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Mind flayer (windmill): Difference between revisions

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{{Infobox creature
{{Infobox creature
| name = Mind Flayer
| name = Mind Flayer
| va =
| image = <gallery>
| image = <gallery>
Mind Flayer windmill.png|In-game
Mind Flayer windmill.png|In-game
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| race = [[Mind Flayer]]
| race = [[Mind Flayer]]
| ac = 10
| ac = 10
| e hp = 49
| hp = 71
| t hp = 92
| t hp = 92
| hp = 71
| e hp = 49
| weight kg = 60
| weight kg = 60
| str = 11
| str = 11
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| t passives = Magic Resistance, Opportunity Attack, Charm
| t passives = Magic Resistance, Opportunity Attack, Charm
}}
}}
The windmill '''Mind flayer''' is a notable [[Mind Flayer]] that can be found sleeping underneath the [[Abandoned Windmill]] in [[Rivington]]. It is brain-starved, as a result of its recent [[ceremorphosis]].
The windmill '''Mind flayer''' is a notable [[Mind Flayer|mind flayer]] that can be found sleeping underneath the [[Abandoned Windmill]] in [[Rivington]] during [[Act Three]]. It is brain-starved, as a result of its recent [[ceremorphosis]].


== Involvement ==
== Involvement ==
=== Act Three ===
{{Main|Feed the Mind Flayer}}
{{Main|Feed the Mind Flayer}}
If the party member interacts with the mind flayer, {{CharLink|The Emperor}} tells the party it is a recently transformed mind flayer, and then tells them to kill it, so they may consume its power. The party can either sneak away making a [[Stealth]] check to leave, or can wake up the mind flayer.
If a party member interacts with the mind flayer, {{CharLink|The Emperor}} informs them that it is a recently transformed mind flayer, and to kill it to consume its power. The party can sneak away via a [[Stealth]] check or awaken the mind flayer.


If the party wakes it up, it will notice the party's tadpoles and ask the party for a fresh brain to consume, kicking off the quest '''Feed the Mind Flayer'''. The party can either bring him a fresh corpse, tell him to get his own food, or kill him. The first and third options grant a free Illithid power.
Upon waking up, the mind flayer notices the party's tadpoles and asks for a fresh brain to consume, which initiates {{Quest|Feed the Mind Flayer}}. The party can bring it a fresh corpse, tell it to find its own food, or kill it. The first and third options grant a free Illithid power.


According to {{SmRarityItem|Absolute Orders: Newborn}}, which can be looted from it, its former name could have been Alyan.
According to {{SmRarityItem|Absolute Orders: Newborn}}, which is carried by the mind flayer, its former name could have been Alyan.


== Combat ==
== Combat ==

Latest revision as of 23:37, 13 December 2024

The windmill Mind flayer is a notable mind flayer that can be found sleeping underneath the Abandoned Windmill in Rivington during Act Three. It is brain-starved, as a result of its recent ceremorphosis.

Involvement[edit | edit source]

Act Three[edit | edit source]

Main article: Feed the Mind Flayer

If a party member interacts with the mind flayer, The Emperor The Emperor informs them that it is a recently transformed mind flayer, and to kill it to consume its power. The party can sneak away via a Stealth check or awaken the mind flayer.

Upon waking up, the mind flayer notices the party's tadpoles and asks for a fresh brain to consume, which initiates Feed the Mind Flayer Feed the Mind Flayer. The party can bring it a fresh corpse, tell it to find its own food, or kill it. The first and third options grant a free Illithid power.

According to Absolute Orders: Newborn, which is carried by the mind flayer, its former name could have been Alyan.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Generic Multiattack.webp
Extract Brain Extract Brain ()
+
D6 Healing.png 6d6 (6~36) hit points

Try to extract the brain of a Stunned or Unconscious creature.

 Melee: 1.5 m / 5  ft
Recharge: Per Turn
Fly Illithid Power.webp
Levitate (Illithid Power) Levitate (Illithid Power) ()
Float effortlessly to a destination.
 Range: 18 m / 60 ft
Recharge: Per Turn
Mind Blast.webp
Mind Blast Mind Blast ()

Spew forth a conical wave of psychic energy and possibly Stun Stun targets within.

INT Save
AoE: 14 m / 47 ft (Cone)
Recharge: Long rest
Generic Physical.webp
Tentacle Whip Tentacle Whip ()
D10 Psychic.png 2d10 + 4 (6~24) Damage TypesPsychic

Lash out with your tentacles and possibly Stun your target.

INT Save
 Melee: 1.5 m / 5  ft

Notable loot[edit | edit source]

Related quests[edit | edit source]