User:Toancaro/List of class unique spells: Difference between revisions

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(Created page with "==Wizard== <tabber> |-|Cantrips= {{User:Toancaro/Template:ClassUniqueSpellTable|Wizard|where=spell_level="0"}} |-|Level 1 spells= {{User:Toancaro/Template:ClassUniqueSpellTable|Wizard|where=spell_level="1"}} |-|Level 2 spells= {{User:Toancaro/Template:ClassUniqueSpellTable|Wizard|where=spell_level="2"}} |-|Level 3 spells= {{User:Toancaro/Template:ClassUniqueSpellTable|Wizard|where=spell_level="3"}} |-|Level 4 spells= {{User:Toancaro/Template:ClassUniqueSpellTable|Wizard|...")
 
 
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==Notes==
* This is a list of all spells that are available to only 1 class.
* If a class is not in here, it does not have unique spells.
* If a cantrips tab or a level tab is missing, that class does not have unique spells for that specific level.
==Bard==
<tabber>
|-|Cantrips=
{{User:Toancaro/Template:ClassUniqueSpellTable|Bard|where=spell_level="0"}}
|-|Level 1 spells=
{{User:Toancaro/Template:ClassUniqueSpellTable|Bard|where=spell_level="1"}}
</tabber>
{{Back to top}}
==Cleric==
<tabber>
|-|Cantrips=
{{User:Toancaro/Template:ClassUniqueSpellTable|Cleric|where=spell_level="0"}}
|-|Level 1 spells=
{{User:Toancaro/Template:ClassUniqueSpellTable|Cleric|where=spell_level="1"}}
|-|Level 2 spells=
{{User:Toancaro/Template:ClassUniqueSpellTable|Cleric|where=spell_level="2"}}
|-|Level 3 spells=
{{User:Toancaro/Template:ClassUniqueSpellTable|Cleric|where=spell_level="3"}}
|-|Level 4 spells=
{{User:Toancaro/Template:ClassUniqueSpellTable|Cleric|where=spell_level="4"}}
|-|Level 5 spells=
{{User:Toancaro/Template:ClassUniqueSpellTable|Cleric|where=spell_level="5"}}
|-|Level 6 spells=
{{User:Toancaro/Template:ClassUniqueSpellTable|Cleric|where=spell_level="6"}}
</tabber>
{{Back to top}}
==Druid==
<tabber>
|-|Cantrips=
{{User:Toancaro/Template:ClassUniqueSpellTable|Druid|where=spell_level="0"}}
|-|Level 1 spells=
{{User:Toancaro/Template:ClassUniqueSpellTable|Druid|where=spell_level="1"}}
|-|Level 2 spells=
{{User:Toancaro/Template:ClassUniqueSpellTable|Druid|where=spell_level="2"}}
|-|Level 3 spells=
{{User:Toancaro/Template:ClassUniqueSpellTable|Druid|where=spell_level="3"}}
|-|Level 4 spells=
{{User:Toancaro/Template:ClassUniqueSpellTable|Druid|where=spell_level="4"}}
|-|Level 6 spells=
{{User:Toancaro/Template:ClassUniqueSpellTable|Druid|where=spell_level="6"}}
</tabber>
{{Back to top}}
==Paladin==
<tabber>
|-|Level 1 spells=
{{User:Toancaro/Template:ClassUniqueSpellTable|Paladin|where=spell_level="1"}}
|-|Level 2 spells=
{{User:Toancaro/Template:ClassUniqueSpellTable|Paladin|where=spell_level="2"}}
|-|Level 3 spells=
{{User:Toancaro/Template:ClassUniqueSpellTable|Paladin|where=spell_level="3"}}
|-|Level 4 spells=
{{User:Toancaro/Template:ClassUniqueSpellTable|Paladin|where=spell_level="4"}}
|-|Level 5 spells=
{{User:Toancaro/Template:ClassUniqueSpellTable|Paladin|where=spell_level="5"}}
</tabber>
{{Back to top}}
==Ranger==
<tabber>
|-|Level 1 spells=
{{User:Toancaro/Template:ClassUniqueSpellTable|Ranger|where=spell_level="1"}}
|-|Level 3 spells=
{{User:Toancaro/Template:ClassUniqueSpellTable|Ranger|where=spell_level="3"}}
</tabber>
{{Back to top}}
==Warlock==
<tabber>
|-|Cantrips=
{{User:Toancaro/Template:ClassUniqueSpellTable|Warlock|where=spell_level="0"}}
|-|Level 1 spells=
{{User:Toancaro/Template:ClassUniqueSpellTable|Warlock|where=spell_level="1"}}
|-|Level 3 spells=
{{User:Toancaro/Template:ClassUniqueSpellTable|Warlock|where=spell_level="3"}}
</tabber>
{{Back to top}}
==Wizard==
==Wizard==
<tabber>
<tabber>
|-|Cantrips=
{{User:Toancaro/Template:ClassUniqueSpellTable|Wizard|where=spell_level="0"}}
|-|Level 1 spells=
|-|Level 1 spells=
{{User:Toancaro/Template:ClassUniqueSpellTable|Wizard|where=spell_level="1"}}
{{User:Toancaro/Template:ClassUniqueSpellTable|Wizard|where=spell_level="1"}}
|-|Level 2 spells=
|-|Level 2 spells=
{{User:Toancaro/Template:ClassUniqueSpellTable|Wizard|where=spell_level="2"}}
{{User:Toancaro/Template:ClassUniqueSpellTable|Wizard|where=spell_level="2"}}
|-|Level 3 spells=
{{User:Toancaro/Template:ClassUniqueSpellTable|Wizard|where=spell_level="3"}}
|-|Level 4 spells=
|-|Level 4 spells=
{{User:Toancaro/Template:ClassUniqueSpellTable|Wizard|where=spell_level="4"}}
{{User:Toancaro/Template:ClassUniqueSpellTable|Wizard|where=spell_level="4"}}
|-|Level 5 spells=
{{User:Toancaro/Template:ClassUniqueSpellTable|Wizard|where=spell_level="5"}}
|-|Level 6 spells=
|-|Level 6 spells=
{{User:Toancaro/Template:ClassUniqueSpellTable|Wizard|where=spell_level="6"}}
{{User:Toancaro/Template:ClassUniqueSpellTable|Wizard|where=spell_level="6"}}
</tabber>
</tabber>
{{Back to top}}
{{Back to top}}

Latest revision as of 21:13, 9 January 2024

Notes[edit | edit source]

  • This is a list of all spells that are available to only 1 class.
  • If a class is not in here, it does not have unique spells.
  • If a cantrips tab or a level tab is missing, that class does not have unique spells for that specific level.

Bard[edit | edit source]

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Cleric[edit | edit source]

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Druid[edit | edit source]

Name Spell School Classes C C R A Saving Throw Icon.png Range Icon.png D Description
Flame Blade Flame Blade Evocation Evocation Druid Druid Bonus Action 0 Conjure a flaming Scimitar in your hand for 10 turns that deals 3d6Damage TypesFire damage. It sheds a bright light in a 3 m / 10 ft radius and a dim light in a 6 m / 20 ft radius.
Moonbeam Moonbeam Evocation Evocation Druid Druid Action Concentration 18m 1m Damage Types Call down a beam of light that damages any creatures that enters the beam or starts its turn in the light. You can use an Action to move the beam 18 m / 60 ft.

Name Spell School Classes C C R A Saving Throw Icon.png Range Icon.png D Description
Call Lightning Call Lightning Conjuration Conjuration Druid Druid Action Concentration 18 m 2m Damage Types Call down lightning to hit all targets within range and its area of effect for 3d10Damage TypesLightning damage. Then for 10 turns, you can call down lightning again without expending a spell slot.

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Paladin[edit | edit source]

Name Spell School Classes C C R A Saving Throw Icon.png Range Icon.png D Description
Compelled Duel Compelled Duel Enchantment Enchantment Paladin Paladin Bonus Action Concentration 9 m Force an enemy to attack only you, giving it Disadvantage Icon.png Disadvantage against other targets.
Divine Favour Divine Favour Evocation Evocation Paladin Paladin Bonus Action Concentration 0 Your prayer empowers you with divine radiance. Your weapons deal an additional 1d4Damage TypesRadiant damage.
Searing Smite Searing Smite Evocation Evocation Paladin Paladin Action Concentration Attack roll CON Weapon Range Damage Types Your weapon flares with white-hot intensity. It deals, on top of weapon damage, an extra 1d6Damage TypesFire damage and marks the target with Searing Smite Searing Smite.
Thunderous Smite Thunderous Smite Evocation Evocation Paladin Paladin Action Attack roll STR Weapon Range Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.
Wrathful Smite Wrathful Smite Evocation Evocation Paladin Paladin Action Concentration Attack roll WIS Weapon Range Your weapon absorbs your wrath as you strike, possibly Frightening Frightening your target.

Name Spell School Classes C C R A Saving Throw Icon.png Range Icon.png D Description
Branding Smite Branding Smite Evocation Evocation Paladin Paladin Action Concentration Attack roll Weapon Range Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.

Name Spell School Classes C C R A Saving Throw Icon.png Range Icon.png D Description
Blinding Smite Blinding Smite Evocation Evocation Paladin Paladin Action Attack roll CON Weapon Range Damage Types Evoke a heavenly flare and possibly Blind Blind your target
Crusader's Mantle Crusader's Mantle Evocation Evocation Paladin Paladin Action Concentration 0 9m Radiate a holy power that emboldens nearby allies. Their weapon attacks deal an additional 1d4Damage TypesRadiant damage.
Elemental Weapon Elemental Weapon Transmutation Transmutation Paladin Paladin Action Concentration 18m Imbue a weapon with elemental power. It receives a +1 bonus to Attack rolls and deals an additional 1d4 damage of your choice.
Warden of Vitality Warden of Vitality Evocation Evocation Paladin Paladin Action 0 While this aura lasts, you can cast Restore Vitality Restore Vitality as a Bonus action to heal yourself or nearby allies by 2d6hit points.

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Ranger[edit | edit source]

Name Spell School Classes C C R A Saving Throw Icon.png Range Icon.png D Description
Ensnaring Strike Ensnaring Strike Conjuration Conjuration Ranger Ranger Action Concentration Attack roll m Damage Types Your attack summons thorny vines that possibly Ensnare Ensnare your target.
Hail of Thorns Hail of Thorns Conjuration Conjuration Ranger Ranger Bonus Action Attack roll 18m 2m Shoot a volley of thorns. The thorns deal weapon damage to the target and then explode. The explosion deals an additional 1d10Damage TypesPiercing damage to the target and surrounding creatures. On miss, the thorns still explode. On save, targets still take half damage from the explosion.
Hunter's Mark Hunter's Mark Divination Divination Ranger Ranger Bonus Action Concentration 18m Damage Types Mark a creature as your quarry to deal an additional 1d6Damage TypesWeapon damage whenever you hit it with a weapon attack.

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Warlock[edit | edit source]

Name Spell School Classes C C R A Saving Throw Icon.png Range Icon.png D Description
Eldritch Blast Eldritch Blast Evocation Evocation Warlock Warlock Action Attack roll 18m Damage Types Conjure a beam of crackling energy. Deals 1d10Damage TypesForce damage to a target.

Name Spell School Classes C C R A Saving Throw Icon.png Range Icon.png D Description
Armour of Agathys Armour of Agathys Abjuration Abjuration Warlock Warlock Action 0 Gain HP Icon.png 5 temporary hit points and deal 5Damage TypesCold damage to any creature that hits you with a melee attack.
Arms of Hadar Arms of Hadar Conjuration Conjuration Warlock Warlock Action 0 3m Damage Types Prevent targets from using reactions.
Hellish Rebuke Hellish Rebuke Evocation Evocation Warlock Warlock Reaction m Damage Types React to your next attacker with flames that deal 2d10Damage TypesFire damage.
Hex Hex Enchantment Enchantment Warlock Warlock Bonus Action Concentration 18m Damage Types Make your attacks deal an additional 1d6Damage TypesNecrotic damage to the target and give it Disadvantage Icon.png Disadvantage on an Ability of your choosing.

Name Spell School Classes C C R A Saving Throw Icon.png Range Icon.png D Description
Hunger of Hadar Hunger of Hadar Conjuration Conjuration Warlock Warlock Action Concentration 18m 6m Damage Types Creatures within this black sphere are Blinded Blinded and take damage at the end of their turn and the start of their turn.

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Wizard[edit | edit source]

Name Spell School Classes C C R A Saving Throw Icon.png Range Icon.png D Description
Arcane Lock Arcane Lock Abjuration Abjuration Wizard Wizard Action 1.5m Close a door or container with a magical lock. It can no longer be lockpicked or opened with Knock Knock.
Melf's Acid Arrow Melf's Acid Arrow Evocation Evocation Wizard Wizard Action Attack roll 18m Damage Types Shoot a green arrow that bursts in a spray of acid. Deals 4d4Damage TypesAcid damage immediately and 2d4Damage TypesAcid damage at the end of the target's next turn. If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.

Name Spell School Classes C C R A Saving Throw Icon.png Range Icon.png D Description
Evard's Black Tentacles Evard's Black Tentacles Conjuration Conjuration Wizard Wizard Action Concentration 18 m 6m Damage Types Tentacles sprout from the ground, turning the area into Difficult Terrain Difficult Terrain, attacking and Smothering Smothering creatures within.
Fire Shield Fire Shield Evocation Evocation Wizard Wizard Action 0 Wreathe your body in flames that shed light in a 3 m / 10 ft radius, provide Resistance to Damage TypesFire or Damage TypesCold damage, and retaliate against melee attacks.
Otiluke's Resilient Sphere Otiluke's Resilient Sphere Evocation Evocation Wizard Wizard Action Concentration DEX 9 m Enclose a target in a sphere of shimmering force, reducing its movement speed by half, and blocking all incoming and spell effects.
Phantasmal Killer Phantasmal Killer Illusion Illusion Wizard Wizard Action Concentration WIS 18m Damage Types Haunt a creature with illusions of its greatest fears. It takes 4d10Damage TypesPsychic Damage per turn, cannot move, has Disadvantage Icon.png Disadvantage on Ability Checks and Attack Rolls

Name Spell School Classes C C R A Saving Throw Icon.png Range Icon.png D Description
Otiluke's Freezing Sphere Otiluke's Freezing Sphere Evocation Evocation Wizard Wizard Action 1.5m Damage Types Create a ball of churning ice that can be launched instantly to generate a frosty explosion or stored for later use.
Wall of Ice Wall of Ice Evocation Evocation Wizard Wizard Action Concentration 18 m Damage Types Raise a wall of solid ice that deals 10d6Damage TypesCold damage to anyone standing in its way.

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