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Anders: Difference between revisions

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'''Anders''' is a human paladin of {{CharLink|Tyr}} during [[Act One]]. He is hunting for {{CharLink|Karlach}} with his companions along [[The Risen Road]].
'''Anders''' is a human paladin of {{CharLink|Tyr}} during [[Act One]]. He is hunting for {{CharLink|Karlach}} with his companions along [[The Risen Road]].
{{DiQ|We are paladins of Tyr, Lord of Justice. He sent us after an infernal being, straight out of the Nine Hells, hiding in the form of a one-horned tiefling.|Anders}}


== Overview ==
== Overview ==
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== Involvement ==
== Involvement ==
=== Act One ===
=== Act One ===
Anders is in the [[The_Risen_Road#Toll_House|Risen Road Toll House]] with his companions, {{CharLink|Cyrel}} and {{CharLink|Trynn}}. If spoken to, he tells the party that the Toll House is safe under Tyr's protection. He explains that they are hunting a dangerous one-horned devil who takes the form of a [[Tiefling|tiefling]] that is responsible for slaughtering refugees. He requests aid from the party in hunting the devil, initiating {{Quest|Hunt the Devil}}.
Anders is in the [[The_Risen_Road#Toll_House|Risen Road Toll House]] with his companions, {{CharLink|Cyrel}} and {{CharLink|Trynn}}.{{ref|In the Early Access version of the game, there was another companion of Anders, named {{CharLink|Rurik|icon=Rurik.webp}}. He was removed in the Release version.}} If spoken to, he tells the party that the Toll House is safe under Tyr's protection. He explains that they are hunting a dangerous one-horned devil who takes the form of a [[Tiefling|tiefling]] that is responsible for slaughtering refugees. He requests aid from the party in hunting the devil, initiating {{Quest|Hunt the Devil}}.


If the party realises Anders' ruse or learns the truth by speaking to the corpse in the next room via {{SAI|Speak with Dead}}, Anders reveals that he is a fallen paladin of Tyr pacted with the Arch-devil Zariel. In exchange for power, Zariel demands either Anders' soul or the head of an [[Avernus]] escapee, Karlach.
The party can discover Anders' ruse by passing a {{Ability Check|Religion|15}} when interacting with him or by speaking to the corpse in the next room via {{SAI|Speak with Dead}}, among other methods. It is revealed that he is a fallen paladin of Tyr pacted with the Arch-devil Zariel, who, in exchange for power, demands either Anders' soul or the head of an [[Avernus]] escapee, Karlach.{{ref| Anders could have revealed this in a dialogue that was present in the Early Access version of the game but was later removed.}}


If the party bring {{SmRarityItem|Karlach's Head}} to Anders, he rewards them with his {{SmRarityItem|Sword of Justice}}. Otherwise, the sword can be looted from his body.
If the party bring {{SmRarityItem|Karlach's Head}} to Anders, he rewards them with his {{SmRarityItem|Sword of Justice}}. Otherwise, the sword can be looted from his body.
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== Gallery ==
== Gallery ==
<gallery heights="200px">
<gallery heights="250px">
Anders Model.png|Model
Anders Model.png|Model
</gallery>
</gallery>


== Notes ==
== Notes and references ==
{{notebegin}}
{{notebegin}}
* In the Early Access version of the game, there was another companion of Anders, named {{CharLink|Rurik|icon=Rurik.webp}}. He was removed in the Release version.
{{reflist}}
{{noteend}}
{{noteend}}



Latest revision as of 00:50, 6 January 2025

Anders is a human paladin of Tyr Tyr during Act One. He is hunting for Karlach Karlach with his companions along The Risen Road.

Portrait Anders.png
We are paladins of Tyr, Lord of Justice. He sent us after an infernal being, straight out of the Nine Hells, hiding in the form of a one-horned tiefling.
Anders

Overview[edit | edit source]

Background[edit | edit source]

Anders is a fallen paladin of Tyr who broke his oath. He made a pact with the Arch-devil Zariel Zariel in exchange for power, promising that he will provide Zariel a soul - either his own or Karlach's.

Involvement[edit | edit source]

Act One[edit | edit source]

Anders is in the Risen Road Toll House with his companions, Cyrel Cyrel and Trynn Trynn.[1] If spoken to, he tells the party that the Toll House is safe under Tyr's protection. He explains that they are hunting a dangerous one-horned devil who takes the form of a tiefling that is responsible for slaughtering refugees. He requests aid from the party in hunting the devil, initiating Hunt the Devil Hunt the Devil.

The party can discover Anders' ruse by passing a DC 15 Religion check when interacting with him or by speaking to the corpse in the next room via Speak with Dead Speak with Dead, among other methods. It is revealed that he is a fallen paladin of Tyr pacted with the Arch-devil Zariel, who, in exchange for power, demands either Anders' soul or the head of an Avernus escapee, Karlach.[2]

If the party bring Karlach's Head to Anders, he rewards them with his Sword of Justice. Otherwise, the sword can be looted from his body.

Companion approval[edit | edit source]

Meeting Anders before speaking with Karlach

  • "Let me help, I can help you hunt down this monster."
Shadowheart disapproves -1Lae'zel approves +1

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Divine Smite.webp
Divine Smite Divine Smite ()
Normal weapon damage +
D8 Radiant.png 2d8 (2~16) Damage TypesRadiant

Your weapon deals an additional 2d8Damage TypesRadiantDRS damage, increased by 1d8Damage TypesRadiant damage when attacking Fiends or Undead.

 Range: Normal weapon range
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Sword of Justice
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Thunderous Smite.webp
Thunderous Smite Thunderous Smite ()
Normal weapon damage +
D6 Thunder.png 2d6 (2~12) Damage TypesThunder

Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.

STR Save
 Range: Normal weapon range
Shield of Faith.webp
Tyr's Protection Tyr's Protection ()

Protect a creature from attacks: increases its Armour Class Armour Class by 2.

Spell ends when the Sword of Justice is unequipped.

 Range: 18 m / 60 ft
Recharge: Short rest

Allies[edit | edit source]

Encounter details[edit | edit source]

Anders can be a dangerous opponent for early game parties. Using Divine Smite Divine Smite and Extra Attack Extra Attack, he can deal enough damage to easily kill a party member in one turn.

He is also less susceptible to common crowd control spells like Command Command and Hold Person Hold Person due to his proficiency in Wisdom Saving throws and Aura of Protection Aura of Protection.

Tactics[edit | edit source]

Fighting against Anders is a damage race. Attempts to slow him down will likely fail due to his high saving throws, so it is recommended to deal as much damage as quickly as possible. Once dead, neither Cyrel nor Trynn are difficult in combat due to their low damage.

The party can also begin the battle by ambushing Cyrel when she periodically walks outside onto the balcony. A successful Shove Shove can push her off the cliff and kill her instantly, reducing the difficulty of the fight.

Notable loot[edit | edit source]

Related quests[edit | edit source]

Idle banter[edit | edit source]

Anders will occasionally chat with Trynn Trynn:

Anders: Cut it out. There's worse than gnolls out there.

  • Trynn: Nothing we need to worry about.
    • Anders: How about a dragon? Would that worry you?
      • Trynn: I'd give it a bloody good fight, that's for sure.
        • Anders: Ha! Only thing you'd give a dragon is bad gas.

Gallery[edit | edit source]

Notes and references[edit | edit source]

  1. In the Early Access version of the game, there was another companion of Anders, named Rurik Rurik. He was removed in the Release version.
  2. Anders could have revealed this in a dialogue that was present in the Early Access version of the game but was later removed.

External links[edit | edit source]