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Weapon actions: Difference between revisions
(Changed the damage type of Disarming Strike from Slashing to Piercing. This is due to a current bug. In the inventory the damage type is noted as Slashing, but when equipped it shows as Piercing.) |
m (→Basic melee weapon actions: Correct Cleave range value) |
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{{ | {{PageSeo | ||
| title = Weapon actions | |||
'''Weapon | | image = Piercing_Strike.webp | ||
| description = Weapon actions are special attacks or actions tied to specific weapon classes or individual weapons. | |||
}} | |||
'''Weapon actions''' are [[action]]s granted to a character based on the weapon they are wielding. Usually, these actions are special attacks that are superior in some way to normal attacks. Each type of weapon has its own set of weapon actions which helps distinguish weapon categories. For example, [[Longswords]] grant the {{SAI|Lacerate}}, {{SAI|Rush Attack}}, and {{SAI|Pommel Strike}} actions. Additionally, many special weapons have unique weapon actions on top of the ones granted by the weapon type. | |||
Each weapon action is limited to one use per [[short rest]] unless otherwise specified. | |||
In order to gain access to the weapon actions from a weapon, a creature must be [[proficient]] in that weapon type and have it equipped in the main hand or both hands. Off-hand weapons do not grant weapon actions. | |||
== Weapon action DC == | |||
Many weapon actions are attacks that can inflict debilitating conditions on the target. For these attacks, the target gets to make a [[saving throw]] to avoid suffering the condition. The [[Difficulty Class]] (or DC) for saving throws is calculated similarly to [[Spells#Spell saves|spell save DC]] except for two differences: First, the [[Spells#Spellcasting ability|spellcasting ability modifier]] is replaced with the [[Abilities#Ability score modifiers|ability score modifier]] of either Strength or Dexterity, whichever is higher. Second, each weapon action can grant its own inherent bonus DC that isn't listed anywhere,<!-- LARIAN! --> but most frequently it's +2. To express all this mathematically: | |||
<div class="center"> | |||
{{InfoBlob|1 = | |||
Weapon action DC = 8 + [[proficiency bonus]] + [[Strength]] or [[Dexterity]] modifier + inherent weapon action bonus DC | |||
}} | |||
</div> | |||
Certain weapon action instead use '''Hybrid DC'''<!-- LARIAN! --> which allows a user to either use their spell save DC or weapon action DC with a +2 bonus, whichever is higher. Other unique weapon actions always use the spell save DC. In all cases, the type of DC and any inherent bonus is listed in the tables below. | |||
Prior to Patch 5, weapon actions instead had a base DC of 10 but did not add the proficiency bonus to the DC, leading to an overall lower DC after proficiency bonus increases at level 5. This was changed to the above formula after patch 5. | |||
=== | == Basic weapon actions == | ||
{| class="wikitable" | The following weapon actions are granted by different weapon types. All weapons in given category will have the specified weapon actions. | ||
=== Basic melee weapon actions === | |||
! style="width: | {| class="wikitable" style="width: 100%;" | ||
! style="width: | ! style="width: 18%;" | Weapon action | ||
! | ! style="width: 14%;" | Associated weapons | ||
! | ! Cost | ||
! Effect | |||
! Damage | |||
|- | |- | ||
| | | {{SAI|Backbreaker|w=40}} | ||
| | |||
{{WeaponType|Warhammers}}<br> | |||
{{WeaponType|Mauls}} | |||
| style="text-align: center;" | {{r|action}} | |||
| Inflict {{Cond|Prone}} | |||
* {{Saving throw|STR}} | |||
* Weapon action DC | |||
* {{duration|2}} | |||
| '''1d4''' {{DamageModifier|finesse}} | |||
* Inherits weapon damage type | |||
|- | |- | ||
| | | {{SAI|Brace (Melee)|w=40}} | ||
| | |||
{{WeaponType|Glaives}}<br> | |||
{{WeaponType|Pikes}} | |||
| style="text-align: center;" | {{r|movement m|6}} | |||
| Reroll melee damage rolls and take the higher value | |||
* {{duration|1}} | |||
| style="text-align: center;" | - | |||
|- | |- | ||
| | | {{SAI|Cleave|w=40}} | ||
| | |||
{{WeaponType|Battleaxes}}<br> | |||
{{WeaponType|Greataxes}}<br> | |||
{{WeaponType|Halberds}}<br> | |||
{{WeaponType|Greatswords}} | |||
| style="text-align: center;" | {{r|action}} | |||
| Strike up to 3 targets | |||
* {{AOE | cone | m = 2 | ft = 7 }} | |||
| Halved weapon damage | |||
* Any bonus damage is not halved, e.g. from {{SAI|Divine Smite}} or {{SAI|Great Weapon Master: All In|Great Weapon Master}} | |||
|- | |- | ||
| | | {{SAI|Concussive Smash|w=40}} | ||
| | |||
{{WeaponType|Morningstars}}<br> | |||
{{WeaponType|Clubs}}<br> | |||
{{WeaponType|Light Hammers}}<br> | |||
{{WeaponType|Maces}}<br> | |||
{{WeaponType|Warhammers}}<br> | |||
{{WeaponType|Greatclubs}}<br> | |||
{{WeaponType|Mauls}} | |||
{{WeaponType|Flails}} | |||
| style="text-align: center;" | {{r|action}} | |||
| Inflict {{Cond|Dazed}} | |||
* {{Saving throw|CON}} | |||
* Hybrid DC | |||
* {{duration|2}} | |||
| Weapon damage | |||
|- | |- | ||
| | | {{SAI|Maiming Strike|w=40}} | ||
| | |||
{{WeaponType|War Picks}}<br> | |||
{{WeaponType|Battleaxes}} | |||
| style="text-align: center;" | {{r|action}} | |||
| Inflict {{Cond|Maimed}} | |||
* {{Saving throw|CON}} | |||
* Weapon action DC + 2 | |||
* {{duration|2}} | |||
| '''1d4''' {{DamageModifier|finesse}} | |||
* Inherits weapon damage type | |||
|- | |- | ||
|Disarming Strike | | {{SAI|Disarming Strike|w=40}} | ||
|{{WeaponType|Tridents}} | | {{WeaponType|Tridents}} | ||
|{{ | | style="text-align: center;" | {{r|action}} | ||
|Target drops | | Target drops weapon | ||
| | * {{Saving throw|STR}} | ||
|1d4 | * Weapon action DC + 2 | ||
| '''1d4''' {{DamageModifier|finesse}} | |||
* Inherits weapon damage type | |||
|- | |- | ||
| | | {{SAI|Flourish|w=40}} | ||
| | |||
{{WeaponType|Scimitars}}<br> | |||
{{WeaponType|Shortswords}}<br> | |||
{{WeaponType|Rapiers}} | |||
| style="text-align: center;" | {{r|bonus}} | |||
| Inflict {{Cond|Off Balance}} | |||
* {{Saving throw|DEX}} | |||
* Weapon action DC + 2 | |||
* {{duration|2}} | |||
| {{DamageText|1d4|Bludgeoning}} | |||
* Non-lethal damage | |||
|- | |- | ||
| | | {{SAI|Heartstopper|w=40}} | ||
| {{WeaponType|Morningstars}} | |||
| style="text-align: center;" | {{r|action}} | |||
| Inflict {{Cond|Chest Trauma}} | |||
* {{Saving throw|CON}} | |||
* Weapon action DC + 2 | |||
* {{duration|2}} | |||
| '''1d4''' {{DamageModifier|finesse}} | |||
* Inherits weapon damage type | |||
|- | |- | ||
| | | {{SAI|Lacerate|w=40}} | ||
| | |||
{{WeaponType|Handaxes}}<br> | |||
{{WeaponType|Sickles}}<br> | |||
{{WeaponType|Scimitars}}<br> | |||
{{WeaponType|Battleaxes}}<br> | |||
{{WeaponType|Longswords}}<br> | |||
{{WeaponType|Glaives}}<br> | |||
{{WeaponType|Greataxes}}<br> | |||
{{WeaponType|Greatswords}}<br> | |||
{{WeaponType|Halberds}} | |||
| style="text-align: center;" | {{r|action}} | |||
| Inflict {{Cond|Bleeding}} | |||
* {{Saving throw|CON}} | |||
* Weapon action DC + 2 | |||
* {{duration|2}} | |||
| Weapon damage | |||
|- | |- | ||
| | | {{SAI|Piercing Strike|w=40}} | ||
| | |||
{{WeaponType|Daggers}}<br> | |||
{{WeaponType|Rapiers}}<br> | |||
{{WeaponType|Shortswords}}<br> | |||
{{WeaponType|Tridents}}<br> | |||
{{WeaponType|Pikes}}<br> | |||
{{WeaponType|Javelins}} | |||
| style="text-align: center;" | {{r|action}} | |||
| Inflict {{Cond|Gaping Wounds}} | |||
* {{Saving throw|CON}} | |||
* Weapon action DC + 2 | |||
* {{duration|2}} | |||
| Weapon damage | |||
|- | |- | ||
| | | {{SAI|Pommel Strike|w=40}} | ||
| | |||
{{WeaponType|Longswords}}<br> | |||
{{WeaponType|Greatswords}} | |||
| style="text-align: center;" | {{r|bonus}} | |||
| Inflict {{Cond|Dazed}} | |||
* {{Saving throw|CON}} | |||
* Weapon action DC + 2 | |||
* {{duration|2}} | |||
| {{DamageText|1d4|Bludgeoning}} | |||
* Non-lethal damage | |||
|- | |- | ||
| | | {{SAI|Prepare|w=40}} | ||
| {{WeaponType|Greataxes}} | |||
| style="text-align: center;" | {{r|movement m|6}} | |||
| Extra damage on melee attacks this turn | |||
| [[Ability Score Modifier|Strength modifier]] {{DamageType|Slashing}} | |||
|- | |- | ||
| | | {{SAI|Rush Attack|w=40}} | ||
| | |||
{{WeaponType|Longswords}}<br> | |||
{{WeaponType|Spears}}<br> | |||
{{WeaponType|Tridents}}<br> | |||
{{WeaponType|Glaives}}<br> | |||
{{WeaponType|Halberds}}<br> | |||
{{WeaponType|Pikes}} | |||
| style="text-align: center;" | {{r|action}}<br>+<br>{{r|movement}} | |||
| Charge up to {{dist|m=9|ft=30}} away<br>Inflict {{Cond|Off Balance}} | |||
* {{Saving throw|STR}} | |||
* Weapon action DC | |||
* {{duration|2}} | |||
| '''1d4''' {{DamageModifier|finesse}} | |||
* Inherits weapon damage type | |||
|- | |- | ||
| | | {{SAI|Tenacity|w=40}} | ||
| | |||
{{WeaponType|Morningstars}}<br> | |||
{{WeaponType|Greatclubs}}<br> | |||
{{WeaponType|Mauls}} | |||
{{WeaponType|Flails}} | |||
| style="text-align: center;" | {{r|reaction}} | |||
| Inflict damage on a miss | |||
* {{Recharge|Unlimited use}} | |||
| [[Ability Score Modifier|Strength modifier]] {{DamageType|Bludgeoning}} | |||
* Minimum 1 damage | |||
|- | |- | ||
| | | {{SAI|Topple|w=40}} | ||
| {{WeaponType|Quarterstaves}} | |||
| style="text-align: center;" | {{r|action}} | |||
| Inflict {{Cond|Prone}} | |||
* {{Saving throw|DEX}} | |||
* Weapon action DC + 2 | |||
* {{duration|1}} | |||
| {{DamageText|1d4|Bludgeoning}} | |||
* Non-lethal damage | |||
|- | |- | ||
| | | {{SAI|Weakening Strike|w=40}} | ||
| | |||
{{WeaponType|Rapiers}}<br> | |||
{{WeaponType|War Picks}}<br> | |||
{{WeaponType|Warhammers}} | |||
{{WeaponType|Flails}} | |||
| style="text-align: center;" | {{r|action}} | |||
| Inflict {{Cond|Weak Grip}} | |||
* {{Saving throw|STR}} | |||
* Weapon action DC + 2 | |||
* {{duration|2}} | |||
| '''1d4''' {{DamageModifier|finesse}} | |||
* Inherits weapon damage type | |||
* Non-lethal damage | |||
|} | |} | ||
=== | === Basic ranged weapon actions === | ||
{| class="wikitable" | {| class="wikitable" style="width: 100%;" | ||
! Weapon action | |||
! | ! Associated weapons | ||
! | ! Cost | ||
! | ! Effect | ||
! | ! Damage | ||
|- | |- | ||
| | | {{SAI|Brace (Ranged)|w=40}} | ||
| | |||
{{WeaponType|Heavy Crossbows}}<br> | |||
{{WeaponType|Longbows}} | |||
| style="text-align: center;" | {{r|movement m|6}} | |||
| Reroll ranged damage rolls and take the higher value | |||
* {{duration|1}} | |||
| style="text-align: center;" | - | |||
|- | |- | ||
| | | {{SAI|Hamstring Shot|w=40}} | ||
| | |||
{{WeaponType|Shortbows}} <br> | |||
{{WeaponType|Longbows}} | |||
| style="text-align: center;" | {{r|action}} | |||
| Inflict {{Cond|Hamstrung}} | |||
* {{Saving throw|CON}} | |||
* Weapon action DC + 2 | |||
* {{duration|2}} | |||
| Weapon damage | |||
|- | |- | ||
| | | {{SAI|Mobile Shot|w=40}} | ||
| {{WeaponType|Hand Crossbows}} | |||
| style="text-align: center;" | {{r|bonus}} | |||
| Make a bonus action attack after using {{SAI|Dash}} or {{SAI|Disengage}} | |||
| Weapon damage | |||
|- | |- | ||
| | | {{SAI|Piercing Shot|w=40}} | ||
| | |||
{{WeaponType|Heavy Crossbows}}<br> | |||
{{WeaponType|Light Crossbows}}<br> | |||
{{WeaponType|Hand Crossbows}} | |||
| style="text-align: center;" | {{r|action}} | |||
| Inflict {{Cond|Gaping Wounds}} | |||
* {{Saving throw|CON}} | |||
* Weapon action DC + 2 | |||
* {{duration|2}} | |||
| Weapon damage | |||
|} | |} | ||
== | == Unique weapon actions == | ||
{| class="wikitable" | The following weapon actions are available only on specific weapons. These actions are granted in addition to the basic weapon actions associated with the weapon category. | ||
! | === Unique melee weapon actions === | ||
! | {| class="wikitable" style="width: 100%;" | ||
! | ! Weapon action | ||
! Associated weapons | |||
! Cost | |||
! Effect | |||
! Damage | |||
|- | |||
| {{SAI|Absolute Power|w=40}} | |||
| {{LgRarityItem|Faithbreaker}} | |||
| style="text-align: center;" | {{r|action}} | |||
| Push target back {{dist|m=5|ft=17}} | |||
* {{SavingThrow|STR}} | |||
* Spell save DC | |||
| | |||
Weapon damage<br> | |||
+ Strength modifier<br> | |||
+ {{DamageText|1d6|Force}} | |||
|- | |- | ||
| {{SAI|Blood Money|w=40}} | |||
| | | {{LgRarityItem|Twist of Fortune}} | ||
|{{ | | style="text-align: center;" | {{r|action}} | ||
|{{ | | Deal extra damage based on amount of gold carried by the target | ||
| | * Target's gold is consumed by this attack | ||
| | |||
Weapon damage<br> | |||
+ Proficiency bonus per 300 gold | |||
|- | |||
| {{SAI|Blood Sacrifice|w=40}} | |||
| {{LgRarityItem|Ritual Dagger}} | |||
| style="text-align: center;" | {{r|bonus}} | |||
| Deal {{DamageText|1d4|Slashing}} damage to self. Apply {{Cond|Bless}} to self. | |||
* {{Duration|1}} | |||
| - | | - | ||
|- | |||
| {{SAI|Colossal Onslaught|w=40}} | |||
| {{LgRarityItem|Jorgoral's Greatsword}} | |||
| style="text-align: center;" | {{r|action}} | |||
| Strike multiple targets in a line | |||
* {{AOE | line | m = 6 | ft = 20 }} | |||
| | |||
Weapon damage<br> | |||
+ Proficiency bonus | |||
|- | |||
| {{SAI|Commander's Strike|w=40}} | |||
| {{LgRarityItem|Duke Ravengard's Longsword}}<br>{{LgRarityItem|Ravengard's Scourger}} | |||
| style="text-align: center;" | {{r|action}}<br>+<br>{{r|bonus}} | |||
| Command an ally to make a weapon attack | |||
* Range: {{distance|m=9|ft=30}} | |||
* Ally spends a {{r|reaction}} on their turn to make the attack | |||
| Weapon damage + 1d8 | |||
|- | |||
| {{SAI|Corrosive Strike|w=40}} | |||
| {{LgRarityItem|Corrosive Flail}} | |||
| style="text-align: center;" | {{r|action}} | |||
| Create a pool of {{Area|Acid}} around the target | |||
* Reduces {{ArmourClass}} by 2 | |||
* {{AOE|radius|m = 3|ft=10}} | |||
* {{duration|3}} | |||
| | |||
Weapon damage<br> | |||
+ {{DamageText|Proficiency bonus|Acid}} | |||
|- | |||
| {{SAI|Crowning Strike|w=40}} | |||
| {{LgRarityItem|Blade of Oppressed Souls}} | |||
| style="text-align: center;" | {{r|action}} | |||
| Inflict {{Cond|Crown of Madness}} | |||
* {{SavingThrow|INT}} | |||
* Weapon action DC + 2 | |||
* {{duration|3}} | |||
| | |||
Weapon damage<br> | |||
+ {{DamageText|Proficiency bonus|Psychic}} | |||
|- | |||
| {{SAI|Dawnburst Strike|w=40}} | |||
| {{LgRarityItem|The Sacred Star}} | |||
| style="text-align: center;" | {{r|action}} | |||
| Inflict {{Cond|Blinded}} in an AoE | |||
* {{SavingThrow|CON}} | |||
* Weapon action DC + 2 | |||
* {{AOE|radius|m=3|ft=10}} | |||
* {{duration|3}} | |||
| | |||
Weapon damage<br> | |||
+ {{DamageText|Proficiency bonus|Radiant}} | |||
|- | |||
| {{SAI|Dueller's Enthusiasm|w=40}} | |||
| {{LgRarityItem|Duellist's Prerogative}} | |||
| style="text-align: center;" | {{r|bonus}} | |||
| If not dual-wielding, make a bonus attack with this weapon | |||
* {{Recharge|Per turn}} | |||
| Weapon damage | |||
|- | |||
| {{SAI|Edge of Darkness|w=40}} | |||
| {{LgRarityItem|Shar's Spear of Evening}} | |||
| style="text-align: center;" | {{r|action}} | |||
| Create a cloud of {{Area|Darkness}} and hit every target inside | |||
* {{AOE|radius|m=3|ft=10}} | |||
* {{Duration|3}} | |||
| Weapon damage | |||
|- | |||
| {{SAI|Gargantuan Cleave|w=40}} | |||
| {{LgRarityItem|Very Heavy Greataxe}} | |||
| style="text-align: center;" | {{r|action}} | |||
| Strike up to 3 targets | |||
* {{AOE|cone|m=2|ft=7}} | |||
Inflict {{Cond|Off Balance (Gargantuan Cleave)|Off Balance}} on self | |||
* {{Duration|1}} | |||
| | |||
Half weapon damage<br> | |||
+ {{DamageText|1d6|Slashing}} | |||
* Bonus damage such as from {{SAI|Great Weapon Master}} is not halved | |||
|- | |||
| {{SAI|Grand Slam|w=40}} | |||
| {{LgRarityItem|Corpsegrinder}} | |||
| style="text-align: center;" | {{r|action}}<br>{{note|These weapon actions do not count as attacks for the purposes of {{SAI|Extra Attack}} and require your full {{r|action}} to use.|name=fullaction}} | |||
| Damage and push away enemies in an AoE | |||
* Push equal to normal {{SAI|Shove}} distance | |||
* {{SavingThrow|DEX}} | |||
* Weapon action DC + 2 | |||
* {{AOE|radius|m=3|ft=10}} | |||
| | |||
Weapon damage<br> | |||
+ {{DamageText|Proficiency bonus|Thunder}} | |||
|- | |||
| {{SAI|Hellflame Cleave|w=40}} | |||
| {{LgRarityItem|Hellfire Greataxe}} | |||
| style="text-align: center;" | {{r|action}}<br>{{note|name=fullaction}} | |||
| Strike multiple targets and inflict {{Cond|Roiling Hellfire}} | |||
* {{SavingThrow|DEX}} | |||
* Spell save DC | |||
* {{AOE|cone|m=3|ft=10}} | |||
* Creates {{Area|Hellfire}} surface | |||
| | |||
Weapon damage<br> | |||
+ {{DamageText|2d6|Fire}} | |||
|- | |||
| {{SAI|Hush You! |w=40}} | |||
| {{LgRarityItem|Witchbreaker}} | |||
| style="text-align: center;" | {{r|action}} | |||
| Inflict {{Cond|Silenced}} | |||
* {{SavingThrow|CON}} | |||
* Weapon action DC + 2 | |||
* {{duration|2}} | |||
| | |||
Weapon damage<br> | |||
+ Proficiency bonus | |||
|- | |||
| {{SAI|Moonlight Butterflies|w=40}} | |||
| {{LgRarityItem|Moonlight Glaive}} | |||
| style="text-align: center;" | {{r|action}} | |||
| Create {{Area|Moonlight Butterflies}} area | |||
* Provides {{Advantage}} against creatures inside | |||
* {{AOE|radius|m=2|ft=7}} | |||
* {{duration|3}} | |||
| | |||
Weapon damage<br> | |||
+ Proficiency bonus<br> | |||
+ {{DamageText|Proficiency bonus|Psychic}} | |||
|- | |||
| {{SAI|Part the Flesh|w=40}} | |||
| {{LgRarityItem|Fleshrender}} | |||
| style="text-align: center;" | {{r|action}} | |||
| Inflict {{Cond|Rended Flesh}} | |||
* {{SavingThrow|CON}} | |||
* Weapon action DC + 2 | |||
* {{Duration|3}} | |||
| | |||
Weapon damage<br> | |||
+ {{DamageText|Proficiency bonus|Necrotic}} | |||
|- | |||
| {{SAI|Perfectly Balanced Strike|w=40}} | |||
| {{LgRarityItem|Belm}} | |||
| style="text-align: center;" | {{r|bonus}} | |||
| Make an attack with your main-hand weapon | |||
* If Belm is equipped in your offhand, the attack will not be made with Belm. | |||
* {{Recharge|Per turn}} | |||
| Weapon damage | |||
|- | |||
| {{SAI|Phalar Aluve: Shriek|w=40}} | |||
| {{LgRarityItem|Phalar Aluve}} | |||
| style="text-align: center;" | {{r|action}}<br>{{note|name=fullaction}} | |||
| Create aura that debuffs nearby enemies | |||
* Affected enemies take {{DamageText|1d4|Thunder}} extra damage when attacked | |||
* Affected enemies take -1d4 penalty to all saving throws | |||
* {{AOE|radius|m=6|ft=20}} | |||
* {{Duration|5}} | |||
| - | | - | ||
|- | |- | ||
| {{SAI|Phalar Aluve: Sing|w=40}} | |||
| | | {{LgRarityItem|Phalar Aluve}} | ||
|{{ | | style="text-align: center;" | {{r|action}}<br>{{note|name=fullaction}} | ||
|{{ | | Create aura that buffs nearby allies | ||
| | * Affected allies get 1d4 bonus to attack rolls and saving throws | ||
* {{AOE|radius|m=6|ft=20}} | |||
* {{Duration|5}} | |||
| - | | - | ||
|- | |- | ||
| {{SAI|Poison Mist|w=40}} | |||
|[[ | | {{LgRarityItem|Argument Solver}} | ||
| {{ | | style="text-align: center;" | {{r|action}} | ||
|{{ | | Create a {{Area|Poison Cloud}} which inflicts {{Cond|Poisoned}} | ||
|Deal | * {{SavingThrow|CON}} | ||
* Spell save DC | |||
* {{AOE|radius|m=1.5|ft=5}} | |||
* {{Duration|3}} | |||
| | |||
Weapon damage<br> | |||
+ Proficiency bonus<br> | |||
+ {{DamageText|Proficiency bonus|Poison}} | |||
|- | |||
| {{SAI|Profane Scourge|w=40}} | |||
| {{LgRarityItem|The Undead Bane}} | |||
| style="text-align: center;" | {{r|action}} | |||
| Inflict {{Cond|Bane}} on [[undead]] and [[fiends]] | |||
* {{SavingThrow|STR}} | |||
* Weapon action DC + 2 | |||
* {{Duration|3}} | |||
* Has no effect on other creature types | |||
| | |||
Weapon damage<br> | |||
+ Proficiency bonus<br> | |||
+ {{DamageText|2d6|Slashing}} (only vs. undead and fiends) | |||
|- | |||
| {{SAI|Razor Gale|w=40}} | |||
| {{LgRarityItem|Larethian's Wrath}} | |||
| style="text-align: center;" | {{r|action}} | |||
| Strike all enemies in a large cone | |||
* {{AOE|cone|m=4|ft=13}} | |||
| | |||
Weapon damage<br> | |||
+ Proficiency bonus | |||
|- | |||
| {{SAI|Revitalising Strike|w=40}} | |||
| {{LgRarityItem|Hoppy}} | |||
| style="text-align: center;" | {{r|action}} | |||
| Heal yourself {{DamageText|1d6|Healing}} | |||
| | |||
Weapon damage<br> | |||
+ {{DamageText|Proficiency bonus|Necrotic}} | |||
|- | |||
| {{SAI|Searing Blood|w=40}} | |||
| {{LgRarityItem|Rupturing Blade}} | |||
| style="text-align: center;" | {{r|action}} | |||
| Inflict {{Cond|Burning}} and {{Cond|Bleeding}} | |||
* {{SavingThrow|CON}} | |||
* Weapon action DC + 2 | |||
* {{Duration|2}} | |||
* The two conditions have separate saving throws | |||
Deal {{DamageText|1d6|Slashing}} to self | |||
| | |||
Weapon damage<br> | |||
+ {{DamageText|Proficiency bonus|Fire}}<br> | |||
+ {{DamageText|1d6|Fire}} | |||
|- | |||
| {{SAI|Soulbreaker|w=40}} | |||
| {{LgRarityItem|Soulbreaker Greatsword}}<br>{{LgRarityItem|Silver Sword of the Astral Plane}} | |||
| style="text-align: center;" | {{r|action}} | |||
| Inflict {{Cond|Stunned}} | |||
* {{SavingThrow|CON}} | |||
* Weapon action DC + 2 | |||
* {{Duration|2}} | |||
| | |||
Weapon damage<br> | |||
+ {{DamageText|Proficiency bonus|Psychic}} | |||
|- | |||
| {{SAI|Shadowsoaked Blow|w=40}} | |||
| {{LgRarityItem|Sword of Clutching Umbra}}<br>{{LgRarityItem|Justiciar's Scimitar}} | |||
| style="text-align: center;" | {{r|action}} | |||
| Can attack without losing {{Cond|Hiding}} | |||
| | |||
Weapon damage<br> | |||
+ Proficiency bonus<br> | |||
+ {{DamageText|1d6|Psychic}} | |||
|- | |||
| {{SAI|Topple the Big Folk|w=40}} | |||
| {{LgRarityItem|Balduran's Giantslayer}} | |||
| style="text-align: center;" | {{r|action}} | |||
| Inflict {{Cond|Prone}} to large or greater targets | |||
* {{SavingThrow|STR}} | |||
* Weapon action DC + 2 | |||
* {{Duration|2}} | |||
| | |||
Weapon damage<br> | |||
+ Proficiency bonus<br> | |||
+ 2d6 (if target is large or greater) | |||
|- | |||
| {{SAI|Unshackling Strike|w=40}} | |||
| {{LgRarityItem|Orphic Hammer}} | |||
| style="text-align: center;" | {{r|action}} | |||
| Remove {{Cond|Restrained}}, {{Cond|Paralysed}}, and {{Cond|Stunned}} | |||
* {{Recharge|Unlimited use}} | |||
| - | | - | ||
|- | |- | ||
| {{SAI|Whirlwind Attack (Weapon Action)|Whirlwind Attack|w=40}} | |||
| {{LgRarityItem|The Dancing Breeze}}<br>{{LgRarityItem|Belm}} | |||
| style="text-align: center;" | {{r|action}} | |||
| Hit all enemies in a radius | |||
* {{AOE|radius|m=2|ft=7}} | |||
| Weapon damage | |||
|- | |||
| {{SAI|Zephyr Break|w=40}} | |||
| {{LgRarityItem|Nyrulna}} | |||
| style="text-align: center;" | {{r|action}}<br>{{note|name=fullaction}} | |||
| Hit all creatures in a line. Inflict {{Cond|Off Balance}} and push the targets back {{dist|m=5|ft=17}} | |||
* {{SavingThrow|STR}} | |||
* Spell save DC | |||
* {{AOE|line|m=12|ft=40}} | |||
* {{Duration|2}} | |||
* Deals half damage on successful save | |||
| {{DamageText|6d6|Thunder}} | |||
|- | |||
| {{SAI|Zephyr Flash|w=40}} | |||
| {{LgRarityItem|Nyrulna}} | |||
| style="text-align: center;" | {{r|action}}<br>{{note|name=fullaction}} | |||
| Rush forward up to {{dist|m=12|ft=40}} hitting all enemies in the way. Inflict {{Cond|Bleeding}} and push the targets back {{dist|m=2|ft=7}} | |||
* {{SavingThrow|DEX|dc=15}} | |||
* {{Duration|3}} | |||
* Deals half damage on successful save | |||
| {{DamageText|6d8|Thunder}} | |||
|} | |||
| | === Unique ranged weapon actions === | ||
|{{ | {| class="wikitable" style="width: 100%;" | ||
|{{ | ! Weapon action | ||
| | ! Associated weapons | ||
! Cost | |||
! Effect | |||
! Damage | |||
|- | |||
| {{SAI|Arcane Ammunition|w=40}} | |||
| {{LgRarityItem|Crossbow of Arcane Force}} | |||
| style="text-align: center;" | {{r|bonus}} | |||
| Increase damage of this weapon by {{DamageText|1d4|Force}} | |||
* {{duration|1}} | |||
| - | | - | ||
|- | |- | ||
| {{SAI|Blinding Shot|w=40}} | |||
| {{LgRarityItem|Least Expected}} | |||
| style="text-align: center;" | {{r|action}} | |||
| Inflict {{Cond|Blinded}} | |||
* {{SavingThrow|CON}} | |||
* Weapon action DC + 2 | |||
* {{duration|2}} | |||
| | |||
Weapon damage<br> | |||
+ Proficiency bonus | |||
|- | |||
| {{SAI|Bolt of Celestial Light|w=40}} | |||
| {{LgRarityItem|Gontr Mael}} | |||
| style="text-align: center;" | {{r|action}} | |||
| Increase damage of this weapon by {{DamageText|1d4|Radiant}} | |||
* {{duration|10}} | |||
Inflict {{Cond|Frightened}} | |||
* {{SavingThrow|WIS}} | |||
* Weapon action DC | |||
* {{duration|2}} | |||
| | |||
Weapon damage<br> | |||
+ Proficiency bonus<br> | |||
+ {{DamageText|1d8|Radiant}} | |||
|- | |||
| {{SAI|Illuminating Shot|w=40}} | |||
| {{LgRarityItem|Fabricated Arbalest}} | |||
| style="text-align: center;" | {{r|bonus}} | |||
|Inflict {{Cond|Radiating Orb}} | |||
* {{duration|2}} | |||
* {{Recharge|Unlimited use}} | |||
| {{DamageText|1d4|Piercing}} | |||
* Does not benefit from most damage bonuses including {{SAI|Sharpshooter}} | |||
|- | |||
| {{SAI|Pushing Attack (Titanstring Bow)|Pushing Attack|w=40}} | |||
| {{LgRarityItem|Titanstring Bow}} | |||
| style="text-align: center;" | {{r|action}} | |||
|Push target back {{dist|m=4.5|ft=15}} | |||
* {{SavingThrow|STR}} | |||
* Weapon action DC | |||
| Weapon damage | |||
|- | |||
| {{SAI|Reposition Malefactor|w=40}} | |||
| {{LgRarityItem|Hellfire Engine Crossbow}} | |||
| style="text-align: center;" | {{r|action}}<br>{{note|name=fullaction}} | |||
|Pull target {{dist|m=9|ft=30}} towards you | |||
* {{SavingThrow|DEX|dc=15}} | |||
* {{Recharge|Unlimited use}} | |||
| Half weapon damage | |||
* Does not benefit from most damage bonuses including {{SAI|Sharpshooter}} | |||
|- | |||
| {{SAI|Sacred Munitions|w=40}} | |||
| {{LgRarityItem|Gandrel's Aspiration}} | |||
| style="text-align: center;" | {{r|bonus}} | |||
|Enchant this weapon to inflict {{Cond|Turned}} against [[undead]] | |||
* Buff lasts 1 turn | |||
* {{Cond|Turned}} lasts 3 turns | |||
* With {{SAI|Destroy Undead}}, attacks do {{DamageText|4d6|Radiant}} bonus damage against undead | |||
| - | |||
|} | |||
| | === NPC-specific weapon actions === | ||
|{{ | These weapon actions are attached to weapons that are normally only available to certain creatures. As such, the only way for a player to access these weapon actions without exploits is to summon a creature wielding the associated weapon. | ||
| {{ | {| class="wikitable" style="width: 100%;" | ||
| | ! Weapon action | ||
| | ! Associated weapons | ||
| | ! Cost | ||
! Effect | |||
! Damage | |||
|- | |||
| {{SAI|Electrified Flail|w=40}} | |||
| {{LgRarityItem|Flail of the Vortex}} | |||
| style="text-align: center;" | {{r|action}} | |||
| Inflict {{Cond|Stunned}} | |||
* {{SavingThrow|CON|dc=13}} | |||
* {{duration|2}} | |||
* {{Recharge|Unlimited use}} | |||
| | |||
Weapon damage<br> | |||
+ {{DamageText|1d10|Lightning}} | |||
|- | |- | ||
| {{SAI|Hiemal Strike|w=40}} | |||
| {{LgRarityItem|Trident of the Depths}} | |||
| style="text-align: center;" | {{r|action}} | |||
| Inflict {{Cond|Chilled}} | |||
* {{SavingThrow|CON|dc=13}} | |||
* {{duration|2}} | |||
* {{Recharge|Unlimited use}} | |||
| | |||
Weapon damage<br> | |||
+ {{DamageText|1d10|Cold}} | |||
|- | |||
| {{SAI|Overheat|w=40}} | |||
| {{LgRarityItem|Azer Warhammer}} | |||
| style="text-align: center;" | {{r|bonus}} | |||
| Inflict {{Cond|Burning Fiercely}} in an AoE | |||
* {{SavingThrow|CON|dc=15}} | |||
* {{AOE|radius|m=2|ft=7}} | |||
* {{duration|3}} | |||
| {{DamageText|1d10|Fire}} | |||
|- | |||
| {{SAI|Scorching Strike|w=40}} | |||
| {{LgRarityItem|Scimitar of Cinder}} | |||
| style="text-align: center;" | {{r|action}} | |||
| Inflict {{Cond|Burning}} | |||
* {{SavingThrow|CON|dc=13}} | |||
* {{duration|2}} | |||
* {{Recharge|Unlimited use}} | |||
| | |||
Weapon damage<br> | |||
+ {{DamageText|1d10|Fire}} | |||
|} | |||
| | |||
| {{ | === Inaccessible weapon actions === | ||
|{{ | These weapon actions are attached to weapons that are no longer accessible through normal gameplay. They still can be accessed via third party tools. | ||
| | {| class="wikitable" style="width: 100%;" | ||
| | ! Weapon action | ||
! Associated weapons | |||
! Cost | |||
! Effect | |||
! Damage | |||
|- | |||
| {{SAI|Blink-of-an-eye Bolt|w=40}} | |||
| {{LgRarityItem|Light Crossbow of Speed}} | |||
| style="text-align: center;" | {{r|bonus}} | |||
| Make a bonus action attack with this weapon | |||
* {{Recharge|Per turn}} | |||
| Weapon damage | |||
|- | |- | ||
| {{SAI|Bloodrender|w=40}} | |||
| | | {{LgRarityItem|The Impaler}} | ||
|{{ | | style="text-align: center;" | {{r|action}} | ||
|{{ | | Apply {{Cond|Bloodrender}} to self | ||
| | * {{duration|3}} | ||
| | |||
Weapon damage<br> | |||
+ Proficiency bonus | |||
|- | |- | ||
| {{SAI|Frigid Blade|w=40}} | |||
| {{LgRarityItem|Allandra's Whelm}} | |||
| style="text-align: center;" | {{r|action}} | |||
| Inflict {{Cond|Frostbitten}} | |||
* {{SavingThrow|CON}} | |||
* Weapon action DC + 2 | |||
* {{duration|3}} | |||
| | | | ||
Weapon damage<br> | |||
|{{ | + {{DamageText|Proficiency bonus|Cold}} | ||
{{ | |- | ||
|{{ | | {{SAI|Headcrack|w=40}} | ||
| | | {{LgRarityItem|Sling}} | ||
| style="text-align: center;" | {{r|action}} | |||
| Inflict {{Cond|Dazed}} | |||
* {{SavingThrow|CON}} | |||
* Weapon action DC | |||
* {{duration|2}} | |||
| Weapon damage | |||
* Non-lethal damage | |||
|- | |- | ||
| {{SAI|Press the Advantage|w=40}} | |||
| {{LgRarityItem|Combination Axe}} | |||
|{{ | | style="text-align: center;" | {{r|bonus}} | ||
| | | After scoring a [[critical hit]], can make a bonus action attack with your main hand weapon | ||
| | | Weapon damage | ||
| - | |||
| | |||
|- | |- | ||
| {{SAI|Steadfast Strike|w=40}} | |||
| {{LgRarityItem|Steadfast Maul}} | |||
|{{ | | style="text-align: center;" | {{r|action}} | ||
|{{ | | Additional effect not implemented | ||
| | | | ||
| | Weapon damage<br> | ||
+ Proficiency bonus | |||
|} | |} | ||
==Conditions | == Conditions inflicted by weapon actions == | ||
{| class="wikitable" | <!-- Don't use absolute widths! Remember mobile! --> | ||
! style="width: | {| class="wikitable" style="width: 100%;" | ||
! style="width: | ! style="width: 10.0%;" | Condition | ||
! style="width: | ! style="width: 25.0%;" | Inflicted by / Saving Throw | ||
! style="width: | ! style="width: 12.5%;" | Saving Throw Penalty | ||
! style="width: | ! style="width: 30.0%;" | Additional Effects | ||
! style="width: 22.5%;" | Removed by | |||
|- | |- | ||
| {{Cond|Bleeding}} | |||
| | |||
<ul style="list-style: none;"> | |||
<li> {{SmallIcon|Action Icon.png}} [[Lacerate]] (CON) | |||
</ul> | |||
| | |||
* [[Constitution]] | |||
| Inflicts 2 {{DamageType|Slashing}} per turn for 2 turns | |||
| {{DamageIcon|Healing}} Healing | |||
|- | |- | ||
| {{Cond|Chest Trauma}} | |||
| | |||
<ul style="list-style: none;"> | |||
<li> {{SmallIcon|Action Icon.png}} [[Heartstopper]] (CON) | |||
</ul> | |||
| | |||
* [[Constitution]] | |||
| One fewer {{Action}} for 2 turns | |||
| {{DamageIcon|Healing}} Healing | |||
|- | |- | ||
| | | {{Cond|Maimed}} | ||
| | |||
<ul style="list-style: none;"> | |||
<li> {{SmallIcon|Action Icon.png}} [[Crippling Strike]] (CON) | |||
</ul> | |||
| | |||
* [[Dexterity]] | |||
| [[Movement Speed]] reduced to 0 | |||
| {{DamageIcon|Healing}} Healing | |||
|- | |- | ||
|[[ | | {{Cond|Dazed}} | ||
| | |||
<ul style="list-style: none;"> | |||
<li> {{SmallIcon|Action Icon.png}} [[Concussive Smash]] (CON) | |||
<li> {{SmallIcon|Bonus Action Icon.png}} [[Pommel Strike]] (CON) | |||
</ul> | |||
| | |||
* [[Wisdom]] | |||
| Can't take reactions, loses Dexterity bonus to {{ArmourClass}} | |||
| Ally {{SmallIcon|Help Action Icon.png}} [[Help]] | |||
|- | |||
| {{Cond|Gaping Wounds}} | |||
| | |||
<ul style="list-style: none;"> | |||
<li> {{SmallIcon|Action Icon.png}} [[Piercing Shot]] (CON) | |||
<li> {{SmallIcon|Action Icon.png}} [[Piercing Strike]] (CON) | |||
</ul> | |||
| - | |||
| Receive additional 2 {{DamageType|Piercing}} damage from attacks for 2 turns | |||
| {{DamageIcon|Healing}} Healing | |||
|- | |- | ||
| | | {{Cond|Hamstrung}} | ||
| | |||
<ul style="list-style: none;"> | |||
<li> {{SmallIcon|Action Icon.png}} [[Hamstring Shot]] (CON) | |||
</ul> | |||
| - | |||
| [[Movement Speed]] halved | |||
| {{DamageIcon|Healing}} Healing | |||
|- | |- | ||
|[[ | | {{Cond|Off Balance}} | ||
| | |||
<ul style="list-style: none;"> | |||
<li> {{SmallIcon|Action Icon.png}} [[Rush Attack]] (STR) | |||
<li> {{SmallIcon|Bonus Action Icon.png}} [[Flourish]] (DEX) | |||
</ul> | |||
| | |||
* [[Strength]] | |||
* [[Dexterity]] | |||
| {{Advantage}} to attackers | |||
| Ally {{SmallIcon|Help Action Icon.png}} [[Help]] or taking damage | |||
|- | |- | ||
| | | {{Cond|Prone}} | ||
* | | | ||
<ul style="list-style: none;"> | |||
<li> {{SmallIcon|Action Icon.png}} [[Topple]] (STR) | |||
<li> {{SmallIcon|Action Icon.png}} [[Backbreaker]] (DEX) | |||
</ul> | |||
| | |||
* [[Strength]] | |||
* [[Dexterity]] | |||
| {{Advantage}} to nearby attackers | |||
| Using half of [[Movement Speed]] | |||
|- | |- | ||
| | | {{Cond|Weak Grip}} | ||
| | |||
<ul style="list-style: none;"> | |||
<li> {{SmallIcon|Action Icon.png}} [[Weakening Strike]] (STR) | |||
</ul> | |||
| | |||
* [[Strength]] | |||
* [[Dexterity]] | |||
| {{Disadvantage}} on attacks | |||
| Ally {{SmallIcon|Help Action Icon.png}} [[Help]] | |||
|} | |} | ||
== Notes == | |||
{{notelist}} | |||
[[Category:Actions]] |
Latest revision as of 20:47, 1 November 2024
Weapon actions are actions granted to a character based on the weapon they are wielding. Usually, these actions are special attacks that are superior in some way to normal attacks. Each type of weapon has its own set of weapon actions which helps distinguish weapon categories. For example, Longswords grant the , , and actions. Additionally, many special weapons have unique weapon actions on top of the ones granted by the weapon type.
Each weapon action is limited to one use per short rest unless otherwise specified. In order to gain access to the weapon actions from a weapon, a creature must be proficient in that weapon type and have it equipped in the main hand or both hands. Off-hand weapons do not grant weapon actions.
Weapon action DC[edit | edit source]
Many weapon actions are attacks that can inflict debilitating conditions on the target. For these attacks, the target gets to make a saving throw to avoid suffering the condition. The Difficulty Class (or DC) for saving throws is calculated similarly to spell save DC except for two differences: First, the spellcasting ability modifier is replaced with the ability score modifier of either Strength or Dexterity, whichever is higher. Second, each weapon action can grant its own inherent bonus DC that isn't listed anywhere, but most frequently it's +2. To express all this mathematically:
Weapon action DC = 8 + proficiency bonus + Strength or Dexterity modifier + inherent weapon action bonus DC
Certain weapon action instead use Hybrid DC which allows a user to either use their spell save DC or weapon action DC with a +2 bonus, whichever is higher. Other unique weapon actions always use the spell save DC. In all cases, the type of DC and any inherent bonus is listed in the tables below.
Prior to Patch 5, weapon actions instead had a base DC of 10 but did not add the proficiency bonus to the DC, leading to an overall lower DC after proficiency bonus increases at level 5. This was changed to the above formula after patch 5.
Basic weapon actions[edit | edit source]
The following weapon actions are granted by different weapon types. All weapons in given category will have the specified weapon actions.
Basic melee weapon actions[edit | edit source]
Weapon action | Associated weapons | Cost | Effect | Damage |
---|---|---|---|---|
|
Action | Inflict
|
1d4 + Strength or Dexterity modifier
| |
|
6 m / 20 ftMovement | Reroll melee damage rolls and take the higher value
|
- | |
|
Action | Strike up to 3 targets
|
Halved weapon damage
| |
|
Action | Inflict
|
Weapon damage | |
|
Action | Inflict
|
1d4 + Strength or Dexterity modifier
| |
Action | Target drops weapon
|
1d4 + Strength or Dexterity modifier
| ||
|
Bonus action | Inflict
|
1d4Bludgeoning
| |
Action | Inflict
|
1d4 + Strength or Dexterity modifier
| ||
|
Action | Inflict
|
Weapon damage | |
|
Action | Inflict
|
Weapon damage | |
|
Bonus action | Inflict
|
1d4Bludgeoning
| |
6 m / 20 ftMovement | Extra damage on melee attacks this turn | Strength modifier Slashing | ||
|
Action + Movement |
Charge up to 9 m / 30 ft away Inflict
|
1d4 + Strength or Dexterity modifier
| |
|
Reaction | Inflict damage on a miss
|
Strength modifier Bludgeoning
| |
Action | Inflict
|
1d4Bludgeoning
| ||
|
Action | Inflict
|
1d4 + Strength or Dexterity modifier
|
Basic ranged weapon actions[edit | edit source]
Weapon action | Associated weapons | Cost | Effect | Damage |
---|---|---|---|---|
|
6 m / 20 ftMovement | Reroll ranged damage rolls and take the higher value
|
- | |
|
Action | Inflict
|
Weapon damage | |
Bonus action | Make a bonus action attack after using | orWeapon damage | ||
|
Action | Inflict
|
Weapon damage |
Unique weapon actions[edit | edit source]
The following weapon actions are available only on specific weapons. These actions are granted in addition to the basic weapon actions associated with the weapon category.
Unique melee weapon actions[edit | edit source]
Weapon action | Associated weapons | Cost | Effect | Damage |
---|---|---|---|---|
Faithbreaker | Action | Push target back 5 m / 17 ft
|
||
Twist of Fortune | Action | Deal extra damage based on amount of gold carried by the target
|
Weapon damage | |
Ritual Dagger | Bonus action | Deal 1d4Slashing damage to self. Apply to self.
|
- | |
Jorgoral's Greatsword | Action | Strike multiple targets in a line
|
Weapon damage | |
Duke Ravengard's Longsword Ravengard's Scourger |
Action + Bonus action |
Command an ally to make a weapon attack
|
Weapon damage + 1d8 | |
Corrosive Flail | Action | Create a pool of Acid around the target
|
||
Blade of Oppressed Souls | Action | Inflict
|
||
The Sacred Star | Action | Inflict in an AoE
|
||
Duellist's Prerogative | Bonus action | If not dual-wielding, make a bonus attack with this weapon
|
Weapon damage | |
Shar's Spear of Evening | Action | Create a cloud of Darkness and hit every target inside
|
Weapon damage | |
Very Heavy Greataxe | Action | Strike up to 3 targets
Inflict on self
|
Half weapon damage
| |
Corpsegrinder | Action [note 1] |
Damage and push away enemies in an AoE
|
||
Hellfire Greataxe | Action [note 1] |
Strike multiple targets and inflict
|
||
Witchbreaker | Action | Inflict
|
Weapon damage | |
Moonlight Glaive | Action | Create Moonlight Butterflies area
|
Weapon damage | |
Fleshrender | Action | Inflict
|
||
Belm | Bonus action | Make an attack with your main-hand weapon
|
Weapon damage | |
Phalar Aluve | Action [note 1] |
Create aura that debuffs nearby enemies | - | |
Phalar Aluve | Action [note 1] |
Create aura that buffs nearby allies
|
- | |
Argument Solver | Action | Create a Poison Cloud which inflicts
|
||
The Undead Bane | Action | Inflict on undead and fiends
|
Weapon damage | |
Larethian's Wrath | Action | Strike all enemies in a large cone
|
Weapon damage | |
Hoppy | Action | Heal yourself 1d6hit points | ||
Rupturing Blade | Action | Inflict and
|
||
Soulbreaker Greatsword Silver Sword of the Astral Plane |
Action | Inflict
|
||
Sword of Clutching Umbra Justiciar's Scimitar |
Action | Can attack without losing | ||
Balduran's Giantslayer | Action | Inflict to large or greater targets
|
Weapon damage | |
Orphic Hammer | Action | Remove , , and
|
- | |
The Dancing Breeze Belm |
Action | Hit all enemies in a radius
|
Weapon damage | |
Nyrulna | Action [note 1] |
Hit all creatures in a line. Inflict and push the targets back 5 m / 17 ft
|
6d6Thunder | |
Nyrulna | Action [note 1] |
Rush forward up to 12 m / 40 ft hitting all enemies in the way. Inflict and push the targets back 2 m / 7 ft
|
6d8Thunder |
Unique ranged weapon actions[edit | edit source]
Weapon action | Associated weapons | Cost | Effect | Damage |
---|---|---|---|---|
Crossbow of Arcane Force | Bonus action | Increase damage of this weapon by 1d4Force
|
- | |
Least Expected | Action | Inflict
|
Weapon damage | |
Gontr Mael | Action | Increase damage of this weapon by 1d4Radiant
Inflict
|
||
Fabricated Arbalest | Bonus action | Inflict
|
1d4Piercing
| |
Titanstring Bow | Action | Push target back 4.5 m / 15 ft
|
Weapon damage | |
Hellfire Engine Crossbow | Action [note 1] |
Pull target 9 m / 30 ft towards you
|
Half weapon damage
| |
Gandrel's Aspiration | Bonus action | Enchant this weapon to inflict against undead | - |
NPC-specific weapon actions[edit | edit source]
These weapon actions are attached to weapons that are normally only available to certain creatures. As such, the only way for a player to access these weapon actions without exploits is to summon a creature wielding the associated weapon.
Weapon action | Associated weapons | Cost | Effect | Damage |
---|---|---|---|---|
Flail of the Vortex | Action | Inflict
|
||
Trident of the Depths | Action | Inflict
|
||
Azer Warhammer | Bonus action | Inflict in an AoE
|
1d10Fire | |
Scimitar of Cinder | Action | Inflict
|
Inaccessible weapon actions[edit | edit source]
These weapon actions are attached to weapons that are no longer accessible through normal gameplay. They still can be accessed via third party tools.
Weapon action | Associated weapons | Cost | Effect | Damage |
---|---|---|---|---|
Light Crossbow of Speed | Bonus action | Make a bonus action attack with this weapon
|
Weapon damage | |
The Impaler | Action | Apply to self
|
Weapon damage | |
Allandra's Whelm | Action | Inflict
|
||
Sling | Action | Inflict
|
Weapon damage
| |
Combination Axe | Bonus action | After scoring a critical hit, can make a bonus action attack with your main hand weapon | Weapon damage | |
Steadfast Maul | Action | Additional effect not implemented |
Weapon damage |
Conditions inflicted by weapon actions[edit | edit source]
Condition | Inflicted by / Saving Throw | Saving Throw Penalty | Additional Effects | Removed by |
---|---|---|---|---|
|
Inflicts 2 Slashing per turn for 2 turns | Healing | ||
|
One fewer Action for 2 turns | Healing | ||
|
Movement Speed reduced to 0 | Healing | ||
|
Can't take reactions, loses Dexterity bonus to Armour Class | Ally Help | ||
|
- | Receive additional 2 Piercing damage from attacks for 2 turns | Healing | |
|
- | Movement Speed halved | Healing | |
|
Advantage to attackers | Ally Help or taking damage | ||
|
Advantage to nearby attackers | Using half of Movement Speed | ||
|
Disadvantage on attacks | Ally Help |