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Tormented Soul: Difference between revisions

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{{Infobox statistics
{{Infobox creature
| name = Tormented Soul
| name = Tormented Soul
| race = Ghost
| image = Portrait Tormented Soul.png
| race = [[Ghost]]
| size = Medium
| size = Medium
| type = Undead
| type = [[Undead]]
| hit_points = 62
| hp = 62
| armour_class = 14
| ac = 14
| weight_kg = 1
| weight kg = 1
| weight_lb = 2
| level = 8
| level = 8
| str = 14
| str = 14
Line 15: Line 15:
| wis = 10
| wis = 10
| cha = 10
| cha = 10
| resistances = Slashing resistant nm, Piercing resistant nm, Bludgeoning resistant nm, Acid resistant full, Thunder resistant full, Necrotic immunity, Fire resistant full, Lightning resistant full, Cold resistant full, Poison immunity
| passives = Darkvision, Ethereal, Incorporeal Movement, Opportunity Attack
}}
'''Tormented Souls''' are [[Undead]] ghost creatures in ''Baldur's Gate 3''. They can be found in [[Lady Jannath's Estate]].They reveal themselves after the candelabra or painting they inhabit is destroyed.


| resistant1 = Bludgeoning
== Overview ==
| resistant2 = Piercing
Tormented souls will initially be inhabiting the golden candelabra around the estate. These have 10 [[Hit Points]], and the conditions [[Burning (Condition)]] and [[Haunting Aura (Condition)]]. They also have several immunities.
| resistant3 = Slashing
| resistant4 = Acid
| resistant5 = Cold
| resistant6 = Fire
| resistant7 = Lightning
| resistant8 = Thunder
| immune1 = Necrotic
| immune2 = Poison


| feature1_name = Darkvision
Being in the area near the candelabra will inflict the condition [[Phantasmal Force (Condition)]], causing {{damage colour|Psychic|1d6 Psychic}} per turn.
| feature1_description = Can see in the dark up to 12m.
 
| feature2_name = Ethereal
They are one of two ghosts with the ability to possess objects, the other being the [[Vengeful Soul]].  
| feature2_description = Cannot be Shoved, Thrown, or used as an Improvised Weapon.
| feature3_name = Incorporeal Movement
| feature3_description = Opportunity attacks against you have Disadvantage.
| feature4_name = Opportunity Attack
| feature4_description = Automatically attack an enemy moving out of your reach.
}}
'''Tormented Soul''' is an [[Undead]] ghost creature in ''Baldur's Gate 3''. It is found in [[Lady Jannath's Estate]].


== Attacks and abilities ==
== Attacks and abilities ==
{{TooltipBox|{{SAI|Animus Screech|w=40}}|image=|width=100|
{{Feature box|Animus Screech}}
* Deals {{DamageText|4d6|Psychic}} damage and possibly inflicts {{cond|Confused|Confusion}}.
 
}}
{{Feature box|Forceful Throw}}


{{TooltipBox|{{SAI|Forceful Throw|w=40}}|image=|width=100|
{{Feature box|Withering Touch}}
}}




[[Category:Undead]]
[[Category:Undead]]
{{NavCreatures}}
{{NavCreatures}}

Latest revision as of 18:15, 22 July 2024

Tormented Souls are Undead ghost creatures in Baldur's Gate 3. They can be found in Lady Jannath's Estate.They reveal themselves after the candelabra or painting they inhabit is destroyed.

Overview[edit | edit source]

Tormented souls will initially be inhabiting the golden candelabra around the estate. These have 10 Hit Points, and the conditions Burning (Condition) and Haunting Aura (Condition). They also have several immunities.

Being in the area near the candelabra will inflict the condition Phantasmal Force (Condition), causing 1d6 Psychic per turn.

They are one of two ghosts with the ability to possess objects, the other being the Vengeful Soul.

Attacks and abilities[edit | edit source]

Generic Control.webp
Animus Screech Animus Screech ()
D6 Psychic.png 4d6 (4~24) Damage TypesPsychic

Screech into your target's soul, wounding them and possibly inflicting Confused Confused

WIS Save
 Melee: 1.5 m / 5  ft
Throw.webp
Forceful Throw Forceful Throw ()
D10 Bludgeoning.png 1d10 (1~10) Damage TypesBludgeoning

Throw an item at a creature, wounding it and possibly knocking it Prone Prone.

Heavier items deal more damage.

DEX Save
 Range: 18 m / 60 ft
AoE: 1 m / 3 ft (Radius)
Inflict Wounds.webp
Withering Touch Withering Touch ()
D8 Necrotic.png 4d8 + 3 (7~35) Damage TypesNecrotic

Touch a nearby creature and pour your fetid magic through its very soul.

 Melee: 1.5 m / 5  ft