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{{Infobox creature|movement m=9|weight kg=100 | {{Infobox creature | ||
| name = Flind | |||
| title = Gnoll Warlord | |||
| image = <gallery> | |||
Flind.jpg|In-game | |||
Portrait Flind.png|Portrait | |||
</gallery> | |||
| size = [[Medium]] | |||
| type = [[Humanoid]] / [[Fiend]] | |||
| race = [[Gnoll]] | |||
| level = 5 | |||
| e hp = 59 | |||
| hp = 85 | |||
| t hp = 110 | |||
| ac = 16 | |||
| movement m = 9 | |||
| weight kg = 100 | |||
| str = 20 | |||
| dex = 14 | |||
| con = 19 | |||
| int = 11 | |||
| wis = 14 | |||
| cha = 12 | |||
| con save prof = yes | |||
| wis save prof = yes | |||
| conditions = Aura of Bloodthirst | |||
| passives = Darkvision, Opportunity Attack, Permanently Armed, Tenacity @ Chaos Flail | |||
| athletics = 5 | |||
| acrobatics = 2 | |||
| perception = 7 | |||
}} | |||
The '''Flind''' is a hostile [[gnoll]] warlord in [[The Risen Road#Cave|The Risen Road Cave]] just west of [[The Risen Road]] [[Waypoint]] during [[Act One]]. | The '''Flind''' is a hostile [[gnoll]] warlord in [[The Risen Road#Cave|The Risen Road Cave]] just west of [[The Risen Road]] [[Waypoint]] during [[Act One]]. | ||
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Flind is unique among gnolls for having become part [[fiend]], thus not counting as a [[humanoid]]. The gnoll warlord is one of the highest hitting enemies within Act One and comes with a wide mix of attack choices to unleash. | Flind is unique among gnolls for having become part [[fiend]], thus not counting as a [[humanoid]]. The gnoll warlord is one of the highest hitting enemies within Act One and comes with a wide mix of attack choices to unleash. | ||
== | ==Involvement== | ||
The Flind is the warlord of a vicious band of gnolls found gathered outside of [[The Risen Road#Cave|The Risen Road Cave]]. The gnolls have trapped {{CharLink|Rugan}} and {{CharLink|Olly}}, who are transporting goods for {{CharLink|Zarys}} in the surrounded cave. | |||
After the first round of combat, the gnoll warlord will mentally link with the nearest party member, revealing that she was forcefully transformed into a [[True Soul]]. | |||
The party can then convince the Flind to attack Rugan and Olly or search for the source of the Voice: | |||
* {{ | * {{Dialogue option|''Divert her attention to the cave - perhaps there's more meat inside?''}} | ||
* {{ | * {{Dialogue option|''Use the power within you to make her obey the Voice; to brave the flames and feast on the meat in the cave.''|tags=Illithid|roll=Wisdom|dc=5}} | ||
* {{Dialogue option|''Conjure the mewlings of easy prey into her mind, centring it within the nearby cave.''|tags=Bard|roll=Performance|dc=12}} | |||
* {{Dialogue option|''Search her mind for the source of the Voice.''}} | |||
Searching her mind for the source of the voice unlocks an option to turn on the other gnolls or to target Rugan and Olly again: | |||
* {{Dialogue option|''She wants meat? Command her to feast on the other gnolls.''|tags=Illithid|roll=Wisdom|dc=15}} | |||
* {{Dialogue option|''Search her memories - is there meat nearby?''}} | |||
* {{Dialogue option|''Harness her anger - the meat in the cave must die.''|roll=Wisdom|dc=10}} | |||
After the fight is over, another Illithid Persuasion Check can be done for differing outcomes. Sometimes the dialogue doesn't start and she will attack immediately if you try to talk to her. | |||
* {{ | |||
* {{ | * {{Dialogue option|''Extert your mental power, commanding her to leave.''|roll=Wisdom|dc=10}} | ||
* {{Dialogue option|''She wants meat? Command her to feast on the other gnolls.''|roll=Wisdom|dc=15}} | |||
* {{Dialogue option|''Dominate her mind, commanding her to feast on herself.''|roll=Wisdom|dc=10}} | |||
** {{Dialogue option|''Harness your willpower, and order her to devour herself.''|roll=Wisdom|dc=15}} | |||
Failing any of these rolls will cause her to immediately attack. | |||
== Combat== | == Combat== | ||
===Attacks and Abilities=== | ===Attacks and Abilities=== | ||
{{Feature box| | {{Feature box|Bloodfest}} | ||
{{Feature box|Flail of Madness}} | |||
{{Feature box|Flail of Pain}} | |||
{{Feature box|Flail of Paralysis}} | {{Feature box|Flail of Paralysis}} | ||
{{Feature box|Flail | {{Feature box|main hand attack|item=Chaos Flail}} | ||
{{Feature box| | {{Feature box|ranged attack|item=Goblin Bow}} | ||
{{Feature box|Seething Fury}} | {{Feature box|Seething Fury}} | ||
The following only be used when {{cond|Frenzied Fury|Frenzied}} through her | The following only be used when {{cond|Frenzied Fury|Frenzied}} through her {{SAI|Seething Fury}} ability: | ||
{{Feature box|Multiattack (Flind)}} | {{Feature box|Multiattack (Flind)}} | ||
{{Feature box|Multiattack (Ranged)}} | {{Feature box|Multiattack (Ranged)}} | ||
===Allies=== | |||
* {{MdCharLink|Gnoll Fang of Yeenoghu}} | |||
* {{MdCharLink|Gnoll Flesh Gnawer}} | |||
* {{MdCharLink|Gnoll Hunter}} - 3x | |||
* {{MdCharLink|Hyena}} - 2x | |||
=== Tactics === | === Tactics === | ||
'''Flind''' is a very powerful and dangerous enemy that can be encountered quite early if | The '''Flind''' is a very powerful and dangerous enemy that can be encountered quite early if exploring aimlessly. Flind has quite a lot of [[Hit Points]] and notable amount of [[Armour Class|AC]] which makes her quite tanky. As for damage, her unique flail attacks can vary between dealing massive amounts of damage, paralysing or turning a party member hostile for a time. The biggest threat is if she reaches a frenzied state, allowing her to use all three of her unique flail attacks in one multiattack. | ||
Flind's extremely high initiative will almost always allow her to act first in combat. She will immediately seek out the first party member she sees to initiate a conversation where | Flind's extremely high initiative will almost always allow her to act first in combat. | ||
She will immediately seek out the first party member she sees to initiate a conversation where the opportunity will be given to use the [[Illithid Powers]] to convince her to turn against her pack. It's possible to command her to kill {{CharLink|Rugan}} and {{CharLink|Olly}} and still force her to turn against her pack after. Turning her against her pack is highly recommended as fighting Flind and her pack at the same time can be very difficult. Once she is convinced to betray her pack, the party should focus on the [[Gnoll Hunter|Gnoll Hunters]] as they will often target the party instead of Flind. Their frenzied multi-attack arrow shots can be devastating, so it is best to kill them as quickly as possible with AoE attacks like {{SAI|Cloud of Daggers}} or {{SmRarityItem|Alchemist's Fire}} before they are allowed to frenzy. | |||
The best way to engage Flind is to sneak up behind her and sneak attack the Hunters in front of her to start the battle | The best way to engage Flind is to sneak up behind her and sneak attack the Hunters in front of her to start the battle. It's important that Flind is able to initiate conversation on her first turn to make sure the party can interact with her as described above. | ||
When alone, direct combat with Flind is avoidable | When alone, direct combat with Flind is avoidable by passing the two Wisdom checks to get her to kill herself. If that option is unavailable, Flind is incredibly dangerous up close; in her frenzied state she can easily kill multiple party members in a single turn. A decent strategy to fight her is to restrict her movement with spells like {{SAI|Grease}}, {{SAI|Web}} and {{SAI|Entangle}} then pelt her at range. | ||
==Notable loot == | === Notable loot === | ||
*{{MdRarityItem|Mind Flayer Parasite Specimen}} | |||
*{{ | *{{MdRarityItem|Shattered Flail}} | ||
*{{ | |||
==Notes== | ==Notes== | ||
*Flind has an extremely high initiative score despite lacking any clear means to increasing it. | {{notebegin}} | ||
*"Flind" is not the creature's name, but is actually a superior type of [[ | *The Flind has an extremely high initiative score despite lacking any clear means to increasing it. | ||
*"Flind" is not the creature's name, but is actually a superior type of [[Gnoll]] that is physically more powerful and vicious than their lesser cousins. As such, the Flind has the race ''Gnoll Flind''. | |||
*Because of being only partly fiend, Flind can be also affected by spells that only affect Humanoids, such as {{SAI|Hold Person}}. | |||
*Grants 75 experience when killed. | *Grants 75 experience when killed. | ||
{{noteend}} | |||
== Related literature == | |||
* {{MdRarityItem|Recruiting Gnolls}} | |||
==External links== | ==External links== | ||
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[[Category:Characters in Act One]] | [[Category:Characters in Act One]] | ||
[[Category:Followers of the Absolute]] | [[Category:Followers of the Absolute]] | ||
[[Category:Bosses]] |
Latest revision as of 07:05, 11 November 2024
Overview[edit | edit source]
Flind is unique among gnolls for having become part fiend, thus not counting as a humanoid. The gnoll warlord is one of the highest hitting enemies within Act One and comes with a wide mix of attack choices to unleash.
Involvement[edit | edit source]
The Flind is the warlord of a vicious band of gnolls found gathered outside of The Risen Road Cave. The gnolls have trapped Rugan and Olly, who are transporting goods for Zarys in the surrounded cave.
After the first round of combat, the gnoll warlord will mentally link with the nearest party member, revealing that she was forcefully transformed into a True Soul.
The party can then convince the Flind to attack Rugan and Olly or search for the source of the Voice:
- Divert her attention to the cave - perhaps there's more meat inside?
- [ILLITHID] [WISDOM] Use the power within you to make her obey the Voice; to brave the flames and feast on the meat in the cave. (DC 5)
- [BARD] [PERFORMANCE] Conjure the mewlings of easy prey into her mind, centring it within the nearby cave. (DC 12)
- Search her mind for the source of the Voice.
Searching her mind for the source of the voice unlocks an option to turn on the other gnolls or to target Rugan and Olly again:
- [ILLITHID] [WISDOM] She wants meat? Command her to feast on the other gnolls. (DC 15)
- Search her memories - is there meat nearby?
- [WISDOM] Harness her anger - the meat in the cave must die. (DC 10)
After the fight is over, another Illithid Persuasion Check can be done for differing outcomes. Sometimes the dialogue doesn't start and she will attack immediately if you try to talk to her.
- [WISDOM] Extert your mental power, commanding her to leave. (DC 10)
- [WISDOM] She wants meat? Command her to feast on the other gnolls. (DC 15)
- [WISDOM] Dominate her mind, commanding her to feast on herself. (DC 10)
- [WISDOM] Harness your willpower, and order her to devour herself. (DC 15)
Failing any of these rolls will cause her to immediately attack.
Combat[edit | edit source]
Attacks and Abilities[edit | edit source]
The following only be used when through her ability:
Allies[edit | edit source]
Tactics[edit | edit source]
The Flind is a very powerful and dangerous enemy that can be encountered quite early if exploring aimlessly. Flind has quite a lot of Hit Points and notable amount of AC which makes her quite tanky. As for damage, her unique flail attacks can vary between dealing massive amounts of damage, paralysing or turning a party member hostile for a time. The biggest threat is if she reaches a frenzied state, allowing her to use all three of her unique flail attacks in one multiattack.
Flind's extremely high initiative will almost always allow her to act first in combat. She will immediately seek out the first party member she sees to initiate a conversation where the opportunity will be given to use the Illithid Powers to convince her to turn against her pack. It's possible to command her to kill Rugan and Olly and still force her to turn against her pack after. Turning her against her pack is highly recommended as fighting Flind and her pack at the same time can be very difficult. Once she is convinced to betray her pack, the party should focus on the Gnoll Hunters as they will often target the party instead of Flind. Their frenzied multi-attack arrow shots can be devastating, so it is best to kill them as quickly as possible with AoE attacks like or Alchemist's Fire before they are allowed to frenzy.
The best way to engage Flind is to sneak up behind her and sneak attack the Hunters in front of her to start the battle. It's important that Flind is able to initiate conversation on her first turn to make sure the party can interact with her as described above.
When alone, direct combat with Flind is avoidable by passing the two Wisdom checks to get her to kill herself. If that option is unavailable, Flind is incredibly dangerous up close; in her frenzied state she can easily kill multiple party members in a single turn. A decent strategy to fight her is to restrict her movement with spells like
, and then pelt her at range.Notable loot[edit | edit source]
Notes[edit | edit source]
- The Flind has an extremely high initiative score despite lacking any clear means to increasing it.
- "Flind" is not the creature's name, but is actually a superior type of Gnoll that is physically more powerful and vicious than their lesser cousins. As such, the Flind has the race Gnoll Flind.
- Because of being only partly fiend, Flind can be also affected by spells that only affect Humanoids, such as .
- Grants 75 experience when killed.
Related literature[edit | edit source]
External links[edit | edit source]
- Flind on the Forgotten Realms Wiki