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Mind flayer (windmill): Difference between revisions
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</gallery> | </gallery> | ||
| level = 5 | | level = 5 | ||
| size = Medium | | size = [[Medium]] | ||
| type = [[Aberration]] | | type = [[Aberration]] | ||
| race = [[Mind | | race = [[Mind Flayer]] | ||
| ac = 10 | | ac = 10 | ||
| t hp = 92 | | t hp = 92 | ||
Line 32: | Line 32: | ||
| t passives = Magic Resistance, Opportunity Attack, Charm | | t passives = Magic Resistance, Opportunity Attack, Charm | ||
}} | }} | ||
The windmill '''Mind flayer''' is a notable [[ | The windmill '''Mind flayer''' is a notable [[Mind Flayer]] that can be found sleeping underneath the [[Abandoned Windmill]] in [[Rivington]]. It is brain-starved, as a result of its recent [[ceremorphosis]]. | ||
== Involvement == | == Involvement == | ||
{{Main|Feed the Mind Flayer}} | |||
If the party member interacts with the mind flayer, {{CharLink|The Emperor}} tells the party it is a recently transformed mind flayer, and then tells them to kill it, so they may consume its power. The party can either sneak away making a [[Stealth]] check to leave, or can wake up the mind flayer. | If the party member interacts with the mind flayer, {{CharLink|The Emperor}} tells the party it is a recently transformed mind flayer, and then tells them to kill it, so they may consume its power. The party can either sneak away making a [[Stealth]] check to leave, or can wake up the mind flayer. | ||
If the party wakes it up, it will notice the party's tadpoles and ask the party for a fresh brain to consume, kicking off the quest | If the party wakes it up, it will notice the party's tadpoles and ask the party for a fresh brain to consume, kicking off the quest '''Feed the Mind Flayer'''. The party can either bring him a fresh corpse, tell him to get his own food, or kill him. The first and third options grant a free Illithid power. | ||
According to {{SmRarityItem|Absolute Orders: Newborn}}, which can be looted from it, its former name could have been Alyan. | |||
== Combat == | == Combat == | ||
=== Attacks and abilities === | === Attacks and abilities === | ||
{{Feature box|Extract Brain}} | {{Feature box|Extract Brain}} | ||
{{Feature box|Levitate (Illithid Power)}} | |||
{{Feature box|Mind Blast}} | {{Feature box|Mind Blast}} | ||
{{Feature box|Tentacle Whip (Illithid)}} | {{Feature box|Tentacle Whip (Illithid)}} | ||
=== Notable loot === | === Notable loot === | ||
* {{MdRarityItem|Absolute Orders: Newborn}} | |||
* {{MdRarityItem|Mind Flayer Brain}} | * {{MdRarityItem|Mind Flayer Brain}} | ||
* {{MdRarityItem|Ring of Truthfulness}} | * {{MdRarityItem|Ring of Truthfulness}} | ||
* {{MdRarityItem|Timmask Spores (ingredient)}} | * {{MdRarityItem|Timmask Spores (ingredient)}} | ||
* {{MdRarityItem|Windmill Key}} | |||
== Related quests == | == Related quests == |
Latest revision as of 18:34, 20 November 2024
The windmill Mind flayer is a notable Mind Flayer that can be found sleeping underneath the Abandoned Windmill in Rivington. It is brain-starved, as a result of its recent ceremorphosis.
Involvement[edit | edit source]
Main article: Feed the Mind Flayer
If the party member interacts with the mind flayer, The Emperor tells the party it is a recently transformed mind flayer, and then tells them to kill it, so they may consume its power. The party can either sneak away making a Stealth check to leave, or can wake up the mind flayer.
If the party wakes it up, it will notice the party's tadpoles and ask the party for a fresh brain to consume, kicking off the quest Feed the Mind Flayer. The party can either bring him a fresh corpse, tell him to get his own food, or kill him. The first and third options grant a free Illithid power.
According to Absolute Orders: Newborn, which can be looted from it, its former name could have been Alyan.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
Notable loot[edit | edit source]
- Absolute Orders: Newborn
- Mind Flayer Brain
- Ring of Truthfulness
- Timmask Spores (ingredient)
- Windmill Key