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{{Infobox statistics
{{PageSeo
| description = Cloakers are a non-playable race and Aberration found in Act Two. Though they ambush in shadows and attack alone, they can summon illusory copies of themselves to bolster their forces.
| image = Cloaker Model.png
}}
{{Infobox creature
| name = Cloaker
| name = Cloaker
| race = Cloaker
| image =  <gallery>
| image =  Cloaker Model.png
Cloaker Model.png|Model
Portrait Cloaker.png|Portrait
</gallery>
| size = Large
| size = Large
| type = Aberration
| type = [[Aberration]]
| armour_class = 14
| ac = 14
| hit_points = 105
| e hp = 73
| hit_points_tactician = 136
| hp = 105
| movement_speed_meters = 9
| t hp = 141
| movement_speed_feet = 30
| movement m = 16
| weight_kg = 80
| weight_kg = 80
| weight_lb =
| level = 8
| level = 8
| str = 18
| str = 18
Line 19: Line 24:
| wis = 13
| wis = 13
| cha = 14
| cha = 14
 
| passives = Light Sensitivity, Multiattack (Cloaker) (passive feature), Opportunity Attack, Darkvision
| feature1_name = Light Sensitivity
| t passives = Alert, Light Sensitivity, Multiattack (Cloaker) (passive feature), Opportunity Attack, Darkvision
| feature1_description = While in sunlight, disadvantage on attack rolls and Perception checks that rely on sight.
| athletics = 4
| feature2_name = Multiattack: Frightened
| acrobatics = 3
| feature2_description = Can Multiattack a creature who is Frightened.
| perception = 1
| feature3_name = Opportunity Attack
| feature3_description = Automatically attack an enemy moving out of your reach.
| feature4_name = Darkvision
| feature4_description = Can see in the dark up to 12 m / 40 ft.
| feature5_name = Alert
| feature5_mode = Tactician
| feature5_description = You gain +5 to Initiative and can no longer be surprised.
}}
}}
'''Cloakers''' are a non-playable race and [[Aberration]] found in [[Act Two]]. Though they ambush in shadows and attack alone, they can summon illusory copies of themselves to bolster their forces.
'''Cloakers''' are a non-playable race and [[Aberration]] found in [[Act Two]]. Though they ambush in shadows and attack alone, they can summon illusory copies of themselves to bolster their forces.
{{Quote race|{{PAGENAME}}}}


== About ==
== About cloakers ==
{{Quote|Resembling dark leathery cloaks, these aberrations lurk in caves, waiting to slay lone or injured prey stumbling through the darkness.}}
Cloakers are large, permanently flying creatures that resemble large manta rays. They are often camouflaged when still, resembling a large cloak.  


One cloaker can be found during Act Two, in a hidden natural cavern in the {{Coords|-819|-867|Gauntlet of Shar}}.
One cloaker can be found during Act Two, in a hidden natural cavern in the {{Coords|-819|-867|Gauntlet of Shar}}.


==Attacks and abilities==
=== Racial features ===
; {{SmallIcon|Creature Speed Icon.png}} Base Racial Speed
: 16m / 53ft (Flying)
; {{SmallIcon|Creature Size Icon.png}} Size
: Large
{{Passive|Light Sensitivity}}
{{Passive|Multiattack (Cloaker)}}
 
== Combat ==
They have the ability to summon copies of themselves, called [[Phantasms]].


=== Attacks and abilities ===
{{Feature box|Bite (Cloaker)}}
{{Feature box|Bite (Cloaker)}}
{{Feature box|Multiattack (Cloaker)}}
{{Feature box|Multiattack (Cloaker)}}
{{Feature box|Fly (class action)}}
{{Feature box|Phantasms (Action)}}


{{Feature box|Fly (Class Action)}}
=== Tactics ===
 
{{Feature box|Phantasms}}
 
=== Phantasms ===
Phantasms have identical statistics to their summoner, though with half the [[Hit Points]], multiple Resistances and Immunities, along with only being able to attack with their Moan ability. They also lack any passive features. All Phantasms disappear when their summoner is killed.
{{Infobox statistics
| name = Cloaker Phantasm
| image = Cloaker Phantasm Model.png
| race = Cloaker
| type = Aberration
| armour_class = 14
| hit_points = 56
| level = 8
| initiative =
| proficiency_bonus =
| feature1_name = Ethereal
| feature1_description = While in sunlight, disadvantage on attack rolls and Perception checks that rely on sight.
| feature2_name = Darkvision
| feature2_description = Can see in the dark up to 12 m / 40 ft.
| feature3_name = Incorporeal Movement
| feature3_description = Opportunity attacks against you have Disadvantage.
| feature4_name = Alert
| feature4_mode = Tactician
| feature4_description = You gain +5 to Initiative and can no longer be surprised.
| resistant1 = Slashing
| resistant2 = Piercing
| resistant3 = Bludgeoning
| immune1 = Necrotic
| immune2 = Psychic
| immune3 = Poison
}}
{{Feature box|Moan}}
 
== Tactics ==
* The Cloaker will be {{Cond|Ambushing}}, forcing the player to pass a {{Ability check|Perception|18}} to avoid getting {{Cond|Surprised}}. This check can be triggered on the toadstool platform at {{Coords|-805|-862}}, the elevated position of which allows for easy high ground for initiating combat.
* The Cloaker will be {{Cond|Ambushing}}, forcing the player to pass a {{Ability check|Perception|18}} to avoid getting {{Cond|Surprised}}. This check can be triggered on the toadstool platform at {{Coords|-805|-862}}, the elevated position of which allows for easy high ground for initiating combat.
* It has a multiattack which can be used when enemies are {{cond|Frightened}}. However, only its phantasms can cause the frightened condition.
* It has a multiattack which can be used when enemies are {{cond|Frightened}}. However, only its phantasms can cause the frightened condition.
==Gallery==
<gallery heights="300px">
Jane-katsubo-cloaker.jpg|Concept art by Jane Katsubo
</gallery>


== External links ==
== External links ==
* {{FRWiki|Cloaker|long}}
* {{FRWiki|Cloaker|long}}
{{NavCreatures}}
 
{{Creatures}}
[[Category:Creatures]]
[[Category:Races]]
[[Category:Non-playable races]]
[[Category:Aberrations]]
[[Category:Aberrations]]
[[Category:Non-playable races]]
[[Category:Races]]

Latest revision as of 01:50, 11 November 2024

Cloakers are a non-playable race and Aberration found in Act Two. Though they ambush in shadows and attack alone, they can summon illusory copies of themselves to bolster their forces.

About cloakers[edit | edit source]

Cloakers are large, permanently flying creatures that resemble large manta rays. They are often camouflaged when still, resembling a large cloak.

One cloaker can be found during Act Two, in a hidden natural cavern in the Gauntlet of Shar X: -819 Y: -867.

Racial features[edit | edit source]

Base Racial Speed
16m / 53ft (Flying)
Size
Large
Light Sensitivity Light Sensitivity
While in bright light, this creature has Disadvantage Icon.png Disadvantage on Attack Rolls and Perception Checks that rely on sight.
Multiattack Multiattack
Can Multiattack Multiattack if the target is Frightened Frightened.

Combat[edit | edit source]

They have the ability to summon copies of themselves, called Phantasms.

Attacks and abilities[edit | edit source]

Bite.webp
Bite Bite ()

Bite a target.

 Melee: 1.5 m / 5  ft
Multiattack Earth Elemental.webp
Multiattack Multiattack ()
+

Aim multiple attacks at a target that cause Gaping Wounds Gaping Wounds and Bleeding Bleeding.

 Melee: 1.5 m / 5  ft
Recharge: per turn
Fly.webp
Fly Fly ()
Fly to a target position
 Range: 18 m / 60 ft
Generic Summon.webp
Phantasms (action) Phantasms (action) ()
Fill the shadows with three illusory duplicates of yourself that can hurt and Frighten Frighten creatures with their haunting Moans.
 Range: 100 m / 328 ft
Recharge: per battle

Tactics[edit | edit source]

  • The Cloaker will be Ambushing Ambushing, forcing the player to pass a DC 18 Perception check to avoid getting Surprised Surprised. This check can be triggered on the toadstool platform at X: -805 Y: -862, the elevated position of which allows for easy high ground for initiating combat.
  • It has a multiattack which can be used when enemies are Frightened Frightened. However, only its phantasms can cause the frightened condition.

Gallery[edit | edit source]

External links[edit | edit source]