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'''Gremishka''' are a type of [[List_of_Creature_Types#Monstrosity|Monstrosity]] creature in [[Baldur's Gate 3]]. These somewhat resembled a feline with the skin of a rodent and ears resembling those of a bat, along with a mouth razor-sharp teeth.
{{PageSeo
| description = Gremishka are a type of Monstrosity and non-playable race in Baldur's Gate 3. They can be found in Rosymorn Monastery during Act One.
| image = Gremishka.png
}}
{{Infobox creature
| name = Gremishka
| image = <gallery>
Gremishka.png|Model
Portrait Gremishka.png|Portrait
</gallery>
| va = Harriet Kershaw
| race = [[Gremishka]]
| size = Tiny
| type = [[Monstrosity]]
| ac = 13
| e hp = 11
| hp = 16
| t hp = 20
| movement m = 9
| weight kg = 5
| level = 1
| str = 8
| dex = 16
| con = 10
| int = 12
| wis = 11
| cha = 4
| dex save prof = y
| conditions = Magic Allergy
| passives = Darkvision, Evasion, Opportunity Attack
}}
'''Gremishka''' are a type of [[Monstrosity]] and [[non-playable race]] in ''[[Baldur's Gate 3]]''. They can be found in [[Rosymorn Monastery]] during [[Act One]].
{{Quote race|{{PAGENAME}}}}


== About Gremishkas ==
== About ==
{{CharacterInfo|name=Gremishka|STR=8|level=1|race=Gremishka|type=Monstrosity|HP=16|AC=13|size=TIny|weight=5kg/ 12lbs|DEX=16|CON=10|INT=12|WIS=11|CHA=4|location=[[Rosymorn Monastery]]|proficiency=2|initiative=+3|passive={{IconLink|Darkvision Icon.png|Darkvision (PassivFeature)|Darkvision|size=24}}
Gremishkas somewhat resemble a fur-less feline with the ears of a bat, and razor-sharp teeth.
{{IconLink|Evasion Icon.png|Evasion|size=24px}}


{{IconLink|Attack Of Opportunity Icon 64px.png|Opportunity Attack|size=24px}}|speed=9m/ 30ft}}
== Combat ==
The vicious product of spell gone wrong, these cat-like creatures delight in tormenting magic-users, relishing in the unstable effect magic has on them.
=== Attacks and abilities ===
{{Feature box|Bite (Gremishka)}}


== Attacks ==
=== Unique traits ===
'''Gremishkas''' permanently have {{cond|Magic Allergy}} condition on them. Whenever a spell or [[cantrip]] is cast close to them, they will gain the {{cond|Unstable}} condition. At the start of its next turn, it will it will trigger a random effect, similar to [[Wild Magic]], though using a unique list of possible effects unique to gremishkas.


=== Bite: ===
* '''Ice Bloom:''' Creates a {{Area|Ice}} surface {{Range|m=3|ft=10}} radius. Gains {{SAI|Armour of Agathys}} as if cast at level three.
Bite a target.
* '''Chaotic Offence:''' Gains 3 {{cond|Mirror Image}}, {{cond|Enlarged}} and {{cond|Hastened}} for {{Duration|3}}.
* '''Panther Polymorph:''' [[Polymorph]] into a [[Panther]].
* '''Force Explosion:''' Creates an {{Range|m=3|ft=10}} explosion that deals {{DamageText|3d6|Force}} with a {{SavingThrow|CON|dc=10}} or become {{cond|Dazed}}.
* '''Gremishka Spawn:''' Bursts into pieces with two new '''gremishkas''' born from the remains.


{{Attack Roll}}: +5
=== Tactics ===
{{DamageInfo|count=1|die=4|type=Piercing|plus=3}}{{DamageInfo|count=1|die=6|type=Force}}
'''Gremishkas''' aren't the most imposing type of [[Monstrosity]] around, yet they make up for it through numbers and their chaotic reaction to magic. Using something as simple as a [[Fire Bolt]] can lead to a chain reaction as the Wild Magic effects they create can trigger other '''gremishka's''' Allergy condition. Their [[Evasion]] passive also makes it tricky kill them with AoE spells like [[Fireball]].


== Unique Traits ==
The simplest approach is to rely on physical attacks and avoid using magic. So long as no spells are cast, a fight against these cat-like creatures will prove to be quite easy.
'''Gremishkas''' permanently have [[Magic Allergy (Condition)|Magic Allergy]] condition on them. Whenever a spell or [[Cantrip]] is cast close to them, they will gain the [[Unstable (Condition)|Unstable]] condition. At the start of its next turn, it will it will trigger a random effect, similar to [[Wild Magic]], though using a unique list of possible effects unique to '''Gremishkas'''.


* '''Ice Bloom:''' Creates a [[Ice Surface]] {{Range|m=3|ft=10}} radius. Gains [[Armour of Agathys]] as if cast at level three.
=== Notable loot ===
* '''Chaotic Offence:''' Gains 3 [[Mirror Image (Condition)|Mirror Image]], [[Enlarged (Condition)|Enlarged]] and [[Hastened (Condition)|Hastened]] for {{Duration|3}}.
* {{MdRarityItem|Gremishka Tail}}
* '''Panther Polymorph:''' [[Polymorph]] into a [[Panther]].
* '''Force Explosion:''' Creates an {{Range|m=3|ft=10}} explosion that deals {{DamageInfo|count=3|die=6|type=Force}} with a {{SavingThrow|CON|dc=10}} or become [[Dazed (Condition)|Dazed]].
* '''Gremishka Spawn:''' Bursts into pieces with two new '''gremishkas''' born from the remains.


== Tactics ==
=== Notes ===
'''Gremishkas''' aren't the most imposing type of [[Monstrosity]] around, yet make up for it through numbers and their chaotic reaction to magic. Using something as simple as a [[Fire Bolt]] can lead chain reaction as the Wild Magic effects they create can trigger other '''gremishkas''' Allergy condition. Their [[Evasion]] passive also makes it tricky kill them with a AoE spell like [[Fireball]] and likely trigger their Allergy.
* Grants 40 experience when killed.


The simple approach is to rely physical attacks and using no magic what so ever. So long as none are used, a fight against the feline-like creatures will prove to be quite easy.


== Drops ==
==Gallery==
<gallery heights="300px">
Tan-burci-gremnish-cat-concept-b.jpg|Concept art by Tan Burci
</gallery>


* [[Gremishka Tail]]
== External links ==
* {{FRWiki|Gremishka|long}}


{{Creatures}}
[[Category:Creatures]]
[[Category:Creatures]]
[[Category:Races]]
[[Category:Non-playable races]]
[[Category:Monstrosities]]
[[Category:Monstrosities]]

Latest revision as of 21:19, 24 October 2024

Gremishka are a type of Monstrosity and non-playable race in Baldur's Gate 3. They can be found in Rosymorn Monastery during Act One.

About[edit | edit source]

Gremishkas somewhat resemble a fur-less feline with the ears of a bat, and razor-sharp teeth.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Bite.webp
Bite Bite ()
+
D6 Force.png 1d6 (1~6) Damage TypesForce

Bite a target.

 Melee: 1.5 m / 5  ft

Unique traits[edit | edit source]

Gremishkas permanently have Magic Allergy Magic Allergy condition on them. Whenever a spell or cantrip is cast close to them, they will gain the Unstable Unstable condition. At the start of its next turn, it will it will trigger a random effect, similar to Wild Magic, though using a unique list of possible effects unique to gremishkas.

  • Ice Bloom: Creates a Ice Ice surface  Range: 3 m / 10 ft radius. Gains Armour of Agathys Armour of Agathys as if cast at level three.
  • Chaotic Offence: Gains 3 Mirror Image Mirror Image, Enlarged Enlarged and Hastened Hastened for Duration: 3 turns.
  • Panther Polymorph: Polymorph into a Panther.
  • Force Explosion: Creates an  Range: 3 m / 10 ft explosion that deals 3d6Damage TypesForce with a DC 10  Constitution saving throw or become Dazed Dazed.
  • Gremishka Spawn: Bursts into pieces with two new gremishkas born from the remains.

Tactics[edit | edit source]

Gremishkas aren't the most imposing type of Monstrosity around, yet they make up for it through numbers and their chaotic reaction to magic. Using something as simple as a Fire Bolt can lead to a chain reaction as the Wild Magic effects they create can trigger other gremishka's Allergy condition. Their Evasion passive also makes it tricky kill them with AoE spells like Fireball.

The simplest approach is to rely on physical attacks and avoid using magic. So long as no spells are cast, a fight against these cat-like creatures will prove to be quite easy.

Notable loot[edit | edit source]

Notes[edit | edit source]

  • Grants 40 experience when killed.


Gallery[edit | edit source]

External links[edit | edit source]