Ad placeholder
Arcane Turret: Difference between revisions
Jump to navigation
Jump to search
(Difficulty HP adjustments) |
m (Added combat-relevant skills to infobox) |
||
(One intermediate revision by one other user not shown) | |||
Line 26: | Line 26: | ||
| cha = 10 | | cha = 10 | ||
| conditions = Sturdy | | conditions = Sturdy | ||
| athletics = 0 | |||
| acrobatics = 0 | |||
| perception = 0 | |||
| resistances = Slashing resistant full, Piercing resistant full, Necrotic immunity, Fire resistant full, Lightning vulnerability, Psychic immunity, Poison immunity | | resistances = Slashing resistant full, Piercing resistant full, Necrotic immunity, Fire resistant full, Lightning vulnerability, Psychic immunity, Poison immunity | ||
}} | }} | ||
Line 33: | Line 36: | ||
* Arcane Turrets can be temporarily disabled by a {{MdRarityItem|Sussur Bloom}}, whether it is placed near them or held by a nearby character. However, the game logic which reactivates a turret when a sussur bloom is removed from its vicinity will do so even if the turret had been deactivated by damage. | * Arcane Turrets can be temporarily disabled by a {{MdRarityItem|Sussur Bloom}}, whether it is placed near them or held by a nearby character. However, the game logic which reactivates a turret when a sussur bloom is removed from its vicinity will do so even if the turret had been deactivated by damage. | ||
* If line-of-sight of the Arcane Turret is broken, such as by using a {{SAI|Fog Cloud}} spell, they will be unable to fire. | * If line-of-sight of the Arcane Turret is broken, such as by using a {{SAI|Fog Cloud}} spell, they will be unable to fire. | ||
* Arcane Turrets can be deactivated by reducing them to 0 HP, but {{cond|Sturdy}} | * Arcane Turrets can be deactivated by reducing them to 0 HP, but {{cond|Sturdy}} means only attacks that deal at least 10 damage can damage it. | ||
** They are | ** They are vulnerable to {{DamageType|Lightning}} damage. | ||
** Strong non-resisted attacks such as {{SAI|Agonising Blast}} or | ** Strong non-resisted attacks such as {{SAI|Eldritch Blast}} with {{SAI|Agonising Blast}} or Two-Handed {{DamageType|Bludgeoning}} weapons can also be used to damage them. | ||
* Arcane Turrets will not shoot at invisible targets. They will, however, shoot at a {{SAI|Minor Illusion}}. | * Arcane Turrets will not shoot at invisible targets. They will, however, shoot at a {{SAI|Minor Illusion}}. | ||
Latest revision as of 01:48, 11 November 2024
Arcane Turrets are Constructs created by Lenore De Hurst to defend her Arcane Tower. They are immobile turrets that fire at any creature that gets near. Arcane turrets are vulnerable to antimagic.
Tactics[edit | edit source]
- Arcane Turrets can be temporarily disabled by a Sussur Bloom, whether it is placed near them or held by a nearby character. However, the game logic which reactivates a turret when a sussur bloom is removed from its vicinity will do so even if the turret had been deactivated by damage.
- If line-of-sight of the Arcane Turret is broken, such as by using a spell, they will be unable to fire.
- Arcane Turrets can be deactivated by reducing them to 0 HP, but means only attacks that deal at least 10 damage can damage it.
- They are vulnerable to Lightning damage.
- Strong non-resisted attacks such as Bludgeoning weapons can also be used to damage them. with or Two-Handed
- Arcane Turrets will not shoot at invisible targets. They will, however, shoot at a .