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Caïros: Difference between revisions

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{{Infobox creature
{{Infobox creature
| name = Cairos
| name = Caïros
| class = Fighter
| class = Fighter
| image = <gallery>
| image = <gallery>
Line 18: Line 18:
| t hp = 104
| t hp = 104
| movement m = 9
| movement m = 9
| xp = 200
| weight kg = 75
| weight kg = 75
| str = 18
| str = 18
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| str save prof = yes
| str save prof = yes
| con save prof = yes
| con save prof = yes
| athletics = 4
| acrobatics = 2
| perception = 0
| resistances = Fire resistant full
| resistances = Fire resistant full
| passives = Darkvision, Extra Attack, Hellish Resistance, Indomitable, Opportunity Attack, Parry, Riposte (passive feature), Tenacity (passive feature) @ Corpsegrinder
| passives = Darkvision, Extra Attack, Hellish Resistance, Indomitable, Opportunity Attack, Parry, Riposte (passive feature), Tenacity (passive feature) @ Corpsegrinder
}}
}}


'''Cairos''' is the envoy of the [[Stone Lord]], found in the middle of an argument with [[the Guild]] on the western shore in [[Rivington]] during [[Act Three]].
'''Caïros''' is the envoy of the [[Stone Lord]], found in the middle of an argument with [[the Guild]] on the western shore in [[Rivington]] during [[Act Three]].


== Involvement ==
== Involvement ==
Cairos is found arguing with [[Farlin]] on a beach, accessed by following the path west of [[South Span Checkpoint]] to a area with a ship that sailed from [[Moonrise Towers]] {{coords|-212|87}}.
Caïros is found arguing with [[Farlin]] on a beach, accessed by following the path west of [[South Span Checkpoint]] to a area with a ship that sailed from [[Moonrise Towers]] {{coords|-212|87}}.


If the party approaches, they will be drawn into the conversation. Farlin will explain that she is from the Guild, and will ask the player for help. If the player tries to help Cairos, he will insult them and both parties will turn hostile. They will also both turn hostile if the player tries to come to a peaceful understanding. If the party waits too long to intervene, the two factions will begin fighting.
If the party approaches, they will be drawn into the conversation. Farlin will explain that she is from the Guild, and will ask the player for help. If the player tries to help Caïros, he will insult them and both parties will turn hostile. They will also both turn hostile if the player tries to come to a peaceful understanding. If the party waits too long to intervene, the two factions will begin fighting.


{{SpoilerBox|If Minsc is brought along, he can try to explain that he is the Stone Lord, but Cairos will not believe him.}}
{{SpoilerBox|If Minsc is brought along, he can try to explain that he is the Stone Lord, but Caïros will not believe him.}}


== Combat ==
== Combat ==
Line 49: Line 53:
=== Notable loot ===
=== Notable loot ===
* {{MdRarityItem|Corpsegrinder}}
* {{MdRarityItem|Corpsegrinder}}
* {{MdRarityItem|Do Not Fail}}
* {{MdRarityItem|Half Plate Armour}}
* {{MdRarityItem|Smokepowder Bomb}}


== Related quests ==
== Related quests ==

Latest revision as of 20:28, 22 November 2024

Caïros is the envoy of the Stone Lord, found in the middle of an argument with the Guild on the western shore in Rivington during Act Three.

Involvement[edit | edit source]

Caïros is found arguing with Farlin on a beach, accessed by following the path west of South Span Checkpoint to a area with a ship that sailed from Moonrise Towers X: -212 Y: 87.

If the party approaches, they will be drawn into the conversation. Farlin will explain that she is from the Guild, and will ask the player for help. If the player tries to help Caïros, he will insult them and both parties will turn hostile. They will also both turn hostile if the player tries to come to a peaceful understanding. If the party waits too long to intervene, the two factions will begin fighting.

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

If Minsc is brought along, he can try to explain that he is the Stone Lord, but Caïros will not believe him.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Corpsegrinder
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Disarming Attack Melee.webp
Disarming Attack (Melee) Disarming Attack (Melee) ()
Normal weapon damage + Superiority Die Damage TypesWeapon damage Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding.
Action Surge.webp
Action Surge Action Surge
Immediately gain an extra action to use this turn.
 Range: Self
Recharge: Short rest
Second Wind.webp
Second Wind Second Wind ()
D10 Healing.png 1d10 (1~10) hit points
+
Fighter Level hit points

Draw on your stamina to protect yourself. You regain 1d10 + Fighter Levelhit points.

 Range: Self
Recharge: Short rest

Notable loot[edit | edit source]

Related quests[edit | edit source]

External links[edit | edit source]