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List of equipment sets: Difference between revisions

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(Created page with "This article lists sets of equipment. Equipment sets are groups of armour, weapons, or accessories which have similar themes or effects. {{TOC|limit=2}} == Absolute set == {{main|Absolute set}} The ''Absolute set'' is a set of armour and equipment themed around the Cult of the Absolute. They provide bonuses to characters who bear the Brand of the Absolute. *{{MdRarityItem|Absolute's Protector}}: reduces damage from spells by one for users bearing the mark of...")
 
 
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This article lists sets of [[equipment]]. Equipment sets are groups of armour, weapons, or accessories which have similar themes or effects.
This article lists sets of [[equipment]]. Equipment sets are groups of armour, weapons, or accessories which have similar themes or effects.
{{TOC|limit=2}}
 
== Damage type sets ==
 
=== Elemental set ===
{{main|Elemental set}}
The elemental set confers bonuses when dealing elemental ({{DamageType|Acid}}, {{DamageType|Cold}}, {{DamageType|Fire}}, {{DamageType|Lightning}}, or {{DamageType|Thunder}}) damage or adds additional elemental damage. Many items benefit from using a mix of spell and weapon attacks.
 
It consists of the following pieces:
* {{MdRarityItem|Boots of Elemental Momentum}}: grants {{cond|Momentum}} whenever the wearer deals elemental damage with a spell or cantrip.
* {{MdRarityItem|Cloak of Elemental Absorption}}: allows the wearer to absorb a small amount of magical damage, and add it to their next weapon attack.
* {{MdRarityItem|Cloak of the Weave}}: allows the wearer to absorb a small amount of magical damage, and add it to their next weapon attack.
* {{MdRarityItem|Creation's Echo}}: Become resistant to an element after dealing its associated damage.
* {{MdRarityItem|Drakethroat Glaive}}: Cast [[Draconic Elemental Weapon]] once per long rest.
* {{MdRarityItem|Flail of Ages}}: Inflicts conditions when {{DamageType|Acid}}, {{DamageType|Cold}}, or {{DamageType|Fire}} damage is dealt.
* {{MdRarityItem|Markoheshkir}}: Cast [[Kereska's Favour]] once per short rest.
* {{MdRarityItem|Necklace of Elemental Augmentation}}: adds the Spellcasting Modifier to the damage when the wearer uses elemental damage with a cantrip.
* {{MdRarityItem|Ring of Elemental Infusion}}: adds elemental damage to the wearer's next weapon attack, after dealing elemental damage with a spell.<br />
 
=== Acid set ===
{{main|Acid set}}
The Acid set is a set of equipment that helps the user deal or resist {{DamageType|Acid}} damage. It consists of the following pieces:
 
* {{MdRarityItem|Caustic Band}}: your weapon attacks also deal {{damage color|Acid|2 Acid}} damage.
* {{MdRarityItem|Corrosive Flail}}: Use [[Corrosive Strike]] once per short rest.
* {{MdRarityItem|Fleshmelter Cloak}}: whenever a creature deals melee damage to the wearer, that creature takes {{damage color|Acid|1d4 Acid}} damage.
* {{MdRarityItem|Ichorous Gloves}}: when the wearer deals {{damage color|Acid}} damage, they also inflict [[Noxious Fumes (Condition)|Noxious Fumes]] on the target(s).
* {{MdRarityItem|Melf's First Staff}}: Cast [[Melf's Acid Arrow]] once per long rest.
* {{MdRarityItem|Varsh Ko'kuu's Boots}}: acidic Surfaces don't affect you, and you are [[Resistance|Resistant]] to {{damage color|Acid}} damage.
 
=== Cold set ===
{{main|Cold set}}
The cold set is a set of equipment that helps the user deal or resist {{DamageType|Cold}} damage.
 
* {{MdRarityItem|Absolute's Protector}}: Cast [[Fire Shield: Chill]] once per long rest.
* {{MdRarityItem|Cold Snap}}: Deal d4 {{damage color|Cold}} damage on hit. Inflict [[Chilled (Condition)|Chilled]] when a creature misses you with an attack.
* {{MdRarityItem|Coldbrim Hat}}: applying any condition can apply [[Encrusted with Frost (Condition)]].
* {{MdRarityItem|Emblazoned Plate of the Marshal}}: Cast [[Fire Shield]] once per long rest.
* {{MdRarityItem|Frost Prince}}: can cast Ice Knife spell.
* {{MdRarityItem|Hoarfrost Boots}}: cannot fall [[Prone (Condition)]] while traversing [[Ice_Surface|icy terrain]].
* {{MdRarityItem|Icebite Robe}}: [[Damage Types#Resistance|Resistance]] to {{DamageColor|Cold}} damage and cast [[Armour of Agathys]].
* {{MdRarityItem|Mourning Frost}}: when the wearer deals {{damage color|Cold}} damage, they deal 1 more {{damage color|Cold}} damage and can also inflict [[Chilled (Condition)|Chilled]] on the target(s).
* {{MdRarityItem|Robe of Summer}}: [[Resistance]] to {{damage color|Cold}} damage.
* {{MdRarityItem|Snow-Dusted Monastery Gloves}}: unarmed attacks deal {{damage color|Cold}} damage, can cast {{SAI|Ice Knife}} spell.
* {{MdRarityItem|Snowburst Ring}}: create a 4.5m (15ft) circle of ice around the target(s) when dealing {{DamageType|Cold}} damage.
* {{MdRarityItem|Wavemother's Robe}}: [[Damage Types#Resistance|Resistance]] to {{DamageColor|Cold}} damage.
* {{MdRarityItem|Wavemother's Sickle}}: Deal d4 {{damage color|Cold}} damage on hit.
* {{MdRarityItem|Winter's Clutches}}: {{damage color|Cold}} damage inflicts 2 turns of Encrusted with Frost upon the target(s).
 
=== Fire / Heat set ===
{{main|Heat Set}}
The Heat Set is a set of equipment that helps the user with [[Heat (Condition)]], or with dealing or receiving {{DamageType|Fire}} damage.
 
*{{MdRarityItem|Cinder Shoes}}: whenever you inflict Burning on an enemy, you gain 2 turns of Heat.
*{{MdRarityItem|Fireheart}}: whenever you take {{damage color|Fire}} damage dealt by another creature, you gain 2 turns of Heat.
*{{MdRarityItem|Gloves of Flint and Steel}}: when the wearer deals {{damage color|Fire}} damage, the target has to succeed a [[Constitution]] saving throw or start Burning.
*{{MdRarityItem|Helldusk Helmet}}: deal an additional {{damage color|Fire|2d8 Fire}} damage against [[Burning (Condition)]] creatures.
*{{MdRarityItem|Hellfire Greataxe}}: whenever you deal damage with this weapon, you gain 2 turns of Heat.
*{{MdRarityItem|Infernal Robe}}: cast {{SAI|Fire Shield (Warm)}} as a level 4 spell. Also grants resistance to {{DamageColor|Fire}} damage.
*{{MdRarityItem|Obsidian Laced Robe}}: on a successful saving throw against a foe's spell, deal {{damage color|Fire|1d4 + [[proficiency bonus]] Fire}} damage to them. Also grants resistance to {{DamageColor|Fire}} damage.
*{{MdRarityItem|Ring of Self Immolation}}: can cast {{SAI|Self Immolation}} to gain Heat for 2 turns.
*{{MdRarityItem|Thermoarcanic Gloves}}: whenever you deal {{damage color|Fire}} damage, you gain 2 turns of Heat.
*{{MdRarityItem|Thermodynamo Axe}}: whenever you deal damage with this weapon, you gain 2 turns of Heat.
 
=== Lightning / Sparkstruck set ===
{{main|:Category:Sparkstruck Equipment|Lightning Charges (Condition)}}
 
The Lightning set mainly consists of of Sparkstruck items which grant or interact with [[Lightning Charges]], and a few more which help deal or resist {{DamageType|Lightning}} damage.
 
*{{MdRarityItem|Markoheshkir}}: When the wielder deals [[spell]] damage with the [[Bolts of Doom]] variant of [[Kereska's Favour]] active, they gain 2 Lightning Charge.
*{{MdRarityItem|The Blast Pendant}}: Once per [[Long Rest]] you may focus the electricity in your veins as a {{action|bonus}}. Your next lightning [[spell]] or [[Spells#Cantrips|cantrip]] deals additional {{DamageType|Lightning}} damage equal to your remaining Lightning Charges. On a hit, all of your Lightning Charges are consumed.
*{{MdRarityItem|The Jolty Vest}}: When the wearer takes damage while having Lightning Charges, the attacker must succeed on a [[Dexterity]] [[Saving Throw]] or become {{IconLink|Shocked Condition Icon.webp|Shocked (Condition)|Shocked|size=20}}.
*{{MdRarityItem|The Joltshooter}}: When the wielder deals damage with this weapon, they gain 2 Lightning Charges.
*{{MdRarityItem|The Lifebringer}}: When the wearer gains Lightning Charges, they also gain 3 [[Hit Points|temporary hit points]]. The temporary hit points disappear if the wearer runs out of Lightning Charges.
*{{MdRarityItem|The Sparkle Hands}}: On a hit with an unarmed attack, the wearer gains 2 [[Lightning Charges]], and attacks against metal constructs and foes wearing metal armour gain  [[Advantage]].
*{{MdRarityItem|The Sparky Points}}: When the wielder deals damage with this weapon, they gain 2 Lightning Charges.
*{{MdRarityItem|The Speedy Lightfeet}}: When the wearer [[dash]]es or takes a similar action in combat, they gain 3 Lightning Charges.
*{{MdRarityItem|The Spellsparkler}}: When the wielder deals damage with a [[spell]] or [[Spells#Cantrips|cantrip]], they gain 2 Lightning Charges.
*{{MdRarityItem|The Protecty Sparkswall}}: The wearer has +1 to {{ArmourClass}} and {{SavingThrow}}s as long as they have [[Lightning Charges]].
*{{MdRarityItem|The Real Sparky Sparkswall}}: Grants the '''Lightning Aura''' {{action}}, which consumes 3 Lightning Charges to create a Lightning Aura that damages nearby enemies.
*{{MdRarityItem|The Sparkswall}}: Shields the wearer from [[Damage Types|Lightning]], giving Lightning [[Resistance]]. This item is useful with the [[The Watersparkers]] as it enables the wearer to stand in water and not be affected by the lightning effect added to the puddle.
*{{MdRarityItem|The Watersparkers}}: If the wearer starts their turn on an electrified surface, they gain 3 Lightning Charges.
 
=== Radiant ===
{{main|Luminous set}}
The Luminous set is a set of equipment that inflicts {{Cond|Radiating Orb}} when the wearer deals {{DamageType|Radiant}} damage.
 
* {{MdRarityItem|Callous Glow Ring}}: wearer deals an additional 2 points of {{damage color|Radiant}} damage against creatures that are illuminated.
* {{MdRarityItem|Coruscation Ring}}: when the wearer deals spell damage while illuminated by a light source, they also inflict Radiating Orb upon the target for 2 turns.
* {{MdRarityItem|Fabricated Arbalest}}: fire an [[Illuminating Shot]] which deals 1 turn of Radiating Orb upon the target.
* {{MdRarityItem|Luminous Armour}}: when the wearer deals {{damage color|Radiant}} damage, they cause a Radiant Shockwave, which inflicts 2 turns of Radiating Orb.
* {{MdRarityItem|Luminous Gloves}}: when the wearer deals {{damage color|Radiant}} damage, the target receives 1 turn of Radiating Orb.
* {{MdRarityItem|The Sacred Star}}: on a hit, inflict 1 turn of Radiating Orb upon the target.
 
=== Poison ===
{{main|Poisoner's Set}}
The Poisoner's set is a set of equipment that helps the user do {{DamageType|Poison}} damage.
 
* {{MdRarityItem|Broodmother's Revenge}}: whenever the wearer is healed, their weapon becomes coated in magic and deals an additional {{damage color|Poison|1d6 Poison}}.
* {{MdRarityItem|Derivation Cloak}}: heal for {{damage color|Healint|1d4 Healing}} when Poisoning a foe.
* {{MdRarityItem|Poisoner's Gloves}}: can inflict [[Poisoned (Condition)|Poisoned]] when dealing poison damage.
* {{MdRarityItem|Poisoner's Ring}}: grants {{SAI|Virulent Venom}}, an ability that makes a target [[Vulnerable]] to {{damage color|Poison}} damage.
* {{MdRarityItem|Poisoner's Robe}}: deal additional poison damage when dealing poison damage with spells.
 
=== Thunder / Reverberation set ===
{{main|Reverberation (Condition)}}
 
The Reverberation set are items which inflict or interact with {{Cond|Reverberation}}.
 
*{{MdRarityItem|Boots of Stormy Clamour}}: When the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of {{Cond|Reverberation}}.
*{{MdRarityItem|Gloves of Belligerent Skies}}: When the wielder deals {{DamageType|Radiant}}, {{DamageType|Lightning}}, or {{DamageType|Thunder}} damage, apply 2 turns of {{Cond|Reverberation}} to the target(s).
*{{MdRarityItem|Markoheshkir}}: Grants {{SAI|Kereska's Favour}} which can grant {{SAI|Bone-shaking Thunder}}: When you deal spell damage, inflict 2 turns of {{Cond|Reverberation}} upon the target.
*{{MdRarityItem|Ring of Absolute Force}}: If the wearer bears the Absolute's brand, they deal {{DamageColor|Thunder|1 additional Thunder damage}}.
*{{MdRarityItem|Ring of Spiteful Thunder}}: When the wearer deals {{DamageType|Thunder}} damage to a {{Cond|Reverberation|Reverberating}} creature, it becomes {{Cond|Dazed}} unless it succeeds a [[Constitution]] [[Saving Throw]].
*{{MdRarityItem|Spineshudder Amulet}}: When the wearer deals damage with a ranged [[Spells|Spell]] [[Attack Roll|Attack]], inflict 2 turns of {{Cond|Reverberation}} on the target(s).
*{{MdRarityItem|Thunderskin Cloak}}: When a creature with {{Cond|Reverberation}} deals damage to the wearer, the creature needs to make a [[Constitution]] [[Saving Throw]] or become {{Cond|Dazed}}.
 
== Absolute set ==
== Absolute set ==
{{main|Absolute set}}
{{main|Absolute set}}
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*{{MdRarityItem|Gloves of Power}}: inflicts [[Bane (Condition)|Bane]] on a melee hit if the user bears the mark of the Absolute.
*{{MdRarityItem|Gloves of Power}}: inflicts [[Bane (Condition)|Bane]] on a melee hit if the user bears the mark of the Absolute.
*{{MdRarityItem|Ring of Absolute Force}}: cast Thunderwave and deal +1 Thunder damage if the user bears the mark of the Absolute.
*{{MdRarityItem|Ring of Absolute Force}}: cast Thunderwave and deal +1 Thunder damage if the user bears the mark of the Absolute.
 
*{{MdRarityItem|Vision of the Absolute}}: [[Blinded (Condition)|Blind]] targets that fail a [[Dexterity]] [[saving throw]]. Deals an additional '''2d6[[Damage Types|Piercing]]''' to certain creatures that sport multiple sets of eyes.
== Acid set ==
{{main|Acid set}}
The Acid set is a set of equipment that helps the user deal or resist {{DamageType|Acid}} damage. It consists of the following pieces:  
 
* {{MdRarityItem|Ichorous Gloves}}: when the wearer deals {{damage color|Acid}} damage, they also inflict [[Noxious Fumes (Condition)|Noxious Fumes]] on the target(s).
* {{MdRarityItem|Caustic Band}}: your weapon attacks also deal {{damage color|Acid|2 Acid}} damage.
* {{MdRarityItem|Fleshmelter Cloak}}: whenever a creature deals melee damage to the wearer, that creature takes {{damage color|Acid|1d4 Acid}} damage.
* {{MdRarityItem|Varsh Ko'kuu's Boots}}: acidic Surfaces don't affect you, and you are [[Resistance|Resistant]] to {{damage color|Acid}} damage.


== Bardic Inspiration set ==
== Bardic Inspiration set ==
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The ''Bhaalist'' Set is a set of Unholy Assassin gear. These items provide the user myriad benefits, including piercing [[Vulnerable|vulnerability]] aura, ability to use [[Garrotted (Condition)|Garrotte]], and inflict [[Bleeding|bleeding]].
The ''Bhaalist'' Set is a set of Unholy Assassin gear. These items provide the user myriad benefits, including piercing [[Vulnerable|vulnerability]] aura, ability to use [[Garrotted (Condition)|Garrotte]], and inflict [[Bleeding|bleeding]].


* {{MdRarityItem|Amulet of Bhaal}}
* {{MdRarityItem|Assassin of Bhaal Cowl}}
* {{MdRarityItem|Assassin of Bhaal Cowl}}
* {{MdRarityItem|Amulet of Bhaal}}
* {{MdRarityItem|Bhaalist Armour}}
* {{MdRarityItem|Bhaalist Armour}}
* {{MdRarityItem|Bhaalist Gloves}}
* {{MdRarityItem|Bhaalist Gloves}}
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The ''Blackguard'' equipment is a set of armour themed around [[Oathbreaker]] [[Paladin]]s that grants various bonuses.
The ''Blackguard'' equipment is a set of armour themed around [[Oathbreaker]] [[Paladin]]s that grants various bonuses.


* {{MdRarityItem|Blackguard's Plate}}
* {{MdRarityItem|Blackguard's Gauntlets}}
* {{MdRarityItem|Blackguard's Gauntlets}}
* {{MdRarityItem|Blackguard's Greaves}}
* {{MdRarityItem|Blackguard's Greaves}}
* {{MdRarityItem|Blackguard's Plate}}
* {{MdRarityItem|Blackguard's Sword}}
* {{MdRarityItem|Blackguard's Sword}}
* {{MdRarityItem|Shield of the Undevout}}
* {{MdRarityItem|Shield of the Undevout}}
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'''Bonespike''' is a set of equipment that provides useful bonuses for unarmoured, physical hitters such as the [[Barbarian]] class, or while [[Rage|Raging]]. They have no proficiency requirements.
'''Bonespike''' is a set of equipment that provides useful bonuses for unarmoured, physical hitters such as the [[Barbarian]] class, or while [[Rage|Raging]]. They have no proficiency requirements.


* {{MdRarityItem|Bonespike Helmet}}: possibly deals {{damage color|Psychic}} damage to nearby creatures when the wearer uses Rage.
* {{MdRarityItem|Bonespike Boots}}: grants +1 to AC and saving throws while the user is not wearing armour or using a shield.
* {{MdRarityItem|Bonespike Garb}}: grants temporary hit points while using Rage.
* {{MdRarityItem|Bonespike Garb}}: grants temporary hit points while using Rage.
* {{MdRarityItem|Bonespike Gloves}}: the wearer's attacks ignore Resistance to physical damage.
* {{MdRarityItem|Bonespike Gloves}}: the wearer's attacks ignore Resistance to physical damage.
* {{MdRarityItem|Bonespike Boots}}: grants +1 to AC and saving throws while the user is not wearing armour or using a shield.
* {{MdRarityItem|Bonespike Helmet}}: possibly deals {{damage color|Psychic}} damage to nearby creatures when the wearer uses Rage.


== Ceremonial weapons ==
== Ceremonial weapons ==
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* {{MdRarityItem|Ceremonial Mace}}
* {{MdRarityItem|Ceremonial Mace}}
* {{MdRarityItem|Ceremonial Warhammer}}
* {{MdRarityItem|Ceremonial Warhammer}}
== Cold set ==
{{main|Cold set}}
The cold set is a set of equipment that helps the user deal or resist {{DamageType|Cold}} damage.
* {{MdRarityItem|Mourning Frost}}: when the wearer deals {{damage color|Cold}} damage, they deal 1 more {{damage color|Cold}} damage and can also inflict [[Chilled (Condition)|Chilled]] on the target(s).
* {{MdRarityItem|Coldbrim Hat}}: applying any condition can apply [[Encrusted with Frost (Condition)]].
* {{MdRarityItem|Robe of Summer}}: [[Resistance]] to {{damage color|Cold}} damage.
* {{MdRarityItem|Icebite Robe}}: Reistance to {{DamageColor|Cold}} damage and cast [[Armour of Agathys]].
* {{MdRarityItem|Winter's Clutches}}: {{damage color|Cold}} damage inflicts 2 turns of Encrusted with Frost upon the target(s).
* {{MdRarityItem|Snow-Dusted Monastery Gloves}}: unarmed attacks deal {{damage color|Cold}} damage, can cast {{SAI|Ice Knife}} spell.
* {{MdRarityItem|Hoarfrost Boots}}: cannot fall [[Prone (Condition)]] while traversing [[Ice_Surface|icy terrain]].
* {{MdRarityItem|Frost Prince}}: can cast Ice Knife spell.
* {{MdRarityItem|Snowburst Ring}}: create a 4.5m (15ft) circle of ice around the target(s) when dealing {{DamageType|Cold}} damage.


== Dark Justiciar Set ==
== Dark Justiciar Set ==
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These Dark Justiciar equipment pieces are significantly weaker but can be discovered around the world.
These Dark Justiciar equipment pieces are significantly weaker but can be discovered around the world.


* {{MdRarityItem|Dark Justiciar Mask}}
* {{MdRarityItem|Damaged Dark Justiciar Armour}}
* {{MdRarityItem|Dark Justiciar Gauntlets (Uncommon)}}
* {{MdRarityItem|Dark Justiciar Half-Plate (Rare)}}
* {{MdRarityItem|Dark Justiciar Helm}}
* {{MdRarityItem|Dark Justiciar Helm}}
* {{MdRarityItem|Dark Justiciar Helmet}}
* {{MdRarityItem|Dark Justiciar Helmet}}
* {{MdRarityItem|Damaged Dark Justiciar Armour}}
* {{MdRarityItem|Dark Justiciar Mail}}
* {{MdRarityItem|Dark Justiciar Mail}}
* {{MdRarityItem|Dark Justiciar Half-Plate (Rare)}}
* {{MdRarityItem|Dark Justiciar Mask}}
* {{MdRarityItem|Dark Justiciar Gauntlets (Uncommon)}}
* {{MdRarityItem|Justiciar's Greatshield}}
* {{MdRarityItem|Justiciar's Greatshield}}
* {{MdRarityItem|Justiciar's Scimitar}}
* {{MdRarityItem|Justiciar's Scimitar}}
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These pieces are pristine and have more powerful effects, but can only be received by becoming a Dark Justiciar.
These pieces are pristine and have more powerful effects, but can only be received by becoming a Dark Justiciar.


* {{MdRarityItem|Dark Justiciar Boots}}
* {{MdRarityItem|Dark Justiciar Gauntlets (Rare)}}
* {{MdRarityItem|Dark Justiciar Half-Plate (Very Rare)}}
* {{MdRarityItem|Dark Justiciar Half-Plate (Very Rare)}}
* {{MdRarityItem|Dark Justiciar Gauntlets (Rare)}}
* {{MdRarityItem|Dark Justiciar Boots}}


== Heat set ==
== Healing set ==
{{main|Heat Set}}
The Healing set is a set of equipment that increases the effects of [[Healing|healing]] and offers bonuses when you heal/are healed.
The Heat Set is a set of equipment that helps the user with [[Heat (Condition)]], or with dealing or receiving {{DamageType|Fire}} damage.


*{{MdRarityItem| Hellfire Greataxe }}: whenever you deal damage with this weapon, you gain 2 turns of Heat.
* {{MdRarityItem|Boots of Aid and Comfort}}
*{{MdRarityItem| Thermodynamo Axe  }}: whenever you deal damage with this weapon, you gain 2 turns of Heat.
* {{MdRarityItem|Hellrider's Pride}}
*{{MdRarityItem| Helldusk Helmet  }}: deal an additional {{damage color|Fire|2d8 Fire}} damage against [[Burning (Condition)]] creatures.
* {{MdRarityItem|Ring of Salving}}
*{{MdRarityItem| Obsidian Laced Robe  }}: on a successful saving throw against a foe's spell, deal {{damage color|Fire|1d4 + [[proficiency bonus]] Fire}} damage to them. Also grants resistance to {{DamageColor|Fire}} damage.
* {{MdRarityItem|The Reviving Hands}}
*{{MdRarityItem|Infernal Robe}}: cast {{SAI|Fire Shield (Warm)}} as a level 4 spell. Also grants resistance to {{DamageColor|Fire}} damage.
* {{MdRarityItem|The Whispering Promise}}
*{{MdRarityItem| Gloves of Flint and Steel  }}: when the wearer deals {{damage color|Fire}} damage, the target has to succeed a [[Constitution]] saving throw or start Burning.
* {{MdRarityItem|Wapira's Crown}}
*{{MdRarityItem| Thermoarcanic Gloves  }}: whenever you deal {{damage color|Fire}} damage, you gain 2 turns of Heat.
*{{MdRarityItem| Cinder Shoes}}: whenever you inflict Burning on an enemy, you gain 2 turns of Heat.
*{{MdRarityItem| Fireheart  }}: whenever you take {{damage color|Fire}} damage dealt by another creature, you gain 2 turns of Heat.
*{{MdRarityItem| Ring of Self Immolation }}: can cast {{SAI|Self Immolation}} to gain Heat for 2 turns.


== Helldusk set ==
== Helldusk set ==
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The Flawed variants of the Helldusk set can be produced by [[Dammon]], who apprenticed under [[Carixim]], if he is given [[Infernal Iron]].
The Flawed variants of the Helldusk set can be produced by [[Dammon]], who apprenticed under [[Carixim]], if he is given [[Infernal Iron]].


* {{MdRarityItem|Flawed Helldusk Helmet}}
* {{MdRarityItem|Flawed Helldusk Armour}}
* {{MdRarityItem|Flawed Helldusk Armour}}
* {{MdRarityItem|Flawed Helldusk Gloves}}
* {{MdRarityItem|Flawed Helldusk Gloves}}
* {{MdRarityItem|Flawed Helldusk Helmet}}


=== Perfect ===
=== Perfect ===
The perfect variants of the Helldusk set are originals produced by Carixim. They have more powerful effects but are harder to acquire.
The perfect variants of the Helldusk set are originals produced by Carixim. They have more powerful effects but are harder to acquire.


* {{MdRarityItem|Helldusk Helmet}}
* {{MdRarityItem|Helldusk Boots}}
* {{MdRarityItem|Helldusk Armour}}
* {{MdRarityItem|Helldusk Armour}}
* {{MdRarityItem|Helldusk Gloves}}
* {{MdRarityItem|Helldusk Gloves}}
* {{MdRarityItem|Helldusk Boots}}
* {{MdRarityItem|Helldusk Helmet}}


== Homing weapons ==
== Homing weapons ==
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Homing weapons and armour return after being [[Throw|Thrown]].
Homing weapons and armour return after being [[Throw|Thrown]].


* {{MdRarityItem|Returning Pike}}
* {{MdRarityItem|Dwarven Thrower}}
* {{MdRarityItem|Dwarven Thrower}}
* {{MdRarityItem|Nyrulna}}
* {{MdRarityItem|Nyrulna}}
* {{MdRarityItem|Returning Pike}}
* {{MdRarityItem|Slinging Shoes}}
* {{MdRarityItem|Slinging Shoes}}


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'''Kushigo''' is a set of equipment. Kushigo equipment generally boosts unarmed and unarmoured characters, such as those classed into [[Monk]].
'''Kushigo''' is a set of equipment. Kushigo equipment generally boosts unarmed and unarmoured characters, such as those classed into [[Monk]].


* {{MdRarityItem|Hat of Uninhibited Kushigo }}
* {{MdRarityItem|Armour of Uninhibited Kushigo}}
* {{MdRarityItem|Armour of Uninhibited Kushigo}}
* {{MdRarityItem|Boots of Uninhibited Kushigo }}
* {{MdRarityItem|Gloves of Uninhibited Kushigo }}
* {{MdRarityItem|Gloves of Uninhibited Kushigo }}
* {{MdRarityItem|Boots of Uninhibited Kushigo }}
* {{MdRarityItem|Hat of Uninhibited Kushigo }}


== Luminous set ==
== Obscured set ==
{{main|Luminous set}}
{{main|Obscured set}}
The Luminous set is a set of equipment that inflicts {{Cond|Radiating Orb}} when the wearer deals {{DamageType|Radiant}} damage.
'''Obscured''' is a set of equipment that primarily benefits from the wearer or their target being lightly or heavily [[obscured]].  It overlaps somewhat with the [[Dark Justiciar Set]], but items from that list are not duplicated here.
* {{MdRarityItem| Covert Cowl}} : makes the wearer's critical hits more likely when they are obscured.
* {{MdRarityItem| Knife of the Undermountain King}} : Gives advantage on attack rolls against obscured targets.
* {{MdRarityItem| Least Expected}} : increases [[attack rolls]] while obscured.
* {{MdRarityItem| Penumbral Armour}} : provides a +3 bonus to [[stealth]] checks while obscured.
* {{MdRarityItem| Ring of Twilight}} : provides a +1 bonus to armour class while obscured.
* {{MdRarityItem| Shadeclinger Armour}} : grants advantage on saving throws while obscured.
* {{MdRarityItem| Shadow Blade (weapon)}} : grants the wielder advantage on attacks against obscured targets.
* {{MdRarityItem| Shadow-Cloaked Ring}}  : causes the wearer's weapon and unarmed attacks to deal an additional 1d4 damage against obscured creatures.
* {{MdRarityItem| The Shadespell Circlet}} : grants a +1 bonus spell save DC when the wearer is obscured .


* {{MdRarityItem|Luminous Armour}}: when the wearer deals {{damage color|Radiant}} damage, they cause a Radiant Shockwave, which inflicts 2 turns of Radiating Orb.
==Relics of Deep Duerra's rebellious children==
* {{MdRarityItem|Luminous Gloves}}: when the wearer deals {{damage color|Radiant}} damage, the target receives 1 turn of Radiating Orb.
{{main|Relics of Deep Duerra's rebellious children}}
* {{MdRarityItem|Coruscation Ring}}: when the wearer deals spell damage while illuminated by a light source, they also inflict Radiating Orb upon the target for 2 turns.
The Relics of Deep Duerra's rebellious children is set of equipment with a connection to the duergar goddess Deep Duerra and the rebellion her children started in order to escape her control.
* {{MdRarityItem|Fabricated Arbalest}}: fire an [[Illuminating Shot]] which deals 1 turn of Radiating Orb upon the target.
* {{MdRarityItem|Cloak of Cunning Brume}}
* {{MdRarityItem|The Sacred Star}}: on a hit, inflict 1 turn of Radiating Orb upon the target.
* {{MdRarityItem|Covert Cowl}}
* {{MdRarityItem|Callous Glow Ring}}: wearer deals an additional 2 points of {{damage color|Radiant}} damage against creatures that are illuminated.
* {{MdRarityItem|Eversight Ring}}
* {{MdRarityItem|Hammergrim Mist Amulet}}
* {{MdRarityItem|Least Expected}}
* {{MdRarityItem|Penumbral Armour}}
* {{MdRarityItem|Shadow Blade Ring}}
* {{MdRarityItem|The Shadespell Circlet}}


== Poisoner's set ==
== Soul set ==
{{main|Poisoner's Set}}
'''Soul''' is a set of equipment that primarily benefits those classed into [[Monk]], with improvements to unarmed attacks.  
The Poisoner's set is a set of equipment that helps the user do {{DamageType|Poison}} damage.


* {{MdRarityItem|Poisoner's Robe}}: deal additional poison damage when dealing poison damage with spells.
* {{MdRarityItem|Gloves of Soul Catching}}
* {{MdRarityItem|Poisoner's Ring}}: grants {{SAI|Virulent Venom}}, an ability that makes a target [[Vulnerable]] to {{damage color|Poison}} damage.
* {{MdRarityItem|Mask of Soul Perception}}
* {{MdRarityItem|Poisoner's Gloves}}: can inflict [[Poisoned (Condition)|Poisoned]] when dealing poison damage.
* {{MdRarityItem|Vest of Soul Rejuvenation}}
* {{MdRarityItem|Derivation Cloak}}: heal for {{damage color|Healint|1d4 Healing}} when Poisoning a foe.
* {{MdRarityItem|Broodmother's Revenge}}: whenever the wearer is healed, their weapon becomes coated in magic and deals an additional {{damage color|Poison|1d6 Poison}}.


== Unwanted set ==
== Unwanted set ==
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The ''Weave'' Set is a set that boosts its wearer's spell-related rolls through {{em|Arcane Enchantment}}: gain bonus to [[Saving_throws#Save_DCs|Spell Save DC]] and spell attack rolls. Previously worn by wizard Tenser and Edith Cluckle.
The ''Weave'' Set is a set that boosts its wearer's spell-related rolls through {{em|Arcane Enchantment}}: gain bonus to [[Saving_throws#Save_DCs|Spell Save DC]] and spell attack rolls. Previously worn by wizard Tenser and Edith Cluckle.


* {{MdRarityItem|Cloak of the Weave}}
* {{MdRarityItem|Hood of the Weave}}
* {{MdRarityItem|Hood of the Weave}}
* {{MdRarityItem|Cloak of the Weave}}
* {{MdRarityItem|Robe of the Weave}}
* {{MdRarityItem|Robe of the Weave}}


Line 200: Line 300:
* {{MdRarityItem|Linebreaker Boots}}: when the wearer Dash or takes a similar action during combat, they gain Wrath for 2 turns.
* {{MdRarityItem|Linebreaker Boots}}: when the wearer Dash or takes a similar action during combat, they gain Wrath for 2 turns.


[[Category: Equipment sets]]
[[Category:Equipment sets| ]]
[[Category: Lists]]
[[Category: Lists]]

Latest revision as of 19:53, 15 September 2024

This article lists sets of equipment. Equipment sets are groups of armour, weapons, or accessories which have similar themes or effects.

Damage type sets[edit | edit source]

Elemental set[edit | edit source]

Main article: Elemental set

The elemental set confers bonuses when dealing elemental (Damage TypesAcid, Damage TypesCold, Damage TypesFire, Damage TypesLightning, or Damage TypesThunder) damage or adds additional elemental damage. Many items benefit from using a mix of spell and weapon attacks.

It consists of the following pieces:

Acid set[edit | edit source]

Main article: Acid set

The Acid set is a set of equipment that helps the user deal or resist Damage TypesAcid damage. It consists of the following pieces:

Cold set[edit | edit source]

Main article: Cold set

The cold set is a set of equipment that helps the user deal or resist Damage TypesCold damage.

Fire / Heat set[edit | edit source]

Main article: Heat Set

The Heat Set is a set of equipment that helps the user with Heat (Condition), or with dealing or receiving Damage TypesFire damage.

Lightning / Sparkstruck set[edit | edit source]

The Lightning set mainly consists of of Sparkstruck items which grant or interact with Lightning Charges, and a few more which help deal or resist Damage TypesLightning damage.

Radiant[edit | edit source]

Main article: Luminous set

The Luminous set is a set of equipment that inflicts Radiating Orb Radiating Orb when the wearer deals Damage TypesRadiant damage.

  • Callous Glow Ring: wearer deals an additional 2 points of Radiant damage against creatures that are illuminated.
  • Coruscation Ring: when the wearer deals spell damage while illuminated by a light source, they also inflict Radiating Orb upon the target for 2 turns.
  • Fabricated Arbalest: fire an Illuminating Shot which deals 1 turn of Radiating Orb upon the target.
  • Luminous Armour: when the wearer deals Radiant damage, they cause a Radiant Shockwave, which inflicts 2 turns of Radiating Orb.
  • Luminous Gloves: when the wearer deals Radiant damage, the target receives 1 turn of Radiating Orb.
  • The Sacred Star: on a hit, inflict 1 turn of Radiating Orb upon the target.

Poison[edit | edit source]

Main article: Poisoner's Set

The Poisoner's set is a set of equipment that helps the user do Damage TypesPoison damage.

Thunder / Reverberation set[edit | edit source]

The Reverberation set are items which inflict or interact with Reverberation Reverberation.

Absolute set[edit | edit source]

Main article: Absolute set

The Absolute set is a set of armour and equipment themed around the Cult of the Absolute. They provide bonuses to characters who bear the Brand of the Absolute.

Bardic Inspiration set[edit | edit source]

The Bardic Inspiration set is a set of equipment which grant bonuses when using the bardic skill Bardic Inspiration.

  • Blazer of Benevolence: when you inspire an ally using Bardic Inspiration, you gain 4 temporary hit points.
  • Boots of Brilliance: play your instrument to restore one of your Bardic Inspiration slots (Recharge: Long Rest).
  • Cap of Curing: when you inspire an ally using Bardic Inspiration, they also regain 1d6 hit points.
  • Wondrous Gloves: gain one more use of Bardic Inspiration.

Bhaalist set[edit | edit source]

Main article: Bhaalist set

The Bhaalist Set is a set of Unholy Assassin gear. These items provide the user myriad benefits, including piercing vulnerability aura, ability to use Garrotte, and inflict bleeding.

Blackguard set[edit | edit source]

Main article: Blackguard set

The Blackguard equipment is a set of armour themed around Oathbreaker Paladins that grants various bonuses.

Bonespike set[edit | edit source]

Main article: Bonespike set

Bonespike is a set of equipment that provides useful bonuses for unarmoured, physical hitters such as the Barbarian class, or while Raging. They have no proficiency requirements.

  • Bonespike Boots: grants +1 to AC and saving throws while the user is not wearing armour or using a shield.
  • Bonespike Garb: grants temporary hit points while using Rage.
  • Bonespike Gloves: the wearer's attacks ignore Resistance to physical damage.
  • Bonespike Helmet: possibly deals Psychic damage to nearby creatures when the wearer uses Rage.

Ceremonial weapons[edit | edit source]

Main article: Ceremonial

Ceremonial weapons are weapons used in the quest Find the Blood of Lathander. They are Uncommon versions of their respective weapon types with a +1 Enchantment and no other special effects. They also glow when placed upon the corresponding ceremonial pedestal.

Dark Justiciar Set[edit | edit source]

Main article: Dark Justiciar Set

The Dark Justiciar equipment is a set of armour themed after Shar's Dark Justiciars. Their bonuses revolve around being obscured.

Discoverable[edit | edit source]

These Dark Justiciar equipment pieces are significantly weaker but can be discovered around the world.

Pristine[edit | edit source]

These pieces are pristine and have more powerful effects, but can only be received by becoming a Dark Justiciar.

Healing set[edit | edit source]

The Healing set is a set of equipment that increases the effects of healing and offers bonuses when you heal/are healed.

Helldusk set[edit | edit source]

Main article: Helldusk set

Helldusk armour is a set of equipment that revolves around resisting and dealing Damage TypesFire damage. It is forged from Infernal Iron.

Flawed[edit | edit source]

The Flawed variants of the Helldusk set can be produced by Dammon, who apprenticed under Carixim, if he is given Infernal Iron.

Perfect[edit | edit source]

The perfect variants of the Helldusk set are originals produced by Carixim. They have more powerful effects but are harder to acquire.

Homing weapons[edit | edit source]

Main article: Homing Weapons

Homing weapons and armour return after being Thrown.

Kushigo set[edit | edit source]

Main article: Kushigo set

Kushigo is a set of equipment. Kushigo equipment generally boosts unarmed and unarmoured characters, such as those classed into Monk.

Obscured set[edit | edit source]

Main article: Obscured set

Obscured is a set of equipment that primarily benefits from the wearer or their target being lightly or heavily obscured. It overlaps somewhat with the Dark Justiciar Set, but items from that list are not duplicated here.

Relics of Deep Duerra's rebellious children[edit | edit source]

The Relics of Deep Duerra's rebellious children is set of equipment with a connection to the duergar goddess Deep Duerra and the rebellion her children started in order to escape her control.

Soul set[edit | edit source]

Soul is a set of equipment that primarily benefits those classed into Monk, with improvements to unarmed attacks.

Unwanted set[edit | edit source]

Main article: Unwanted set

The Unwanted set is a set of masterwork armour.

Weave set[edit | edit source]

Main article: Weave set

The Weave Set is a set that boosts its wearer's spell-related rolls through Arcane Enchantment: gain bonus to Spell Save DC and spell attack rolls. Previously worn by wizard Tenser and Edith Cluckle.

Wrath set[edit | edit source]

Main article: Wrath set

The Wrath set is a set of equipment that generates Wrath Wrath, a stacking condition that grants up to +7 melee damage bonus.

  • Bloodguzzler Garb: when an enemy damages the wearer, the wearer gains Wrath for 1 turn.
  • Cap of Wrath: during combat, when the wearer starts their turn with 50% Hit Points or less, they gain Wrath for 2 turn.
  • Enraging Heart Garb: while Raging, the wearer generates 2 turns of Wrath.
  • Linebreaker Boots: when the wearer Dash or takes a similar action during combat, they gain Wrath for 2 turns.