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Werewolf: Difference between revisions

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{{PageSeo
{{PageSeo
| title = Werewolf
| title = Werewolf
| keywords =
| description = Werewolves are a non-playable humanoid race in Baldur's Gate 3. They are predators that succumb to their bloodlust under a full moon.
| description = A Humanoid race found in Baldur's Gate 3.
}}
}}
{{Infobox creature
{{Infobox creature
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| level = 11
| level = 11
| size = Medium
| size = Medium
| type = Humanoid
| type = [[Humanoid]]
| ac = 12
| ac = 12
| e hp = 40
| e hp = 40
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| wis = 11
| wis = 11
| cha = 10
| cha = 10
| athletics = 3
| acrobatics = 1
| perception = 4
| resistances = Slashing immune nm, Piercing immune nm, Bludgeoning immune nm
| resistances = Slashing immune nm, Piercing immune nm, Bludgeoning immune nm
| passives = Multiattack: Wounded (Werewolf), Opportunity Attack
| passives = Multiattack: Wounded (Werewolf), Opportunity Attack
}}
}}
'''Werewolves''' are a non-playable [[Humanoid]] race in [[Baldur's Gate 3]].
'''Werewolves''' are a non-playable [[humanoid]] race in [[Baldur's Gate 3]].
 
{{Quote race|{{PAGENAME}}}}
== About Werewolves ==
{{quote|Savage predators who spread their curse through biting other humanoids. <br><br>Most werewolves succumb to their bloodlust, but some learn to control their urges, often under the guidance of [[Selûne]], goddess of the moon.}}


== About werewolves ==
'''Werewolves''' possess the feature [[Multiattack: Wounded (Werewolf)|Multiattack: Wounded]], and have the incredibly rare distinction of being [[Resistances|immune]] to non-magical bludgeoning, slashing, and piercing damage. This makes them dangerous against allies who do not wield magical weapons or cast spells.
'''Werewolves''' possess the feature [[Multiattack: Wounded (Werewolf)|Multiattack: Wounded]], and have the incredibly rare distinction of being [[Resistances|immune]] to non-magical bludgeoning, slashing, and piercing damage. This makes them dangerous against allies who do not wield magical weapons or cast spells.


Werewolves can be found at [[Szarr Palace]] or summoned through {{SAI|Retinue of the Vampire Lord}} as part of the [[Gather Your Allies]] quest.
Werewolves can be found at [[Szarr Palace]] or summoned through {{SAI|Retinue of the Vampire Lord}} as part of the [[Gather Your Allies]] quest.


== Attacks and Abilities ==
==Combat==
{{Feature box|Claws}}
=== Attacks and Abilities ===
{{Feature box|Claws (action)}}


==Werewolf characters==
==Werewolf characters==
* [[Gheris Hhune]]
* {{CharLink|Blaise Hhune}}
* [[Blaise Hhune]]
* {{CharLink|Duver Rillyn}}
* [[Duver Rillyn]]
* {{CharLink|Gheris Hhune}}
* {{CharLink|Lurianna Sauvage}}


==Werewolf enemy variants==
==Werewolf enemy variants==
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* {{FRWiki|Werewolf|long}}
* {{FRWiki|Werewolf|long}}


[[Category: Humanoids]]
{{Creatures}}
[[Category: Races]]
[[Category:Creatures]]
[[Category: Non-playable races]]
[[Category:Races]]
{{NavCreatures}}
[[Category:Non-playable races]]

Latest revision as of 01:58, 11 November 2024

Werewolves are a non-playable humanoid race in Baldur's Gate 3.

About werewolves[edit | edit source]

Werewolves possess the feature Multiattack: Wounded, and have the incredibly rare distinction of being immune to non-magical bludgeoning, slashing, and piercing damage. This makes them dangerous against allies who do not wield magical weapons or cast spells.

Werewolves can be found at Szarr Palace or summoned through Retinue of the Vampire Lord Retinue of the Vampire Lord as part of the Gather Your Allies quest.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Generic Physical.webp
Claws Claws ()

Lash out with deadly claws.

 Melee: 1.5 m / 5  ft

Werewolf characters[edit | edit source]

Werewolf enemy variants[edit | edit source]

Notes[edit | edit source]

  • A potential Werewolf origin character, Helia, was cut during development.

External links[edit | edit source]