Ad placeholder
Clouds: Difference between revisions
Jump to navigation
Jump to search
HarveyPekar (talk | contribs) (a very vague start to an important page) |
|||
(15 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
'''Clouds''' are a type of [[area]]. Clouds hang directly above the ground, as opposed to [[surfaces]] that coat the ground itself. | |||
== Properties == | == Properties == | ||
Clouds generally apply their effects when a character enters their zone of influence. Beyond this, most clouds are more specific and individualized in their effects. Some clouds apply an additional effect when beginning or ending a turn within the cloud; some clouds' effects only persist while within the cloud, while others apply conditions that persist after leaving. | Clouds generally apply their effects when a character enters their zone of influence. Beyond this, most clouds are more specific and individualized in their effects. Some clouds apply an additional effect when beginning or ending a turn within the cloud; some clouds' effects only persist while within the cloud, while others apply conditions that persist after leaving. | ||
Clouds can be removed by {{SAI|Gust of Wind}} and {{SAI|Rush of the Gale Spirits}}. | |||
Unlike surfaces, clouds are not [[dippable]]. | Unlike surfaces, clouds are not [[dippable]]. | ||
== | == Types of clouds == | ||
{| class="wikitable" | |||
* [[ | !Surface!!Effects | ||
* | |- | ||
* [[ | |{{Area|Cloudkill|w=40}} || | ||
* [[ | * Takes {{DamageText|5d8|Poison}} damage every turn. | ||
|- | |||
== | |{{Area|Crawler Mucus|w=40}} || | ||
* {{Cond|Poisoned|Poisons}} and {{Cond|Paralysed|Paralyses}} those within | |||
|- | |||
|{{Area|Darkness|w=40}}|| | |||
* {{Cond|Blinded|Blinds}} those within and blocks ranged attacks in/out. | |||
|- | |||
|{{Area|Drow Poison Cloud|w=40}}|| | |||
* Those within may become {{Cond|Poisoned|Poisoned}} and fall {{Cond|Sleeping|Asleep}} | |||
|- | |||
|{{Area|Electrified Steam|w=40}}|| | |||
* Applies {{Cond|Wet}} to creatures within. | |||
* {{Cond|Electrocuted}} - Take {{DamageText|1d4|Lightning}} damage per turn. | |||
|- | |||
|{{Area|Fog|w=40}}|| | |||
* {{Cond|Blinded|Blinds}} those within and blocks ranged attacks in/out. | |||
|- | |||
|{{Area|Haste Spores|w=40}} || | |||
* Grants +2 [[Armour Class]], double movement speed and an extra Action to those within. | |||
|- | |||
|{{Area|Ice Cloud|w=40}}|| | |||
* Deals {{DamageText|10d6|Cold}} damage to those within the cloud. | |||
|- | |||
|{{Area|Malice|w=40}} || | |||
* Those within may become {{Cond|Poisoned|Poisoned}} and {{Cond|Blinded}} | |||
|- | |||
|{{Area|Noxious Fumes|w=40}} || | |||
* Deals {{DamageText|1d4|Poison}} + {{DamageText|2d4|Poison}} (CON save for half) damage per turn. | |||
|- | |||
|{{Area|Pacifying Spores|w=40}} || | |||
* Prevents actions, bonus actions, and reactions from those inside the cloud. | |||
|- | |||
|{{Area|Poison Cloud|w=40}} || | |||
* Chance to {{Cond|Poisoned}} those within. | |||
|- | |||
|{{Area|Potion of Greater Healing|w=40}} || | |||
* Recover {{DamageText|4d4+4|Healing}} and stop {{Cond|Burning}}. | |||
|- | |||
|{{Area|Potion of Healing|w=40}} || | |||
* Recover {{DamageText|2d4+2|Healing}} and stop {{Cond|Burning}}. | |||
|- | |||
|{{Area|Potion of Superior Healing|w=40}} || | |||
* Recover {{DamageText|8d4+8|Healing}} and stop {{Cond|Burning}}. | |||
|- | |||
|{{Area|Potion of Supreme Healing|w=40}} || | |||
* Recover {{DamageText|10d4+20|Healing}} and stop {{Cond|Burning}}. | |||
|- | |||
|{{Area|Steam Cloud|w=40}} || | |||
* Applies {{Cond|Wet}} to creatures within. | |||
|- | |||
|{{Area|Stinking Cloud|w=40}} || | |||
* Prevents creatures within from taking Actions. | |||
|- | |||
|{{Area|Strange Gas|w=40}} || | |||
* Weakens non-Gith creatures by granting them [[vulnerability]] to Bludgeoning, Piercing, and Slashing damage. | |||
* Strengthens Gith creatures by granting them [[resistance]] to Bludgeoning, Piercing, and Slashing damage. | |||
|- | |||
|{{Area|Timmask Spores|w=40}} || | |||
* Chance to {{Cond|Befuddled|Befuddle}} creatures within. | |||
|- | |||
|{{Area|Void|w=40}} || | |||
* Chance to {{Cond|Blinded|Blind}} creatures within. | |||
* Characters will also take {{DamageText||Cold}} damage at the end of each turn. | |||
|} | |||
* [[ | ==See Also== | ||
* [[Surfaces]] | |||
[[Category | [[Category: Clouds]] | ||
{{gameplay mechanics}} |
Latest revision as of 12:00, 22 November 2024
Clouds are a type of area. Clouds hang directly above the ground, as opposed to surfaces that coat the ground itself.
Properties[edit | edit source]
Clouds generally apply their effects when a character enters their zone of influence. Beyond this, most clouds are more specific and individualized in their effects. Some clouds apply an additional effect when beginning or ending a turn within the cloud; some clouds' effects only persist while within the cloud, while others apply conditions that persist after leaving.
Clouds can be removed by and .
Unlike surfaces, clouds are not dippable.
Types of clouds[edit | edit source]
Surface | Effects |
---|---|
![]() |
|
![]() |
|
![]() |
|
![]() |
|
![]() |
|
![]() |
|
![]() |
|
![]() |
|
![]() |
|
![]() |
|
![]() |
|
![]() |
|
![]() |
|
![]() |
|
![]() |
|
![]() |
|
![]() |
|
![]() |
|
![]() |
|
![]() |
|
![]() |