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Finish the Masterwork Weapon: Difference between revisions

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The quest '''Finish the Masterwork Weapon''' can be acquired by picking up [[Highcliff's Journal]] in one of the houses in the [[Blighted Village]] or by looting [[Highcliff's Blueprints]] in the basement of the same house.
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| description = Finish the Masterwork Weapon is a Quest in Act One of Baldur's Gate 3. It can be acquired by picking up Highcliff's Journal in one of the houses in the Blighted Village or by looting Highcliff's Blueprints in the basement of the same house.
| image = Dread Hollow.jpg
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[[File:Dread Hollow.jpg|thumb|right|{{noexcerpt|The sussur tree glowing in the Underdark.}}]]
'''Finish the Masterwork Weapon''' is a [[Quest]] in [[Act One]] of Baldur's Gate 3. It can be acquired by picking up {{SmRarityItem|Highcliff's Journal}} in one of the houses in the [[Blighted Village]] or by looting {{SmRarityItem|Highcliff's Blueprints}} in the basement of the same house.
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== Objectives ==
{{Quest objective|Find a Sussur Tree.|
* We found blueprints for masterwork weapons. All we need to forge one is some bark from a Sussur Tree.
}}
{{Quest objective|Take some bark from the Sussur Tree.|
* We found a Sussur Tree. Now we need to take some of its bark.
}}
{{Quest objective|Forge a weapon.|
* We've got the Sussur Bark - now we need to head back to the forge.
}}
{{Quest objective|Quest Completed!|
* We forged a masterwork dagger/sickle/greatsword.
}}
==Walkthrough==
==Walkthrough==
After starting the quest, [[Sussur Tree Bark]] can be obtained from the Sussur Tree in the [[Dread Hollow]] in the [[Underdark]] ( X: -14 Y: -138 ).
After starting the quest, the {{SmRarityItem|Sussur Tree Bark}} can be obtained from the Sussur Tree in the [[Dread Hollow]] in the {{coords|-14|-138|Underdark}}.


To forge a weapon, first light the furnace, then use the nearby bellows, then combine Sussur bark with the furnace. Finally, use a plain dagger, sickle, or greatsword in the active furnace to create a Sussur weapon that has +1 enchantment and the ability to silence on hit.
To forge a weapon, first the furnace located in the [[Whispering Depths]] / [[Blighted Village]] {{Coords|-446|-378}} must be lit, then the nearby bellows must be used, then Sussur Tree Bark must be combined with the furnace. Finally, using a plain dagger, sickle, or greatsword in the active furnace, results in creating a Sussur weapon that has +1 enchantment and the ability to silence on hit.


== Objectives ==
== Quest rewards ==
One of:
* {{MdRarityItem|Sussur Dagger}}
* {{MdRarityItem|Sussur Greatsword}}
* {{MdRarityItem|Sussur Sickle}}


* Find a Sussur Tree.
{{NavQuests}}
** We found blueprints for masterwork weapons. All we need to forge one is some [[Sussur Tree Bark|bark from a Sussur Tree]].
[[Category:Quests]]
* Take some bark from the Sussur Tree.
** We found a Sussur Tree. Now we need to take some of its bark.
* Forge a weapon.
** We've got the [[Sussur Tree Bark|Sussur Bark]] - now we need to head back to the forge.
* We forged a [[Sussur Dagger|masterwork dagger]]/[[Sussur Sickle|sickle]]/[[Sussur Greatsword|greatsword]].

Latest revision as of 03:23, 23 July 2024

Finish the Masterwork Weapon is a Quest in Act One of Baldur's Gate 3. It can be acquired by picking up Highcliff's Journal in one of the houses in the Blighted Village or by looting Highcliff's Blueprints in the basement of the same house.

Objectives[edit | edit source]

Find a Sussur Tree.
  • We found blueprints for masterwork weapons. All we need to forge one is some bark from a Sussur Tree.
Take some bark from the Sussur Tree.
  • We found a Sussur Tree. Now we need to take some of its bark.
Forge a weapon.
  • We've got the Sussur Bark - now we need to head back to the forge.
Quest Completed!
  • We forged a masterwork dagger/sickle/greatsword.

Walkthrough[edit | edit source]

After starting the quest, the Sussur Tree Bark can be obtained from the Sussur Tree in the Dread Hollow in the UnderdarkX: -14 Y: -138.

To forge a weapon, first the furnace located in the Whispering Depths / Blighted Village X: -446 Y: -378 must be lit, then the nearby bellows must be used, then Sussur Tree Bark must be combined with the furnace. Finally, using a plain dagger, sickle, or greatsword in the active furnace, results in creating a Sussur weapon that has +1 enchantment and the ability to silence on hit.

Quest rewards[edit | edit source]

One of: