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Weapon actions: Difference between revisions
(Tenacity does not have a recharge time) |
m (→Basic melee weapon actions: Correct Cleave range value) |
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In order to gain access to the weapon actions from a weapon, a creature must be [[proficient]] in that weapon type and have it equipped in the main hand or both hands. Off-hand weapons do not grant weapon actions. | In order to gain access to the weapon actions from a weapon, a creature must be [[proficient]] in that weapon type and have it equipped in the main hand or both hands. Off-hand weapons do not grant weapon actions. | ||
Many weapon actions are attacks that can inflict debilitating conditions on the target. For these attacks, the target gets to make a [[saving throw]] to avoid suffering the condition. The [[Difficulty Class]] (or DC) for saving throws is calculated similarly to [[Spells#Spell | == Weapon action DC == | ||
Many weapon actions are attacks that can inflict debilitating conditions on the target. For these attacks, the target gets to make a [[saving throw]] to avoid suffering the condition. The [[Difficulty Class]] (or DC) for saving throws is calculated similarly to [[Spells#Spell saves|spell save DC]] except for two differences: First, the [[Spells#Spellcasting ability|spellcasting ability modifier]] is replaced with the [[Abilities#Ability score modifiers|ability score modifier]] of either Strength or Dexterity, whichever is higher. Second, each weapon action can grant its own inherent bonus DC that isn't listed anywhere,<!-- LARIAN! --> but most frequently it's +2. To express all this mathematically: | |||
<div class="center"> | <div class="center"> | ||
{{InfoBlob|1 = | {{InfoBlob|1 = | ||
Weapon | Weapon action DC = 8 + [[proficiency bonus]] + [[Strength]] or [[Dexterity]] modifier + inherent weapon action bonus DC | ||
}} | }} | ||
</div> | </div> | ||
Line 25: | Line 27: | ||
The following weapon actions are granted by different weapon types. All weapons in given category will have the specified weapon actions. | The following weapon actions are granted by different weapon types. All weapons in given category will have the specified weapon actions. | ||
=== Basic melee weapon actions === | === Basic melee weapon actions === | ||
{| class="wikitable" style="width: 100%;" | {| class="wikitable" style="width: 100%;" | ||
! style="width: 18 | ! style="width: 18%;" | Weapon action | ||
! style="width: | ! style="width: 14%;" | Associated weapons | ||
! | ! Cost | ||
! | ! Effect | ||
!Damage | ! Damage | ||
|- | |- | ||
| {{SAI|Backbreaker|w=40}} | | {{SAI|Backbreaker|w=40}} | ||
| | | | ||
{{WeaponType|Warhammers}}<br> | |||
{{WeaponType|Mauls}} | |||
< | | style="text-align: center;" | {{r|action}} | ||
| {{ | |||
| Inflict {{Cond|Prone}} | | Inflict {{Cond|Prone}} | ||
* {{Saving throw|STR}} | * {{Saving throw|STR}} | ||
Line 49: | Line 48: | ||
| {{SAI|Brace (Melee)|w=40}} | | {{SAI|Brace (Melee)|w=40}} | ||
| | | | ||
{{WeaponType|Glaives}}<br> | |||
{{WeaponType|Pikes}} | |||
< | | style="text-align: center;" | {{r|movement m|6}} | ||
| {{ | |||
| Reroll melee damage rolls and take the higher value | | Reroll melee damage rolls and take the higher value | ||
* {{duration|1}} | * {{duration|1}} | ||
| - | | style="text-align: center;" | - | ||
|- | |- | ||
| {{SAI|Cleave|w=40}} | | {{SAI|Cleave|w=40}} | ||
| | | | ||
{{WeaponType|Battleaxes}}<br> | |||
{{WeaponType|Greataxes}}<br> | |||
< | {{WeaponType|Halberds}}<br> | ||
< | {{WeaponType|Greatswords}} | ||
< | | style="text-align: center;" | {{r|action}} | ||
| {{ | |||
| Strike up to 3 targets | | Strike up to 3 targets | ||
* {{AOE | cone | m = | * {{AOE | cone | m = 2 | ft = 7 }} | ||
| Halved weapon damage | | Halved weapon damage | ||
* Any bonus damage is not halved, e.g. from {{SAI|Divine Smite}} or {{SAI|Great Weapon Master: All In|Great Weapon Master}} | * Any bonus damage is not halved, e.g. from {{SAI|Divine Smite}} or {{SAI|Great Weapon Master: All In|Great Weapon Master}} | ||
Line 74: | Line 69: | ||
| {{SAI|Concussive Smash|w=40}} | | {{SAI|Concussive Smash|w=40}} | ||
| | | | ||
{{WeaponType|Morningstars}}<br> | |||
{{WeaponType|Clubs}}<br> | |||
< | {{WeaponType|Light Hammers}}<br> | ||
< | {{WeaponType|Maces}}<br> | ||
< | {{WeaponType|Warhammers}}<br> | ||
< | {{WeaponType|Greatclubs}}<br> | ||
< | {{WeaponType|Mauls}} | ||
< | {{WeaponType|Flails}} | ||
| style="text-align: center;" | {{r|action}} | |||
| {{ | |||
| Inflict {{Cond|Dazed}} | | Inflict {{Cond|Dazed}} | ||
* {{Saving throw|CON}} | * {{Saving throw|CON}} | ||
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| {{SAI|Maiming Strike|w=40}} | | {{SAI|Maiming Strike|w=40}} | ||
| | | | ||
{{WeaponType|War Picks}}<br> | |||
{{WeaponType|Battleaxes}} | |||
< | | style="text-align: center;" | {{r|action}} | ||
| {{ | |||
| Inflict {{Cond|Maimed}} | | Inflict {{Cond|Maimed}} | ||
* {{Saving throw|CON}} | * {{Saving throw|CON}} | ||
Line 105: | Line 97: | ||
|- | |- | ||
| {{SAI|Disarming Strike|w=40}} | | {{SAI|Disarming Strike|w=40}} | ||
| | | {{WeaponType|Tridents}} | ||
| style="text-align: center;" | {{r|action}} | |||
| | |||
| Target drops weapon | | Target drops weapon | ||
* {{Saving throw|STR}} | * {{Saving throw|STR}} | ||
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| {{SAI|Flourish|w=40}} | | {{SAI|Flourish|w=40}} | ||
| | | | ||
{{WeaponType|Scimitars}}<br> | |||
{{WeaponType|Shortswords}}<br> | |||
< | {{WeaponType|Rapiers}} | ||
< | | style="text-align: center;" | {{r|bonus}} | ||
| {{ | |||
| Inflict {{Cond|Off Balance}} | | Inflict {{Cond|Off Balance}} | ||
* {{Saving throw|DEX}} | * {{Saving throw|DEX}} | ||
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|- | |- | ||
| {{SAI|Heartstopper|w=40}} | | {{SAI|Heartstopper|w=40}} | ||
| | | {{WeaponType|Morningstars}} | ||
| style="text-align: center;" | {{r|action}} | |||
| | |||
| Inflict {{Cond|Chest Trauma}} | | Inflict {{Cond|Chest Trauma}} | ||
* {{Saving throw|CON}} | * {{Saving throw|CON}} | ||
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| {{SAI|Lacerate|w=40}} | | {{SAI|Lacerate|w=40}} | ||
| | | | ||
{{WeaponType|Handaxes}}<br> | |||
{{WeaponType|Sickles}}<br> | |||
< | {{WeaponType|Scimitars}}<br> | ||
< | {{WeaponType|Battleaxes}}<br> | ||
< | {{WeaponType|Longswords}}<br> | ||
< | {{WeaponType|Glaives}}<br> | ||
< | {{WeaponType|Greataxes}}<br> | ||
< | {{WeaponType|Greatswords}}<br> | ||
< | {{WeaponType|Halberds}} | ||
< | | style="text-align: center;" | {{r|action}} | ||
| {{ | |||
| Inflict {{Cond|Bleeding}} | | Inflict {{Cond|Bleeding}} | ||
* {{Saving throw|CON}} | * {{Saving throw|CON}} | ||
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|- | |- | ||
| {{SAI|Piercing Strike|w=40}} | | {{SAI|Piercing Strike|w=40}} | ||
| | | | ||
{{WeaponType|Daggers}}<br> | |||
< | {{WeaponType|Rapiers}}<br> | ||
< | {{WeaponType|Shortswords}}<br> | ||
< | {{WeaponType|Tridents}}<br> | ||
< | {{WeaponType|Pikes}}<br> | ||
< | {{WeaponType|Javelins}} | ||
| style="text-align: center;" | {{r|action}} | |||
| {{ | |||
| Inflict {{Cond|Gaping Wounds}} | | Inflict {{Cond|Gaping Wounds}} | ||
* {{Saving throw|CON}} | * {{Saving throw|CON}} | ||
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| {{SAI|Pommel Strike|w=40}} | | {{SAI|Pommel Strike|w=40}} | ||
| | | | ||
{{WeaponType|Longswords}}<br> | |||
{{WeaponType|Greatswords}} | |||
< | | style="text-align: center;" | {{r|bonus}} | ||
| {{ | |||
| Inflict {{Cond|Dazed}} | | Inflict {{Cond|Dazed}} | ||
* {{Saving throw|CON}} | * {{Saving throw|CON}} | ||
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|- | |- | ||
| {{SAI|Prepare|w=40}} | | {{SAI|Prepare|w=40}} | ||
| | | {{WeaponType|Greataxes}} | ||
| style="text-align: center;" | {{r|movement m|6}} | |||
| {{ | |||
| Extra damage on melee attacks this turn | | Extra damage on melee attacks this turn | ||
| [[Ability Score Modifier|Strength modifier]] {{DamageType|Slashing}} | | [[Ability Score Modifier|Strength modifier]] {{DamageType|Slashing}} | ||
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| {{SAI|Rush Attack|w=40}} | | {{SAI|Rush Attack|w=40}} | ||
| | | | ||
{{WeaponType|Longswords}}<br> | |||
{{WeaponType|Spears}}<br> | |||
< | {{WeaponType|Tridents}}<br> | ||
< | {{WeaponType|Glaives}}<br> | ||
< | {{WeaponType|Halberds}}<br> | ||
< | {{WeaponType|Pikes}} | ||
< | | style="text-align: center;" | {{r|action}}<br>+<br>{{r|movement}} | ||
| Charge up to {{dist|m=9|ft=30}} away<br>Inflict {{Cond|Off Balance}} | |||
| {{ | |||
| Charge up to {{ | |||
* {{Saving throw|STR}} | * {{Saving throw|STR}} | ||
* Weapon action DC | * Weapon action DC | ||
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| {{SAI|Tenacity|w=40}} | | {{SAI|Tenacity|w=40}} | ||
| | | | ||
{{WeaponType|Morningstars}}<br> | |||
{{WeaponType|Greatclubs}}<br> | |||
< | {{WeaponType|Mauls}} | ||
< | {{WeaponType|Flails}} | ||
| style="text-align: center;" | {{r|reaction}} | |||
| {{ | |||
| Inflict damage on a miss | | Inflict damage on a miss | ||
* {{Recharge|Unlimited use}} | * {{Recharge|Unlimited use}} | ||
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|- | |- | ||
| {{SAI|Topple|w=40}} | | {{SAI|Topple|w=40}} | ||
| | | {{WeaponType|Quarterstaves}} | ||
| style="text-align: center;" | {{r|action}} | |||
| | |||
| Inflict {{Cond|Prone}} | | Inflict {{Cond|Prone}} | ||
* {{Saving throw| | * {{Saving throw|DEX}} | ||
* Weapon action DC + 2 | * Weapon action DC + 2 | ||
* {{duration|1}} | * {{duration|1}} | ||
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| {{SAI|Weakening Strike|w=40}} | | {{SAI|Weakening Strike|w=40}} | ||
| | | | ||
{{WeaponType|Rapiers}}<br> | |||
{{WeaponType|War Picks}}<br> | |||
< | {{WeaponType|Warhammers}} | ||
< | {{WeaponType|Flails}} | ||
| style="text-align: center;" | {{r|action}} | |||
| {{ | |||
| Inflict {{Cond|Weak Grip}} | | Inflict {{Cond|Weak Grip}} | ||
* {{Saving throw|STR}} | * {{Saving throw|STR}} | ||
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=== Basic ranged weapon actions === | === Basic ranged weapon actions === | ||
{| class="wikitable" style="width: 100%;" | {| class="wikitable" style="width: 100%;" | ||
! | ! Weapon action | ||
! | ! Associated weapons | ||
! | ! Cost | ||
! | ! Effect | ||
!Damage | ! Damage | ||
|- | |- | ||
| {{SAI|Brace (Ranged)|w=40}} | | {{SAI|Brace (Ranged)|w=40}} | ||
| | | | ||
{{WeaponType|Heavy Crossbows}}<br> | |||
{{WeaponType|Longbows}} | |||
< | | style="text-align: center;" | {{r|movement m|6}} | ||
| {{ | |||
| Reroll ranged damage rolls and take the higher value | | Reroll ranged damage rolls and take the higher value | ||
* {{duration|1}} | * {{duration|1}} | ||
| - | | style="text-align: center;" | - | ||
|- | |- | ||
| {{SAI|Hamstring Shot|w=40}} | | {{SAI|Hamstring Shot|w=40}} | ||
| | | | ||
{{WeaponType|Shortbows}} <br> | |||
{{WeaponType|Longbows}} | |||
< | | style="text-align: center;" | {{r|action}} | ||
| {{ | |||
| Inflict {{Cond|Hamstrung}} | | Inflict {{Cond|Hamstrung}} | ||
* {{Saving throw|CON}} | * {{Saving throw|CON}} | ||
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|- | |- | ||
| {{SAI|Mobile Shot|w=40}} | | {{SAI|Mobile Shot|w=40}} | ||
| | | {{WeaponType|Hand Crossbows}} | ||
| style="text-align: center;" | {{r|bonus}} | |||
| {{ | |||
| Make a bonus action attack after using {{SAI|Dash}} or {{SAI|Disengage}} | | Make a bonus action attack after using {{SAI|Dash}} or {{SAI|Disengage}} | ||
| Weapon damage | | Weapon damage | ||
|- | |- | ||
| {{SAI|Piercing Shot|w=40}} | | {{SAI|Piercing Shot|w=40}} | ||
| | | | ||
{{WeaponType|Heavy Crossbows}}<br> | |||
< | {{WeaponType|Light Crossbows}}<br> | ||
< | {{WeaponType|Hand Crossbows}} | ||
| style="text-align: center;" | {{r|action}} | |||
| {{ | |||
| Inflict {{Cond|Gaping Wounds}} | | Inflict {{Cond|Gaping Wounds}} | ||
* {{Saving throw|CON}} | * {{Saving throw|CON}} | ||
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| {{SAI|Absolute Power|w=40}} | | {{SAI|Absolute Power|w=40}} | ||
| {{LgRarityItem|Faithbreaker}} | | {{LgRarityItem|Faithbreaker}} | ||
| {{ | | style="text-align: center;" | {{r|action}} | ||
| Push target back {{dist|m=5|ft=17}} | | Push target back {{dist|m=5|ft=17}} | ||
* {{SavingThrow|STR}} | * {{SavingThrow|STR}} | ||
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| {{SAI|Blood Money|w=40}} | | {{SAI|Blood Money|w=40}} | ||
| {{LgRarityItem|Twist of Fortune}} | | {{LgRarityItem|Twist of Fortune}} | ||
| {{ | | style="text-align: center;" | {{r|action}} | ||
| Deal extra damage based on amount of gold carried by the target | | Deal extra damage based on amount of gold carried by the target | ||
* Target's gold is consumed by this attack | * Target's gold is consumed by this attack | ||
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Weapon damage<br> | Weapon damage<br> | ||
+ Proficiency bonus per 300 gold | + Proficiency bonus per 300 gold | ||
|- | |||
| {{SAI|Blood Sacrifice|w=40}} | |||
| {{LgRarityItem|Ritual Dagger}} | |||
| style="text-align: center;" | {{r|bonus}} | |||
| Deal {{DamageText|1d4|Slashing}} damage to self. Apply {{Cond|Bless}} to self. | |||
* {{Duration|1}} | |||
| - | |||
|- | |- | ||
| {{SAI|Colossal Onslaught|w=40}} | | {{SAI|Colossal Onslaught|w=40}} | ||
| {{LgRarityItem|Jorgoral's Greatsword}} | | {{LgRarityItem|Jorgoral's Greatsword}} | ||
| {{r|action}} | | style="text-align: center;" | {{r|action}} | ||
| Strike multiple targets in a line | | Strike multiple targets in a line | ||
* {{AOE | line | m = 6 | ft = 20 }} | * {{AOE | line | m = 6 | ft = 20 }} | ||
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Weapon damage<br> | Weapon damage<br> | ||
+ Proficiency bonus | + Proficiency bonus | ||
|- | |||
| {{SAI|Commander's Strike|w=40}} | |||
| {{LgRarityItem|Duke Ravengard's Longsword}}<br>{{LgRarityItem|Ravengard's Scourger}} | |||
| style="text-align: center;" | {{r|action}}<br>+<br>{{r|bonus}} | |||
| Command an ally to make a weapon attack | |||
* Range: {{distance|m=9|ft=30}} | |||
* Ally spends a {{r|reaction}} on their turn to make the attack | |||
| Weapon damage + 1d8 | |||
|- | |- | ||
| {{SAI|Corrosive Strike|w=40}} | | {{SAI|Corrosive Strike|w=40}} | ||
| {{LgRarityItem|Corrosive Flail}} | | {{LgRarityItem|Corrosive Flail}} | ||
| {{r|action}} | | style="text-align: center;" | {{r|action}} | ||
| Create a pool of {{Area|Acid | | Create a pool of {{Area|Acid}} around the target | ||
* Reduces {{ArmourClass}} by 2 | * Reduces {{ArmourClass}} by 2 | ||
* {{AOE|radius|m = 3|ft=10}} | * {{AOE|radius|m = 3|ft=10}} | ||
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| {{SAI|Crowning Strike|w=40}} | | {{SAI|Crowning Strike|w=40}} | ||
| {{LgRarityItem|Blade of Oppressed Souls}} | | {{LgRarityItem|Blade of Oppressed Souls}} | ||
| {{r|action}} | | style="text-align: center;" | {{r|action}} | ||
| Inflict {{Cond|Crown of Madness}} | | Inflict {{Cond|Crown of Madness}} | ||
* {{SavingThrow|INT}} | * {{SavingThrow|INT}} | ||
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| {{SAI|Dawnburst Strike|w=40}} | | {{SAI|Dawnburst Strike|w=40}} | ||
| {{LgRarityItem|The Sacred Star}} | | {{LgRarityItem|The Sacred Star}} | ||
| {{r|action}} | | style="text-align: center;" | {{r|action}} | ||
| Inflict {{Cond|Blinded}} in an AoE | | Inflict {{Cond|Blinded}} in an AoE | ||
* {{SavingThrow|CON}} | * {{SavingThrow|CON}} | ||
Line 396: | Line 372: | ||
| {{SAI|Dueller's Enthusiasm|w=40}} | | {{SAI|Dueller's Enthusiasm|w=40}} | ||
| {{LgRarityItem|Duellist's Prerogative}} | | {{LgRarityItem|Duellist's Prerogative}} | ||
| {{r|bonus}} | | style="text-align: center;" | {{r|bonus}} | ||
| If not dual-wielding, make a bonus attack with this weapon | | If not dual-wielding, make a bonus attack with this weapon | ||
* {{Recharge|Per turn}} | * {{Recharge|Per turn}} | ||
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| {{SAI|Edge of Darkness|w=40}} | | {{SAI|Edge of Darkness|w=40}} | ||
| {{LgRarityItem|Shar's Spear of Evening}} | | {{LgRarityItem|Shar's Spear of Evening}} | ||
| {{ | | style="text-align: center;" | {{r|action}} | ||
| Create a cloud of {{Area|Darkness | | Create a cloud of {{Area|Darkness}} and hit every target inside | ||
* {{AOE|radius|m=3|ft=10}} | * {{AOE|radius|m=3|ft=10}} | ||
* {{Duration|3}} | * {{Duration|3}} | ||
Line 411: | Line 387: | ||
| {{SAI|Gargantuan Cleave|w=40}} | | {{SAI|Gargantuan Cleave|w=40}} | ||
| {{LgRarityItem|Very Heavy Greataxe}} | | {{LgRarityItem|Very Heavy Greataxe}} | ||
| {{r|action}} | | style="text-align: center;" | {{r|action}} | ||
| Strike up to 3 targets | | Strike up to 3 targets | ||
* {{AOE|cone|m=2|ft=7}} | * {{AOE|cone|m=2|ft=7}} | ||
Line 423: | Line 399: | ||
| {{SAI|Grand Slam|w=40}} | | {{SAI|Grand Slam|w=40}} | ||
| {{LgRarityItem|Corpsegrinder}} | | {{LgRarityItem|Corpsegrinder}} | ||
| {{ | | style="text-align: center;" | {{r|action}}<br>{{note|These weapon actions do not count as attacks for the purposes of {{SAI|Extra Attack}} and require your full {{r|action}} to use.|name=fullaction}} | ||
| Damage and push away enemies in an AoE | | Damage and push away enemies in an AoE | ||
* Push equal to normal {{SAI|Shove}} distance | * Push equal to normal {{SAI|Shove}} distance | ||
Line 435: | Line 411: | ||
| {{SAI|Hellflame Cleave|w=40}} | | {{SAI|Hellflame Cleave|w=40}} | ||
| {{LgRarityItem|Hellfire Greataxe}} | | {{LgRarityItem|Hellfire Greataxe}} | ||
| {{r| | | style="text-align: center;" | {{r|action}}<br>{{note|name=fullaction}} | ||
| Strike multiple targets and inflict {{Cond|Roiling Hellfire}} | | Strike multiple targets and inflict {{Cond|Roiling Hellfire}} | ||
* {{SavingThrow|DEX}} | * {{SavingThrow|DEX}} | ||
Line 445: | Line 421: | ||
+ {{DamageText|2d6|Fire}} | + {{DamageText|2d6|Fire}} | ||
|- | |- | ||
| {{SAI|Hush You!|w=40}} | | {{SAI|Hush You! |w=40}} | ||
| {{LgRarityItem|Witchbreaker}} | | {{LgRarityItem|Witchbreaker}} | ||
| {{r|action}} | | style="text-align: center;" | {{r|action}} | ||
| Inflict {{Cond|Silenced}} | | Inflict {{Cond|Silenced}} | ||
* {{SavingThrow|CON}} | * {{SavingThrow|CON}} | ||
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| {{SAI|Moonlight Butterflies|w=40}} | | {{SAI|Moonlight Butterflies|w=40}} | ||
| {{LgRarityItem|Moonlight Glaive}} | | {{LgRarityItem|Moonlight Glaive}} | ||
| {{r|action}} | | style="text-align: center;" | {{r|action}} | ||
| Create {{Area|Moonlight Butterflies | | Create {{Area|Moonlight Butterflies}} area | ||
* Provides {{Advantage}} against creatures inside | * Provides {{Advantage}} against creatures inside | ||
* {{AOE|radius|m=2|ft=7}} | * {{AOE|radius|m=2|ft=7}} | ||
Line 470: | Line 446: | ||
| {{SAI|Part the Flesh|w=40}} | | {{SAI|Part the Flesh|w=40}} | ||
| {{LgRarityItem|Fleshrender}} | | {{LgRarityItem|Fleshrender}} | ||
| {{r|action}} | | style="text-align: center;" | {{r|action}} | ||
| Inflict {{Cond|Rended Flesh}} | | Inflict {{Cond|Rended Flesh}} | ||
* {{SavingThrow|CON}} | * {{SavingThrow|CON}} | ||
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| {{SAI|Perfectly Balanced Strike|w=40}} | | {{SAI|Perfectly Balanced Strike|w=40}} | ||
| {{LgRarityItem|Belm}} | | {{LgRarityItem|Belm}} | ||
| {{r|bonus}} | | style="text-align: center;" | {{r|bonus}} | ||
| Make an attack with your main-hand weapon | | Make an attack with your main-hand weapon | ||
* If Belm is equipped in your offhand, the attack will not be made with Belm. | * If Belm is equipped in your offhand, the attack will not be made with Belm. | ||
* {{Recharge|Per turn}} | * {{Recharge|Per turn}} | ||
| Weapon damage | | Weapon damage | ||
|- | |||
| {{SAI|Phalar Aluve: Shriek|w=40}} | |||
| {{LgRarityItem|Phalar Aluve}} | |||
| style="text-align: center;" | {{r|action}}<br>{{note|name=fullaction}} | |||
| Create aura that debuffs nearby enemies | |||
* Affected enemies take {{DamageText|1d4|Thunder}} extra damage when attacked | |||
* Affected enemies take -1d4 penalty to all saving throws | |||
* {{AOE|radius|m=6|ft=20}} | |||
* {{Duration|5}} | |||
| - | |||
|- | |||
| {{SAI|Phalar Aluve: Sing|w=40}} | |||
| {{LgRarityItem|Phalar Aluve}} | |||
| style="text-align: center;" | {{r|action}}<br>{{note|name=fullaction}} | |||
| Create aura that buffs nearby allies | |||
* Affected allies get 1d4 bonus to attack rolls and saving throws | |||
* {{AOE|radius|m=6|ft=20}} | |||
* {{Duration|5}} | |||
| - | |||
|- | |- | ||
| {{SAI|Poison Mist|w=40}} | | {{SAI|Poison Mist|w=40}} | ||
| {{LgRarityItem|Argument Solver}} | | {{LgRarityItem|Argument Solver}} | ||
| {{r|action}} | | style="text-align: center;" | {{r|action}} | ||
| Create a {{Area|Poison Cloud}} which inflicts {{Cond|Poisoned}} | | Create a {{Area|Poison Cloud}} which inflicts {{Cond|Poisoned}} | ||
* {{SavingThrow|CON}} | * {{SavingThrow|CON}} | ||
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| {{SAI|Profane Scourge|w=40}} | | {{SAI|Profane Scourge|w=40}} | ||
| {{LgRarityItem|The Undead Bane}} | | {{LgRarityItem|The Undead Bane}} | ||
| {{r|action}} | | style="text-align: center;" | {{r|action}} | ||
| Inflict {{Cond|Bane}} on [[undead]] and [[fiends]] | | Inflict {{Cond|Bane}} on [[undead]] and [[fiends]] | ||
* {{SavingThrow|STR}} | * {{SavingThrow|STR}} | ||
Line 515: | Line 510: | ||
| {{SAI|Razor Gale|w=40}} | | {{SAI|Razor Gale|w=40}} | ||
| {{LgRarityItem|Larethian's Wrath}} | | {{LgRarityItem|Larethian's Wrath}} | ||
| {{r|action}} | | style="text-align: center;" | {{r|action}} | ||
| Strike all enemies in a large cone | | Strike all enemies in a large cone | ||
* {{AOE|cone|m=4|ft=13}} | * {{AOE|cone|m=4|ft=13}} | ||
Line 524: | Line 519: | ||
| {{SAI|Revitalising Strike|w=40}} | | {{SAI|Revitalising Strike|w=40}} | ||
| {{LgRarityItem|Hoppy}} | | {{LgRarityItem|Hoppy}} | ||
| {{r|action}} | | style="text-align: center;" | {{r|action}} | ||
| Heal yourself {{DamageText|1d6|Healing}} | | Heal yourself {{DamageText|1d6|Healing}} | ||
| | | | ||
Line 532: | Line 527: | ||
| {{SAI|Searing Blood|w=40}} | | {{SAI|Searing Blood|w=40}} | ||
| {{LgRarityItem|Rupturing Blade}} | | {{LgRarityItem|Rupturing Blade}} | ||
| {{r|action}} | | style="text-align: center;" | {{r|action}} | ||
| Inflict {{Cond|Burning}} and {{Cond|Bleeding}} | | Inflict {{Cond|Burning}} and {{Cond|Bleeding}} | ||
* {{SavingThrow|CON}} | * {{SavingThrow|CON}} | ||
Line 545: | Line 540: | ||
|- | |- | ||
| {{SAI|Soulbreaker|w=40}} | | {{SAI|Soulbreaker|w=40}} | ||
|{{LgRarityItem|Soulbreaker Greatsword}}<br>{{LgRarityItem|Silver Sword of the Astral Plane}} | | {{LgRarityItem|Soulbreaker Greatsword}}<br>{{LgRarityItem|Silver Sword of the Astral Plane}} | ||
| {{r|action}} | | style="text-align: center;" | {{r|action}} | ||
| Inflict {{Cond|Stunned}} | | Inflict {{Cond|Stunned}} | ||
* {{SavingThrow|CON}} | * {{SavingThrow|CON}} | ||
Line 557: | Line 552: | ||
| {{SAI|Shadowsoaked Blow|w=40}} | | {{SAI|Shadowsoaked Blow|w=40}} | ||
| {{LgRarityItem|Sword of Clutching Umbra}}<br>{{LgRarityItem|Justiciar's Scimitar}} | | {{LgRarityItem|Sword of Clutching Umbra}}<br>{{LgRarityItem|Justiciar's Scimitar}} | ||
| {{r|action}} | | style="text-align: center;" | {{r|action}} | ||
| Can attack without losing {{Cond|Hiding}} | | Can attack without losing {{Cond|Hiding}} | ||
| | | | ||
Line 566: | Line 561: | ||
| {{SAI|Topple the Big Folk|w=40}} | | {{SAI|Topple the Big Folk|w=40}} | ||
| {{LgRarityItem|Balduran's Giantslayer}} | | {{LgRarityItem|Balduran's Giantslayer}} | ||
| {{r|action}} | | style="text-align: center;" | {{r|action}} | ||
| Inflict {{Cond|Prone}} to large or greater targets | | Inflict {{Cond|Prone}} to large or greater targets | ||
* {{SavingThrow|STR}} | * {{SavingThrow|STR}} | ||
Line 578: | Line 573: | ||
| {{SAI|Unshackling Strike|w=40}} | | {{SAI|Unshackling Strike|w=40}} | ||
| {{LgRarityItem|Orphic Hammer}} | | {{LgRarityItem|Orphic Hammer}} | ||
| {{r|action}} | | style="text-align: center;" | {{r|action}} | ||
| Remove {{Cond|Restrained}}, {{Cond|Paralysed}}, and {{Cond|Stunned}} | | Remove {{Cond|Restrained}}, {{Cond|Paralysed}}, and {{Cond|Stunned}} | ||
* {{Recharge|Unlimited use}} | * {{Recharge|Unlimited use}} | ||
| - | | - | ||
|- | |||
| {{SAI|Whirlwind Attack (Weapon Action)|Whirlwind Attack|w=40}} | |||
| {{LgRarityItem|The Dancing Breeze}}<br>{{LgRarityItem|Belm}} | |||
| style="text-align: center;" | {{r|action}} | |||
| Hit all enemies in a radius | |||
* {{AOE|radius|m=2|ft=7}} | |||
| Weapon damage | |||
|- | |||
| {{SAI|Zephyr Break|w=40}} | |||
| {{LgRarityItem|Nyrulna}} | |||
| style="text-align: center;" | {{r|action}}<br>{{note|name=fullaction}} | |||
| Hit all creatures in a line. Inflict {{Cond|Off Balance}} and push the targets back {{dist|m=5|ft=17}} | |||
* {{SavingThrow|STR}} | |||
* Spell save DC | |||
* {{AOE|line|m=12|ft=40}} | |||
* {{Duration|2}} | |||
* Deals half damage on successful save | |||
| {{DamageText|6d6|Thunder}} | |||
|- | |||
| {{SAI|Zephyr Flash|w=40}} | |||
| {{LgRarityItem|Nyrulna}} | |||
| style="text-align: center;" | {{r|action}}<br>{{note|name=fullaction}} | |||
| Rush forward up to {{dist|m=12|ft=40}} hitting all enemies in the way. Inflict {{Cond|Bleeding}} and push the targets back {{dist|m=2|ft=7}} | |||
* {{SavingThrow|DEX|dc=15}} | |||
* {{Duration|3}} | |||
* Deals half damage on successful save | |||
| {{DamageText|6d8|Thunder}} | |||
|} | |} | ||
=== Unique ranged weapon actions === | === Unique ranged weapon actions === | ||
{| class="wikitable" style="width: 100%;" | {| class="wikitable" style="width: 100%;" | ||
!Weapon action | ! Weapon action | ||
!Associated weapons | ! Associated weapons | ||
!Cost | ! Cost | ||
!Effect | ! Effect | ||
!Damage | ! Damage | ||
|- | |- | ||
|{{SAI|Arcane Ammunition|w=40}} | | {{SAI|Arcane Ammunition|w=40}} | ||
|{{LgRarityItem|Crossbow of Arcane Force}} | | {{LgRarityItem|Crossbow of Arcane Force}} | ||
|{{r|bonus}} | | style="text-align: center;" | {{r|bonus}} | ||
|Increase damage of this weapon by {{DamageText|1d4|Force}} | | Increase damage of this weapon by {{DamageText|1d4|Force}} | ||
*{{duration|1}} | * {{duration|1}} | ||
| - | | - | ||
|- | |- | ||
|{{SAI|Blinding Shot|w=40}} | | {{SAI|Blinding Shot|w=40}} | ||
|{{LgRarityItem|Least Expected}} | | {{LgRarityItem|Least Expected}} | ||
|{{ | | style="text-align: center;" | {{r|action}} | ||
|Inflict {{Cond|Blinded}} | | Inflict {{Cond|Blinded}} | ||
*{{SavingThrow|CON}} | * {{SavingThrow|CON}} | ||
*Weapon action DC + 2 | * Weapon action DC + 2 | ||
*{{duration|2}} | * {{duration|2}} | ||
| | | | ||
Weapon damage<br> | Weapon damage<br> | ||
+ Proficiency bonus | + Proficiency bonus | ||
|- | |- | ||
|{{SAI|Bolt of Celestial Light|w=40}} | | {{SAI|Bolt of Celestial Light|w=40}} | ||
|{{LgRarityItem|Gontr Mael}} | | {{LgRarityItem|Gontr Mael}} | ||
|{{ | | style="text-align: center;" | {{r|action}} | ||
|Increase damage of this weapon by {{DamageText|1d4|Radiant}} | | Increase damage of this weapon by {{DamageText|1d4|Radiant}} | ||
*{{duration|10}} | * {{duration|10}} | ||
Inflict {{Cond|Frightened}} | Inflict {{Cond|Frightened}} | ||
*{{SavingThrow|WIS}} | * {{SavingThrow|WIS}} | ||
*Weapon action DC | * Weapon action DC | ||
*{{duration|2}} | * {{duration|2}} | ||
| | | | ||
Weapon damage<br> | Weapon damage<br> | ||
Line 624: | Line 646: | ||
+ {{DamageText|1d8|Radiant}} | + {{DamageText|1d8|Radiant}} | ||
|- | |- | ||
|{{SAI|Illuminating Shot|w=40}} | | {{SAI|Illuminating Shot|w=40}} | ||
|{{LgRarityItem|Fabricated Arbalest}} | | {{LgRarityItem|Fabricated Arbalest}} | ||
|{{r|bonus}} | | style="text-align: center;" | {{r|bonus}} | ||
|Inflict {{Cond|Radiating Orb}} | |Inflict {{Cond|Radiating Orb}} | ||
*{{duration|2}} | * {{duration|2}} | ||
*{{Recharge|Unlimited use}} | * {{Recharge|Unlimited use}} | ||
|{{DamageText|1d4|Piercing}} | | {{DamageText|1d4|Piercing}} | ||
*Does not benefit from most damage bonuses including {{SAI|Sharpshooter}} | * Does not benefit from most damage bonuses including {{SAI|Sharpshooter}} | ||
|- | |- | ||
|{{SAI|Pushing Attack (Titanstring Bow)|Pushing Attack|w=40}} | | {{SAI|Pushing Attack (Titanstring Bow)|Pushing Attack|w=40}} | ||
|{{LgRarityItem|Titanstring Bow}} | | {{LgRarityItem|Titanstring Bow}} | ||
|{{ | | style="text-align: center;" | {{r|action}} | ||
|Push target back {{dist|m=4.5|ft=15}} | |Push target back {{dist|m=4.5|ft=15}} | ||
*{{SavingThrow|STR}} | * {{SavingThrow|STR}} | ||
*Weapon action DC | * Weapon action DC | ||
|Weapon damage | | Weapon damage | ||
|- | |- | ||
|{{SAI|Reposition Malefactor|w=40}} | | {{SAI|Reposition Malefactor|w=40}} | ||
|{{LgRarityItem|Hellfire Engine Crossbow}} | | {{LgRarityItem|Hellfire Engine Crossbow}} | ||
|{{r|action}} | | style="text-align: center;" | {{r|action}}<br>{{note|name=fullaction}} | ||
|Pull target {{dist|m=9|ft=30}} towards you | |Pull target {{dist|m=9|ft=30}} towards you | ||
*{{SavingThrow|DEX|dc=15}} | * {{SavingThrow|DEX|dc=15}} | ||
*{{Recharge|Unlimited use}} | * {{Recharge|Unlimited use}} | ||
|Half weapon damage | | Half weapon damage | ||
*Does not benefit from most damage bonuses including {{SAI|Sharpshooter}} | * Does not benefit from most damage bonuses including {{SAI|Sharpshooter}} | ||
|- | |- | ||
|{{SAI|Sacred Munitions|w=40}} | | {{SAI|Sacred Munitions|w=40}} | ||
|{{LgRarityItem|Gandrel's Aspiration}} | | {{LgRarityItem|Gandrel's Aspiration}} | ||
|{{r|bonus}} | | style="text-align: center;" | {{r|bonus}} | ||
|Enchant this weapon to inflict {{Cond|Turned}} against [[undead]] | |Enchant this weapon to inflict {{Cond|Turned}} against [[undead]] | ||
*Buff lasts 1 turn | * Buff lasts 1 turn | ||
*{{Cond|Turned}} lasts 3 turns | * {{Cond|Turned}} lasts 3 turns | ||
*With {{SAI|Destroy Undead}}, attacks do {{DamageText|4d6|Radiant}} bonus damage against undead | * With {{SAI|Destroy Undead}}, attacks do {{DamageText|4d6|Radiant}} bonus damage against undead | ||
| - | | - | ||
|} | |} | ||
Line 663: | Line 685: | ||
These weapon actions are attached to weapons that are normally only available to certain creatures. As such, the only way for a player to access these weapon actions without exploits is to summon a creature wielding the associated weapon. | These weapon actions are attached to weapons that are normally only available to certain creatures. As such, the only way for a player to access these weapon actions without exploits is to summon a creature wielding the associated weapon. | ||
{| class="wikitable" style="width: 100%;" | {| class="wikitable" style="width: 100%;" | ||
!Weapon action | ! Weapon action | ||
!Associated weapons | ! Associated weapons | ||
!Cost | ! Cost | ||
!Effect | ! Effect | ||
!Damage | ! Damage | ||
|- | |- | ||
| {{SAI|Electrified Flail|w=40}} | | {{SAI|Electrified Flail|w=40}} | ||
| {{LgRarityItem|Flail of the Vortex}} | | {{LgRarityItem|Flail of the Vortex}} | ||
| {{r|action}} | | style="text-align: center;" | {{r|action}} | ||
| Inflict {{Cond|Stunned}} | | Inflict {{Cond|Stunned}} | ||
* {{SavingThrow|CON|dc=13}} | * {{SavingThrow|CON|dc=13}} | ||
Line 682: | Line 704: | ||
| {{SAI|Hiemal Strike|w=40}} | | {{SAI|Hiemal Strike|w=40}} | ||
| {{LgRarityItem|Trident of the Depths}} | | {{LgRarityItem|Trident of the Depths}} | ||
| {{r|action}} | | style="text-align: center;" | {{r|action}} | ||
| Inflict {{Cond|Chilled}} | | Inflict {{Cond|Chilled}} | ||
* {{SavingThrow|CON|dc=13}} | * {{SavingThrow|CON|dc=13}} | ||
Line 693: | Line 715: | ||
| {{SAI|Overheat|w=40}} | | {{SAI|Overheat|w=40}} | ||
| {{LgRarityItem|Azer Warhammer}} | | {{LgRarityItem|Azer Warhammer}} | ||
| {{r|bonus}} | | style="text-align: center;" | {{r|bonus}} | ||
| Inflict {{Cond|Burning Fiercely}} in an AoE | | Inflict {{Cond|Burning Fiercely}} in an AoE | ||
* {{SavingThrow|CON|dc=15}} | * {{SavingThrow|CON|dc=15}} | ||
Line 702: | Line 724: | ||
| {{SAI|Scorching Strike|w=40}} | | {{SAI|Scorching Strike|w=40}} | ||
| {{LgRarityItem|Scimitar of Cinder}} | | {{LgRarityItem|Scimitar of Cinder}} | ||
| {{r|action}} | | style="text-align: center;" | {{r|action}} | ||
| Inflict {{Cond|Burning}} | | Inflict {{Cond|Burning}} | ||
* {{SavingThrow|CON|dc=13}} | * {{SavingThrow|CON|dc=13}} | ||
Line 710: | Line 732: | ||
Weapon damage<br> | Weapon damage<br> | ||
+ {{DamageText|1d10|Fire}} | + {{DamageText|1d10|Fire}} | ||
|} | |||
=== Inaccessible weapon actions === | |||
These weapon actions are attached to weapons that are no longer accessible through normal gameplay. They still can be accessed via third party tools. | |||
{| class="wikitable" style="width: 100%;" | |||
! Weapon action | |||
! Associated weapons | |||
! Cost | |||
! Effect | |||
! Damage | |||
|- | |||
| {{SAI|Blink-of-an-eye Bolt|w=40}} | |||
| {{LgRarityItem|Light Crossbow of Speed}} | |||
| style="text-align: center;" | {{r|bonus}} | |||
| Make a bonus action attack with this weapon | |||
* {{Recharge|Per turn}} | |||
| Weapon damage | |||
|- | |||
| {{SAI|Bloodrender|w=40}} | |||
| {{LgRarityItem|The Impaler}} | |||
| style="text-align: center;" | {{r|action}} | |||
| Apply {{Cond|Bloodrender}} to self | |||
* {{duration|3}} | |||
| | |||
Weapon damage<br> | |||
+ Proficiency bonus | |||
|- | |||
| {{SAI|Frigid Blade|w=40}} | |||
| {{LgRarityItem|Allandra's Whelm}} | |||
| style="text-align: center;" | {{r|action}} | |||
| Inflict {{Cond|Frostbitten}} | |||
* {{SavingThrow|CON}} | |||
* Weapon action DC + 2 | |||
* {{duration|3}} | |||
| | |||
Weapon damage<br> | |||
+ {{DamageText|Proficiency bonus|Cold}} | |||
|- | |||
| {{SAI|Headcrack|w=40}} | |||
| {{LgRarityItem|Sling}} | |||
| style="text-align: center;" | {{r|action}} | |||
| Inflict {{Cond|Dazed}} | |||
* {{SavingThrow|CON}} | |||
* Weapon action DC | |||
* {{duration|2}} | |||
| Weapon damage | |||
* Non-lethal damage | |||
|- | |||
| {{SAI|Press the Advantage|w=40}} | |||
| {{LgRarityItem|Combination Axe}} | |||
| style="text-align: center;" | {{r|bonus}} | |||
| After scoring a [[critical hit]], can make a bonus action attack with your main hand weapon | |||
| Weapon damage | |||
|- | |||
| {{SAI|Steadfast Strike|w=40}} | |||
| {{LgRarityItem|Steadfast Maul}} | |||
| style="text-align: center;" | {{r|action}} | |||
| Additional effect not implemented | |||
| | |||
Weapon damage<br> | |||
+ Proficiency bonus | |||
|} | |} | ||
Line 817: | Line 901: | ||
|} | |} | ||
== Notes == | |||
{{notelist}} | |||
[[Category:Actions]] | [[Category:Actions]] |
Latest revision as of 20:47, 1 November 2024
Weapon actions are actions granted to a character based on the weapon they are wielding. Usually, these actions are special attacks that are superior in some way to normal attacks. Each type of weapon has its own set of weapon actions which helps distinguish weapon categories. For example, Longswords grant the , , and actions. Additionally, many special weapons have unique weapon actions on top of the ones granted by the weapon type.
Each weapon action is limited to one use per short rest unless otherwise specified. In order to gain access to the weapon actions from a weapon, a creature must be proficient in that weapon type and have it equipped in the main hand or both hands. Off-hand weapons do not grant weapon actions.
Weapon action DC[edit | edit source]
Many weapon actions are attacks that can inflict debilitating conditions on the target. For these attacks, the target gets to make a saving throw to avoid suffering the condition. The Difficulty Class (or DC) for saving throws is calculated similarly to spell save DC except for two differences: First, the spellcasting ability modifier is replaced with the ability score modifier of either Strength or Dexterity, whichever is higher. Second, each weapon action can grant its own inherent bonus DC that isn't listed anywhere, but most frequently it's +2. To express all this mathematically:
Weapon action DC = 8 + proficiency bonus + Strength or Dexterity modifier + inherent weapon action bonus DC
Certain weapon action instead use Hybrid DC which allows a user to either use their spell save DC or weapon action DC with a +2 bonus, whichever is higher. Other unique weapon actions always use the spell save DC. In all cases, the type of DC and any inherent bonus is listed in the tables below.
Prior to Patch 5, weapon actions instead had a base DC of 10 but did not add the proficiency bonus to the DC, leading to an overall lower DC after proficiency bonus increases at level 5. This was changed to the above formula after patch 5.
Basic weapon actions[edit | edit source]
The following weapon actions are granted by different weapon types. All weapons in given category will have the specified weapon actions.
Basic melee weapon actions[edit | edit source]
Weapon action | Associated weapons | Cost | Effect | Damage |
---|---|---|---|---|
|
Action | Inflict
|
1d4 + Strength or Dexterity modifier
| |
|
6 m / 20 ftMovement | Reroll melee damage rolls and take the higher value
|
- | |
|
Action | Strike up to 3 targets
|
Halved weapon damage
| |
|
Action | Inflict
|
Weapon damage | |
|
Action | Inflict
|
1d4 + Strength or Dexterity modifier
| |
Action | Target drops weapon
|
1d4 + Strength or Dexterity modifier
| ||
|
Bonus action | Inflict
|
1d4Bludgeoning
| |
Action | Inflict
|
1d4 + Strength or Dexterity modifier
| ||
|
Action | Inflict
|
Weapon damage | |
|
Action | Inflict
|
Weapon damage | |
|
Bonus action | Inflict
|
1d4Bludgeoning
| |
6 m / 20 ftMovement | Extra damage on melee attacks this turn | Strength modifier Slashing | ||
|
Action + Movement |
Charge up to 9 m / 30 ft away Inflict
|
1d4 + Strength or Dexterity modifier
| |
|
Reaction | Inflict damage on a miss
|
Strength modifier Bludgeoning
| |
Action | Inflict
|
1d4Bludgeoning
| ||
|
Action | Inflict
|
1d4 + Strength or Dexterity modifier
|
Basic ranged weapon actions[edit | edit source]
Weapon action | Associated weapons | Cost | Effect | Damage |
---|---|---|---|---|
|
6 m / 20 ftMovement | Reroll ranged damage rolls and take the higher value
|
- | |
|
Action | Inflict
|
Weapon damage | |
Bonus action | Make a bonus action attack after using | orWeapon damage | ||
|
Action | Inflict
|
Weapon damage |
Unique weapon actions[edit | edit source]
The following weapon actions are available only on specific weapons. These actions are granted in addition to the basic weapon actions associated with the weapon category.
Unique melee weapon actions[edit | edit source]
Weapon action | Associated weapons | Cost | Effect | Damage |
---|---|---|---|---|
Faithbreaker | Action | Push target back 5 m / 17 ft
|
||
Twist of Fortune | Action | Deal extra damage based on amount of gold carried by the target
|
Weapon damage | |
Ritual Dagger | Bonus action | Deal 1d4Slashing damage to self. Apply to self.
|
- | |
Jorgoral's Greatsword | Action | Strike multiple targets in a line
|
Weapon damage | |
Duke Ravengard's Longsword Ravengard's Scourger |
Action + Bonus action |
Command an ally to make a weapon attack
|
Weapon damage + 1d8 | |
Corrosive Flail | Action | Create a pool of Acid around the target
|
||
Blade of Oppressed Souls | Action | Inflict
|
||
The Sacred Star | Action | Inflict in an AoE
|
||
Duellist's Prerogative | Bonus action | If not dual-wielding, make a bonus attack with this weapon
|
Weapon damage | |
Shar's Spear of Evening | Action | Create a cloud of Darkness and hit every target inside
|
Weapon damage | |
Very Heavy Greataxe | Action | Strike up to 3 targets
Inflict on self
|
Half weapon damage
| |
Corpsegrinder | Action [note 1] |
Damage and push away enemies in an AoE
|
||
Hellfire Greataxe | Action [note 1] |
Strike multiple targets and inflict
|
||
Witchbreaker | Action | Inflict
|
Weapon damage | |
Moonlight Glaive | Action | Create Moonlight Butterflies area
|
Weapon damage | |
Fleshrender | Action | Inflict
|
||
Belm | Bonus action | Make an attack with your main-hand weapon
|
Weapon damage | |
Phalar Aluve | Action [note 1] |
Create aura that debuffs nearby enemies | - | |
Phalar Aluve | Action [note 1] |
Create aura that buffs nearby allies
|
- | |
Argument Solver | Action | Create a Poison Cloud which inflicts
|
||
The Undead Bane | Action | Inflict on undead and fiends
|
Weapon damage | |
Larethian's Wrath | Action | Strike all enemies in a large cone
|
Weapon damage | |
Hoppy | Action | Heal yourself 1d6hit points | ||
Rupturing Blade | Action | Inflict and
|
||
Soulbreaker Greatsword Silver Sword of the Astral Plane |
Action | Inflict
|
||
Sword of Clutching Umbra Justiciar's Scimitar |
Action | Can attack without losing | ||
Balduran's Giantslayer | Action | Inflict to large or greater targets
|
Weapon damage | |
Orphic Hammer | Action | Remove , , and
|
- | |
The Dancing Breeze Belm |
Action | Hit all enemies in a radius
|
Weapon damage | |
Nyrulna | Action [note 1] |
Hit all creatures in a line. Inflict and push the targets back 5 m / 17 ft
|
6d6Thunder | |
Nyrulna | Action [note 1] |
Rush forward up to 12 m / 40 ft hitting all enemies in the way. Inflict and push the targets back 2 m / 7 ft
|
6d8Thunder |
Unique ranged weapon actions[edit | edit source]
Weapon action | Associated weapons | Cost | Effect | Damage |
---|---|---|---|---|
Crossbow of Arcane Force | Bonus action | Increase damage of this weapon by 1d4Force
|
- | |
Least Expected | Action | Inflict
|
Weapon damage | |
Gontr Mael | Action | Increase damage of this weapon by 1d4Radiant
Inflict
|
||
Fabricated Arbalest | Bonus action | Inflict
|
1d4Piercing
| |
Titanstring Bow | Action | Push target back 4.5 m / 15 ft
|
Weapon damage | |
Hellfire Engine Crossbow | Action [note 1] |
Pull target 9 m / 30 ft towards you
|
Half weapon damage
| |
Gandrel's Aspiration | Bonus action | Enchant this weapon to inflict against undead | - |
NPC-specific weapon actions[edit | edit source]
These weapon actions are attached to weapons that are normally only available to certain creatures. As such, the only way for a player to access these weapon actions without exploits is to summon a creature wielding the associated weapon.
Weapon action | Associated weapons | Cost | Effect | Damage |
---|---|---|---|---|
Flail of the Vortex | Action | Inflict
|
||
Trident of the Depths | Action | Inflict
|
||
Azer Warhammer | Bonus action | Inflict in an AoE
|
1d10Fire | |
Scimitar of Cinder | Action | Inflict
|
Inaccessible weapon actions[edit | edit source]
These weapon actions are attached to weapons that are no longer accessible through normal gameplay. They still can be accessed via third party tools.
Weapon action | Associated weapons | Cost | Effect | Damage |
---|---|---|---|---|
Light Crossbow of Speed | Bonus action | Make a bonus action attack with this weapon
|
Weapon damage | |
The Impaler | Action | Apply to self
|
Weapon damage | |
Allandra's Whelm | Action | Inflict
|
||
Sling | Action | Inflict
|
Weapon damage
| |
Combination Axe | Bonus action | After scoring a critical hit, can make a bonus action attack with your main hand weapon | Weapon damage | |
Steadfast Maul | Action | Additional effect not implemented |
Weapon damage |
Conditions inflicted by weapon actions[edit | edit source]
Condition | Inflicted by / Saving Throw | Saving Throw Penalty | Additional Effects | Removed by |
---|---|---|---|---|
|
Inflicts 2 Slashing per turn for 2 turns | Healing | ||
|
One fewer Action for 2 turns | Healing | ||
|
Movement Speed reduced to 0 | Healing | ||
|
Can't take reactions, loses Dexterity bonus to Armour Class | Ally Help | ||
|
- | Receive additional 2 Piercing damage from attacks for 2 turns | Healing | |
|
- | Movement Speed halved | Healing | |
|
Advantage to attackers | Ally Help or taking damage | ||
|
Advantage to nearby attackers | Using half of Movement Speed | ||
|
Disadvantage on attacks | Ally Help |