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Rescue the Trapped Man: Difference between revisions

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There are the following options to react:
There are the following options to react:
* ''What happened to this place?''
* {{Dialogue option|What happened to this place?}}
* ''Grand Duke Ravengard?''
* {{Dialogue option|Grand Duke Ravengard?}}
* [STRENGTH] ''Push against the wreckage. (DC 10)''
* {{Dialogue option|''Push against the wreckage.''|roll=Strength|dc=10}}
* {{Dialogue option|''Let out a rallying cry as you help the Fists push.'' ONWARD!|tags=Paladin|roll=Strength|dc=10|advantage=y}}
* {{Dialogue option|WE CAN DO IT! PUT YOUR BACKS INTO IT! ''PUSH!''|tags=Bard|roll=Performance|dc=10}}


A successful Strength check smashes the door open and the Fists rush inside. (If {{CharLink|Wyll}} is in the party, he can be asked to help, and will automatically kick the door in successfully without having to roll a check.) The party must go straight into the room to find a set of stairs - climb it to find the two remaining survivors, {{CharLink|Counsellor Florrick}} and {{CharLink|Benryn}}.
A successful Strength check smashes the door open and the Fists rush inside. (If {{CharLink|Wyll}} is in the party, he can be asked to help, and will automatically kick the door in successfully without having to roll a check.) The party must go straight into the room to find a set of stairs - climb it to find the two remaining survivors, {{CharLink|Counsellor Florrick}} and {{CharLink|Benryn}}.
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There are the following options:
There are the following options:
* [BARBARIAN][STRENGTH] ''This wreckage is no challenge - cast it aside.'' (DC 10)
* {{Dialogue option|'''''Grip the wreckage. FLING IT ASIDE.'''''|tags=Berserker, Barbarian|roll=Strength|dc=10|advantage=y}}
* [STRENGTH] ''Brace yourself to lift the wreckage.'' (DC 10)
* {{Dialogue option|''This wreckage is no challenge - cast it aside.''|tags=Berserker|roll=Strength|advantage=y}}
* [INVESTIGATION] ''Find leverage to shift the beam.'' (DC 15)
* {{Dialogue option|''Brace yourself to lift the wreckage.''|roll=Strength|dc=10}}
* {{Dialogue option|''Find leverage to shift the beam.''|roll=Investigation|dc=15}}
* {{Dialogue option|''Pretend the beam is too heavy to lift.''|tags=Bard|roll=Performance|dc=12}}
 
Passing a skill check will free Benryn, except for the last Bard option which will result in failure.
 
Barbarians get one extra chance to free Benryn if they fail a check, but if they fail a second time he will die immediately:
* {{Dialogue option|'''''No. Harder. LIFT!'''''|tags=Berserker|roll=Strength|dc=15}}
* {{Dialogue option|''You will not be beaten. Try harder - lift.''|tags=Barbarian|roll=Strength|dc=15}}


Once Benryn is freed, he asked how they are meant to get out.
Once Benryn is freed, he asked how they are meant to get out.
* ''The door's that way.'#
* {{Dialogue option|The door's that way.}}
* ''You're on your own.''
* {{Dialogue option|You're on your own.}}
* ''Come on, follow me.''
* {{Dialogue option|Come on, follow me.}}


If "Come on, follow me" is chosen, Benryn joins the party temporarily. After removing the beams, an additional action is needed to save Benryn. Someone in the party must approach him and use the help action to help him up, otherwise he stays knocked down. There is a barricaded door next to Benryn that can be destroyed and leads to a safe area. Then, the party can control Benryn and have him dash out of the room.  
If "Come on, follow me" is chosen, Benryn joins the party temporarily. After removing the beams, an additional action is needed to save Benryn. Someone in the party must approach him and use the help action to help him up, otherwise he stays knocked down. There is a barricaded door next to Benryn that can be destroyed and leads to a safe area. Then, the party can control Benryn and have him dash out of the room.


=== After Saving Benryn ===
=== After Saving Benryn ===
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== Notes ==
== Notes ==
{{notebegin}}
* Long resting or fast traveling to another location (including the camp) after approaching Waukeen's Rest [[Time sensitive activities|results]] in both Counsellor Florrick and Benryn dying.
* Long resting or fast traveling to another location (including the camp) after approaching Waukeen's Rest [[Time sensitive activities|results]] in both Counsellor Florrick and Benryn dying.
 
{{noteend}}
{{NavQuests}}
{{NavQuests}}
[[Category:Quests]]
[[Category:Quests]]
[[Category:Time-Sensitive Quests]]
[[Category:Time-Sensitive Quests]]

Latest revision as of 21:32, 7 October 2024

Rescue the Trapped Man is a Quest in Act One of Baldur's Gate 3. It is initiated once the party comes across the trapped Benryn Benryn at the top floor of the burning inn at Waukeen's Rest, during the events of the quest Rescue the Grand Duke.

Objectives[edit | edit source]

Free the Trapped Man.
  • We found a man trapped under a beam in Waukeen's Rest.
Get Benryn to safety.
  • We freed Benryn and promised to guide him out of the tavern.
Speak with Benryn.
  • Benryn got out of the tavern safely.
Find Miri.
  • Benryn is searching for his wife Miri. She has brown hair and was wearing a green blouse
Tell Benryn where Miri is.
  • We found a dead woman that matches Miri's description.
Speak with Benryn.
  • Benryn was faced with the dead body of his wife. He must be devastated.
Find the dowry.
  • Miri told us about her sister's dowry, which she hid before the fire started. It's in a barn somewhere near the tavern.
  • Benryn mentioned a dowry for him and his wife. It's worth searching for it.
Return to Benryn.
  • The dowry turned out to be a ring. It's probably worth a tidy sum. Benryn will want it back.
Quest Complete
  • We returned the ring to Benryn.
  • We decided to keep the ring. Benryn was furious.
  • Benryn died.
  • Benryn is beyond our help.
  • We left before we could tie up loose ends with Benryn. We must press on.

Walkthrough[edit | edit source]

Waukeen's Rest (X:-65, Y:609) is an inn located on the Risen Road. As the part approaches, they smell smoke and hear shouting. There are two ways to get to Benryn, who is trapped in the large burning building.

Going throught the front entrance[edit | edit source]

At the front entrance there are a group of Flaming Fists trying to bust down the door. Gauntlet Yeva Yeva explains that Ulder Ravengard Grand Duke Ravengard could be in there.

There are the following options to react:

  • What happened to this place?
  • Grand Duke Ravengard?
  • [STRENGTH] Push against the wreckage. (DC 10)
  • [PALADIN] [STRENGTH] Let out a rallying cry as you help the Fists push. ONWARD! (DC 10 Advantage Icon.png)
  • [BARD] [PERFORMANCE] WE CAN DO IT! PUT YOUR BACKS INTO IT! PUSH! (DC 10)

A successful Strength check smashes the door open and the Fists rush inside. (If Wyll Wyll is in the party, he can be asked to help, and will automatically kick the door in successfully without having to roll a check.) The party must go straight into the room to find a set of stairs - climb it to find the two remaining survivors, Counsellor Florrick Counsellor Florrick and Benryn Benryn.

Going through the adjacent building[edit | edit source]

Upstairs in the adjacent building south of the burning room, the party will find the corpse of Mirileth Mirileth. Behind her is a bridge that leads to a barricaded door. After destroying it the party can enter directly the room where Benryn is trapped.

Freeing Benryn[edit | edit source]

The splintered beams must be removed to save Benryn.

To get to Benryn, the door closest to the top of the stairs must be opened, causing an immediate flood of heat. The party must hurry inside (at best in turn-based mode) and interact with the Splintered Beams to rescue him.

There are the following options:

  • [BERSERKER] [BARBARIAN] [STRENGTH] Grip the wreckage. FLING IT ASIDE. (DC 10 Advantage Icon.png)
  • [BERSERKER] [STRENGTH] This wreckage is no challenge - cast it aside.
  • [STRENGTH] Brace yourself to lift the wreckage. (DC 10)
  • [INVESTIGATION] Find leverage to shift the beam. (DC 15)
  • [BARD] [PERFORMANCE] Pretend the beam is too heavy to lift. (DC 12)

Passing a skill check will free Benryn, except for the last Bard option which will result in failure.

Barbarians get one extra chance to free Benryn if they fail a check, but if they fail a second time he will die immediately:

  • [BERSERKER] [STRENGTH] No. Harder. LIFT! (DC 15)
  • [BARBARIAN] [STRENGTH] You will not be beaten. Try harder - lift. (DC 15)

Once Benryn is freed, he asked how they are meant to get out.

  • The door's that way.
  • You're on your own.
  • Come on, follow me.

If "Come on, follow me" is chosen, Benryn joins the party temporarily. After removing the beams, an additional action is needed to save Benryn. Someone in the party must approach him and use the help action to help him up, otherwise he stays knocked down. There is a barricaded door next to Benryn that can be destroyed and leads to a safe area. Then, the party can control Benryn and have him dash out of the room.

After Saving Benryn[edit | edit source]

Once Benryn has exited the area, he runs to see the corpse of his wife, Mirileth Mirileth. If another route is taken, Benryn searches for Miri, imploring the party to help him. She can be found in the room south of where Benryn was found.

If speaking to Benryn, he reveals that the reason he and Miri were separated was because they had an argument over a Dowry Ring. The party can learn more about the ring by using Speak with Dead Speak with Dead on Miri's corpse. She reveals it's in the inn's barn.

To complete the quest, the party must find the Dowry Ring. It is found within in a Gilded Chest in a haystack inside a barn, in the west compound of Waukeen's Rest (X:-99, Y:619). A Perception Check must be passed on the haystack to discover the chest if Mirileth hasn't told the party.

Quest rewards[edit | edit source]

  • Dowry Ring, if the party decides to keep the ring.

Notes[edit | edit source]

  • Long resting or fast traveling to another location (including the camp) after approaching Waukeen's Rest results in both Counsellor Florrick and Benryn dying.