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Steel Watcher (creature): Difference between revisions

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m (Updated nonmagic resistances resistances. Added section on Tactician mode differences.)
(alphabetical order of passives)
 
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| image = Steel Watcher.png
| image = Steel Watcher.png
}}
}}
{{Infobox character
{{Infobox creature
 
| name = Steel Watcher
| name = Steel Watcher
| faction = [[Gortash]]
| faction = [[Gortash]]
| image = Steel Watcher.png
| image = <gallery>
| race = Steel Watcher
Steel Watcher.png|In-game
| voice = Pieter Lawman
Portrait Steel Watcher.png|Portrait
</gallery>
| race = [[Steel Watcher]]
| va = Pieter Lawman
| level = 11
| level = 11
| modules =
{{Infobox statistics
| child = yes
| size = Large
| size = Large
| type = [[Construct]]
| type = [[Construct]]
| hit_points = 206
| hp = 206
| hit_points_tactician = 267
| t hp = 267
| armour_class = 16
| ac = 16
| movement_speed_meters = 18
| movement m = 18
| movement_speed_feet = 60
| weight kg = 750
| weight_kg = 750
| weight_lb = 1500
| hiddenlevel = 11
| str = 18
| str = 18
| dex = 22
| dex = 22
Line 31: Line 26:
| wis = 10
| wis = 10
| cha = 10
| cha = 10
| con_save_proficiency = yes
| con save prof = yes
| dex_save_proficiency = yes
| dex save prof = yes
| nonmagic resistant1 = Bludgeoning
| resistances = bludgeoning resistant nm, piercing resistant nm, slashing resistant nm, poison immunity, psychic immunity, lightning vulnerability
| nonmagic resistant2 = Piercing
| t resistances = bludgeoning resistant nm, piercing resistant full, slashing resistant nm, poison immunity, psychic immunity, fire resistant full, lightning resistant full
| nonmagic resistant3 = Slashing
| passives = Agile Chassis, Darkvision, Failsafe Protocol, Immutable Form, Magic Resistance, Opportunity Attack, Perfect Sentry
| vulnerable1 = Lightning
| immune1 = Poison
| immune2 = Psychic
 
| feature1_name = Agile Chassis
| feature1_description = Advantage on dexterity saving throws and an additional 9m/30ft movement speed.
| feature2_name = Darkvision
| feature2_description = Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft).
| feature3_name = Failsafe Protocol
| feature3_description = After losing a significant amount of Hit Points, this creature will begin a Self-Detonation protocol to eliminate all nearby threats.
| feature4_name = Immutable Form
| feature4_description = Creature's form cannot be altered, +5 to saving throws against spells that remove it from this plane.
| feature5_name = Opportunity Attack
| feature5_description = Automatically attack an enemy moving out of your reach.
| feature6_name = Magic Resistance
| feature6_description = Advantage on saving throws against spells.
| feature7_name = Perfect Sentry
| feature7_description = Cannot be surprised.
}}
}}
}}


{{Hatnote|''This page is for the Steel Watcher creature. For the race, see [[Steel Watcher|Steel Watcher]].''}}
{{Hatnote|''This page is for the Steel Watcher creature. For the race, see [[Steel Watcher|Steel Watcher]].''}}
{{Q|I am a Steel Watcher, citizen. Here to serve the people of Baldur's Gate in the name of Lord Enver Gortash.|Steel Watcher}}
'''Steel Watchers''' are NPCs mainly found in the city of [[Baldur's Gate]].
'''Steel Watchers''' are NPCs mainly found in the city of [[Baldur's Gate]]. They were invented by [[Enver Gortash|Gortash]] in an attempt to control the city. Steel Watchers are characterized by their imposing size and ability to self-destruct.
{{DiQ|I am a Steel Watcher, citizen. Here to serve the people of Baldur's Gate in the name of Lord Enver Gortash.|Steel Watcher}}


== Notable loot ==
== Overview ==
Steel Watchers were invented by {{CharLink|Enver Gortash}} in an attempt to control the city. Steel Watchers are characterized by their imposing size and ability to self-destruct.


* {{RarityItem|Enriched Infernal Iron}}
== Combat ==
* {{RarityItem|Infernal Iron}}
 
== Related quests ==
* [[Get Gortash's Netherstone]]
* [[Disable the Steel Watch]]
 
== Attacks and abilities ==
Each Steel Watcher wields a {{SmItemIcon | Watcher Greatsword}} or a {{RarityItem|Watcher Crossbow}}. The weapon does not drop when the Steel Watcher dies, but can be disarmed.  
Each Steel Watcher wields a {{SmItemIcon | Watcher Greatsword}} or a {{RarityItem|Watcher Crossbow}}. The weapon does not drop when the Steel Watcher dies, but can be disarmed.  
=== Attacks and abilities ===
{{Feature box|Debilitating Shot|item=Watcher Crossbow}}
{{Feature box|Main Hand Attack (Steel Watcher)|item=Watcher Greatsword}}
{{Feature box|Reprimand}}
{{Feature box|Seeker Matrix}}
{{Feature box|Self-Detonate}}


=== Immunities ===
Steel Watchers are immune to the following conditions:
Steel Watchers are immune to the following conditions:
*{{cond| Charmed }}
*{{cond| Frightened }}
*{{cond| Poisoned }}
*{{cond| Prone }}
*{{cond| Prone }}
*{{cond| Blinded }}
*{{cond| Frightened }}
*{{cond| Charmed }}
*{{cond| Surprised }}
*{{cond| Surprised }}
*{{cond| Poisoned }}


=== Tactician ===
=== Notable loot ===
On Tactician difficulty, Steel Watchers have different resistances:
* {{MdRarityItem|Enriched Infernal Iron}}
* New resistances: {{Resistance|Piercing|double}}{{Resistance|Fire|double}}
* {{MdRarityItem|Infernal Iron}}
* The watchers also lose their {{DamageType|Lightning}} damage vulnerability.


 
== Related quests ==
{{Feature box|name=Main Hand Attack|image name=Main Hand Attack.webp
* {{Quest|Disable the Steel Watch}}
|Despite being a melee attack, this attack has a significant range. The Steel Watcher strikes the ground, anyone standing in the affected line risks being hit. Targets hit will be knocked [[Prone (Condition)|Prone]] and [[Maimed (Condition)|Maimed]].
* {{Quest|Get Gortash's Netherstone}}
{{Description | Strike with a colossal blade to knock the target Prone and Maim them.}}
{{Action}}<br>
{{Attack Roll}}<br>
{{Range|m=3|ft=10}}<br>
{{SmIconLink | size = 25 | Prone Condition Icon.webp | Prone }} {{Duration|1}}<br>
{{SmIconLink | size = 25 | Crippled Condition Icon.webp | Maimed (Condition) | Maimed }} {{Duration|2}}
{{DamageInfo | 3d12+4 | type = Slashing}}
}}
 
{{Feature box|name=Debilitating Shot|image name=Ranged Attack.webp
|A ranged attack used by a Steel Watcher wielding a crossbow.
{{Description | Fire a hefty ballista bolt that may Pin Down the target.}}
{{Action}}<br>
{{Attack Roll}}<br>
{{Range|m=18|ft=60}}<br>
{{SmIconLink | size = 25 | Pin Down Icon.png | Pinned (Condition) | Pin Down }} {{Duration|1}}
{{DamageInfo|3d10+6|type=Piercing}}
}}
 
{{Feature box|name=Reprimand|image name=Generic Control.webp
|A melee unarmed attack used by a Steel Watcher that has been disarmed.
{{Description | A pacifying strike that knocks the target Prone.}}
{{Action}}<br>
{{Saving Throw|STR|dc=17}}<br>
{{Range|m=3|ft=10}}<br>
{{SmIconLink | size = 25 | Prone Condition Icon.png | Prone (Condition) | Prone }} {{Duration|1}}
{{DamageInfo|3d8+5|type=Bludgeoning}}
}}
 
{{Feature box|name=Self-Detonate|image name=Generic Explosion.webp
|Characters close to the Steel Watcher are caught in an explosion. The Watcher is in the center. This attack ignores {{Resistance|Fire|resistant|20px}}resistance and {{Resistance|Fire|immune|17px}}immunity to Fire damage. Target will still take half damage on a successful {{SavingThrow|DEX}}.
{{Description | Explode in a burst of raging hellfire - eliminate all nearby wrongdoers. Hellfire ignores resistance and immunity to Fire damage.}}
{{SavingThrow|DEX}}<br>
{{DamageInfo|4d12+26|type=Fire| save = Dexterity | save effect = half }}
* NOTE: this is the in-game tooltip, but testing shows this is wrong. Both fire resistance and immunity apply normally to the fire damage of the detonation. (see discussion page)
}}


== Notes ==
== Notes ==
* Defeating a Steel Watcher inflicts the party with {{cond|Pursuit Protocol}} for 20 turns.
* Defeating a Steel Watcher inflicts the party with {{cond|Pursuit Protocol}} for 20 turns.
 
* As of Patch #6, a Steel Watcher with the [[Wet (Condition)]] won't gain Vulnerability to [[Lightning]] in Tactician or Honour Mode. It still becomes Vulnerable to [[Cold]]
== See also ==
* [[:Category:Steel Watchers|List of all Steel Watchers]]


== Gallery ==
== Gallery ==
<gallery heights="200px" widths="200" mode="packed">
<gallery heights="200px" widths="200" mode="packed">
Steel Watcher Model.png|Ingame model
Steel Watcher Ranged.png|Ranged Steel Watcher
Steel Watcher Ranged.png|Ranged Steel Watcher
Steel Watcher Model.png|Ingame model.
</gallery>
</gallery>
== External links ==
* {{FRWiki|Steel watcher|long}}


[[Category:Steel Watchers]]
[[Category:Steel Watchers]]
[[Category:Constructs]]
[[Category:Constructs]]
{{NavCreatures}}
{{NavCreatures}}

Latest revision as of 02:35, 15 November 2024

This page is for the Steel Watcher creature. For the race, see Steel Watcher.

Steel Watchers are NPCs mainly found in the city of Baldur's Gate.

Portrait Steel Watcher.png
I am a Steel Watcher, citizen. Here to serve the people of Baldur's Gate in the name of Lord Enver Gortash.

Overview[edit | edit source]

Steel Watchers were invented by Enver Gortash Enver Gortash in an attempt to control the city. Steel Watchers are characterized by their imposing size and ability to self-destruct.

Combat[edit | edit source]

Each Steel Watcher wields a Watcher Greatsword or a Watcher Crossbow. The weapon does not drop when the Steel Watcher dies, but can be disarmed.

Attacks and abilities[edit | edit source]

Ranged Attack.webp
Debilitating Shot Debilitating Shot ()   –  Watcher Crossbow
D10 Piercing.png 3d10 (3~30) + DEX modifier Damage TypesPiercing

Fire a hefty ballista bolt that may Pin Down Pin Down the target.

 Range: 18 m / 60 ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Watcher Greatsword
D12 Slashing.png 3d12 (3~36) + STR modifier Damage TypesSlashing

Strike with a colossal blade to knock a target Prone Prone and Maim Maim them.

 Range: 3 m / 10 ft
AoE: 2 m / 7 ft (Radius)
Generic Control.webp
Reprimand Reprimand ()

A pacifying strike that knocks the target Prone Prone.

 Melee: 1.5 m / 5  ft
See Invisibility.webp
Seeker Matrix Seeker Matrix ()
Become able to see Invisible Invisible creatures, and possibly reveal them to others.
DEX Save
 Range: 9 m / 30 ft
Generic Explosion.webp
Self-Detonate Self-Detonate
D12 Fire.png 4d12 + 26 (30~74) Damage TypesFire

Explode in a burst of raging hellfire - eliminate all nearby wrongdoers.

DEX Save
 Range: Self
AoE: 5 m / 15 ft (Radius)

Immunities[edit | edit source]

Steel Watchers are immune to the following conditions:

Notable loot[edit | edit source]

Related quests[edit | edit source]

Notes[edit | edit source]

  • Defeating a Steel Watcher inflicts the party with Pursuit Protocol Pursuit Protocol for 20 turns.
  • As of Patch #6, a Steel Watcher with the Wet (Condition) won't gain Vulnerability to Lightning in Tactician or Honour Mode. It still becomes Vulnerable to Cold

Gallery[edit | edit source]

External links[edit | edit source]