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Illithid Arcanist: Difference between revisions
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| wis save prof = yes | | wis save prof = yes | ||
| cha save prof = yes | | cha save prof = yes | ||
| athletics = 0 | |||
| acrobatics = 1 | |||
| perception = 3 | |||
| resistances = Fire resistant full, Cold resistant full | | resistances = Fire resistant full, Cold resistant full | ||
| conditions = Fire Shield: Chill, Fire Shield: Warm | | conditions = Fire Shield: Chill, Fire Shield: Warm | ||
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{{Feature box|Mind Blast}} | {{Feature box|Mind Blast}} | ||
{{Feature box|Mind Flayer Domination}} | {{Feature box|Mind Flayer Domination}} | ||
{{Feature box|Shield}} | {{Feature box|Shield (spell)}} | ||
{{Feature box|Tentacle Whip (Illithid)}} | {{Feature box|Tentacle Whip (Illithid)}} | ||
Latest revision as of 01:53, 11 November 2024
Illithid Arcanist is a type of hostile Mind Flayer character in Baldur's Gate 3
Involvement[edit | edit source]
Many Illthid Arcanists will appear during several combat encounters at the High Hall and Atop the Netherbrain. Illithid Arcanists have 2 variants: one with and Fire resistance, and another with and Cold resistance. Their version of deals more damage, fires more missiles, and has a significantly longer range. This makes them dangerous if not dealt with quickly. If pushed or thrown off the top of the Netherbrain during the final battle, Illithid Arcanists will simply teleport back to their former position.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
Notable loot[edit | edit source]
- Random gemstone or alchemy ingredient