Ad placeholder
Weapon actions: Difference between revisions
(Blood sacrifice) |
m (→Basic melee weapon actions: Correct Cleave range value) |
||
(9 intermediate revisions by 3 users not shown) | |||
Line 10: | Line 10: | ||
In order to gain access to the weapon actions from a weapon, a creature must be [[proficient]] in that weapon type and have it equipped in the main hand or both hands. Off-hand weapons do not grant weapon actions. | In order to gain access to the weapon actions from a weapon, a creature must be [[proficient]] in that weapon type and have it equipped in the main hand or both hands. Off-hand weapons do not grant weapon actions. | ||
Many weapon actions are attacks that can inflict debilitating conditions on the target. For these attacks, the target gets to make a [[saving throw]] to avoid suffering the condition. The [[Difficulty Class]] (or DC) for saving throws is calculated similarly to [[Spells#Spell | == Weapon action DC == | ||
Many weapon actions are attacks that can inflict debilitating conditions on the target. For these attacks, the target gets to make a [[saving throw]] to avoid suffering the condition. The [[Difficulty Class]] (or DC) for saving throws is calculated similarly to [[Spells#Spell saves|spell save DC]] except for two differences: First, the [[Spells#Spellcasting ability|spellcasting ability modifier]] is replaced with the [[Abilities#Ability score modifiers|ability score modifier]] of either Strength or Dexterity, whichever is higher. Second, each weapon action can grant its own inherent bonus DC that isn't listed anywhere,<!-- LARIAN! --> but most frequently it's +2. To express all this mathematically: | |||
<div class="center"> | <div class="center"> | ||
{{InfoBlob|1 = | {{InfoBlob|1 = | ||
Weapon | Weapon action DC = 8 + [[proficiency bonus]] + [[Strength]] or [[Dexterity]] modifier + inherent weapon action bonus DC | ||
}} | }} | ||
</div> | </div> | ||
Line 25: | Line 27: | ||
The following weapon actions are granted by different weapon types. All weapons in given category will have the specified weapon actions. | The following weapon actions are granted by different weapon types. All weapons in given category will have the specified weapon actions. | ||
=== Basic melee weapon actions === | === Basic melee weapon actions === | ||
{| class="wikitable" style="width: 100%;" | {| class="wikitable" style="width: 100%;" | ||
! style="width: 18 | ! style="width: 18%;" | Weapon action | ||
! style="width: | ! style="width: 14%;" | Associated weapons | ||
! | ! Cost | ||
! | ! Effect | ||
!Damage | ! Damage | ||
|- | |- | ||
| {{SAI|Backbreaker|w=40}} | | {{SAI|Backbreaker|w=40}} | ||
| | | | ||
{{WeaponType|Warhammers}}<br> | |||
{{WeaponType|Mauls}} | |||
< | | style="text-align: center;" | {{r|action}} | ||
| {{ | |||
| Inflict {{Cond|Prone}} | | Inflict {{Cond|Prone}} | ||
* {{Saving throw|STR}} | * {{Saving throw|STR}} | ||
Line 49: | Line 48: | ||
| {{SAI|Brace (Melee)|w=40}} | | {{SAI|Brace (Melee)|w=40}} | ||
| | | | ||
{{WeaponType|Glaives}}<br> | |||
{{WeaponType|Pikes}} | |||
< | | style="text-align: center;" | {{r|movement m|6}} | ||
| {{ | |||
| Reroll melee damage rolls and take the higher value | | Reroll melee damage rolls and take the higher value | ||
* {{duration|1}} | * {{duration|1}} | ||
| - | | style="text-align: center;" | - | ||
|- | |- | ||
| {{SAI|Cleave|w=40}} | | {{SAI|Cleave|w=40}} | ||
| | | | ||
{{WeaponType|Battleaxes}}<br> | |||
{{WeaponType|Greataxes}}<br> | |||
< | {{WeaponType|Halberds}}<br> | ||
< | {{WeaponType|Greatswords}} | ||
< | | style="text-align: center;" | {{r|action}} | ||
| {{ | |||
| Strike up to 3 targets | | Strike up to 3 targets | ||
* {{AOE | cone | m = | * {{AOE | cone | m = 2 | ft = 7 }} | ||
| Halved weapon damage | | Halved weapon damage | ||
* Any bonus damage is not halved, e.g. from {{SAI|Divine Smite}} or {{SAI|Great Weapon Master: All In|Great Weapon Master}} | * Any bonus damage is not halved, e.g. from {{SAI|Divine Smite}} or {{SAI|Great Weapon Master: All In|Great Weapon Master}} | ||
Line 74: | Line 69: | ||
| {{SAI|Concussive Smash|w=40}} | | {{SAI|Concussive Smash|w=40}} | ||
| | | | ||
{{WeaponType|Morningstars}}<br> | |||
{{WeaponType|Clubs}}<br> | |||
< | {{WeaponType|Light Hammers}}<br> | ||
< | {{WeaponType|Maces}}<br> | ||
< | {{WeaponType|Warhammers}}<br> | ||
< | {{WeaponType|Greatclubs}}<br> | ||
< | {{WeaponType|Mauls}} | ||
< | {{WeaponType|Flails}} | ||
| style="text-align: center;" | {{r|action}} | |||
| {{ | |||
| Inflict {{Cond|Dazed}} | | Inflict {{Cond|Dazed}} | ||
* {{Saving throw|CON}} | * {{Saving throw|CON}} | ||
Line 92: | Line 86: | ||
| {{SAI|Maiming Strike|w=40}} | | {{SAI|Maiming Strike|w=40}} | ||
| | | | ||
{{WeaponType|War Picks}}<br> | |||
{{WeaponType|Battleaxes}} | |||
< | | style="text-align: center;" | {{r|action}} | ||
| {{ | |||
| Inflict {{Cond|Maimed}} | | Inflict {{Cond|Maimed}} | ||
* {{Saving throw|CON}} | * {{Saving throw|CON}} | ||
Line 105: | Line 97: | ||
|- | |- | ||
| {{SAI|Disarming Strike|w=40}} | | {{SAI|Disarming Strike|w=40}} | ||
| | | {{WeaponType|Tridents}} | ||
| style="text-align: center;" | {{r|action}} | |||
| | |||
| Target drops weapon | | Target drops weapon | ||
* {{Saving throw|STR}} | * {{Saving throw|STR}} | ||
Line 118: | Line 107: | ||
| {{SAI|Flourish|w=40}} | | {{SAI|Flourish|w=40}} | ||
| | | | ||
{{WeaponType|Scimitars}}<br> | |||
{{WeaponType|Shortswords}}<br> | |||
< | {{WeaponType|Rapiers}} | ||
< | | style="text-align: center;" | {{r|bonus}} | ||
| {{ | |||
| Inflict {{Cond|Off Balance}} | | Inflict {{Cond|Off Balance}} | ||
* {{Saving throw|DEX}} | * {{Saving throw|DEX}} | ||
Line 132: | Line 119: | ||
|- | |- | ||
| {{SAI|Heartstopper|w=40}} | | {{SAI|Heartstopper|w=40}} | ||
| | | {{WeaponType|Morningstars}} | ||
| style="text-align: center;" | {{r|action}} | |||
| | |||
| Inflict {{Cond|Chest Trauma}} | | Inflict {{Cond|Chest Trauma}} | ||
* {{Saving throw|CON}} | * {{Saving throw|CON}} | ||
Line 146: | Line 130: | ||
| {{SAI|Lacerate|w=40}} | | {{SAI|Lacerate|w=40}} | ||
| | | | ||
{{WeaponType|Handaxes}}<br> | |||
{{WeaponType|Sickles}}<br> | |||
< | {{WeaponType|Scimitars}}<br> | ||
< | {{WeaponType|Battleaxes}}<br> | ||
< | {{WeaponType|Longswords}}<br> | ||
< | {{WeaponType|Glaives}}<br> | ||
< | {{WeaponType|Greataxes}}<br> | ||
< | {{WeaponType|Greatswords}}<br> | ||
< | {{WeaponType|Halberds}} | ||
< | | style="text-align: center;" | {{r|action}} | ||
| {{ | |||
| Inflict {{Cond|Bleeding}} | | Inflict {{Cond|Bleeding}} | ||
* {{Saving throw|CON}} | * {{Saving throw|CON}} | ||
Line 165: | Line 147: | ||
|- | |- | ||
| {{SAI|Piercing Strike|w=40}} | | {{SAI|Piercing Strike|w=40}} | ||
| | | | ||
{{WeaponType|Daggers}}<br> | |||
< | {{WeaponType|Rapiers}}<br> | ||
< | {{WeaponType|Shortswords}}<br> | ||
< | {{WeaponType|Tridents}}<br> | ||
< | {{WeaponType|Pikes}}<br> | ||
< | {{WeaponType|Javelins}} | ||
| style="text-align: center;" | {{r|action}} | |||
| {{ | |||
| Inflict {{Cond|Gaping Wounds}} | | Inflict {{Cond|Gaping Wounds}} | ||
* {{Saving throw|CON}} | * {{Saving throw|CON}} | ||
Line 182: | Line 163: | ||
| {{SAI|Pommel Strike|w=40}} | | {{SAI|Pommel Strike|w=40}} | ||
| | | | ||
{{WeaponType|Longswords}}<br> | |||
{{WeaponType|Greatswords}} | |||
< | | style="text-align: center;" | {{r|bonus}} | ||
| {{ | |||
| Inflict {{Cond|Dazed}} | | Inflict {{Cond|Dazed}} | ||
* {{Saving throw|CON}} | * {{Saving throw|CON}} | ||
Line 195: | Line 174: | ||
|- | |- | ||
| {{SAI|Prepare|w=40}} | | {{SAI|Prepare|w=40}} | ||
| | | {{WeaponType|Greataxes}} | ||
| style="text-align: center;" | {{r|movement m|6}} | |||
| {{ | |||
| Extra damage on melee attacks this turn | | Extra damage on melee attacks this turn | ||
| [[Ability Score Modifier|Strength modifier]] {{DamageType|Slashing}} | | [[Ability Score Modifier|Strength modifier]] {{DamageType|Slashing}} | ||
Line 205: | Line 181: | ||
| {{SAI|Rush Attack|w=40}} | | {{SAI|Rush Attack|w=40}} | ||
| | | | ||
{{WeaponType|Longswords}}<br> | |||
{{WeaponType|Spears}}<br> | |||
< | {{WeaponType|Tridents}}<br> | ||
< | {{WeaponType|Glaives}}<br> | ||
< | {{WeaponType|Halberds}}<br> | ||
< | {{WeaponType|Pikes}} | ||
< | | style="text-align: center;" | {{r|action}}<br>+<br>{{r|movement}} | ||
| Charge up to {{dist|m=9|ft=30}} away<br>Inflict {{Cond|Off Balance}} | |||
| {{ | |||
| Charge up to {{ | |||
* {{Saving throw|STR}} | * {{Saving throw|STR}} | ||
* Weapon action DC | * Weapon action DC | ||
Line 223: | Line 197: | ||
| {{SAI|Tenacity|w=40}} | | {{SAI|Tenacity|w=40}} | ||
| | | | ||
{{WeaponType|Morningstars}}<br> | |||
{{WeaponType|Greatclubs}}<br> | |||
< | {{WeaponType|Mauls}} | ||
< | {{WeaponType|Flails}} | ||
| style="text-align: center;" | {{r|reaction}} | |||
| {{ | |||
| Inflict damage on a miss | | Inflict damage on a miss | ||
* {{Recharge|Unlimited use}} | * {{Recharge|Unlimited use}} | ||
Line 235: | Line 208: | ||
|- | |- | ||
| {{SAI|Topple|w=40}} | | {{SAI|Topple|w=40}} | ||
| | | {{WeaponType|Quarterstaves}} | ||
| style="text-align: center;" | {{r|action}} | |||
| | |||
| Inflict {{Cond|Prone}} | | Inflict {{Cond|Prone}} | ||
* {{Saving throw| | * {{Saving throw|DEX}} | ||
* Weapon action DC + 2 | * Weapon action DC + 2 | ||
* {{duration|1}} | * {{duration|1}} | ||
Line 249: | Line 219: | ||
| {{SAI|Weakening Strike|w=40}} | | {{SAI|Weakening Strike|w=40}} | ||
| | | | ||
{{WeaponType|Rapiers}}<br> | |||
{{WeaponType|War Picks}}<br> | |||
< | {{WeaponType|Warhammers}} | ||
< | {{WeaponType|Flails}} | ||
| style="text-align: center;" | {{r|action}} | |||
| {{ | |||
| Inflict {{Cond|Weak Grip}} | | Inflict {{Cond|Weak Grip}} | ||
* {{Saving throw|STR}} | * {{Saving throw|STR}} | ||
Line 265: | Line 234: | ||
=== Basic ranged weapon actions === | === Basic ranged weapon actions === | ||
{| class="wikitable" style="width: 100%;" | {| class="wikitable" style="width: 100%;" | ||
! | ! Weapon action | ||
! | ! Associated weapons | ||
! | ! Cost | ||
! | ! Effect | ||
!Damage | ! Damage | ||
|- | |- | ||
| {{SAI|Brace (Ranged)|w=40}} | | {{SAI|Brace (Ranged)|w=40}} | ||
| | | | ||
{{WeaponType|Heavy Crossbows}}<br> | |||
{{WeaponType|Longbows}} | |||
< | | style="text-align: center;" | {{r|movement m|6}} | ||
| {{ | |||
| Reroll ranged damage rolls and take the higher value | | Reroll ranged damage rolls and take the higher value | ||
* {{duration|1}} | * {{duration|1}} | ||
| - | | style="text-align: center;" | - | ||
|- | |- | ||
| {{SAI|Hamstring Shot|w=40}} | | {{SAI|Hamstring Shot|w=40}} | ||
| | | | ||
{{WeaponType|Shortbows}} <br> | |||
{{WeaponType|Longbows}} | |||
< | | style="text-align: center;" | {{r|action}} | ||
| {{ | |||
| Inflict {{Cond|Hamstrung}} | | Inflict {{Cond|Hamstrung}} | ||
* {{Saving throw|CON}} | * {{Saving throw|CON}} | ||
Line 298: | Line 262: | ||
|- | |- | ||
| {{SAI|Mobile Shot|w=40}} | | {{SAI|Mobile Shot|w=40}} | ||
| | | {{WeaponType|Hand Crossbows}} | ||
| style="text-align: center;" | {{r|bonus}} | |||
| {{ | |||
| Make a bonus action attack after using {{SAI|Dash}} or {{SAI|Disengage}} | | Make a bonus action attack after using {{SAI|Dash}} or {{SAI|Disengage}} | ||
| Weapon damage | | Weapon damage | ||
|- | |- | ||
| {{SAI|Piercing Shot|w=40}} | | {{SAI|Piercing Shot|w=40}} | ||
| | | | ||
{{WeaponType|Heavy Crossbows}}<br> | |||
< | {{WeaponType|Light Crossbows}}<br> | ||
< | {{WeaponType|Hand Crossbows}} | ||
| style="text-align: center;" | {{r|action}} | |||
| {{ | |||
| Inflict {{Cond|Gaping Wounds}} | | Inflict {{Cond|Gaping Wounds}} | ||
* {{Saving throw|CON}} | * {{Saving throw|CON}} | ||
Line 378: | Line 339: | ||
| {{LgRarityItem|Corrosive Flail}} | | {{LgRarityItem|Corrosive Flail}} | ||
| style="text-align: center;" | {{r|action}} | | style="text-align: center;" | {{r|action}} | ||
| Create a pool of {{Area|Acid | | Create a pool of {{Area|Acid}} around the target | ||
* Reduces {{ArmourClass}} by 2 | * Reduces {{ArmourClass}} by 2 | ||
* {{AOE|radius|m = 3|ft=10}} | * {{AOE|radius|m = 3|ft=10}} | ||
Line 419: | Line 380: | ||
| {{LgRarityItem|Shar's Spear of Evening}} | | {{LgRarityItem|Shar's Spear of Evening}} | ||
| style="text-align: center;" | {{r|action}} | | style="text-align: center;" | {{r|action}} | ||
| Create a cloud of {{Area|Darkness | | Create a cloud of {{Area|Darkness}} and hit every target inside | ||
* {{AOE|radius|m=3|ft=10}} | * {{AOE|radius|m=3|ft=10}} | ||
* {{Duration|3}} | * {{Duration|3}} | ||
Line 474: | Line 435: | ||
| {{LgRarityItem|Moonlight Glaive}} | | {{LgRarityItem|Moonlight Glaive}} | ||
| style="text-align: center;" | {{r|action}} | | style="text-align: center;" | {{r|action}} | ||
| Create {{Area|Moonlight Butterflies | | Create {{Area|Moonlight Butterflies}} area | ||
* Provides {{Advantage}} against creatures inside | * Provides {{Advantage}} against creatures inside | ||
* {{AOE|radius|m=2|ft=7}} | * {{AOE|radius|m=2|ft=7}} | ||
Line 619: | Line 580: | ||
| {{SAI|Whirlwind Attack (Weapon Action)|Whirlwind Attack|w=40}} | | {{SAI|Whirlwind Attack (Weapon Action)|Whirlwind Attack|w=40}} | ||
| {{LgRarityItem|The Dancing Breeze}}<br>{{LgRarityItem|Belm}} | | {{LgRarityItem|The Dancing Breeze}}<br>{{LgRarityItem|Belm}} | ||
| style="text-align: center;" | {{r|action | | style="text-align: center;" | {{r|action}} | ||
| Hit all enemies in a radius | | Hit all enemies in a radius | ||
* {{AOE|radius|m=2|ft=7}} | * {{AOE|radius|m=2|ft=7}} | ||
Line 771: | Line 732: | ||
Weapon damage<br> | Weapon damage<br> | ||
+ {{DamageText|1d10|Fire}} | + {{DamageText|1d10|Fire}} | ||
|} | |||
=== Inaccessible weapon actions === | |||
These weapon actions are attached to weapons that are no longer accessible through normal gameplay. They still can be accessed via third party tools. | |||
{| class="wikitable" style="width: 100%;" | |||
! Weapon action | |||
! Associated weapons | |||
! Cost | |||
! Effect | |||
! Damage | |||
|- | |||
| {{SAI|Blink-of-an-eye Bolt|w=40}} | |||
| {{LgRarityItem|Light Crossbow of Speed}} | |||
| style="text-align: center;" | {{r|bonus}} | |||
| Make a bonus action attack with this weapon | |||
* {{Recharge|Per turn}} | |||
| Weapon damage | |||
|- | |||
| {{SAI|Bloodrender|w=40}} | |||
| {{LgRarityItem|The Impaler}} | |||
| style="text-align: center;" | {{r|action}} | |||
| Apply {{Cond|Bloodrender}} to self | |||
* {{duration|3}} | |||
| | |||
Weapon damage<br> | |||
+ Proficiency bonus | |||
|- | |||
| {{SAI|Frigid Blade|w=40}} | |||
| {{LgRarityItem|Allandra's Whelm}} | |||
| style="text-align: center;" | {{r|action}} | |||
| Inflict {{Cond|Frostbitten}} | |||
* {{SavingThrow|CON}} | |||
* Weapon action DC + 2 | |||
* {{duration|3}} | |||
| | |||
Weapon damage<br> | |||
+ {{DamageText|Proficiency bonus|Cold}} | |||
|- | |||
| {{SAI|Headcrack|w=40}} | |||
| {{LgRarityItem|Sling}} | |||
| style="text-align: center;" | {{r|action}} | |||
| Inflict {{Cond|Dazed}} | |||
* {{SavingThrow|CON}} | |||
* Weapon action DC | |||
* {{duration|2}} | |||
| Weapon damage | |||
* Non-lethal damage | |||
|- | |||
| {{SAI|Press the Advantage|w=40}} | |||
| {{LgRarityItem|Combination Axe}} | |||
| style="text-align: center;" | {{r|bonus}} | |||
| After scoring a [[critical hit]], can make a bonus action attack with your main hand weapon | |||
| Weapon damage | |||
|- | |||
| {{SAI|Steadfast Strike|w=40}} | |||
| {{LgRarityItem|Steadfast Maul}} | |||
| style="text-align: center;" | {{r|action}} | |||
| Additional effect not implemented | |||
| | |||
Weapon damage<br> | |||
+ Proficiency bonus | |||
|} | |} | ||
Latest revision as of 20:47, 1 November 2024
Weapon actions are actions granted to a character based on the weapon they are wielding. Usually, these actions are special attacks that are superior in some way to normal attacks. Each type of weapon has its own set of weapon actions which helps distinguish weapon categories. For example, Longswords grant the , , and actions. Additionally, many special weapons have unique weapon actions on top of the ones granted by the weapon type.
Each weapon action is limited to one use per short rest unless otherwise specified. In order to gain access to the weapon actions from a weapon, a creature must be proficient in that weapon type and have it equipped in the main hand or both hands. Off-hand weapons do not grant weapon actions.
Weapon action DC[edit | edit source]
Many weapon actions are attacks that can inflict debilitating conditions on the target. For these attacks, the target gets to make a saving throw to avoid suffering the condition. The Difficulty Class (or DC) for saving throws is calculated similarly to spell save DC except for two differences: First, the spellcasting ability modifier is replaced with the ability score modifier of either Strength or Dexterity, whichever is higher. Second, each weapon action can grant its own inherent bonus DC that isn't listed anywhere, but most frequently it's +2. To express all this mathematically:
Weapon action DC = 8 + proficiency bonus + Strength or Dexterity modifier + inherent weapon action bonus DC
Certain weapon action instead use Hybrid DC which allows a user to either use their spell save DC or weapon action DC with a +2 bonus, whichever is higher. Other unique weapon actions always use the spell save DC. In all cases, the type of DC and any inherent bonus is listed in the tables below.
Prior to Patch 5, weapon actions instead had a base DC of 10 but did not add the proficiency bonus to the DC, leading to an overall lower DC after proficiency bonus increases at level 5. This was changed to the above formula after patch 5.
Basic weapon actions[edit | edit source]
The following weapon actions are granted by different weapon types. All weapons in given category will have the specified weapon actions.
Basic melee weapon actions[edit | edit source]
Weapon action | Associated weapons | Cost | Effect | Damage |
---|---|---|---|---|
|
Action | Inflict
|
1d4 + Strength or Dexterity modifier
| |
|
6 m / 20 ftMovement | Reroll melee damage rolls and take the higher value
|
- | |
|
Action | Strike up to 3 targets
|
Halved weapon damage
| |
|
Action | Inflict
|
Weapon damage | |
|
Action | Inflict
|
1d4 + Strength or Dexterity modifier
| |
Action | Target drops weapon
|
1d4 + Strength or Dexterity modifier
| ||
|
Bonus action | Inflict
|
1d4Bludgeoning
| |
Action | Inflict
|
1d4 + Strength or Dexterity modifier
| ||
|
Action | Inflict
|
Weapon damage | |
|
Action | Inflict
|
Weapon damage | |
|
Bonus action | Inflict
|
1d4Bludgeoning
| |
6 m / 20 ftMovement | Extra damage on melee attacks this turn | Strength modifier Slashing | ||
|
Action + Movement |
Charge up to 9 m / 30 ft away Inflict
|
1d4 + Strength or Dexterity modifier
| |
|
Reaction | Inflict damage on a miss
|
Strength modifier Bludgeoning
| |
Action | Inflict
|
1d4Bludgeoning
| ||
|
Action | Inflict
|
1d4 + Strength or Dexterity modifier
|
Basic ranged weapon actions[edit | edit source]
Weapon action | Associated weapons | Cost | Effect | Damage |
---|---|---|---|---|
|
6 m / 20 ftMovement | Reroll ranged damage rolls and take the higher value
|
- | |
|
Action | Inflict
|
Weapon damage | |
Bonus action | Make a bonus action attack after using | orWeapon damage | ||
|
Action | Inflict
|
Weapon damage |
Unique weapon actions[edit | edit source]
The following weapon actions are available only on specific weapons. These actions are granted in addition to the basic weapon actions associated with the weapon category.
Unique melee weapon actions[edit | edit source]
Weapon action | Associated weapons | Cost | Effect | Damage |
---|---|---|---|---|
Faithbreaker | Action | Push target back 5 m / 17 ft
|
||
Twist of Fortune | Action | Deal extra damage based on amount of gold carried by the target
|
Weapon damage | |
Ritual Dagger | Bonus action | Deal 1d4Slashing damage to self. Apply to self.
|
- | |
Jorgoral's Greatsword | Action | Strike multiple targets in a line
|
Weapon damage | |
Duke Ravengard's Longsword Ravengard's Scourger |
Action + Bonus action |
Command an ally to make a weapon attack
|
Weapon damage + 1d8 | |
Corrosive Flail | Action | Create a pool of Acid around the target
|
||
Blade of Oppressed Souls | Action | Inflict
|
||
The Sacred Star | Action | Inflict in an AoE
|
||
Duellist's Prerogative | Bonus action | If not dual-wielding, make a bonus attack with this weapon
|
Weapon damage | |
Shar's Spear of Evening | Action | Create a cloud of Darkness and hit every target inside
|
Weapon damage | |
Very Heavy Greataxe | Action | Strike up to 3 targets
Inflict on self
|
Half weapon damage
| |
Corpsegrinder | Action [note 1] |
Damage and push away enemies in an AoE
|
||
Hellfire Greataxe | Action [note 1] |
Strike multiple targets and inflict
|
||
Witchbreaker | Action | Inflict
|
Weapon damage | |
Moonlight Glaive | Action | Create Moonlight Butterflies area
|
Weapon damage | |
Fleshrender | Action | Inflict
|
||
Belm | Bonus action | Make an attack with your main-hand weapon
|
Weapon damage | |
Phalar Aluve | Action [note 1] |
Create aura that debuffs nearby enemies | - | |
Phalar Aluve | Action [note 1] |
Create aura that buffs nearby allies
|
- | |
Argument Solver | Action | Create a Poison Cloud which inflicts
|
||
The Undead Bane | Action | Inflict on undead and fiends
|
Weapon damage | |
Larethian's Wrath | Action | Strike all enemies in a large cone
|
Weapon damage | |
Hoppy | Action | Heal yourself 1d6hit points | ||
Rupturing Blade | Action | Inflict and
|
||
Soulbreaker Greatsword Silver Sword of the Astral Plane |
Action | Inflict
|
||
Sword of Clutching Umbra Justiciar's Scimitar |
Action | Can attack without losing | ||
Balduran's Giantslayer | Action | Inflict to large or greater targets
|
Weapon damage | |
Orphic Hammer | Action | Remove , , and
|
- | |
The Dancing Breeze Belm |
Action | Hit all enemies in a radius
|
Weapon damage | |
Nyrulna | Action [note 1] |
Hit all creatures in a line. Inflict and push the targets back 5 m / 17 ft
|
6d6Thunder | |
Nyrulna | Action [note 1] |
Rush forward up to 12 m / 40 ft hitting all enemies in the way. Inflict and push the targets back 2 m / 7 ft
|
6d8Thunder |
Unique ranged weapon actions[edit | edit source]
Weapon action | Associated weapons | Cost | Effect | Damage |
---|---|---|---|---|
Crossbow of Arcane Force | Bonus action | Increase damage of this weapon by 1d4Force
|
- | |
Least Expected | Action | Inflict
|
Weapon damage | |
Gontr Mael | Action | Increase damage of this weapon by 1d4Radiant
Inflict
|
||
Fabricated Arbalest | Bonus action | Inflict
|
1d4Piercing
| |
Titanstring Bow | Action | Push target back 4.5 m / 15 ft
|
Weapon damage | |
Hellfire Engine Crossbow | Action [note 1] |
Pull target 9 m / 30 ft towards you
|
Half weapon damage
| |
Gandrel's Aspiration | Bonus action | Enchant this weapon to inflict against undead | - |
NPC-specific weapon actions[edit | edit source]
These weapon actions are attached to weapons that are normally only available to certain creatures. As such, the only way for a player to access these weapon actions without exploits is to summon a creature wielding the associated weapon.
Weapon action | Associated weapons | Cost | Effect | Damage |
---|---|---|---|---|
Flail of the Vortex | Action | Inflict
|
||
Trident of the Depths | Action | Inflict
|
||
Azer Warhammer | Bonus action | Inflict in an AoE
|
1d10Fire | |
Scimitar of Cinder | Action | Inflict
|
Inaccessible weapon actions[edit | edit source]
These weapon actions are attached to weapons that are no longer accessible through normal gameplay. They still can be accessed via third party tools.
Weapon action | Associated weapons | Cost | Effect | Damage |
---|---|---|---|---|
Light Crossbow of Speed | Bonus action | Make a bonus action attack with this weapon
|
Weapon damage | |
The Impaler | Action | Apply to self
|
Weapon damage | |
Allandra's Whelm | Action | Inflict
|
||
Sling | Action | Inflict
|
Weapon damage
| |
Combination Axe | Bonus action | After scoring a critical hit, can make a bonus action attack with your main hand weapon | Weapon damage | |
Steadfast Maul | Action | Additional effect not implemented |
Weapon damage |
Conditions inflicted by weapon actions[edit | edit source]
Condition | Inflicted by / Saving Throw | Saving Throw Penalty | Additional Effects | Removed by |
---|---|---|---|---|
|
Inflicts 2 Slashing per turn for 2 turns | Healing | ||
|
One fewer Action for 2 turns | Healing | ||
|
Movement Speed reduced to 0 | Healing | ||
|
Can't take reactions, loses Dexterity bonus to Armour Class | Ally Help | ||
|
- | Receive additional 2 Piercing damage from attacks for 2 turns | Healing | |
|
- | Movement Speed halved | Healing | |
|
Advantage to attackers | Ally Help or taking damage | ||
|
Advantage to nearby attackers | Using half of Movement Speed | ||
|
Disadvantage on attacks | Ally Help |