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Werewolf: Difference between revisions

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| wis = 11
| wis = 11
| cha = 10
| cha = 10
| athletics = 3
| acrobatics = 1
| perception = 4
| resistances = Slashing immune nm, Piercing immune nm, Bludgeoning immune nm
| resistances = Slashing immune nm, Piercing immune nm, Bludgeoning immune nm
| passives = Multiattack: Wounded (Werewolf), Opportunity Attack
| passives = Multiattack: Wounded (Werewolf), Opportunity Attack
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==Combat==
==Combat==
=== Attacks and Abilities ===
=== Attacks and Abilities ===
{{Feature box|Claws (Action)}}
{{Feature box|Claws (action)}}


==Werewolf characters==
==Werewolf characters==
* {{CharLink|Gheris Hhune}}
* {{CharLink|Blaise Hhune}}
* {{CharLink|Blaise Hhune}}
* {{CharLink|Duver Rillyn}}
* {{CharLink|Duver Rillyn}}
* {{CharLink|Gheris Hhune}}
* {{CharLink|Lurianna Sauvage}}


==Werewolf enemy variants==
==Werewolf enemy variants==

Latest revision as of 01:58, 11 November 2024

Werewolves are a non-playable humanoid race in Baldur's Gate 3.

About werewolves[edit | edit source]

Werewolves possess the feature Multiattack: Wounded, and have the incredibly rare distinction of being immune to non-magical bludgeoning, slashing, and piercing damage. This makes them dangerous against allies who do not wield magical weapons or cast spells.

Werewolves can be found at Szarr Palace or summoned through Retinue of the Vampire Lord Retinue of the Vampire Lord as part of the Gather Your Allies quest.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Generic Physical.webp
Claws Claws ()

Lash out with deadly claws.

 Melee: 1.5 m / 5  ft

Werewolf characters[edit | edit source]

Werewolf enemy variants[edit | edit source]

Notes[edit | edit source]

  • A potential Werewolf origin character, Helia, was cut during development.

External links[edit | edit source]