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Find Your Belongings: Difference between revisions
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[[File:Mattis Find Your Belongings Quest.jpg|thumb|{{noexcerpt|The tiefling kids are running a scam.}}]] | [[File:Mattis Find Your Belongings Quest.jpg|thumb|{{noexcerpt|The tiefling kids are running a scam.}}]] | ||
'''Find Your Belongings''' is a quest in the [[ | '''Find Your Belongings''' is a quest in the [[Emerald Grove]] in [[Act One]] of [[Baldur's Gate 3]]. It occurs by browsing the wares of {{CharLink|Mattis}}. | ||
__TOC__ | __TOC__ | ||
{{clear}} | {{clear}} | ||
==Objectives== | == Objectives == | ||
''Objectives and journal entries may vary pending story decisions and outcomes.'' | ''Objectives and journal entries may vary pending story decisions and outcomes.'' | ||
{{Quest objective|Speak to the thieves.| | {{Quest objective|Speak to the thieves.| | ||
Line 39: | Line 39: | ||
== Walkthrough == | == Walkthrough == | ||
{{CharLink|Mattis}} | {{CharLink|Mattis}} is a tiefling child who sells goods along the path to the [[Inner Sanctum]] at {{coords|247|553}}. He can be found with his partner {{CharLink|Silfy}}. Mattis performs a trick with a ring to garner interest, then asks if the party want to see his wares. The party can agree to see what he has for sale and, when they are done, a perception check reveals their pack is a bit lighter. | ||
There is a sequence of three ability checks before this quest starts: | There is a sequence of three ability checks before this quest starts: | ||
# {{Ability Check|Perception|15}}: Mattis signalling to Silfy. Happens when opening the trading window. Can be passed or failed to trigger the next check. | # {{Ability Check|Perception|15}}: Mattis signalling to Silfy. Happens when opening the trading window. Can be passed or failed to trigger the next check. | ||
# {{Ability Check|Perception|10}}: Silfy pickpocketing the talking party member. Happens when closing the trading window. Must be failed to trigger the next check. | # {{Ability Check|Perception|10}}: Silfy pickpocketing the talking party member. Happens when closing the trading window. Must be failed to trigger the next check. | ||
# {{Ability Check|Perception|5}}: The | # {{Ability Check|Perception|5}}: The interacting party member notices the pickpocketing. Happens when ending the conversation. Must be passed to start this quest. | ||
To consistently trigger the second check (i.e. Silfy pickpocketing the talking party member), the party must wait about 30 seconds in the trading window before closing it. Otherwise the check doesn't always happen, making the quest impossible to start. | To consistently trigger the second check (i.e. Silfy pickpocketing the talking party member), the party must wait about 30 seconds in the trading window before closing it. Otherwise the check doesn't always happen, making the quest impossible to start. | ||
[[File:Hideout Location Find Your Belongings Quest.jpg|thumb|Secret hideout location.]] | [[File:Hideout Location Find Your Belongings Quest.jpg|thumb|Secret hideout location.]] | ||
The party can speak to Silfy, a nervous child who calls herself a 'guard' for the store. With an intimidation check, she refers the party to her boss, {{CharLink|Mol}}, for more information on the stolen goods. The party can also speak to Mattis about the theft, which he | The party can speak to Silfy, a nervous child who calls herself a 'guard' for the store. With an intimidation check, she refers the party to her boss, {{CharLink|Mol}}, for more information on the stolen goods. The party can also speak to Mattis about the theft, which he denies having any part in. He refers the party to the crack in the wall behind him, if they can fit. Lastly, the party can speak to {{CharLink|Doni}}, who disappears during the conversation. Passing an Insight check reveals a secret hatch. | ||
The hole to the secret lair is down a ladder behind Mattis | The hole to the secret lair is down a ladder behind Mattis at {{coords|244|563}}. It can be accessed using {{SAI|Disguise Self}} to turn into a small race, such as a gnome, or by utilizing a Wild Shape. Gnomes, halflings, and dwarves are small enough to access the hole as-is. It is also possible to use {{SAI|Gaseous Form}} or {{SAI|Wild Shape: Cat}}. | ||
If the party | If the party save {{CharLink|Mirkon}} in {{Quest|Investigate the Beach}}, he invites them to visit the secret lair. If the hideout is accessed via this method, Mol happily hands over the stolen goods. Siding with {{CharLink|Meli}} in {{Quest|Return the Locket}} and saving {{CharLink|Arabella}} from the snake in {{Quest|Save Arabella}} can also put the party in Mol's good graces. If the party is neutral to her, she asks for a finder's fee to return some of the belongings. | ||
== Quest | == Quest rewards == | ||
* | * {{MdRarityItem|Pickpocket's Bag}} - if the stolen goods are returned. | ||
== Notes == | == Notes == | ||
* | {{notebegin}} | ||
* Mattis can | * A glitch can occur where the option to ask Mol for their belongings back never appears. | ||
* Mattis can steal from the party more than once, if they return to buy from him before the quest is resolved. | |||
{{noteend}} | |||
{{NavQuests}} | {{NavQuests}} | ||
[[Category:Quests]] | [[Category:Quests]] | ||
[[Category:Druids' Grove Quests]] | [[Category:Druids' Grove Quests]] |
Latest revision as of 04:07, 11 February 2025
Find Your Belongings is a quest in the Emerald Grove in Act One of Baldur's Gate 3. It occurs by browsing the wares of Mattis.
Objectives[edit | edit source]
Objectives and journal entries may vary pending story decisions and outcomes.
Walkthrough[edit | edit source]
Mattis is a tiefling child who sells goods along the path to the Inner Sanctum at X: 247 Y: 553. He can be found with his partner Silfy. Mattis performs a trick with a ring to garner interest, then asks if the party want to see his wares. The party can agree to see what he has for sale and, when they are done, a perception check reveals their pack is a bit lighter.
There is a sequence of three ability checks before this quest starts:
DC 15 Perception check: Mattis signalling to Silfy. Happens when opening the trading window. Can be passed or failed to trigger the next check.
DC 10 Perception check: Silfy pickpocketing the talking party member. Happens when closing the trading window. Must be failed to trigger the next check.
DC 5 Perception check: The interacting party member notices the pickpocketing. Happens when ending the conversation. Must be passed to start this quest.
To consistently trigger the second check (i.e. Silfy pickpocketing the talking party member), the party must wait about 30 seconds in the trading window before closing it. Otherwise the check doesn't always happen, making the quest impossible to start.
The party can speak to Silfy, a nervous child who calls herself a 'guard' for the store. With an intimidation check, she refers the party to her boss, Mol, for more information on the stolen goods. The party can also speak to Mattis about the theft, which he denies having any part in. He refers the party to the crack in the wall behind him, if they can fit. Lastly, the party can speak to Doni, who disappears during the conversation. Passing an Insight check reveals a secret hatch.
The hole to the secret lair is down a ladder behind Mattis at X: 244 Y: 563. It can be accessed using to turn into a small race, such as a gnome, or by utilizing a Wild Shape. Gnomes, halflings, and dwarves are small enough to access the hole as-is. It is also possible to use or .
If the party save Mirkon in , he invites them to visit the secret lair. If the hideout is accessed via this method, Mol happily hands over the stolen goods. Siding with Meli in and saving Arabella from the snake in can also put the party in Mol's good graces. If the party is neutral to her, she asks for a finder's fee to return some of the belongings.
Quest rewards[edit | edit source]
Pickpocket's Bag - if the stolen goods are returned.
Notes[edit | edit source]
- A glitch can occur where the option to ask Mol for their belongings back never appears.
- Mattis can steal from the party more than once, if they return to buy from him before the quest is resolved.