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Redcap Blood Sage: Difference between revisions
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| image = Redcap.jpg | | image = Redcap.jpg | ||
}} | }} | ||
{{Infobox | {{Infobox creature | ||
| name = Redcap Blood Sage | | name = Redcap Blood Sage | ||
| image = Redcap Blood Sage Model.png | | image = <gallery> | ||
| | Redcap Blood Sage Model.png|Model | ||
Portrait Redcap Blood Sage.png|Portrait | |||
</gallery> | |||
| va = Colm Gleeson | |||
| race = [[Redcap]] | | race = [[Redcap]] | ||
| type = [[Humanoid]] | |||
| type = | | size = [[Small]] | ||
| | | class = | ||
| | |||
| level = 4 | | level = 4 | ||
| hp = 27 | |||
| ac = 12 | |||
| movement m = 9 | |||
| weight kg = 35 | |||
| str = 16 | | str = 16 | ||
| dex = 13 | | dex = 13 | ||
Line 24: | Line 25: | ||
| wis = 14 | | wis = 14 | ||
| cha = 9 | | cha = 9 | ||
| resistances = | |||
| | | passives = Darkvision, Opportunity Attack | ||
| | | e hp = 18 | ||
| | | t hp = 35 | ||
| | | t passives = Darkvision, Opportunity Attack, War Caster: Concentration | ||
| | | t wis = 17 | ||
| | |||
}} | }} | ||
'''Redcap Blood Sages''' are a type of [[List_of_Creature_Types#Fey|Fey]] creature found in the [[Sunlit Wetlands]] during [[Act One]] | '''Redcap Blood Sages''' are a type of [[List_of_Creature_Types#Fey|Fey]] creature found in the [[Sunlit Wetlands]] during [[Act One]]. | ||
== | == Involvement == | ||
=== Act One === | |||
Redcap Blood Sages serve {{CharLink|Ethel}}. Born of bloodlust, these creatures keep their caps steeped in blood to survive. They initially appear as sheep to the party but will become hostile if the party engage Ethel in combat. | |||
== Combat == | |||
=== Attacks and abilities === | |||
{{Feature box|Bloodlust (redcap)}} | |||
{{Feature box|Hold Person}} | |||
{{Feature box|Open Wounds}} | |||
== Tactics == | === Tactics === | ||
The '''Blood Sage''' favors keeping back from fighting, instead favoring spells to support their kind from the small island in the swamp. They will focus putting Bloodlust on a [[Redcap (creature)|Redcap]] so they can use their powerful [[Multiattack]] before following up with Open Wounds to give more of an advantage to their allies. Otherwise, they will use [[Hold Person]] instead to leave an enemy helpless to attack. | The '''Blood Sage''' favors keeping back from fighting, instead favoring spells to support their kind from the small island in the swamp. They will focus putting Bloodlust on a [[Redcap (creature)|Redcap]] so they can use their powerful [[Multiattack]] before following up with [[Open Wounds]] to give more of an advantage to their allies. Otherwise, they will use [[Hold Person]] instead to leave an enemy helpless to attack. | ||
Despite their spells, they are quite helpless in a direct fight since they lack any weapons. It is best to close the distance to them and focus on attacking them to break their [[Concentration]] with Bloodlust or Hold Person. If someone is hit | Despite their spells, they are quite helpless in a direct fight since they lack any weapons. It is best to close the distance to them and focus on attacking them to break their [[Concentration]] with Bloodlust or Hold Person. If someone is hit with their Open Wounds spell, a simple healing spell or potion will remove the [[Bleeding (Condition)|Bleeding]] condition. | ||
== Notes == | == Notes == |
Latest revision as of 14:43, 21 November 2024
Redcap Blood Sages are a type of Fey creature found in the Sunlit Wetlands during Act One.
Involvement[edit | edit source]
Act One[edit | edit source]
Redcap Blood Sages serve Ethel. Born of bloodlust, these creatures keep their caps steeped in blood to survive. They initially appear as sheep to the party but will become hostile if the party engage Ethel in combat.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
Tactics[edit | edit source]
The Blood Sage favors keeping back from fighting, instead favoring spells to support their kind from the small island in the swamp. They will focus putting Bloodlust on a Redcap so they can use their powerful Multiattack before following up with Open Wounds to give more of an advantage to their allies. Otherwise, they will use Hold Person instead to leave an enemy helpless to attack.
Despite their spells, they are quite helpless in a direct fight since they lack any weapons. It is best to close the distance to them and focus on attacking them to break their Concentration with Bloodlust or Hold Person. If someone is hit with their Open Wounds spell, a simple healing spell or potion will remove the Bleeding condition.