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Dexterity: Difference between revisions

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{{quote|Agility, reflexes, and balance.}}
{{PageSeo
 
| description = Dexterity is an ability score and a key ability of Rogues, Rangers, Monks, and other wielders of finesse weapons.
[[File:Dexterity Score Icon.png|frameless|left|150px]]
| image = Dexterity Score Icon.png
 
}}
'''Dexterity''' is an [[ability score]] and a key ability of [[Rogue]]s, [[Ranger]]s, [[Monk]]s, and other wielders of [[finesse]] weapons.
'''Dexterity''' is an [[ability score]] and a key ability of [[Rogue]]s, [[Ranger]]s, [[Monk]]s, and other wielders of [[finesse]] weapons.


Dexterity affects your [[Acrobatics]], [[Sleight of Hand]], and [[Stealth]] skills, as well as your [[attack rolls]] for ranged weapons and finesse weapons. It also affects your [[Initiative]] and [[Armour Class]].
Dexterity affects your [[Acrobatics]], [[Sleight of Hand]], and [[Stealth]] skills, as well as your [[attack rolls]] for ranged weapons and finesse weapons. It also affects your [[Initiative]] and [[Armour Class]].
 
{{Quote ability|{{PAGENAME}}}}
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{{TOC|limit=3}}
{{TOC|limit=3}}


== Dexterity modifier chart ==
== Dexterity modifier chart ==
''Baldur's Gate 3'' uses the [[Point Buy]] ruleset.
''Baldur's Gate 3'' uses the [[Point Buy]] ruleset.


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== Ways to increase ==
== Ways to increase ==


The following sources permanently increase a character's Dexterity score:
The following items/entities can be consumed/used for a permanent bonus to Dexterity:


* [[Auntie Ethel's Hair]] permanently increases any chosen ability score by +1
* [[Auntie Ethel's Hair]]: +1 to any chosen ability
* The [[Mirror of Loss]] permanently increases any chosen ability score by +2 ''(up to 24)''
* [[Mirror of Loss]]: +2 to any chosen ability, up to a maximum of 24
* The [[Resilient]] feat permanently increases any chosen ability score by +1
 
The following [[feats]] can increase Dexterity up to a {{em|base}} value of 20:
 
* [[Athlete]]: +1 to either Strength or Dexterity
* [[Lightly Armoured]] +1 to either Strength or Dexterity
* [[Resilient]]: +1 to any chosen ability
* [[Weapon Master]] +1 to either Strength or Dexterity


== Related items ==
== Related items ==
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The following item set the user's Dexterity score to the specified value. It will have no effect if the user's Dexterity score is higher without it:
The following item set the user's Dexterity score to the specified value. It will have no effect if the user's Dexterity score is higher without it:


{{list style none |
* {{RarityItem|Gloves of Dexterity|40}} sets Dexterity to 18
* {{RarityItem|Gloves of Dexterity|40}} sets Dexterity to 18
}}


The following items increase Dexterity while equipped:
The following items increase Dexterity while equipped:


{{list style none |
* {{RarityItem|Nimblefinger Gloves|40}} increase Dexterity by +2 for [[gnome]]s, and +1 for [[halfling]]s and [[dwarf|dwarves]].
* {{RarityItem|The Graceful Cloth|40}} increases Dexterity by +2 ''(up to 20)'' and grants advantage on Dexterity checks.
* {{RarityItem|The Graceful Cloth|40}} increases Dexterity by +2 ''(up to 20)'' and grants advantage on Dexterity checks.
* {{RarityItem|Nimblefinger Gloves|40}} increase Dexterity by +2 for [[gnome]]s, and +1 for [[halfling]]s and [[dwarf|dwarves]].
}}


=== Affecting saving throws ===
=== Affecting saving throws ===
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{{div col | style = column-width: 22em; list-style-type: none; column-count: 3}}
{{div col | style = column-width: 22em; list-style-type: none; column-count: 3}}
* {{RarityItem|Boots of Persistence|40}}
* {{RarityItem|Boots of Psionic Movement|40}}
* {{RarityItem|Breastplate +2|40}}
* {{RarityItem|Chain Shirt +2|40}}
* {{RarityItem|Covert Cowl|40}}
* {{RarityItem|Frayed Drow Hood|40}}
* {{RarityItem|Frayed Drow Hood|40}}
* {{RarityItem|Leather Helmet|40}}
* {{RarityItem|Hedge Wanderer Armour|40}}
* {{RarityItem|Hedge Wanderer Armour|40}}
* {{RarityItem|Helmet of Grit|40}}
* {{RarityItem|Helmet of Arcane Acuity|40}}
* {{RarityItem|Hide Armour +1|40}}
* {{RarityItem|Hide Armour +1|40}}
* {{RarityItem|Covert Cowl|40}}
* {{RarityItem|Helmet of Arcane Acuity|40}}
* {{RarityItem|Breastplate +2|40}}
* {{RarityItem|Chain Shirt +2|40}}
* {{RarityItem|Hide Armour +2|40}}  
* {{RarityItem|Hide Armour +2|40}}  
* {{RarityItem|Leather Armour +2|40}}
* {{RarityItem|Leather Armour +2|40}}
* {{RarityItem|Leather Helmet|40}}
* {{RarityItem|Slinging Shoes|40}}
* {{RarityItem|Slinging Shoes|40}}
* {{RarityItem|Helmet of Grit|40}}
* {{RarityItem|The Graceful Cloth|40}}
* {{RarityItem|Boots of Persistence|40}}
* {{RarityItem|Boots of Psionic Movement|40}}
{{div col end}}
{{div col end}}


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{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
* {{RarityItem|Acrobat Shoes|40}}
* {{RarityItem|Elven Chain|40}}
* {{RarityItem|Elven Chain|40}}
* {{RarityItem|Acrobat Shoes|40}}
* {{RarityItem|Ketheric's Shield|40}}
* {{RarityItem|Ketheric's Shield|40}}
{{div col end}}
{{div col end}}
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The following item causes disadvantage on Dexterity saving throws:
The following item causes disadvantage on Dexterity saving throws:


{{list style none |
* {{RarityItem|Reaper's Embrace|40}} if the [[Reaper's Rigidity]] passive feature is activated
* {{RarityItem|Reaper's Embrace|40}} if the [[Reaper's Rigidity]] passive feature is activated
}}


=== Affecting Dexterity checks ===
=== Affecting Dexterity checks ===
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{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
* {{RarityItem|Breastplate +2|40}}
* {{RarityItem|Chain Shirt +2|40}}
* {{RarityItem|Hedge Wanderer Armour|40}}
* {{RarityItem|Hedge Wanderer Armour|40}}
* {{RarityItem|Hide Armour +1|40}}
* {{RarityItem|Hide Armour +1|40}}
* {{RarityItem|Breastplate +2|40}}
* {{RarityItem|Chain Shirt +2|40}}
* {{RarityItem|Hide Armour +2|40}}
* {{RarityItem|Hide Armour +2|40}}
* {{RarityItem|Leather Armour +2|40}}
* {{RarityItem|Leather Armour +2|40}}
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The following item provides [[advantage]] on Dexterity ability checks:
The following item provides [[advantage]] on Dexterity ability checks:


{{list style none |
* {{RarityItem|The Graceful Cloth|40}}
* {{RarityItem|The Graceful Cloth|40}}
}}


=== Benefiting from Dexterity ===
=== Benefiting from Dexterity ===
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{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
* {{RarityItem|Armour of Agility|40}}
* {{RarityItem|Sharpened Snare Cuirass|40}}
* {{RarityItem|Sharpened Snare Cuirass|40}}
* {{RarityItem|Yuan-Ti Scale Mail|40}}
* {{RarityItem|Yuan-Ti Scale Mail|40}}
* {{RarityItem|Unwanted Masterwork Scalemail|40}}
* {{RarityItem|Unwanted Masterwork Scalemail|40}}
* {{RarityItem|Armour of Agility|40}}
{{div col end}}
{{div col end}}



Latest revision as of 09:40, 2 September 2024

Dexterity is an ability score and a key ability of Rogues, Rangers, Monks, and other wielders of finesse weapons.

Dexterity affects your Acrobatics, Sleight of Hand, and Stealth skills, as well as your attack rolls for ranged weapons and finesse weapons. It also affects your Initiative and Armour Class.

Dexterity modifier chart[edit | edit source]

Baldur's Gate 3 uses the Point Buy ruleset.

Ability score modifier chart
Ability score Modifier value Ability score Modifier value
1 -5 16-17 +3
2-3 -4 18-19 +4
4-5 -3 20-21 +5
6-7 -2 22-23 +6
8-9 -1 24-25 +7
10-11 +0 26-27 +8
12-13 +1 28-29 +9
14-15 +2 30 +10

Ways to increase[edit | edit source]

The following items/entities can be consumed/used for a permanent bonus to Dexterity:

The following feats can increase Dexterity up to a base value of 20:

Related items[edit | edit source]

Affecting Dexterity[edit | edit source]

The following item set the user's Dexterity score to the specified value. It will have no effect if the user's Dexterity score is higher without it:

The following items increase Dexterity while equipped:

Affecting saving throws[edit | edit source]

The following items add a +1 to Dexterity saving throws:

The following items provide advantage on Dexterity saving throws:

The following item causes disadvantage on Dexterity saving throws:

Affecting Dexterity checks[edit | edit source]

The following items grant the passive feature Balance, which grants a +1 bonus to Dexterity ability checks:

The following item provides advantage on Dexterity ability checks:

Benefiting from Dexterity[edit | edit source]

The following pieces of medium armour have the Exotic Material feature, which lets you add your full Dexterity modifier to your Armour Class while wearing them, instead of it being limited to +2 as it normally is for medium armour: