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{{Infobox creature
{{Infobox creature
| name = Flind
| name = Flind
| identity = Female
| title = Gnoll Warlord
| title = Gnoll Warlord
| image = <gallery>
| image = <gallery>
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| conditions = Aura of Bloodthirst
| conditions = Aura of Bloodthirst
| passives = Darkvision, Opportunity Attack, Permanently Armed, Tenacity @ Chaos Flail
| passives = Darkvision, Opportunity Attack, Permanently Armed, Tenacity @ Chaos Flail
| athletics = 5
| acrobatics = 2
| perception = 7
}}
}}
The '''Flind''' is a hostile [[gnoll]] warlord in [[The Risen Road#Cave|The Risen Road Cave]] just west of [[The Risen Road]] [[Waypoint]] during [[Act One]].  
The '''Flind''' is a hostile [[gnoll]] warlord in [[The Risen Road#Cave|The Risen Road Cave]] just west of [[The Risen Road]] [[Waypoint]] during [[Act One]].  
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The Flind is the warlord of a vicious band of gnolls found gathered outside of [[The Risen Road#Cave|The Risen Road Cave]]. The gnolls have trapped {{CharLink|Rugan}} and {{CharLink|Olly}}, who are transporting goods for {{CharLink|Zarys}} in the surrounded cave.  
The Flind is the warlord of a vicious band of gnolls found gathered outside of [[The Risen Road#Cave|The Risen Road Cave]]. The gnolls have trapped {{CharLink|Rugan}} and {{CharLink|Olly}}, who are transporting goods for {{CharLink|Zarys}} in the surrounded cave.  


After the first round of combat, the gnoll warlord will mentally link with the nearest party member, revealing that she was forcefully transformed into a [[True Soul]]. The creature can be convinced to join the party's side for the fight using [[Illithid Powers|Illithid Persuasion]]. The second option is only shown after selecting "''Search her mind for the source of the Voice".''
After the first round of combat, the gnoll warlord will mentally link with the nearest party member, revealing that she was forcefully transformed into a [[True Soul]].


* {{SkillCheck|Wisdom|2}}. Convince the Gnoll and her pack to focus on people in the cave. Flind and the pack will become allies of the party.
The party can then convince the Flind to attack Rugan and Olly or search for the source of the Voice:
* {{SkillCheck|Wisdom|2}}. Convince the Gnoll to turn on her own pack to sate her hunger. Doing so will reward the party the XP of all living enemies as if they have defeated them, including '''Flind'''.
 
* {{Dialogue option|''Divert her attention to the cave - perhaps there's more meat inside?''}}
* {{Dialogue option|''Use the power within you to make her obey the Voice; to brave the flames and feast on the meat in the cave.''|tags=Illithid|roll=Wisdom|dc=5}}
* {{Dialogue option|''Conjure the mewlings of easy prey into her mind, centring it within the nearby cave.''|tags=Bard|roll=Performance|dc=12}}
* {{Dialogue option|''Search her mind for the source of the Voice.''}}
 
Searching her mind for the source of the voice unlocks an option to turn on the other gnolls or to target Rugan and Olly again:
* {{Dialogue option|''She wants meat? Command her to feast on the other gnolls.''|tags=Illithid|roll=Wisdom|dc=15}}
* {{Dialogue option|''Search her memories - is there meat nearby?''}}
* {{Dialogue option|''Harness her anger - the meat in the cave must die.''|roll=Wisdom|dc=10}}


After the fight is over, another Illithid Persuasion Check can be done for differing outcomes. Sometimes the dialogue doesn't start and she will attack immediately if you try to talk to her.  
After the fight is over, another Illithid Persuasion Check can be done for differing outcomes. Sometimes the dialogue doesn't start and she will attack immediately if you try to talk to her.  


* {{SkillCheck|Wisdom|15}}. If convinced to attack the cave, she can be urged to turn on her pack to sate her hunger.
* {{Dialogue option|''Extert your mental power, commanding her to leave.''|roll=Wisdom|dc=10}}
* {{SkillCheck|Wisdom|10}}. Convince her to leave the area peaceful.
* {{Dialogue option|''She wants meat? Command her to feast on the other gnolls.''|roll=Wisdom|dc=15}}
* {{SkillCheck|Wisdom|10}}. After all other gnolls are dead, urge her to consume herself. This forces another check to follow.
* {{Dialogue option|''Dominate her mind, commanding her to feast on herself.''|roll=Wisdom|dc=10}}
** {{SkillCheck|Wisdom|15}}. Flind will kill herself.
** {{Dialogue option|''Harness your willpower, and order her to devour herself.''|roll=Wisdom|dc=15}}
 
Failing any of these rolls will cause her to immediately attack.


== Combat==
== Combat==
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=== Tactics ===
=== Tactics ===
'''Flind''' is a very powerful and dangerous enemy that can be encountered quite early if exploring aimlessly. Flind has quite a lot of [[Hit Points]] and notable amount of [[Armour Class|AC]] which makes her quite tanky. As for damage, her unique flail attacks can vary between dealing massive amounts of damage, paralysing or turning a party member hostile for a time. The biggest threat is if she reaches a frenzied state, allowing her to use all three of her unique flail attacks in one multiattack.
The '''Flind''' is a very powerful and dangerous enemy that can be encountered quite early if exploring aimlessly. Flind has quite a lot of [[Hit Points]] and notable amount of [[Armour Class|AC]] which makes her quite tanky. As for damage, her unique flail attacks can vary between dealing massive amounts of damage, paralysing or turning a party member hostile for a time. The biggest threat is if she reaches a frenzied state, allowing her to use all three of her unique flail attacks in one multiattack.


Flind's extremely high initiative will almost always allow her to act first in combat.  
Flind's extremely high initiative will almost always allow her to act first in combat.  
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==Notes==  
==Notes==  
{{notebegin}}
{{notebegin}}
*Flind has an extremely high initiative score despite lacking any clear means to increasing it.
*The Flind has an extremely high initiative score despite lacking any clear means to increasing it.
*"Flind" is not the creature's name, but is actually a superior type of [[Gnoll]] that is physically more powerful and vicious than their lesser cousins. As such, the Flind has the race ''Gnoll Flind''.
*"Flind" is not the creature's name, but is actually a superior type of [[Gnoll]] that is physically more powerful and vicious than their lesser cousins. As such, the Flind has the race ''Gnoll Flind''.
*Despite being only partly fiend, Flind can be also affected by spells that only affect Humanoids, such as {{SAI|Hold Person}}.
*Because of being only partly fiend, Flind can be also affected by spells that only affect Humanoids, such as {{SAI|Hold Person}}.
*Grants 75 experience when killed.
*Grants 75 experience when killed.
{{noteend}}
{{noteend}}

Latest revision as of 18:55, 22 November 2024

The Flind is a hostile gnoll warlord in The Risen Road Cave just west of The Risen Road Waypoint during Act One.

Overview[edit | edit source]

Flind is unique among gnolls for having become part fiend, thus not counting as a humanoid. The gnoll warlord is one of the highest hitting enemies within Act One and comes with a wide mix of attack choices to unleash.

Involvement[edit | edit source]

The Flind is the warlord of a vicious band of gnolls found gathered outside of The Risen Road Cave. The gnolls have trapped Rugan Rugan and Olly Olly, who are transporting goods for Zarys Zarys in the surrounded cave.

After the first round of combat, the gnoll warlord will mentally link with the nearest party member, revealing that she was forcefully transformed into a True Soul.

The party can then convince the Flind to attack Rugan and Olly or search for the source of the Voice:

  • Divert her attention to the cave - perhaps there's more meat inside?
  • [ILLITHID] [WISDOM] Use the power within you to make her obey the Voice; to brave the flames and feast on the meat in the cave. (DC 5)
  • [BARD] [PERFORMANCE] Conjure the mewlings of easy prey into her mind, centring it within the nearby cave. (DC 12)
  • Search her mind for the source of the Voice.

Searching her mind for the source of the voice unlocks an option to turn on the other gnolls or to target Rugan and Olly again:

  • [ILLITHID] [WISDOM] She wants meat? Command her to feast on the other gnolls. (DC 15)
  • Search her memories - is there meat nearby?
  • [WISDOM] Harness her anger - the meat in the cave must die. (DC 10)

After the fight is over, another Illithid Persuasion Check can be done for differing outcomes. Sometimes the dialogue doesn't start and she will attack immediately if you try to talk to her.

  • [WISDOM] Extert your mental power, commanding her to leave. (DC 10)
  • [WISDOM] She wants meat? Command her to feast on the other gnolls. (DC 15)
  • [WISDOM] Dominate her mind, commanding her to feast on herself. (DC 10)
    • [WISDOM] Harness your willpower, and order her to devour herself. (DC 15)

Failing any of these rolls will cause her to immediately attack.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Generic Healing.webp
Bloodfest Bloodfest ()
D8 Healing.png 1d8 (1~8) hit points

Gorge on a corpse of the fallen to regain hit points.

 Melee: 1.5 m / 5  ft
Recharge: Per turn
Crown of Madness.webp
Flail of Madness Flail of Madness ()
Normal weapon damage Strike a creature with the Flail of Dread Skulls and possibly drive it Mad.
 Melee: 1.5 m / 5  ft
Generic Damage.webp
Flail of Pain Flail of Pain ()
Normal weapon damage +
D10 Psychic.png 3d10 (3~30) Damage TypesPsychic

Strike a creature with the Flail of Dread Skulls to inflict as much pain as possible.

 Melee: 1.5 m / 5  ft
Generic Control.webp
Flail of Paralysis Flail of Paralysis ()
Normal weapon damage Strike a creature with the Flail of Dread Skulls and possibly Paralyse it.
CON Save
 Melee: 1.5 m / 5  ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Chaos Flail
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Goblin Bow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Generic Buff.webp
Seething Fury Seething Fury ()
Let the rage build within you. Once it overflows, you'll be able to attack multiple times per turn.
 Range: Self
Recharge: Per battle

The following only be used when Frenzied Frenzied through her Seething Fury Seething Fury ability:

Multiattack Earth Elemental.webp
Multiattack Multiattack ()
Normal weapon damage + Normal weapon damage +
D10 Psychic.png 3d10 (3~30) Damage TypesPsychic
+ Normal weapon damage

Aim one Flail of Madness Flail of Madness, one Flail of Pain Flail of Pain, and one Flail of Paralysis Flail of Paralysis at a target.

 Melee: 1.5 m / 5  ft
Generic Damage.webp
Multiattack (Ranged) Multiattack (Ranged) ()
Normal weapon damage + Normal weapon damage + Normal weapon damage Aim three attacks at a target.
 Range: 18 m / 60 ft

Allies[edit | edit source]

Tactics[edit | edit source]

The Flind is a very powerful and dangerous enemy that can be encountered quite early if exploring aimlessly. Flind has quite a lot of Hit Points and notable amount of AC which makes her quite tanky. As for damage, her unique flail attacks can vary between dealing massive amounts of damage, paralysing or turning a party member hostile for a time. The biggest threat is if she reaches a frenzied state, allowing her to use all three of her unique flail attacks in one multiattack.

Flind's extremely high initiative will almost always allow her to act first in combat. She will immediately seek out the first party member she sees to initiate a conversation where the opportunity will be given to use the Illithid Powers to convince her to turn against her pack. It's possible to command her to kill Rugan Rugan and Olly Olly and still force her to turn against her pack after. Turning her against her pack is highly recommended as fighting Flind and her pack at the same time can be very difficult. Once she is convinced to betray her pack, the party should focus on the Gnoll Hunters as they will often target the party instead of Flind. Their frenzied multi-attack arrow shots can be devastating, so it is best to kill them as quickly as possible with AoE attacks like Cloud of Daggers Cloud of Daggers or Alchemist's Fire before they are allowed to frenzy.

The best way to engage Flind is to sneak up behind her and sneak attack the Hunters in front of her to start the battle. It's important that Flind is able to initiate conversation on her first turn to make sure the party can interact with her as described above.

When alone, direct combat with Flind is avoidable by passing the two Wisdom checks to get her to kill herself. If that option is unavailable, Flind is incredibly dangerous up close; in her frenzied state she can easily kill multiple party members in a single turn. A decent strategy to fight her is to restrict her movement with spells like Grease Grease, Web Web and Entangle Entangle then pelt her at range.

Notable loot[edit | edit source]

Notes[edit | edit source]

  • The Flind has an extremely high initiative score despite lacking any clear means to increasing it.
  • "Flind" is not the creature's name, but is actually a superior type of Gnoll that is physically more powerful and vicious than their lesser cousins. As such, the Flind has the race Gnoll Flind.
  • Because of being only partly fiend, Flind can be also affected by spells that only affect Humanoids, such as Hold Person Hold Person.
  • Grants 75 experience when killed.

Related literature[edit | edit source]

External links[edit | edit source]