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{{ | {{PageSeo | ||
| description = Sage is a character background in Baldur's Gate 3. It influences your skill proficiencies and provides opportunities to gain inspiration. | |||
| image = Background Sage Icon.png | |||
}} | |||
'''Sage''' is a character [[Backgrounds|background]] with [[skills]] and [[inspiration]]s themed around the pursuit of scholarly knowledge. [[Gale]] and the hireling [[Sir Fuzzalump]] have this background. | |||
{{Quote background|{{PAGENAME}}}} | |||
== Background features == | |||
* '''Arcana Proficiency''': Gain [[Proficiency]] with [[Intelligence]] ([[Arcana]]) ''Ability Checks''. | |||
* '''History Proficiency''': Gain [[Proficiency]] with [[Intelligence]] ([[History]]) ''Ability Checks''. | |||
== Background | == Background goals == | ||
Performing certain actions that align with this background will reward [[Inspiration]]. These goals can be accomplished by any member of the active party, and Inspiration points are pooled, up to a maximum of 4. Completing an inspiration event will also grant experience to characters with that background. | |||
{| class="wikitable sortable" style="width: 100%;" | |||
!Location | |||
!XP Reward | |||
!Name | |||
!Description | |||
|- | |||
! colspan="4" |General | |||
|- | |||
! rowspan="2" |Anywhere | |||
|20 | |||
|Reanimator | |||
| Correctly follow [[Gale]]'s instructions to resurrect him. | |||
|- | |||
|26 | |||
|Whispers from the Grave | |||
| Glean some wisdom from [[Speak with Dead|speaking with the dead]]. | |||
|- | |||
! colspan="4" | Act 1 | |||
|- | |||
![[Dank Crypt]] | |||
|20 | |||
| Secrets Of The Sundering | |||
|Unlock and read the [[Book of Dead Gods]]. | |||
|- | |||
! rowspan="2" |[[Druids Grove]] | |||
|20 | |||
|Roots of the Grove | |||
|Learn local history from the druidic frescos. | |||
|- | |||
|20 | |||
|Secrets Of The Shadow Druids | |||
| Discover and read [[Faldorn's Canticle: The Shadow Druids' Doctrine|Faldorn's Canticle]]. | |||
|- | |||
! rowspan="4" |[[Blighted Village]] | |||
|25 | |||
|All Knowledge Is Worth Having | |||
|Finish reading the [[Necromancy of Thay|Thayan tome of necromancy]]. | |||
|- | |||
|30 | |||
|A Natural Alliance | |||
| Recognise the druid and Harper armour. | |||
*Located underneath the broken bridge to the north of the blighted village. | |||
|- | |||
|25 | |||
|A Solitary Spider | |||
| Read the arachnomancer's journals at the bottom of the well. | |||
== | * There are a total of four journals to read. | ||
|- | |||
|25 | |||
|Secrets Of The Necromancer | |||
|Discover the strange nature of the Thayan tome. | |||
|- | |||
! rowspan="2" |[[Goblin Camp]] | |||
|25 | |||
|Secrets Of The High Chieftain | |||
|Read [[Volo]]'s Guide To Goblins | |||
* Title of book is actually [[On Goblins: My Life Among the Conquering Host]] | |||
* Obtained from [[Booyahg Piddle]] at top of tower in center of Goblin Camp. | |||
|- | |||
|25 | |||
|The Phases Unfold | |||
|Solve the moon puzzle sealing the door to the [[Underdark]]. | |||
|- | |||
! rowspan="4" |[[Underdark]] | |||
|30 | |||
|If I Can't Have It... | |||
|Discover the secrets of the [[The Adamantine Forge (Quest)|Adamantine Forge]] from all three drow wizards. | |||
* [[Dhourn]], [[Filro]], and [[Xargrim]] each carry information about the forge. | |||
|- | |||
|30 | |||
| Secrets Of The Sussur Tree | |||
|Disable an [[Arcane Turret|arcane turret]] using a [[Sussur Bloom|sussur flower]]. | |||
|- | |||
|30 | |||
|The Forbidden Arcane | |||
|Read [[Omeluum]]'s notes on illithid magic. | |||
= | * [[On Illithids, Volume XXVI]], which can be purchased from [[Omeluum]] after completing its mushroom quest, or from [[Nansi Gretta]] in the [[Lower City]]. | ||
|- | |||
|30 | |||
|Secrets Of The Matron | |||
|Read the obscure text by a [[drow]] matron. | |||
|- | |||
! colspan="4" | Act 2 | |||
|- | |||
![[Shadow-Cursed Lands]] | |||
|50 | |||
|Corrupted Beyond Recognition | |||
|Find and read the [[Dead Druid's Journal|dead druid's journal]] about how the shadow curse came to be. | |||
* | *Located in the top north-eastern part of the map | ||
|- | |||
! rowspan="2" | [[Last Light Inn]] | |||
|60 | |||
|Waking the Sleeper | |||
|Wake [[Art Cullagh|Art]] from his catatonic slumber. | |||
|- | |||
|50 | |||
|Theskan Tactician | |||
|Help [[Mol]] win the game of lanceboard. | |||
|- | |||
! rowspan="4" |[[Reithwin Town]] | |||
|60 | |||
|Hippocratic No More | |||
|Find the surgeon's [[Surgeon's Research Notes|research notes]]. | |||
|- | |||
|60 | |||
|Partaking in Local Customs | |||
|Perform the ritual in the [[Sharran Sanctuary]]. | |||
|- | |||
|60 | |||
|Snuffed Spark | |||
|Find the dead [[Olam's Journal|aasimar's journal]]. | |||
|- | |||
|60 | |||
|Tenets of Loss | |||
|Open the way into the [[Sharran Sanctuary]]. | |||
|- | |||
! rowspan="5" |[[Moonrise Towers]] | |||
|50 | |||
|Secrets Of The Necromancer | |||
|Solve [[Balthazar|Balthazar's]] secret study puzzle. | |||
|- | |||
|60 | |||
|A Little Too Familiar with the Grotesque... | |||
|Solve [[Balthazar]]'s secret study puzzle without making a mistake. | |||
|- | |||
|50 | |||
|They're in the Walls! | |||
|Discover what the 'meat sound' is. | |||
* Interact with the Cracked Wall up over the kitchen area (ladder in adjacent room) | |||
* Need to select "Do Nothing" or else fail the first ability check (must activate the cut scene where The Absolute introduce itself) | |||
|- | |||
|60 | |||
|Thorm Family Secrets | |||
|Discover the fate of [[Ketheric Thorm|Ketheric's]] family members. | |||
* | * Gale must be the one who "judges the goblins" in first interaction with Ketheric, which as of Patch 6 requires Origin Gale. Unique dialog is available here. | ||
|- | |||
|60 | |||
|To Have Loved and Lost | |||
|Discover the source of Ketheric's shame. | |||
=== | * Read [[Letter to Ketheric]] found in a locked chest in his bedroom at Moonrise. | ||
|- | |||
! rowspan="3" |[[Gauntlet of Shar]] | |||
|60 | |||
|History Never Forgets | |||
|Open the way into the [[Gauntlet of Shar]]. | |||
|- | |||
|75 | |||
|Emblem of the Moonmaiden | |||
|Discover the truth about the [[Nightsong]]. | |||
|- | |||
|75 | |||
|Rat King | |||
|Discover the truth behind the numerous rats in the Gauntlet of Shar. | |||
|- | |||
![[Mind Flayer Colony]] | |||
|95 | |||
|Brain Blast! | |||
|Successfully complete the mind puzzle in the mind flayer colony. | |||
|- | |||
! colspan="4" |Act 3 | |||
|- | |||
! rowspan="4" |[[Rivington]] | |||
|135 | |||
|Assistant to the Extra-Planar Agent | |||
|Take up [[Valeria]]'s serial killer investigation. | |||
|- | |||
|135 | |||
|Knowledge of the Heart | |||
|Get a fresh perspective on your relationship with a companion. | |||
* '' | * Get the best possible outcome from [[Zethino|Zethino's]] relationship quiz. | ||
|- | |||
|170 | |||
|A Foul and Awesome Display | |||
|Use [[Wulbren Bongle|Wulbren's]] runepowder bomb. | |||
|- | |||
|170 | |||
|A Grand Prize! | |||
|Figure out [[Akabi]]'s scheme and obtain the 'grand' prize. | |||
|- | |||
![[Wyrm's Crossing]] | |||
|135 | |||
|New Normal | |||
|Let yourself be scanned by a [[Steel Watcher]]. | |||
|- | |||
! rowspan="3" |[[Wyrm's Rock Fortress]] | |||
|170 | |||
|Coronation of the Dreadmaster | |||
|Meet [[Enver Gortash|Gortash]] in Wyrm's Rock and witness his coronation. | |||
|- | |||
|170 | |||
|Crossing's Namesake | |||
|Find the [[Ansur|undying sentinel]] underneath Wyrm's Crossing. | |||
|- | |||
|170 | |||
|Heavy is the Head | |||
|Find the [[Helm of Balduran]]. | |||
|- | |||
! rowspan="8" |[[Lower City]] | |||
|170 | |||
|An Exotic Charter | |||
|Obtain access to the [[House of Hope]] portal. | |||
|- | |||
|170 | |||
|Blood of the Convenant | |||
|Find out how [[Araj Oblodra|Araj]]'s blood experiments are going. | |||
|- | |||
|170 | |||
|Membership Admittance | |||
|Ask to join the [[Society of Brilliance]]. | |||
|- | |||
|170 | |||
|Rennaissant Ingenuity | |||
|Uncover the machinery powering the [[Stop the Presses|printing press]]. | |||
|- | |||
|220 | |||
|Stopping the Repetition of History | |||
|Defeat [[Lorroakan]]. | |||
|- | |||
|220 | |||
|The Karsus of Our Times | |||
|Give Nightsong to Lorroakan. | |||
|- | |||
|220 | |||
|The Returned Cap'n | |||
|Behold the true [[Captain Grisly]] in all her piratical glory. | |||
|- | |||
|220 | |||
|Using the Proper Means | |||
|Find and use the [[Torch of Revocation]]. | |||
|} | |||
{{Character creation}} | |||
[[Category:Backgrounds]] | [[Category:Backgrounds]] |
Latest revision as of 11:01, 26 August 2024
Sage is a character background with skills and inspirations themed around the pursuit of scholarly knowledge. Gale and the hireling Sir Fuzzalump have this background.
Background features[edit | edit source]
- Arcana Proficiency: Gain Proficiency with Intelligence (Arcana) Ability Checks.
- History Proficiency: Gain Proficiency with Intelligence (History) Ability Checks.
Background goals[edit | edit source]
Performing certain actions that align with this background will reward Inspiration. These goals can be accomplished by any member of the active party, and Inspiration points are pooled, up to a maximum of 4. Completing an inspiration event will also grant experience to characters with that background.
Location | XP Reward | Name | Description |
---|---|---|---|
General | |||
Anywhere | 20 | Reanimator | Correctly follow Gale's instructions to resurrect him. |
26 | Whispers from the Grave | Glean some wisdom from speaking with the dead. | |
Act 1 | |||
Dank Crypt | 20 | Secrets Of The Sundering | Unlock and read the Book of Dead Gods. |
Druids Grove | 20 | Roots of the Grove | Learn local history from the druidic frescos. |
20 | Secrets Of The Shadow Druids | Discover and read Faldorn's Canticle. | |
Blighted Village | 25 | All Knowledge Is Worth Having | Finish reading the Thayan tome of necromancy. |
30 | A Natural Alliance | Recognise the druid and Harper armour.
| |
25 | A Solitary Spider | Read the arachnomancer's journals at the bottom of the well.
| |
25 | Secrets Of The Necromancer | Discover the strange nature of the Thayan tome. | |
Goblin Camp | 25 | Secrets Of The High Chieftain | Read Volo's Guide To Goblins
|
25 | The Phases Unfold | Solve the moon puzzle sealing the door to the Underdark. | |
Underdark | 30 | If I Can't Have It... | Discover the secrets of the Adamantine Forge from all three drow wizards. |
30 | Secrets Of The Sussur Tree | Disable an arcane turret using a sussur flower. | |
30 | The Forbidden Arcane | Read Omeluum's notes on illithid magic.
| |
30 | Secrets Of The Matron | Read the obscure text by a drow matron. | |
Act 2 | |||
Shadow-Cursed Lands | 50 | Corrupted Beyond Recognition | Find and read the dead druid's journal about how the shadow curse came to be.
|
Last Light Inn | 60 | Waking the Sleeper | Wake Art from his catatonic slumber. |
50 | Theskan Tactician | Help Mol win the game of lanceboard. | |
Reithwin Town | 60 | Hippocratic No More | Find the surgeon's research notes. |
60 | Partaking in Local Customs | Perform the ritual in the Sharran Sanctuary. | |
60 | Snuffed Spark | Find the dead aasimar's journal. | |
60 | Tenets of Loss | Open the way into the Sharran Sanctuary. | |
Moonrise Towers | 50 | Secrets Of The Necromancer | Solve Balthazar's secret study puzzle. |
60 | A Little Too Familiar with the Grotesque... | Solve Balthazar's secret study puzzle without making a mistake. | |
50 | They're in the Walls! | Discover what the 'meat sound' is.
| |
60 | Thorm Family Secrets | Discover the fate of Ketheric's family members.
| |
60 | To Have Loved and Lost | Discover the source of Ketheric's shame.
| |
Gauntlet of Shar | 60 | History Never Forgets | Open the way into the Gauntlet of Shar. |
75 | Emblem of the Moonmaiden | Discover the truth about the Nightsong. | |
75 | Rat King | Discover the truth behind the numerous rats in the Gauntlet of Shar. | |
Mind Flayer Colony | 95 | Brain Blast! | Successfully complete the mind puzzle in the mind flayer colony. |
Act 3 | |||
Rivington | 135 | Assistant to the Extra-Planar Agent | Take up Valeria's serial killer investigation. |
135 | Knowledge of the Heart | Get a fresh perspective on your relationship with a companion.
| |
170 | A Foul and Awesome Display | Use Wulbren's runepowder bomb. | |
170 | A Grand Prize! | Figure out Akabi's scheme and obtain the 'grand' prize. | |
Wyrm's Crossing | 135 | New Normal | Let yourself be scanned by a Steel Watcher. |
Wyrm's Rock Fortress | 170 | Coronation of the Dreadmaster | Meet Gortash in Wyrm's Rock and witness his coronation. |
170 | Crossing's Namesake | Find the undying sentinel underneath Wyrm's Crossing. | |
170 | Heavy is the Head | Find the Helm of Balduran. | |
Lower City | 170 | An Exotic Charter | Obtain access to the House of Hope portal. |
170 | Blood of the Convenant | Find out how Araj's blood experiments are going. | |
170 | Membership Admittance | Ask to join the Society of Brilliance. | |
170 | Rennaissant Ingenuity | Uncover the machinery powering the printing press. | |
220 | Stopping the Repetition of History | Defeat Lorroakan. | |
220 | The Karsus of Our Times | Give Nightsong to Lorroakan. | |
220 | The Returned Cap'n | Behold the true Captain Grisly in all her piratical glory. | |
220 | Using the Proper Means | Find and use the Torch of Revocation. |