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Magma Mephit: Difference between revisions

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| race = [[Mephit]]
| race = [[Mephit]]
| size = Tiny
| size = [[Tiny]]
| type = [[Elemental]]
| type = [[Elemental]]
| ac = 11
| ac = 11
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=== Attacks and abilities ===
=== Attacks and abilities ===
{{Feature box|Burning Claws}}
{{Feature box|Burning Claws}}
 
{{Feature box|Death Burst (Fire)}}
{{Feature box|Fire Breath (Magma Mephit)}}
{{Feature box|Fire Breath (Magma Mephit)}}
 
{{Feature box|Fly (class action)}}
{{Feature box|Death Burst (Fire)}}
 
{{Feature box|Heat Metal}}
{{Feature box|Heat Metal}}
{{Feature box|Fly (class action)}}


=== Tactics ===
=== Tactics ===

Latest revision as of 23:27, 5 November 2024

Magma Mephits are a type of Elemental creature in Baldur's Gate 3. They explode in a burst of flames on death and can cast Heat Metal.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Generic Physical.webp
Burning Claws Burning Claws ()
+
D4 Fire.png 1d4 (1~4) Damage TypesFire

Lash out with burnin claws, dealing 1d4Damage TypesFire.

 Melee: 1.5 m / 5  ft
Generic Explosion.webp
Death Burst Death Burst
D6 Fire.png 2d6 (2~12) Damage TypesFire

Explode in a burst of fire.

DEX Save
AoE: 2 m / 6.5 ft (Radius)
Generic Fire.webp
Fire Breath (Magma Mephit) Fire Breath (Magma Mephit) ()
D6 Fire.png 2d6 (2~12) Damage TypesFire

Exhale a cone of fire.

DEX Save
AoE: 5 m / 16 ft (Cone)
Fly.webp
Fly Fly ()
Fly to a target position
 Range: 18 m / 60 ft
Heat Metal.webp
Heat Metal Heat Metal ()
D8 Fire.png 2d8 (2~16) Damage TypesFire

Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive Disadvantage Icon.png Disadvantage on Attack rolls and Ability Checks.

If the creature is only wearing metal armour, it always receives Disadvantage.

If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8Damage TypesFire and force the creature to let go or receive Disadvantage.

CON Save
 Range: 18 m / 60 ft

Tactics[edit | edit source]

Magma Mephits are quite weak individually, so they make up for it with their mobility with flight and attacking in large numbers. Considering their immunity to fire and ability to fly, they can use the environment to their advantage. Their fire breath attack can also created more hazardous terrain with Fire Fire Surfaces, likely setting anyone stuck aflame as well. Even killing a Mephit will have them causing harm as their Death Burst can quickly stack up damage.

The best counter is to prepare for Damage TypesFire damage. Using an Elixir of Fire Resistance will halve any fire damage and be immune to gaining Burning Burning until your next long rest. Also, simply using a Bottle of Water to gain the Wet Wet is a simple and cheaper method for protection, though its short duration limits its use. It can at least serve as a mundane means to put out a party member that is on fire.

As for combat, spells and attacks that deal Damage TypesCold is extreme potent against them with the spells Ray of Frost Ray of Frost and Ice Knife Ice Knife cheap yet effective means to kill them. Arrows of Ice are a more physical method to dealing said damage. Relying ranged attacks and spells overall is the best way to avoid damage from their short ranged Death Burst as well. Overall though, Mephits aren't too hard to hit and kill thanks to their low AC and HP.

Loot[edit | edit source]

Notes[edit | edit source]

  • Grants 75 experience when killed.

External links[edit | edit source]

Magma mephit on the Forgotten Realms Wiki