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Hellrider Paladin: Difference between revisions

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{{Infobox character
{{Infobox creature
 
| name = Hellrider Paladin
| name = Hellrider Paladin
| faction = [[Hellriders]]
| faction = [[Hellriders]]
| image = Hellrider Paladin.jpg
| image = <gallery>
Portrait Hellrider Paladin.png|Portrait
</gallery>
| race = [[Asmodeus Tiefling]]
| race = [[Asmodeus Tiefling]]
| level = 10
| level = 10
| modules =
{{Infobox statistics
| child = yes
| size = Medium
| size = Medium
| type = Humanoid
| type = [[Humanoid]]
| hit_points = 119
| e hp = 65
| armour_class = 19
| hp = 92
| movement_speed_meters = 9
| t hp = 119
| movement_speed_feet = 30
| ac = 19
| weight_kg = 75
| movement m = 9
| weight_lb = 150
| weight kg = 75
| hiddenlevel = 10
| str = 18
| str = 18
| dex = 12
| dex = 12
Line 25: Line 21:
| wis = 10
| wis = 10
| cha = 16
| cha = 16
| wis_save_proficiency = yes
| wis save prof = yes
| cha_save_proficiency = yes
| cha save prof = yes
| resistant1 = Fire
| resistances = Fire resistant full
 
| conditions = Aura of Protection, Aura of Courage, Aura of Devotion
| condition1_name = Aura of Protection
| passives = Darkvision, Extra Attack, Hellish Resistance, Divine Health, Opportunity Attack, Superior Plate (-1) @ Plate Armour +1, Tenacity (passive feature)
| condition1_description = You and nearby allies gain a bonus to saving throws equal to your charisma modifier.
| condition2_name = Aura of Courage
| condition2_description = You and any nearby allies can't be frightened.
| condition3_name = Aura of Devotion
| condition3_description = You and any nearby allies can't be charmed.
 
| feature1_name = Darkvision
| feature1_description = Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft).
| feature2_name = Extra Attack
| feature2_description = Can make an additional free attack after making an unarmed or weapon attack.
| feature3_name = Hellish Resistance
| feature3_description = Grants resistance to fire damage.
| feature4_name = Divine Health
| feature4_description = Immune to diseases.
| feature5_name = Opportunity Attack
| feature5_description = Automatically attack an enemy moving out of your reach.
| feature6_name = Superior Plate (-1)
| feature6_description = Reduces piercing damage by 1.
| feature6_item = Plate Armour +1
| feature7_name = Tenacity (passive feature)
| feature7_description = Can use a reaction to deal strength modifier bludgeoning damage on a miss.
| feature7_item = Maul +1
}}
}}
}}
'''Hellrider Paladin''' is a summonable ally during [[Confront the Elder Brain]] if [[Zevlor]] survives [[Act One]] and [[Act Two]].


==Combat==
=== Attacks and Abilities ===
{{Feature box|Main Hand Attack|item=Maul +1}}
{{Feature box|Lay on Hands: Greater Healing}}
{{Feature box|Thunderous Smite|item=Maul +1}}
{{Feature box|Divine Smite|item=Maul +1}}
{{Feature box|Misty Step}}
{{feature box|Vow of Enmity}}


'''Hellrider Paladin''' is summonable ally during [[Confront the Elder Brain]] if [[Zevlor]] survives [[Act One]] and [[Act Two]].
== Notes ==
* Summonable as an ally through {{SAI|Gather Your Allies (class action)|Gather Your Allies}} variant {{SAI|Hellrider Platoon}} if the player sides with [[Tiefling Refugees]] in [[Act One]] and saves [[Zevlor]] from [[Mind Flayer Colony]] in [[Act Two]].


== Attacks and Abilities ==
== Gallery ==
* {{SAI|Thunderous Smite}}
<gallery heights="250px">
* {{SAI|Compelled Duel}}
Hellrider Paladin.jpg|Model
* {{SAI|Misty Step}}
</gallery>
* {{SAI|Concussive Smash}}
* {{SAI|Backbreaker}}


== Notes ==
{{Archetypes}}
* Summonable as an ally through {{SAI|Gather Your Allies (Class Action)|Gather Your Allies}} variant {{SAI|Hellrider Platoon}} if the player sides with [[Tiefling Refugees]] in [[Act One]] and saves [[Zevlor]] from [[Mind Flayer Colony]] in [[Act Two]].
[[Category:Archetypes]]
[[Category:Tieflings]]
[[Category:Humanoids]]
[[Category:Characters]]
[[Category:Characters in the Upper City]]
[[Category:Paladins]]

Latest revision as of 13:35, 4 September 2024

Hellrider Paladin is a summonable ally during Confront the Elder Brain if Zevlor survives Act One and Act Two.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Maul +1
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Lay on Hands Greater Healing.webp
Lay on Hands: Greater Healing Lay on Hands: Greater Healing ()
Paladin Level x 4 hit points
Imbue your hands with divine power to heal an ally.
 Melee: 1.5 m / 5  ft
Thunderous Smite.webp
Thunderous Smite Thunderous Smite ()   –  Maul +1
Normal weapon damage
+
D6 Thunder.png 2d6 (2~12) Damage TypesThunder
Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.
STR Save
 Range: Normal weapon range
Divine Smite.webp
Divine Smite Divine Smite ()   –  Maul +1
Normal weapon damage
+
D8 Radiant.png 2d8 (2~16) Damage TypesRadiant

Your weapon deals an additional 2d8Damage TypesRadiantDRS damage, increased by 1d8Damage TypesRadiant damage when attacking Fiends or Undead.

This reaction won't trigger on a Critical Hit.

 Range: Normal weapon range
Misty Step.webp
Misty Step Misty Step ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Vow of Enmity.webp
Vow of Enmity Vow of Enmity ()
Gain Advantage Icon.png Advantage on Attack Rolls against an enemy.
 Range: 3 m / 10 ft

Notes[edit | edit source]

Gallery[edit | edit source]