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Free Lae'zel: Difference between revisions

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|keywords=Lae'zel, Cage, Tieflings, Quest
|keywords=Lae'zel, Cage, Tieflings, Quest
|image=Free Laezel Quest.jpg
|image=Free Laezel Quest.jpg
|description=Free Lae'zel is a quest on the Ravaged Beach in Act One of Baldur's Gate 3. It is initiated by finding where Lae'zel is being held in a cage by a pair of tiefling scouts, Nymessa and Damays.
|description=Free Lae'zel is a quest on the Ravaged Beach in Act One of Baldur's Gate 3. It is initiated by finding Lae'zel, who is being held in a cage by a pair of Tiefling scouts, Nymessa and Damays.
}}
}}
[[File:Free Laezel Quest.jpg|thumb|{{noexcerpt|Lae'zel is trapped by a pair of tieflings.}}]]
[[File:Free Laezel Quest.jpg|thumb|{{noexcerpt|Lae'zel is trapped by a pair of tieflings.}}]]
'''Free Lae'zel''' is a [[quest]] on the [[Ravaged Beach]] in [[Act One]] of Baldur's Gate 3. It is initiated by finding where {{CharLink|Lae'zel}} is being held in a cage by a pair of tiefling scouts, {{CharLink|Nymessa}} and {{CharLink|Damays}}.  
'''Free Lae'zel''' is a [[quest]] on the [[Ravaged Beach]] in [[Act One]] of Baldur's Gate 3. It is initiated by locating {{CharLink|Lae'zel}}, who is being held in a cage by a pair of [[Tiefling]] scouts, {{CharLink|Nymessa}} and {{CharLink|Damays}}.  
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== Walkthrough ==
== Walkthrough ==
After the [[Nautiloid]] crashes, Lae'zel is nowhere to be seen. The player character can inform {{CharLink|Shadowheart}} that they intend to find her, after they gain consciousness on the beach. Lae'zel can be found north of the Roadside Cliffs waypoint (X:224, Y:372). She is caged by two tieflings, {{CharLink|Nymessa}} and {{CharLink|Damays}}, who view her as a threat. The party can convince the tieflings to shoot her cage down, attempt to speak with her civilly, or to run away and let the party handle her: (DC checks are dependent on whether both tieflings are present or one is missing (with easier checks being against the lone tiefling))
After the [[Nautiloid]] crash, Lae'zel cannot be found on the beach. When the player character regains consciousness, they can inform {{CharLink|Shadowheart}} that they intend to search for her. Lae'zel can be found in a cage north of the Roadside Cliffs [[Ancient Sigil Circle|waypoint]] {{coords|224|372}}. {{CharLink|Nymessa}} and {{CharLink|Damays}} refuse to free her because they view her as a threat. The party can convince the Tieflings to shoot Lae'zel's cage down, attempt to speak with her civilly, or leave this matter entirely to the party. DC checks are dependent on whether one or both Tieflings are present, with easier checks against the lone Tiefling.
* [[Deception|DECEPTION]] This creature is dangerous. Get out of here - leave it to me! (DC 7-10)
* [[Paladin|PALADIN]] [[Deception|DECEPTION]]] Your quarry looks dangerous, but I've handled worse. Leave it to me, get to safety. (DC 7-10)
* [[Bard|BARD]] [[Deception|DECEPTION]]] Oh, gods! You've caught a scout; the gith invasion force is right behind me - save yourself! (DC 7-10)
* [[Persuasion|PERSUASION]] Shoot the trap down. We must kill it before it harms someone. (DC 7-10)
* [[Barbarian|BARBARIAN]] [[Persuasion|PERSUASION]]] Shoot the trap down. I'll tear it apart before anyone else gets hurt. (DC 0-5)
* [[Monk|MONK]] [[Persuasion|PERSUASION]]] The githyanki's an intelligent creature, just like you. Release her, and let us converse civilly. (DC 7)
* [[Persuasion|PERSUASION]] She's an intelligent creature, not a beast to be trapped. Cut her down, and converse with her. (DC 7){{ref|This option is only available if Nymessa is missing/unavailable for the dialogue}}


If the player cahracter is a [[Drow]], [[Duergar]], or [[Githyanki]], the Tieflings exclaim their presence, and will immediately turn hostile unless the player character passes an [[Intimidation]] check. (DC 5)
* {{Dialogue option|This creature is dangerous. Get out of here - leave it to me!|roll=Deception|dc=10}}
* {{Dialogue option|Your quarry looks dangerous, but I've handled worse. Leave it to me, get to safety.|tags=Paladin|roll=Deception|dc=10}}
* {{Dialogue option|Shoot the trap down. I'll tear it apart before anyone else gets hurt.|tags=Barbarian|roll=Persuasion|dc=5}}
* {{Dialogue option|Shoot the trap down. We must kill it before it harms someone.|roll=Persuasion|dc=5}}
* {{Dialogue option|Oh, gods! You've caught a scout; the gith invasion force is right behind me - save yourself!|tags=Bard|roll=Deception|dc=10}}
* {{Dialogue option|The githyanki's an intelligent creature, just like you. Release her, and let us converse civilly.|tags=Monk|roll=Persuasion|dc=7}}
* {{Dialogue option|Your quarry looks dangerous, but I've handled worse. Leave it to me, get to safety. |tags=Paladin|roll=Persuasion|dc=7}}
* {{Dialogue option|She's an intelligent creature, not a beast to be trapped. Cut her down, and converse with her.|roll=Persuasion|dc=7}}{{note|This option is only available if Nymessa is missing/unavailable for the dialogue}}


If the choosing to let the tieflings shoot the trap down, then the party must choose to side with Lae'zel or the tieflings. If the party tries to deceive the tieflings into leaving Lae'zel to them, the tieflings refuse to leave but still cut her down from the trap so they can bring her to camp.
If the party member who interacts with the scouts is a [[Drow]], [[Duergar]], or [[Githyanki]], the Tieflings will turn hostile immediately unless an {{Ability check|Intimidation|5}} is passed.


In instances where the tieflings do not voluntarily cut Lae'zel down from her cage, she can be cut down using a bow, which the two tieflings drop as loot. A ranged spell attack can also be used.
If the Tieflings shoot the trap down, the party must choose to side with Lae'zel or the Tieflings.  


Once Lae'zel is down, there are several options. The party can recruit Lae'zel and have her join the party, agree to go their separate ways, or kill Lae'zel. Lae'zel can also be left to her fate.
If the party deceives the Tieflings into leaving Lae'zel to them, the Tieflings will exit the area. Lae'zel can then drop safely out of the cage by destroying the cage floor with any ranged attack.
 
Once Lae'zel is released, she can leave or be recruited as a party member. If she joins the party, {{Quest|The Githyanki Warrior}} is added to the [[Quests|Quest]] log.


== Notes ==
== Notes ==
{{notebegin}}
{{notebegin}}
{{reflist}}
{{notelist}}
{{noteend}}
 
== Bugs ==
{{notebegin}}
* When loading a game saved after Lae'zel is released, the cage floor may reappear in its original position, hovering in midair and impossible to interact with. This does not have any impact on the quest.
* If sending Lae'zel to camp after saving her, there's a chance, that she fights the temple bandits alone and dies. This can result in being unable to talk to her anymore. Her death will not solve this issue.{{verify}}
{{noteend}}
{{noteend}}


== Quest Rewards ==
== Quest Rewards ==
* Lae'zel as a companion.
* Lae'zel as a [[Companion]].


{{NavQuests}}
{{NavQuests}}
[[Category:Quests]]
[[Category:Quests]]

Latest revision as of 01:46, 2 November 2024

Free Lae'zel is a quest on the Ravaged Beach in Act One of Baldur's Gate 3. It is initiated by locating Lae'zel Lae'zel, who is being held in a cage by a pair of Tiefling scouts, Nymessa Nymessa and Damays Damays.

Objectives[edit | edit source]

Objectives and journal entries may vary pending player decisions and outcomes.

Resolve the conflict.
  • We found Lae'zel, the githyanki from the nautiloid, trapped in a hanging cage. Two tieflings are deciding what to do with her.
  • We entered Lae'zel's mind.
  • Lae'zel said she knew of a cure for the parasite. We won't find out what it is unless we help her get rid of the tieflings.
Free Lae'zel.
  • The tieflings refuse to leave. We need a new plan.
  • We convinced the tieflings to leave Lae'zel with us.
  • We convinced the tiefling to leave Lae'zel where she was.
  • We defeated the tiefling scouts, but Lae'zel remains caged.
  • The tieflings have been dealt with. Lae'zel demanded that we release her from her cage.
Defeat the tieflings.
  • The tieflings refused to walk away and attacked us.
  • After Lae'zel was released, we sided with her against the tieflings.
  • We released Lae'zel from her cage, and the tieflings attacked us.
  • We attacked the tieflings.
Speak with Lae'zel.
  • We convinced the tieflings to walk away.
Recruit Lae'zel.
  • Lae'zel has been released from the cage. We should speak with her.
Wait for the tieflings to open the cage.
  • We convinced the tieflings to help us kill Lae'zel.
Open the cage.
  • We convinced the tiefling that Lae'zel should be killed.
Kill Lae'zel.
  • After Lae'zel was released, we sided with the tieflings against her.
  • We remained neutral when Lae'zel asked us for help, and she attacked us.
Quest Complete
  • Lae'zel has joined the party.
  • We invited Lae'zel to our camp.
  • After Lae'zel was released, we didn't invite her to join our party.
  • We defeated Lae'zel.
  • Lae'zel is dead.
  • We left Lae'zel to her fate.

Walkthrough[edit | edit source]

After the Nautiloid crash, Lae'zel cannot be found on the beach. When the player character regains consciousness, they can inform Shadowheart Shadowheart that they intend to search for her. Lae'zel can be found in a cage north of the Roadside Cliffs waypoint X: 224 Y: 372. Nymessa Nymessa and Damays Damays refuse to free her because they view her as a threat. The party can convince the Tieflings to shoot Lae'zel's cage down, attempt to speak with her civilly, or leave this matter entirely to the party. DC checks are dependent on whether one or both Tieflings are present, with easier checks against the lone Tiefling.

  • [DECEPTION] This creature is dangerous. Get out of here - leave it to me! (DC 10)
  • [PALADIN] [DECEPTION] Your quarry looks dangerous, but I've handled worse. Leave it to me, get to safety. (DC 10)
  • [BARBARIAN] [PERSUASION] Shoot the trap down. I'll tear it apart before anyone else gets hurt. (DC 5)
  • [PERSUASION] Shoot the trap down. We must kill it before it harms someone. (DC 5)
  • [BARD] [DECEPTION] Oh, gods! You've caught a scout; the gith invasion force is right behind me - save yourself! (DC 10)
  • [MONK] [PERSUASION] The githyanki's an intelligent creature, just like you. Release her, and let us converse civilly. (DC 7)
  • [PALADIN] [PERSUASION] Your quarry looks dangerous, but I've handled worse. Leave it to me, get to safety.  (DC 7)
  • [PERSUASION] She's an intelligent creature, not a beast to be trapped. Cut her down, and converse with her. (DC 7)[note 1]

If the party member who interacts with the scouts is a Drow, Duergar, or Githyanki, the Tieflings will turn hostile immediately unless an DC 5 Intimidation check is passed.

If the Tieflings shoot the trap down, the party must choose to side with Lae'zel or the Tieflings.

If the party deceives the Tieflings into leaving Lae'zel to them, the Tieflings will exit the area. Lae'zel can then drop safely out of the cage by destroying the cage floor with any ranged attack.

Once Lae'zel is released, she can leave or be recruited as a party member. If she joins the party, The Githyanki Warrior The Githyanki Warrior is added to the Quest log.

Notes[edit | edit source]

  1. This option is only available if Nymessa is missing/unavailable for the dialogue

Bugs[edit | edit source]

  • When loading a game saved after Lae'zel is released, the cage floor may reappear in its original position, hovering in midair and impossible to interact with. This does not have any impact on the quest.
  • If sending Lae'zel to camp after saving her, there's a chance, that she fights the temple bandits alone and dies. This can result in being unable to talk to her anymore. Her death will not solve this issue.[Needs Verification]

Quest Rewards[edit | edit source]