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{{PageSeo
{{Location page
| description = Circus of the Last Days is a location within the Rivington zone of Wyrm's Crossing in Act Three of Baldur's Gate 3.  
| prefix = The
| name = Circus of the Last Days
| alt name =
| image = Circus of the Last Days.jpg
| image description = Top view on the Circus of the Last Days
| act = three
| summary = It is found along the road to Wyrm's Crossing and directly south of the [[Open Hand Temple]].  
| region = Rivington
| north = Open Hand Temple
| west =
| east = Rivington General
| south =
}}
}}
[[File:Circus of the Last Days.jpg|400px|right]]
{{Relative location
|region = Baldur's Gate
|location = {{PAGENAME}}
|south    =
|north    = Open Hand Temple
|west    =
|east    = Rivington
|float = right
}}
'''Circus of the Last Days''' is a location within [[Rivington]] during [[Act Three]], found along the road to Wyrm's Crossing and directly south of the [[Open Hand Temple]].
== Overview ==
== Overview ==
The ''Circus of the Last Days'' itself is an extraplanar circus which moves from plane to plane, "thrilling all" who stop by. The circus is home to an eclectic assortment of members, run by ringmaster [[Lucretious]]. Some members of the circus are performing as part of a "time debt", some rescued, and others simply arrived and never left.
The ''Circus of the Last Days'' itself is an extraplanar circus which moves from plane to plane, "thrilling all" who stop by. The circus is home to an eclectic assortment of members, run by the flamboyant and commanding necromancer ringmaster, {{CharLink|Lucretious}}. Some members of the circus are performing as part of a "time debt," some were rescued, and others simply arrived and never left.


=== Access ===
=== Access ===
The circus is set up just north of the entrance to Rivington, adjacent to the Open Hand Temple and the graveyard. Klaus and the circus' principle sniffer, Benji, are guarding the main entrance to prevent murderers from entering. Klaus can be Persuaded or Deceived to gain entry (see [[Klaus|Klaus' article]] for dialogue variations).
The circus is set up just north of the entrance to Rivington, adjacent to the Open Hand Temple and the graveyard. The main entrance is guarded by {{CharLink|Klaus}} and the circus' principle sniffer, {{CharLink|Benji}}, a ghoul who checks entering customers to prevent murderers from gaining access - new measures put in place due to the [[Solve the Open Hand Temple Murders|recent murders]] at the nearby temple.<ref>Description of dialogue file for the checkpoint: The dialog on the entrance to the extraplanar circus, where the player sees a ghoul sniffing entering customers - new measures because of the recent murders nearby.</ref> Klaus can be Persuaded or Deceived to gain entry.
 
An Archfey warlock will identify the circus as brimming with a familiar fey magic. Their patron bristles angrily when rejected by Klaus, and will offer "barbed words" to assist in gaining entry.
 
If succeeded, each of the following dialogue options grants access to the circus:
* {{Dialogue option|I'm not a threat to you or anyone else in the circus - I swear it.|roll=persuasion|dc=15}}
* {{Dialogue option|I'm a friend of Lord Gortash. I wonder what he'll say if I tell him about this...|roll=deception|dc=18}}
* {{Dialogue option|I've actually just been hired. I do a magic show.|roll=deception|dc=10|tags=Wizard,Warlock}}
* {{Dialogue option|I've actually just been hired to do a magic show. Fingers crossed no one blows up this time!|roll=deception|dc=10|tags=Wild magic sorcerer}}
* {{Dialogue option|I've just been hired as a firebreather. Let's hope nothing catches light.|roll=deception|dc=10|tags=Draconic sorcerer}}
* {{Dialogue option|I've actually just been hired. I juggle knives.|roll=deception|dc=10|tags=Rogue}}
* {{Dialogue option|I've actually just been hired. I do martial arts.|roll=deception|dc=10|tags=Monk}}
* {{Dialogue option|I'LL MAKE YOU SMELL OF '''DEAD MEAT. ''MOVE''.'''|roll=intimidation|dc=18|tags=Berserker}}
* {{Dialogue option|You can smell the blood of my enemies, that is all. Want to join my scent?|roll=intimidation|dc=18|tags=barbarian}}
* {{Dialogue option|'''Unless you seek the wrath of the Seelie Court, you ''will'' let me pass.'''|roll=intimidation|dc=18|tags=Archfey Warlock}}
* {{Dialogue option|I {{em|used}} to be a killer, but I've reformed my ways.|roll=persuasion,deception|dc=10|tags=Dark Urge}}
* {{Dialogue option|I’ve actually just been hired.  Meet your new bard!|roll=deception|dc=10|tags=Bard}}
* {{Dialogue option|Let me in, or I snap you in two.|roll=intimidation|dc=18}}
* {{Dialogue option|Surely we can come to an agreement? (200)}}


There are also several other points of entry: a gap in the fence north of the main gate, at {{coords|22|-34}}; an iron gate leading from a courtyard in the Open Hand Temple {{coords|-74|-13}}; and an iron gate leading from the temple's graveyard at {{coords|-101|-41}}.
There are also several other points of entry:  


=== The circus ===
* A gap in the fence north of the main gate, at {{coords|22|-34}}
The circus is in town, and has plenty of attractions for visitors. [[Karlach]] and the {{SmRarityItem|Sentient Amulet (Rare)|Sentient Amulet}} will be particularly enthusiastic about going to the circus.
* An iron gate leading from a courtyard in the Open Hand Temple, at {{coords|-74|-13}}
* An iron gate leading from the temple's graveyard, at {{coords|-101|-41}}


Over on the southern side, Zara the Mummy is selling clown face-paints, which may or may not come off.  
Gaining access to the circus by any means earns the [[Inspiration|Inspirational Event]] ''The Right Oil for Any Situation'' ([[Noble]] background). Gaining access by [[deception]] earns the Inspirational Event ''Seams of Lavender and Thyme'' ([[Charlatan]] background).


The djinni Akabi is hosting a very legitimate game of Spin the Wheel. Winning the jackpot of [[Akabi]]'s game will cause the winner to be transported to a distant [[Jungle]] with several [[Chult Alioramus]], where the legendary weapon {{SmRarityItem|Nyrulna}} and {{SmRarityItem|Band of the Mystic Scoundrel}} can be obtained.
=== The Circus ===
Nestled temporarily in the quaint town of Rivington, the plane-hopping traveling circus offers a myriad of attractions. Using powerful fey magic, the circus travels from one plane to another,<ref>Player: It's a big circus - how are you going to get out of the city?


Nearby, the dryad Zethino can give a test of love, which is a way to earn approval with a romantic interest.
Lucretious: It's called 'magic', darling - do keep up.</ref> and prior to arriving in Rivington, they were oblivious to the looming threat of the Absolute on the city.<ref>Player: Is now the time for a circus? The army of the Absolute is close.
Zethino is one of [[Orin|Orin's]] possible disguises. The real Zethino can only be encountered if Orin has already been discovered twice.


Off in the south-western corner, Boney and his wife Stoney are taking commissions for a Sculpture of the [[True Hero of Baldur's Gate]]. North of their stall is Popper, who is selling all kinds of "rescued" goods.
Klaus: Well, when we zapped in, we didn't know there were religious zealots marching on the city. Slight inconvenience, that. </ref> Locals are familiar with Dribbles and the circus and have likely seen it before.


In the ringmaster's tent in the north-western corner is Lucretious, who is trying to get her skeletons in order. Further east, on the northern side of the circus, the beast cages hold Shadow-Whiskers the displacer beast and Crimson the dilophosaurus. Finally, in the north-eastern corner, Dribbles the Clown is performing his new comedy routine with the help of a volunteer.
Behind the scenes, the circus is rife with drama and gossip. Medrash, a bard, warns newcomers to “expect backstabbing, broken instruments and more” if he believes they have been hired. Lucretious describes them as “ragtags and ruffians”, while Klaus describes them as “a motley crew of misfits and morons.


=== Members of the circus ===
{{CharLink|Karlach}} and the {{SmRarityItem|Sentient Amulet (Rare)|Sentient Amulet}} will be particularly enthusiastic about going to the circus.
 
=== Layout ===
Klaus and Benji can be found at the main entrance gates, in the southeast corner of the circus.
 
On the south side near the entrance, Zara the Mummy sells clown face-paints, clothing dyes, and disguise kits.
 
Past her, {{CharLink|Akabi|Akabi}} the djinni hosts a game of Spin the Wheel. Winning the jackpot (see his page for more information) will enrage him and he will transport the player to a distant [[jungle]] with [[Chult Alioramus]] enemies, where the legendary weapon {{SmRarityItem|Nyrulna}} and the {{SmRarityItem|Band of the Mystic Scoundrel}} can be found.
 
Across from Akabi, {{CharLink|Zethino}} offers a Test Your Love game, which helps players earn [[approval]] with a romantic interest. She is one of {{CharLink|Orin|Orin's}} possible disguises and will only appear as herself if Orin has already been discovered twice at other locations.
 
In the southwest corner is ''{{CharLink|Stoney}} and {{CharLink|Boney|Boney's}} Bespoke Creations'', a shop run by a married mud memphit and earth elemental. They are taking commissions for a sculpture of the [[True Hero of Baldur's Gate]].
 
Southwest, {{CharLink|Popper}} the kobald merchant sells a variety of “rescued” goods.
 
In the northwest corner is the ringmaster’s tent, where [[Lucretious]] is trying to train a troupe of dancing skeletons.
 
On the north face of the circus, there are beast cages that display two exotic creatures: {{CharLink|Shadow-Whiskers}} the displacer beast and {{CharLink|Crimson}} the dilophosaurus.
 
In the northeast corner, {{CharLink|Dribbles|Dribbles the Clown}} is performing his new comedy routine with the help of a volunteer.
 
== Members of the circus ==
* {{MdCharLink|Lucretious}}, Necromancer Ringmaster
===Bards, Game Runners and Perfomers===
{{div col}}
*{{MdCharLink|Akabi}}, djinni who runs the Wheel of Fortune game
*{{MdCharLink|Calliope Blingsdorf}}, gnome hand-drum bard
*{{MdCharLink|Dribbles|Dribbles the Clown}}, currently an imposter
*{{MdCharLink|Glingo|Glingo Trapeze-Master}}, human juggler
*{{MdCharLink|Hildeh|High-Wire Hildeh}}, elven fire-breather
*{{MdCharLink|Medrash}}, dragonborn lyre bard
*{{MdCharLink|Stoney}}, earth elemental sculptor
*{{MdCharLink|Viola Silvertongue}}, human flute bard
{{div col end}}
===Beasts===
*{{MdCharLink|Crimson}}, dilophosaurus
*{{MdCharLink|Shadow-Whiskers}}, displacer beast
===Guards===
{{div col}}
*{{MdCharLink|Benji}}, ghoul "sniffer"
*{{MdCharLink|Fyodor}}, bugbear guard
*{{MdCharLink|Klaus}}, elven guard
{{div col end}}
===Traders===
{{div col}}
{{div col}}
* {{CharLink|Akabi}}
*{{MdCharLink|Boney}}, mud mephit salesperson
* {{CharLink|Benji}}
*{{MdCharLink|Popper}}, eccentric kobald selling "rescued" goods
* {{CharLink|Bitey Buddy}}
*{{MdCharLink|Zara|Zara the Mummy}}, mummy who sells facepaints
* {{CharLink|Crimson}}
*{{MdCharLink|Zethino}}, dryad who runs a Test Your Love game
* {{CharLink|Dribbles|Dribbles the Clown}}
{{div col end}}
* {{CharLink|Fyodor}}
===Workers===
* {{CharLink|Glingo}}
{{div col}}
* {{CharLink|Klaus}}
*{{MdCharLink|Ryland}}, imposter beast caretaker
* {{CharLink|Lucretious}}
*{{MdCharLink|Keren}}, imposter beast caretaker
* {{CharLink|Medrash}}
*{{MdCharLink|Edmundis Magarus}}, halfling worker
* {{CharLink|Shadow-Whiskers}}
*{{MdCharLink|Fred}}, redcap cleaner
* {{CharLink|Zethino}}
*{{MdCharLink|Paramidious}}, redcap cleaner
 
====Traders====
* {{CharLink|Boney}}
* {{CharLink|Popper}}
* {{CharLink|Zara|Zara the Mummy}}
{{div col end}}
{{div col end}}


== Quests ==
==Related locations==
* {{Loc|Rivington}}
== Related quests ==
* {{Quest|Find Dribbles the Clown}}
* {{Quest|Find Dribbles the Clown}}
* {{Quest|Get Orin's Netherstone}}
* {{Quest|Get Orin's Netherstone}}
Line 79: Line 137:
* {{MdRarityItem|Clown Hammer}} – looted from Dribbles.
* {{MdRarityItem|Clown Hammer}} – looted from Dribbles.
* {{MdRarityItem|Dark Displacement Gloves}} – sold by Popper.
* {{MdRarityItem|Dark Displacement Gloves}} – sold by Popper.
* {{MdRarityItem|The Pointy Hat}} – found in a chest behind [[Lucretious]].
* {{MdRarityItem|The Pointy Hat}} – found in a chest behind Lucretious.
* {{MdRarityItem|Hollow's Staff}} – equipped by Lucretious.


== Related literature ==
== Related literature ==
* ''{{SmItemIcon|Circus of the Last Days: Employees}}'', a ledger containing all past and current circus employees.
* ''{{MdRarityItem|Circus of the Last Days: Employees}}'', a ledger containing all past and current circus employees.


== Notes ==
{{notebegin}}
* If a party member has equipped the {{SmRarityItem|Sentient Amulet}}, upon entering the circus the Monk's manifestation will comment on it: "Ho ho, a circus! How I love the raucous revelry, the goofs and the guffaws."
{{noteend}}
{{Rivington}}
{{Rivington}}
[[Category:Factions]]
[[Category:Locations]]
[[Category:Locations]]
[[Category:Act Three Locations]]
[[Category:Act Three Locations]]

Latest revision as of 23:26, 1 December 2024

Rivington
Open Hand Temple
Circus of the Last Days Rivington General
The Circus of the Last Days is a Location within Rivington in Act Three of Baldur's Gate 3. It is found along the road to Wyrm's Crossing and directly south of the Open Hand Temple.

Overview[edit | edit source]

The Circus of the Last Days itself is an extraplanar circus which moves from plane to plane, "thrilling all" who stop by. The circus is home to an eclectic assortment of members, run by the flamboyant and commanding necromancer ringmaster, Lucretious Lucretious. Some members of the circus are performing as part of a "time debt," some were rescued, and others simply arrived and never left.

Access[edit | edit source]

The circus is set up just north of the entrance to Rivington, adjacent to the Open Hand Temple and the graveyard. The main entrance is guarded by Klaus Klaus and the circus' principle sniffer, Benji Benji, a ghoul who checks entering customers to prevent murderers from gaining access - new measures put in place due to the recent murders at the nearby temple.[1] Klaus can be Persuaded or Deceived to gain entry.

An Archfey warlock will identify the circus as brimming with a familiar fey magic. Their patron bristles angrily when rejected by Klaus, and will offer "barbed words" to assist in gaining entry.

If succeeded, each of the following dialogue options grants access to the circus:

  • [PERSUASION] I'm not a threat to you or anyone else in the circus - I swear it. (DC 15)
  • [DECEPTION] I'm a friend of Lord Gortash. I wonder what he'll say if I tell him about this... (DC 18)
  • [WIZARD] [WARLOCK] [DECEPTION] I've actually just been hired. I do a magic show. (DC 10)
  • [WILD MAGIC SORCERER] [DECEPTION] I've actually just been hired to do a magic show. Fingers crossed no one blows up this time! (DC 10)
  • [DRACONIC SORCERER] [DECEPTION] I've just been hired as a firebreather. Let's hope nothing catches light. (DC 10)
  • [ROGUE] [DECEPTION] I've actually just been hired. I juggle knives. (DC 10)
  • [MONK] [DECEPTION] I've actually just been hired. I do martial arts. (DC 10)
  • [BERSERKER] [INTIMIDATION] I'LL MAKE YOU SMELL OF DEAD MEAT. MOVE. (DC 18)
  • [BARBARIAN] [INTIMIDATION] You can smell the blood of my enemies, that is all. Want to join my scent? (DC 18)
  • [ARCHFEY WARLOCK] [INTIMIDATION] Unless you seek the wrath of the Seelie Court, you will let me pass. (DC 18)
  • [DARK URGE] [PERSUASION,DECEPTION] I used to be a killer, but I've reformed my ways. (DC 10)
  • [BARD] [DECEPTION] I’ve actually just been hired. Meet your new bard! (DC 10)
  • [INTIMIDATION] Let me in, or I snap you in two. (DC 18)
  • Surely we can come to an agreement? (200)

There are also several other points of entry:

  • A gap in the fence north of the main gate, at X: 22 Y: -34
  • An iron gate leading from a courtyard in the Open Hand Temple, at X: -74 Y: -13
  • An iron gate leading from the temple's graveyard, at X: -101 Y: -41

Gaining access to the circus by any means earns the Inspirational Event The Right Oil for Any Situation (Noble background). Gaining access by deception earns the Inspirational Event Seams of Lavender and Thyme (Charlatan background).

The Circus[edit | edit source]

Nestled temporarily in the quaint town of Rivington, the plane-hopping traveling circus offers a myriad of attractions. Using powerful fey magic, the circus travels from one plane to another,[2] and prior to arriving in Rivington, they were oblivious to the looming threat of the Absolute on the city.[3] Locals are familiar with Dribbles and the circus and have likely seen it before.

Behind the scenes, the circus is rife with drama and gossip. Medrash, a bard, warns newcomers to “expect backstabbing, broken instruments and more” if he believes they have been hired. Lucretious describes them as “ragtags and ruffians”, while Klaus describes them as “a motley crew of misfits and morons.”

Karlach Karlach and the Sentient Amulet will be particularly enthusiastic about going to the circus.

Layout[edit | edit source]

Klaus and Benji can be found at the main entrance gates, in the southeast corner of the circus.

On the south side near the entrance, Zara the Mummy sells clown face-paints, clothing dyes, and disguise kits.

Past her, Akabi Akabi the djinni hosts a game of Spin the Wheel. Winning the jackpot (see his page for more information) will enrage him and he will transport the player to a distant jungle with Chult Alioramus enemies, where the legendary weapon Nyrulna and the Band of the Mystic Scoundrel can be found.

Across from Akabi, Zethino Zethino offers a Test Your Love game, which helps players earn approval with a romantic interest. She is one of Orin Orin's possible disguises and will only appear as herself if Orin has already been discovered twice at other locations.

In the southwest corner is Stoney Stoney and Boney Boney's Bespoke Creations, a shop run by a married mud memphit and earth elemental. They are taking commissions for a sculpture of the True Hero of Baldur's Gate.

Southwest, Popper Popper the kobald merchant sells a variety of “rescued” goods.

In the northwest corner is the ringmaster’s tent, where Lucretious is trying to train a troupe of dancing skeletons.

On the north face of the circus, there are beast cages that display two exotic creatures: Shadow-Whiskers Shadow-Whiskers the displacer beast and Crimson Crimson the dilophosaurus.

In the northeast corner, Dribbles Dribbles the Clown is performing his new comedy routine with the help of a volunteer.

Members of the circus[edit | edit source]

Bards, Game Runners and Perfomers[edit | edit source]

Beasts[edit | edit source]

Guards[edit | edit source]

Traders[edit | edit source]

  • Boney Boney, mud mephit salesperson
  • Popper Popper, eccentric kobald selling "rescued" goods
  • Zara Zara the Mummy, mummy who sells facepaints
  • Zethino Zethino, dryad who runs a Test Your Love game

Workers[edit | edit source]

Related locations[edit | edit source]

Related quests[edit | edit source]

Inspiration[edit | edit source]

  • Gaining access to the circus by any means earns the Inspirational Event The Right Oil for Any Situation (Noble background).
  • Gaining access by Deception earns the Inspirational Event Seams of Lavender and Thyme (Charlatan background).
  • Winning Akabi's "game" earns the Inspirational Events Cheating the Cheater (Charlatan background) and A Grand Prize! (Sage background).
  • Completing Zethino's test earns the Inspirational Event A Test of Faithfulness (Acolyte background) and Knowledge of the Heart (Sage background).
  • Taming Crimson with a gift of meat earns the Inspirational Event Primary Needs (Outlander background).

Notable loot[edit | edit source]

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Quest items[edit | edit source]

Quest rewards[edit | edit source]

Other[edit | edit source]

Related literature[edit | edit source]

Notes[edit | edit source]

  • If a party member has equipped the Sentient Amulet, upon entering the circus the Monk's manifestation will comment on it: "Ho ho, a circus! How I love the raucous revelry, the goofs and the guffaws."
  1. Description of dialogue file for the checkpoint: The dialog on the entrance to the extraplanar circus, where the player sees a ghoul sniffing entering customers - new measures because of the recent murders nearby.
  2. Player: It's a big circus - how are you going to get out of the city? Lucretious: It's called 'magic', darling - do keep up.
  3. Player: Is now the time for a circus? The army of the Absolute is close. Klaus: Well, when we zapped in, we didn't know there were religious zealots marching on the city. Slight inconvenience, that.