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(Created page with "right|300x300px '''Wolves''' are a race of beast found throughout Baldur's Gate 3. These fearsome canines can be found in a wide variety of contexts, from enemies to allies. == Overview == {{Q|Furtive pack animals roaming the wilderness, wolves are wary of attacking creatures unless driven to ferocity by territorialism or hunger.|author=in-game racial description}} === Interactions === Non-hostile, non-summoned wolves can be talked...")
 
 
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{{PageSeo
| description = '''Wolves''' are a [[race]] of [[beast]] found throughout [[Baldur's Gate 3]]. These fearsome canines can be found in a wide variety of contexts, from enemies to allies.
| image = D'hak Model.png
}}
[[File:D'hak Model.png|right|300x300px]]
[[File:D'hak Model.png|right|300x300px]]
'''Wolves''' are a [[race]] of [[beast]] found throughout [[Baldur's Gate 3]]. These fearsome canines can be found in a wide variety of contexts, from enemies to allies.
'''Wolves''' are a [[race]] of [[beast]] found throughout [[Baldur's Gate 3]]. These fearsome canines can be found in a wide variety of contexts, from enemies to allies.
{{Quote race|{{PAGENAME}}}}


== Overview ==
== About Wolves ==
{{Q|Furtive pack animals roaming the wilderness, wolves are wary of attacking creatures unless driven to ferocity by territorialism or hunger.|author=in-game racial description}}
 
=== Racial features ===
; {{SmallIcon|Creature Speed Icon.png}} Base Racial Speed
: 9m / 30ft
; {{SmallIcon|Creature Size Icon.png}} Size
: Medium
{{Passive|Pack Tactics}}


=== Interactions ===
=== Interactions ===
Non-hostile, non-summoned wolves can be talked to using {{SAI|Speak with Animals}}. [[Beastmaster]] characters can summon an allied wolf using {{SAI|Ranger's Companion}}. [[Druid]] characters can transform into a wolf using {{SAI|Wild Shape: Wolf}}.
Non-hostile, non-summoned wolves can be talked to using {{SAI|Speak with Animals}}. [[Beastmaster]] characters can summon an allied wolf using {{SAI|Ranger's Companion}}. [[Druid]] characters can transform into a wolf using {{SAI|Wild Shape: Wolf}}.


== Notable wolves ==
== Wolf characters ==
{{div col}}
* {{MdCharLink|Bloodfang}}
* {{MdCharLink|D'hak}}
* {{MdCharLink|Indra}}
* {{MdCharLink|Isbeth}}
* {{MdCharLink|Istor}}
* {{MdCharLink|Lupus}}
* {{MdCharLink|Lupus Major}}
* {{MdCharLink|Lupus Optumus}}
* {{MdCharLink|Silver}}
* {{MdCharLink|Ur'uth}}
* {{MdCharLink|Whitemist}}
{{div col end}}
 
== Notes ==
* [[Shadowheart]] has the hidden passive ability {{SAI|Fear of Wolves}} which will trigger if she stands within {{c|30ft/9m}} of a wolf.


* [[Silver]]
== Gallery ==
* [[D'hak]] and [[Ur'uth]]
<gallery heights="200px">
Wiktoria-kubien-wolf-neutral-01.jpg|Render by Wiktoria Kubien
</gallery>


[[Category: Beasts]]
{{Creatures}}
[[Category: Non-playable races]]
[[Category:Creatures]]
[[Category:Races]]
[[Category:Non-playable races]]

Latest revision as of 05:04, 11 November 2024

D'hak Model.png

Wolves are a race of beast found throughout Baldur's Gate 3. These fearsome canines can be found in a wide variety of contexts, from enemies to allies.

About Wolves[edit | edit source]

Racial features[edit | edit source]

Base Racial Speed
9m / 30ft
Size
Medium
Pack Tactics Pack Tactics
When an ally is within 3 m / 10 ft of your target and is not Incapacitated Incapacitated, your Attack Rolls against the target have Advantage Icon.png Advantage.

Interactions[edit | edit source]

Non-hostile, non-summoned wolves can be talked to using Speak with Animals Speak with Animals. Beastmaster characters can summon an allied wolf using Ranger's Companion Ranger's Companion. Druid characters can transform into a wolf using Wild Shape: Wolf Wild Shape: Wolf.

Wolf characters[edit | edit source]

Notes[edit | edit source]

Gallery[edit | edit source]