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Mind flayer (windmill): Difference between revisions
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{{Infobox creature | {{Infobox creature | ||
| name = Mind Flayer | | name = Mind Flayer | ||
| va = | |||
| image = <gallery> | | image = <gallery> | ||
Mind Flayer windmill.png|In-game | Mind Flayer windmill.png|In-game | ||
Line 15: | Line 16: | ||
| race = [[Mind Flayer]] | | race = [[Mind Flayer]] | ||
| ac = 10 | | ac = 10 | ||
| e hp = 49 | |||
| hp = 71 | |||
| t hp = 92 | | t hp = 92 | ||
| weight kg = 60 | | weight kg = 60 | ||
| str = 11 | | str = 11 | ||
Line 32: | Line 33: | ||
| t passives = Magic Resistance, Opportunity Attack, Charm | | t passives = Magic Resistance, Opportunity Attack, Charm | ||
}} | }} | ||
The windmill '''Mind flayer''' is a notable [[Mind Flayer]] that can be found sleeping underneath the [[Abandoned Windmill]] in [[Rivington]]. It is brain-starved, as a result of its recent [[ceremorphosis]]. | The windmill '''Mind flayer''' is a notable [[Mind Flayer|mind flayer]] that can be found sleeping underneath the [[Abandoned Windmill]] in [[Rivington]] during [[Act Three]]. It is brain-starved, as a result of its recent [[ceremorphosis]]. | ||
== Involvement == | == Involvement == | ||
=== Act Three === | |||
{{Main|Feed the Mind Flayer}} | {{Main|Feed the Mind Flayer}} | ||
If | If a party member interacts with the mind flayer, {{CharLink|The Emperor}} informs them that it is a recently transformed mind flayer, and to kill it to consume its power. The party can sneak away via a [[Stealth]] check or awaken the mind flayer. | ||
Upon waking up, the mind flayer notices the party's tadpoles and asks for a fresh brain to consume, which initiates {{Quest|Feed the Mind Flayer}}. The party can bring it a fresh corpse, tell it to find its own food, or kill it. The first and third options grant a free Illithid power. | |||
According to {{SmRarityItem|Absolute Orders: Newborn}}, which | According to {{SmRarityItem|Absolute Orders: Newborn}}, which is carried by the mind flayer, its former name could have been Alyan. | ||
== Combat == | == Combat == |
Latest revision as of 23:37, 13 December 2024
The windmill Mind flayer is a notable mind flayer that can be found sleeping underneath the Abandoned Windmill in Rivington during Act Three. It is brain-starved, as a result of its recent ceremorphosis.
Involvement[edit | edit source]
Act Three[edit | edit source]
Main article: Feed the Mind Flayer
If a party member interacts with the mind flayer, The Emperor informs them that it is a recently transformed mind flayer, and to kill it to consume its power. The party can sneak away via a Stealth check or awaken the mind flayer.
Upon waking up, the mind flayer notices the party's tadpoles and asks for a fresh brain to consume, which initiates
. The party can bring it a fresh corpse, tell it to find its own food, or kill it. The first and third options grant a free Illithid power.According to Absolute Orders: Newborn, which is carried by the mind flayer, its former name could have been Alyan.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
Notable loot[edit | edit source]
- Absolute Orders: Newborn
- Mind Flayer Brain
- Ring of Truthfulness
- Timmask Spores (ingredient)
- Windmill Key