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Polma: Difference between revisions

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{{PageSeo
| description = Polma guards the Priestess' chambers in the Goblin Camp during Act One.
| image = Polma.PNG
}}
{{Infobox creature
{{Infobox creature
| name = Polma
| name = Polma
| title = Bodyguard of the High Priestess
| image = <gallery>
| image = <gallery>
Polma.PNG|In-game
Polma.PNG|In-game
Portrait Polma.png|Portrait
Portrait Polma.png|Portrait
</gallery>
</gallery>
| title = Bodyguard of the High Priestess
| identity = Female
| faction = [[Cult of the Absolute]]
| size = [[Large]]
| type = [[Giant]]
| race = [[Ogre]]
| race = [[Ogre]]
| level = 4
| level = 4
| size = [[Large]]
| type = [[Giant]]
| ac = 14
| e hp = 52
| e hp = 52
| hp = 75
| hp = 75
| t hp = 97
| t hp = 97
| ac = 14
| movement m = 9
| weight kg = 500
| weight kg = 500
| xp = 75
| str = 20
| str = 20
| t str = 21
| dex = 12
| dex = 12
| con = 16
| con = 16
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| wis = 8
| wis = 8
| cha = 7
| cha = 7
| t str = 21
| passives = Darkvision, Ogre's Mark, Opportunity Attack, Tenacity (passive feature) @ Gnarled Tree Branch
| passives = Darkvision, Ogre's Mark, Opportunity Attack, Tenacity (passive feature) @ Gnarled Tree Branch
| uuid = 658c5f80-33ea-4f8d-bded-8ef6ac2ed511
| uid = S_GOB_GoblinPriestOgre
| stats = GOB_Ogre_Bodyguard
}}
}}
'''Polma''' is an [[ogre]] found in the [[Goblin Camp]] in [[Act One]].
'''Polma''' guards the Priestess' chambers in the [[Goblin Camp]] during [[Act One]].


== Involvement ==
== Involvement ==
=== Act One ===
=== Act One ===
Polma guards {{CharLink|Gut|Priestess Gut's}} chambers in the [[Defiled Temple]]. Convincing Polma to allow the party safe passage through the room requires a {{Ability check|2=22}} of either [[Persuasion]], [[Intimidation]], or [[Deception]].  
Polma guards {{CharLink|Gut|Priestess Gut's}} chambers in the [[Defiled Temple]]. Convincing Polma to allow the party safe passage through the room requires a {{Ability check|2=22}} of either [[Persuasion]], [[Intimidation]], or [[Deception]].


It is possible for the party to avoid combat by sneaking behind Polma during her patrols or using the rocky crevice shortcut found in the storeroom guarded by {{CharLink|Erna}} and {{CharLink|Yerle}}.
It is possible for the party to avoid combat by sneaking behind Polma during her patrols or using the rocky crevice shortcut found in the storeroom guarded by {{CharLink|Erna}} and {{CharLink|Yerle}}.
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If the player character is captured by Gut, forced to {{Cond|Sleeping|sleep}}, and fails to break free once captured, {{CharLink|Korrilla}} rescues the party and kills both Gut and Polma.
If the player character is captured by Gut, forced to {{Cond|Sleeping|sleep}}, and fails to break free once captured, {{CharLink|Korrilla}} rescues the party and kills both Gut and Polma.


==Combat==
== Combat ==
===Attacks and abilities===
=== Attacks and abilities ===
{{Feature box|Main Hand Attack|item=Gnarled Tree Branch}}
{{Feature box|Main Hand Attack|item=Gnarled Tree Branch}}
{{Feature box|Slam (Ogre)}}
{{Feature box|Slam (Ogre)}}
{{Feature box|Throw Stone (Ogre)}}
{{Feature box|Throw Stone (Ogre)}}


===Notable loot===
=== Loot ===
*{{RarityItem|Supply Pack}}
*{{MdRarityItem|Supply Pack}}
 
== Notes ==
* Polma grants 75 [[Experience|XP]] when killed.


== External links ==
== External links ==
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[[Category:Ogres]]
[[Category:Ogres]]
[[Category:Characters]]
[[Category:Characters]]
[[Category:Characters in Act One]]
[[Category:Characters in the Goblin Camp]]
[[Category:Characters in the Goblin Camp]]
[[Category:Characters in Act One]]
[[Category:Followers of the Absolute]]

Latest revision as of 06:55, 17 February 2025

Polma guards the Priestess' chambers in the Goblin Camp during Act One.

Involvement[edit | edit source]

Act One[edit | edit source]

Polma guards Gut Priestess Gut's chambers in the Defiled Temple. Convincing Polma to allow the party safe passage through the room requires a DC 22 Ability check of either Persuasion, Intimidation, or Deception.

It is possible for the party to avoid combat by sneaking behind Polma during her patrols or using the rocky crevice shortcut found in the storeroom guarded by Erna Erna and Yerle Yerle.

If the player character is captured by Gut, forced to sleep sleep, and fails to break free once captured, Korrilla Korrilla rescues the party and kills both Gut and Polma.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Gnarled Tree Branch
Damage: 7~21

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Slam.webp
Slam Slam ()
Damage: 7~21

Hit a target and possibly knock it Prone Prone.

DEX Save
 Range: 3 m /  ft
Throw.webp
Throw Stone Throw Stone ()
Damage: 7~17

Throws a sharp stone at a foe.

 Range: 18 m / 60 ft

Loot[edit | edit source]

External links[edit | edit source]