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Wisdom: Difference between revisions

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(I moved my previous edit to the correct section (lol))
 
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* [[Auntie Ethel's Hair]]: +1 to any chosen ability
* [[Auntie Ethel's Hair]]: +1 to any chosen ability
* [[Mirror of Loss]]: +2 to any chosen ability, up to a maximum of 24
* [[Mirror of Loss]]: +2 to any chosen ability, up to a maximum of 24
* [[Necromancy of Thay]]: +1 to Wisdom Saving Throws
* [[Resilient]]: +1 to any chosen ability, up to a maximum of 20
* [[Resilient]]: +1 to any chosen ability, up to a maximum of 20
* [[Necromancy of Thay]]: +1 to Wisdom Saving Throws


== Related items ==
== Related items ==
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{{list style none |
{{list style none |
* {{RarityItem|Devilfoil Mask|40}} reduces Wisdom by -1 per nearby creature also wearing a mask
* {{RarityItem|Harmonium Halberd|40}} reduces Wisdom by -1
* {{RarityItem|Harmonium Halberd|40}} reduces Wisdom by -1
* {{RarityItem|Devilfoil Mask|40}} reduces Wisdom by -1 per nearby creature also wearing a mask
}}
}}


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{{list style none |
{{list style none |
* {{RarityItem|Cerebral Citadel Armour|40}} ''(if infected with a tadpole; i.e., the player character and most companions)''
* {{RarityItem|Circlet of Psionic Revenge|40}} ''(if [[githyanki]] or [[Disguise Self|disguised]] as one)''
* {{RarityItem|Circlet of Psionic Revenge|40}} ''(if [[githyanki]] or [[Disguise Self|disguised]] as one)''
* {{RarityItem|Cerebral Citadel Armour|40}} ''(if infected with a tadpole; i.e., the player character and most companions)''
}}
}}


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{{list style none |
{{list style none |
* {{RarityItem|Amulet of the Harpers|40}}
* {{RarityItem|Amulet of the Harpers|40}}
* {{RarityItem|Blackguard's Plate|40}}
* {{RarityItem|Fey Semblance Amulet|40}}
* {{RarityItem|Fey Semblance Amulet|40}}
* {{RarityItem|Blackguard's Plate|40}}
* {{RarityItem|Selune's Spear of Night|40}}
* {{RarityItem|Selune's Spear of Night|40}}
* {{RarityItem|Silver Sword of the Astral Plane|40}} ''(if [[githyanki]] or [[Disguise Self|disguised]] as one)''
* {{RarityItem|Silver Sword of the Astral Plane|40}} ''(if [[githyanki]] or [[Disguise Self|disguised]] as one)''
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{{list style none |
{{list style none |
* {{RarityItem|Helmet of Autonomy|40}} grants [[Proficiency]] in Wisdom saving throws
* {{RarityItem|Helmet of Autonomy|40}} grants [[Proficiency]] in Wisdom saving throws
* {{RarityItem|Ring of Mind-Shielding|40}} grants advantage on saving throws against being charmed}}
* {{RarityItem|Seemingly Gleaming Ring|40}} incurs a -1 penalty to Wisdom saving throws
* {{RarityItem|Seemingly Gleaming Ring|40}} incurs a -1 penalty to Wisdom saving throws
* {{RarityItem|Ring of Mind-Shielding|40}} grants advantage on saving throws against being charmed}}


Conditions:
Conditions:

Latest revision as of 09:31, 2 September 2024

Wisdom is an ability score, and the primary ability of Clerics and Druids.

Wisdom affects your Animal Handling, Insight, Medicine, Perception, and Survival skills and improves spellcasting for Clerics, Druids, Monks and Rangers (better chance to hit enemies with spell attack rolls; increases the Difficulty Class of spells with Saving Throws).

Wisdom modifier chart[edit | edit source]

Baldur's Gate 3 uses the Point Buy ruleset.

Ability score modifier chart
Ability score Modifier value Ability score Modifier value
1 -5 16-17 +3
2-3 -4 18-19 +4
4-5 -3 20-21 +5
6-7 -2 22-23 +6
8-9 -1 24-25 +7
10-11 +0 26-27 +8
12-13 +1 28-29 +9
14-15 +2 30 +10

Ways to increase[edit | edit source]

The following sources can permanently increase a character's Wisdom score:

Related items[edit | edit source]

Affecting Wisdom[edit | edit source]

The following items increase Wisdom while equipped:

The following items reduce Wisdom while equipped:

Affecting saving throws[edit | edit source]

The following items grant a +1 bonus to Wisdom saving throws:

The following items grant advantage on Wisdom saving throws:

Other effects:

  • Seemingly Gleaming Ring incurs a -1 penalty to Wisdom saving throws
  • Conditions:

    • Affected entity has a -1 penalty to Wisdom, Intelligence and Charisma saving throws for every turn remaining.
    • When it fails a Wisdom, Intelligence, or Charisma saving throw while having 5 or more turns of this condition remaining, the entity takes 1d4Damage TypesPsychic damage and is no longer mentally fatigued.
    • Mental Fatigue has a maximum Duration: 7 turns.

    Benefiting from Wisdom[edit | edit source]