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[[Main Page]] > [[Character Creation]] > [[Character Creation#Playable Classes|Playable Classes]] > [[Fighter]]
{{PageSeo
----
| description = Fighter is a character class in Baldur's Gate 3.
<blockquote style="font-size:160%; font-family:Garamond;">"Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin."</blockquote>
| image = Class Fighter Badge Icon.png
}}
'''Fighter''' is a character [[Class]] in [[Baldur's Gate 3]].
{{Quote class|{{PAGENAME}}}}
__NoToc__
== Overview ==
Fighters use their martial expertise to fight enemies and support their allies in combat. Fighters use [[Strength]] or [[Dexterity]] as their primary ability score.
== Subclasses ==
The Fighter subclasses are:
{{hlist|
* {{IconLink|Class Fighter Battle Master Badge Icon.png|Battle Master}}
* {{IconLink|Class Fighter Eldritch Knight Badge Icon.png|Eldritch Knight}}
* {{IconLink|Class Fighter Champion Badge Icon.png|Champion}}
* {{IconLink|Class Fighter Arcane Archer Badge Icon.png|Arcane Archer}}
}}


[[File:Fighter Class Icon.png|frameless|left|upright=1.5]]'''Fighter''' is one of the [[Character Creation#Playable Classes|Playable Classes]] of Baldur Gate's 3. Fighters use their martial expertise to fight enemies and support their allies in combat. Fighters use [[Strength]] as their primary ability score.
== Class Progression ==
{{clear}}
{| class="wikitable" style="max-width: 30em;"
== Class Information ==
|+ Fighter Class Progression
[[File:Fighter Class Default Armor 2.png|thumb|right|Fighter's default armor]]
! style="width: 6%;" | Level
! style="width: 6%;" | Proficiency Bonus
! Features
|-
! [[#Level 1|1st]]
| rowspan="4" style="text-align: center;" | +2
| {{SAI|Second Wind}}, [[Fighting Style]]
|-
! [[#Level 2|2nd]]
| {{SAI|Action Surge}}
|-
! [[#Level 3|3rd]]
| {{Icon|Class_Fighter_Hotbar_Icon.png|24|link=#Level 3}} [[#Level 3|Choose a subclass]]
|-
! [[#Level 4|4th]]
| {{SAI|Feats|Feat}}
|-
! [[#Level 5|5th]]
| rowspan="4" style="text-align: center;" | +3
| {{Pass|Extra Attack}}
|-
! [[#Level 6|6th]]
| {{SAI|Feats|Feat}}
|-
! [[#Level 7|7th]]
| {{Icon|Class_Fighter_Hotbar_Icon.png|24|link=#Level 7}} [[#Level 7|Subclass feature]]
|-
! [[#Level 8|8th]]
| {{SAI|Feats|Feat}}
|-
! [[#Level 9|9th]]
| rowspan="4" style="text-align: center;" | +4
| {{SAI|Indomitable}}
|-
! [[#Level 10|10th]]
| {{Icon|Class_Fighter_Hotbar_Icon.png|24|link=#Level 10}}[[#Level 10|Subclass feature]]
|-
! [[#Level 11|11th]]
| {{Pass|Improved Extra Attack}}
|-
! [[#Level 12|12th]]
| {{SAI|Feats|Feat}}
|}
 
'''Note:''' [[Proficiency bonus]] is based on [[character level]], not class level. It is included in the table for convenience.


=== Hit Points ===
== Class information ==
* Level 1 Maximum Hit Points: <code>10 + [[Constitution]] Modifiers</code>
===Attributes===
** Hit points at higher levels: <code>6 + [[Constitution]] Modifiers</code>
[[File:Default Fighter Armor.png|230px|right|Fighter's default armour]]
=== Class Features ===
; Hit points  
: At Level 1&colon; {{InfoBlob|10 + {{Ability|Constitution}} Modifier}}
: On level up&colon; {{InfoBlob|6 + {{Ability|Constitution}} Modifier}}
; Key Ability Scores
: {{Ability|Strength}} for physical attacks.
: {{Ability|Dexterity}} for physical attacks with [[Finesse]] and [[Ranged Attack|Ranged]] weapons, [[Armour Class]] (non-{{HeavyArmour}}), and [[Initiative]].
: {{Ability|Constitution}} for Hit Points (and {{Concentration}} Checks for [[Eldritch Knight]]s).
: {{Ability|Intelligence}} for Spells (Eldritch Knight only).
; Spellcasting Ability : {{Ability|Intelligence}} for the effective use of items, scrolls, and equipment.


* Saving Throws Proficiency: <code>[[Strength]], [[Constitution]]</code>
===Starting [[Proficiency|Proficiencies]]===
* Armors Proficiency: <code>[[Armor#Light Armor|Light Armors]], [[Armor#Medium Armor|Medium Armors]], [[Armor#Heavy Armor|Heavy Armors]]</code>
; Saving throw proficiencies
* [[Shield]] Proficiency
: {{Ability|Strength}}, {{Ability|Constitution}}
* Weapons Proficiency: <code>[[Simple Weapons|Simple Weapon]], [[Martial Weapons|Martial Weapon]]</code>
; Equipment Proficiencies
{{clear}}
: {{SimpleWeaponsProf}}, {{MartialWeaponsProf}}
: {{LightArmour}}, {{MediumArmour}}, {{HeavyArmour}}
: {{Shields}}
; Skills proficiencies (Choose 2)
: {{Skill|Acrobatics}}, {{Skill|Animal Handling}}, {{Skill|Athletics}}, {{Skill|History}}, {{Skill|Insight}}, {{Skill|Intimidation}}, {{Skill|Perception}}, {{Skill|Survival}}
: You receive a bonus to every [[Character Creation#Skills|Skill]] that you are [[Proficiency|Proficient]] in. At character level 1 the [[Proficiency Bonus]] is +2.
; Starting Equipment : {{RarityItem|Longsword}}, {{RarityItem|Scale Mail}}, {{RarityItem|Leather Boots}}


== Skills ==
===[[Classes#Multiclassing|Multiclass]] [[Proficiency|Proficiencies]]===
<div style="font-size:150%; font-family:Garamond;">"You receive a bonus to every '''[[Character Creation#Skills|Skill]]''' that you are '''[[Proficiency|Proficient]]''' in. This bonus increases as you gain levels in your [[Character Creation#PLayable Classes|Class]] and applies to all Checks for that Skills"</div>
; Equipment Proficiencies
----
: {{SimpleWeaponsProf}}, {{MartialWeaponsProf}}
: {{LightArmour}}, {{MediumArmour}}
: {{Shields}}


<span style="font-size:120%;">Level 1 [[Proficiency#Proficiency Bonus Chart|Proficiency Bonus]]: +2</span>
== Level progression ==
* Inherited Skills: Granted by [[Character Creation#Playable Races|Races]] and [[Character Creation#Backgrounds|Backgrounds]]
* Skills with Proficiency (Choose 2):
** [[Acrobatics]]
** [[Animal Handling]]
** [[Athletics]]
** [[History]]
** [[Insight]]
** [[Intimidation]]
** [[Perception]]
** [[Survival]]
* Skills without Proficiency:
** [[Deception]]
** [[Performance]]
** [[Persuasion]]
** [[Sleight of Hand]]
** [[Stealth]]
** [[Arcana]]
** [[Investigation]]
** [[Nature]]
** [[Medicine]]
== Subclass ==
''Available to [[Fighter#Level 3|Level 3]] Fighters.''


=== Battle Master ===
Through experience, you acquire new power. You gain the following traits.


[[File:Battle Master Icon.png|frameless|left]] <span style="font-family:Garamond; font-size:170%;">"Battle Masters are paragons of tactical superiority, combining combat maneuvers and experience in the field to dominate every fight."</span>
{{Level header|1}}
<code>[[Battle Master|Subclass Information]]</code>
{{clear}}


=== Eldritch Knight ===
{{Spell action|Second Wind}}


[[File:Eldritch Knight Icon.png|frameless|left]] <span style="font-family:Garamond; font-size:170%;">"Eldritch Knight study magic to supplement their weaponry, allowing them to overcome resistance from the toughest foes."</span>
{{HorizontalRuleImage}}
<code>[[Eldritch Knight|Subclass Information]]</code>
{{clear}}


<dl>
<dt>[[Fighting Style]]</dt>
<dd>Choose a fighting style:</dd>
<dd><dl>
{{Passive|Archery|w=30|nolist=y}}
{{Passive|Defence|w=30|nolist=y}}
{{Passive|Duelling|w=30|nolist=y}}
{{Passive|Great Weapon Fighting|w=30|nolist=y}}
{{Passive|Protection|w=30|nolist=y}}
{{Passive|Two-Weapon Fighting|w=30|nolist=y}}
</dl></dd>
</dl>


== Level Progression ==
{{Level header|2}}
<div style="text-align: left; font-family:Garamond; font-size: 150%;">"Through experience, you acquire new power. You gain the following trait:"</div>


=== <b>Level 1</b> ===
{{Spell action|Action Surge}}
----


<div style="text-align:center; font-size:140%;"><code>Class Features</code></div>
{{Level header|3}}
* [[File:Second Wind Icon 1.png|frameless|upright=0.1|link=Second Wind]] [[Second Wind]]
* Fighting Style (Choose 1):


{| class=wikitable
==== Choose a subclass: ====
! Fighting Style
{| class=wikitable style="text-align: left; min-width: 420px; margin-left: auto; margin-right: auto; border: none;"
! Description
|-
|-
| '''Archery''' ||
! style="width: 250px;" | {{ImageLink|Class Fighter Battle Master Badge Icon.png|Battle Master|w=150|h=150}}
You gain a +2 bonus to '''Ranged Weapon Attacks'''.
! style="width: 250px;" | {{ImageLink|Class Fighter Eldritch Knight Badge Icon.png|Eldritch Knight|w=150|h=150}}
! style="width: 250px;" | {{ImageLink|Class Fighter Champion Badge Icon.png|Champion|w=150|h=150}}
! style="width: 250px;" | {{ImageLink|Class Fighter Arcane Archer Badge Icon.png|Arcane Archer|w=150|h=150}}
|-
|-
| '''Defence''' ||
| style="vertical-align:top;"|
You gain a +1 bonus to [[Armour Class]] while wearing [[Armor|Armour]].
* Gain 4 x [[File:Superiority Die d8 Icon.png|frameless|25px]] [[Battle Master#Level 3|Superiority Dice]]
* Choose 3 [[Battle Master#Level 3|Battle Manoeuvres]]
| style="vertical-align:top;"|
* {{LgSAI|Weapon Bond}}
* {{SpellSlot|1|2|w=24}} Gain two Level 1 Spell Slots
* Learn new [[Eldritch Knight#Level 3|Cantrips]]
* Learn new [[Eldritch Knight#Level 3|Spells]]
| style="vertical-align:top;"|
* {{LgPass|Improved Critical Hit}}
| style="vertical-align:top;"|
* Gain {{Skill|Arcana}} proficiency.
* Gain {{Skill|Nature}} proficiency.
Gain one of the following cantrips:
* {{SAI|Guidance|c=16}}
* {{SAI|Light}}
* {{SAI|True Strike}}
|}


|-
{{Level header|4}}
| '''Duelling''' ||
 
When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
* Choose a [[Feat]].


|-
{{HorizontalRuleImage}}
| '''Great Weapon Fighting''' ||
When you roll a 1 or 2 on a damage die for an attack with a [[Two-handed Weapons|Two-Handed]] melee weapons, that die is reroll once.


==== Subclass features: ====
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;
|-
|-
| '''Protection''' ||
! style="width: 25%;" | [[Battle Master]]
When you have a shield, impose [[Disadvantage]] on an enemy who attacks one of your allies when you are within <code>1.5m / 5ft</code>. You must be able to see the enemy. (''This is an reaction. Toggle a reaction during your turn. It will automatically executed when needed.'')
! style="width: 25%;" | [[Eldritch Knight]]
 
! style="width: 25%;" | [[Champion]]
! style="width: 25%;" | [[Arcane Archer]]
|-
|-
| '''Two-Weapon Fighting Style''' ||
| style="text-align:center;"| (none)
When you make an offhand attack, you can add your [[Ability Modifier]] to the damage of the attack.
| style="vertical-align:top;"|
* {{SpellSlot|1|3|w=24}} Gain an additional Level 1 Spell Slot
* Learn a new [[Eldritch Knight#Level 4|Spell]]
| style="text-align:center;"| (none)
| style="text-align:center;"| (none)
|}
|}


=== <b>Level 2</b> ===
{{Level header|5}}
----


<div style="text-align:center; font-size:140%;"><code>Class Features</code></div>
{{Passive|Extra Attack}}
* [[File:Action Surge Icon 1.png|frameless|upright=0.1|link=Action Surge]] [[Action Surge]]


=== <b>Level 3</b> ===
{{Level header|6}}
----


<div style="text-align:center; font-size:140%;"><code>Class Features</code></div>
* Choose a [[Feat]].
* Choose a subclass:
 
{| class=wikitable style="text-align: center; min-width: 420px; margin-left: auto; margin-right: auto; border: none;"
{{Level header|7}}
|-
| [[File:Battle Master Icon.png|frameless|upright=1.5|center|link=Battle Master]] [[Battle Master]]
| [[File:Eldritch Knight Icon.png|frameless|upright=1.5|center|link=Eldritch Knight]] [[Eldritch Knight]]
|}


<div style="text-align:center; font-size:140%;"><code>Subclass Features</code></div>
*'''Subclass features:'''
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;
|-
|-
! [[File:Battle Master Icon.png|frameless|upright=0.15|link=Battle Master]] [[Battle Master]]
! style="width: 25%;" | [[Battle Master]]
! [[File:Eldritch Knight Icon.png|frameless|upright=0.15|link=Eldritch Knight]] [[Eldritch Knight]]
! style="width: 25%;" | [[Eldritch Knight]]
! style="width: 25%;" | [[Champion]]
! style="width: 25%;" | [[Arcane Archer]]
|-
|-
| style="vertical-align:top;"|
* Choose 2 additional [[Battle_Master#Level_3|Manoeuvres]]
* Gain +1 [[File:Superiority Die d8 Icon.png|frameless|25px]] [[Battle Master#Level 3|Superiority Dice]]
| style="vertical-align:top;"|
| style="vertical-align:top;"|
* Gain [[File:Superiority Dice d8.png|frameless|link=]] [[Battle Master#Level 3|Superiority Dice]]
* {{LgPass|War Magic}}
* Choose [[Battle Master#Level 3|Battle Maneuvers]]
* {{SpellSlot|1|4|w=24}} Gain an additional Level 1 Spell Slot
* {{SpellSlot|2|2|w=24}} Gain two Level 2 Spell Slots
* Learn a new [[Eldritch Knight#Level 4|Spell]]
| style="vertical-align:top;"|
| style="vertical-align:top;"|
* Gain two Level 1 Spell Slots
* {{LgPass|Remarkable Athlete: Jump}}
* Choose new [[Eldritch Knight#Level 3|Spells]]
* {{LgPass|Remarkable Athlete: Proficiency}}
| style="vertical-align:top;"|
* {{LgPass|Curving Shot}}
* {{LgPass|Magic Arrow}}
* Choose 1 additional Arcane Shot.
|}
|}


=== <b>Level 4</b> ===
{{Level header|8}}
----
 
* Choose a [[Feat]].
 
{{Level header|9}}


<div style="text-align:center; font-size:140%;"><code>Class Features</code></div>
{{Spell action|Indomitable}}
* New [[Character Abilities#Feats|Feat]] ! (Choose 1)


<div style="text-align:center; font-size:140%;"><code>Subclass Features</code></div>
{{Level header|10}}
 
==== Subclass features: ====
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;
|-
|-
! [[File:Battle Master Icon.png|frameless|upright=0.15|link=Battle Master]] [[Battle Master]]
! style="width: 25%;" | [[Battle Master]]
! [[File:Eldritch Knight Icon.png|frameless|upright=0.15|link=Eldritch Knight]] [[Eldritch Knight]]
! style="width: 25%;" | [[Eldritch Knight]]
! style="width: 25%;" | [[Champion]]
! style="width: 25%;" | [[Arcane Archer]]
|-
|-
| style="text-align:center;"| (none)
| style="vertical-align:top;"|  
* {{LgPass|Improved Combat Superiority}}
* Choose 2 additional [[Battle_Master#Level_3|Manouevers]]
| style="vertical-align:top;"|
| style="vertical-align:top;"|
* Gain an additional
* {{LgPass|Eldritch Strike}}
Level 1 Spell Slot
* Learn a new [[Eldritch Knight#Level 4|Spell]]
* Gain new [[Eldritch Knight#Level 4|Spell]]
| style="vertical-align:top;"|
* Choose a [[Fighting Style]]
| style="vertical-align:top;"|
* Choose 1 additional Arcane Shot.
|}
|}
{{Level header|11}}
{{Passive|Improved Extra Attack}}
{{Level header|12}}
* Choose a [[Feat]].
== Notable fighters ==
* {{MdCharLink|Aradin Beno|Aradin}}
* {{MdCharLink|Cairos}}
* {{MdCharLink|Brithvar|Elder Brithvar}}
* {{MdCharLink|Yeva|Gauntlet Yeva}}
* {{MdCharLink|Gimblebock}}
* {{MdCharLink|Lae'zel}}
* {{MdCharLink|Baretha|Sarth Baretha}}
* {{MdCharLink|Ulder Ravengard}}
== See also ==
* [[:Category:Fighters|List of all Fighters]]
{{FighterNavbox}}
{{Character creation|state=collapsed}}
[[Category:Classes]]

Latest revision as of 11:18, 20 February 2025

Fighter is a character Class in Baldur's Gate 3.

Overview[edit | edit source]

Fighters use their martial expertise to fight enemies and support their allies in combat. Fighters use Strength or Dexterity as their primary ability score.

Subclasses[edit | edit source]

The Fighter subclasses are:

Class Progression[edit | edit source]

Fighter Class Progression
Level Proficiency Bonus Features
1st +2 Second Wind Second Wind, Fighting Style
2nd Action Surge Action Surge
3rd #Level 3 Choose a subclass
4th Feat Feat
5th +3 Extra Attack Extra Attack
6th Feat Feat
7th #Level 7 Subclass feature
8th Feat Feat
9th +4 Indomitable Indomitable
10th #Level 10Subclass feature
11th Improved Extra Attack Improved Extra Attack
12th Feat Feat

Note: Proficiency bonus is based on character level, not class level. It is included in the table for convenience.

Class information[edit | edit source]

Attributes[edit | edit source]

Fighter's default armour
Hit points
At Level 1: 10 + Constitution Constitution Modifier
On level up: 6 + Constitution Constitution Modifier
Key Ability Scores
Strength Strength for physical attacks.
Dexterity Dexterity for physical attacks with Finesse and Ranged weapons, Armour Class (non-Heavy armour Heavy armour), and Initiative.
Constitution Constitution for Hit Points (and Concentration Concentration Checks for Eldritch Knights).
Intelligence Intelligence for Spells (Eldritch Knight only).
Spellcasting Ability
Intelligence Intelligence for the effective use of items, scrolls, and equipment.

Starting Proficiencies[edit | edit source]

Saving throw proficiencies
Strength Strength, Constitution Constitution
Equipment Proficiencies
Simple weapons, Martial weapons
Light armour Light armour, Medium armour Medium armour, Heavy armour Heavy armour
Shields Shields
Skills proficiencies (Choose 2)
Acrobatics Acrobatics, Animal Handling Animal Handling, Athletics Athletics, History History, Insight Insight, Intimidation Intimidation, Perception Perception, Survival Survival
You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
Starting Equipment
Longsword, Scale Mail, Leather Boots

Multiclass Proficiencies[edit | edit source]

Equipment Proficiencies
Simple weapons, Martial weapons
Light armour Light armour, Medium armour Medium armour
Shields Shields

Level progression[edit | edit source]

Through experience, you acquire new power. You gain the following traits.

Level 1

Second Wind Second Wind ()
Draw on your stamina to protect yourself. You regain 1d10 + Fighter Levelhit points. ( Recharge: Short rest.)
Bg3 content hr.png
Fighting Style
Choose a fighting style:
Archery Archery
You gain a +2 bonus to Attack rolls you make with ranged Weapons.
Defence Defence
You gain a +1 bonus to Armour Class Armour Class while wearing Armour.
Duelling Duelling
When you are wielding a melee weapon in one hand, and no weapon in the other, you deal an additional 2 damage with that weapon.
Great Weapon Fighting Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
Protection Protection
When you have a Shield, impose Disadvantage Icon.png Disadvantage on an enemy who attacks one of your allies when you are within 1.5 m / 5 ft. You must be able to see the enemy.
Two-Weapon Fighting Two-Weapon Fighting
When you make an offhand attack, you can add your Ability Score Modifier to the damage of the attack.

Level 2

Action Surge Action Surge
Immediately gain an extra Action to use this turn. ( Recharge: Short rest.)

Level 3

Choose a subclass:[edit | edit source]

Gain one of the following cantrips:

Level 4

Bg3 content hr.png

Subclass features:[edit | edit source]

Battle Master Eldritch Knight Champion Arcane Archer
(none)
  • alt= 3 Level 1 Spell Slots.png class=bg3wiki-icon Gain an additional Level 1 Spell Slot
  • Learn a new Spell
(none) (none)

Level 5

Extra Attack Extra Attack
You can make an additional free attack after making an unarmed or weapon attack.

Level 6

Level 7

  • Subclass features:
Battle Master Eldritch Knight Champion Arcane Archer
  • War Magic War Magic
  • alt= 4 Level 1 Spell Slots.png class=bg3wiki-icon Gain an additional Level 1 Spell Slot
  • alt= 2 Level 2 Spell Slots.png class=bg3wiki-icon Gain two Level 2 Spell Slots
  • Learn a new Spell

Level 8

Level 9

Indomitable Indomitable
Whenever you fail a Saving Throw, you can roll again, using the new result instead. ( Recharge: Long rest.)

Level 10

Subclass features:[edit | edit source]

Battle Master Eldritch Knight Champion Arcane Archer
  • Choose 1 additional Arcane Shot.

Level 11

Improved Extra Attack Improved Extra Attack
You can make two additional attacks after attacking with your main-hand weapon.

Level 12

Notable fighters[edit | edit source]

See also[edit | edit source]