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{{PageSeo | {{PageSeo | ||
| description = Monk is a character class in Baldur's Gate 3. | | description = Monk is a character class in Baldur's Gate 3. | ||
| image = Class Monk Badge Icon.png | | image = Class Monk Badge Icon.png | ||
}} | }} | ||
'''Monk''' is a character [[class]] in ''[[Baldur's Gate 3]]''. | |||
{{Quote class|{{PAGENAME}}}} | |||
'''Monk''' is a character [[ | __notoc__ | ||
== Overview == | |||
The Monk Subclasses are: {{IconLink|Class Monk Four Elements | Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are [[Wisdom]], [[Dexterity]], and [[Constitution]], and their core ability is [[Unarmed Strike]]. | ||
== Subclasses == | |||
The Monk Subclasses are: | |||
{{hlist| | |||
* {{IconLink|Class Monk Four Elements Badge Icon.png|Way of the Four Elements}} | |||
* {{IconLink|Class Monk Open Hand Badge Icon.png|Way of the Open Hand}} | |||
* {{IconLink|Class Monk Shadow Badge Icon.png|Way of Shadow}} | |||
}} | |||
{| class="wikitable nomobile" style="width: | == Class Progression == | ||
| | {| class="wikitable nomobile" style="max-width: 66em;" | ||
|+ Monk Class Progression | |||
! style="width: 4%;" | Level | |||
! style="width: 6%;" | Proficiency Bonus | |||
! Features | |||
! style="width: 4%;" | {{Resource | ki | forceplural=yes}} | |||
! style="width: 4%;" | Martial Arts | |||
| style="width: 11%;" | | ! style="width: 11%;" | Unarmoured Movement | ||
|- | |- | ||
! [[#Level 1|1st]] | |||
| rowspan="4" style="text-align: center;" | +2 | | rowspan="4" style="text-align: center;" | +2 | ||
| {{Pass|Unarmoured Defence (Monk)|Unarmoured Defence}}, {{Pass|Martial Arts: Dextrous Attacks}}, {{Pass|Martial Arts: Deft Strikes}}, {{Pass|Martial Arts: Bonus Unarmed Strike}}, {{SAI|Flurry of Blows}} | |||
| style="text-align: center;" | 2 | |||
| rowspan="2" style="text-align: center;" | 1d4 | | rowspan="2" style="text-align: center;" | 1d4 | ||
| | | style="text-align: center;" | - | ||
|- | |- | ||
! [[#Level 2|2nd]] | |||
| 3 | | {{Pass|Unarmoured Movement|size=25}}, {{SAI|Patient Defence}}, {{SAI|Step of the Wind: Dash}}, {{SAI|Step of the Wind: Disengage}} | ||
| style="text-align: center;" | 3 | |||
| rowspan="4" style="text-align: center;" | + 3 m / 10 ft | | rowspan="4" style="text-align: center;" | + 3 m / 10 ft | ||
|- | |- | ||
| [[#Level 3| | ! [[#Level 3|3rd]] | ||
| {{Icon|Monk_Icon_Small.webp|24|link=#Level 3}} [[#Level 3|Choose a subclass]], {{SAI|Deflect Missiles}} | |||
| style="text-align: center;" | 4 | |||
| rowspan="6" style="text-align: center;" | 1d6 | | rowspan="6" style="text-align: center;" | 1d6 | ||
|- | |- | ||
! [[#Level 4|4th]] | |||
| {{SAI|Feats|Feat}}, {{Pass|Slow Fall|size=25}} | |||
| {{SAI|Feats|Feat}}, {{ | | style="text-align: center;" | 5 | ||
|- | |- | ||
! [[#Level 5|5th]] | |||
| rowspan="4" style="text-align: center;" | +3 | | rowspan="4" style="text-align: center;" | +3 | ||
| {{Pass|Extra Attack}}, {{SAI|Stunning Strike (Melee)}}, {{SAI|Stunning Strike (Unarmed)}} | |||
| {{ | | style="text-align: center;" | 6 | ||
|- | |- | ||
| [[#Level 6| | ! [[#Level 6|6th]] | ||
| 7 | | {{Pass|Ki-Empowered Strikes}}, {{Icon|Monk_Icon_Small.webp|24|link=#Level 6}} [[#Level 6|Subclass feature]], {{Pass|Unarmoured Movement|Improved Unarmoured Movement}} | ||
| style="text-align: center;" | 7 | |||
| rowspan="4" style="text-align: center;" | + 4.5 m / 15 ft | | rowspan="4" style="text-align: center;" | + 4.5 m / 15 ft | ||
|- | |- | ||
! [[#Level 7|7th]] | |||
| {{Pass|Evasion}}, {{Pass|Stillness of Mind (passive feature)|Stillness of Mind}} | |||
| {{ | | style="text-align: center;" | 8 | ||
|- | |- | ||
! [[#Level 8|8th]] | |||
| {{SAI|Feats|Feat}} | | {{SAI|Feats|Feat}} | ||
| style="text-align: center;" | 9 | |||
|- | |- | ||
! [[#Level 9|9th]] | |||
| rowspan="4" style="text-align: center;" | +4 | | rowspan="4" style="text-align: center;" | +4 | ||
| {{Pass|Advanced Unarmoured Movement}}, {{Icon|Monk_Icon_Small.webp|24|link=#Level 9}} [[#Level 9|Subclass feature]] | |||
| style="text-align: center;" | 10 | |||
| rowspan="4" style="text-align: center;" | 1d8 | | rowspan="4" style="text-align: center;" | 1d8 | ||
|- | |- | ||
! [[#Level 10|10th]] | |||
| 11 | | {{Pass|Purity of Body}}, {{Pass|Unarmoured Movement|Improved Unarmoured Movement}} | ||
| style="text-align: center;" | 11 | |||
| rowspan="3" style="text-align: center;" | + 6 m / 20 ft | | rowspan="3" style="text-align: center;" | + 6 m / 20 ft | ||
|- | |- | ||
! [[#Level 11|11th]] | |||
| {{Icon|Monk_Icon_Small.webp|24|link=#Level 11}} [[#Level 11|Subclass feature]] | |||
| {{Icon| | | style="text-align: center;" | 12 | ||
|- | |- | ||
! [[#Level 12|12th]] | |||
| {{SAI|Feats|Feat}} | | {{SAI|Feats|Feat}} | ||
| style="text-align: center;" | 13 | |||
|} | |} | ||
== Class | <p class="nomobile">'''Note:''' [[Proficiency bonus]] is based on [[character level]], not class level. It is included in the table for convenience.</p> | ||
== Class information == | |||
===Attributes=== | |||
[[File:Default Monk Armor.png|240px|right|Monk's default armour]] | [[File:Default Monk Armor.png|240px|right|Monk's default armour]] | ||
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: On level up: {{InfoBlob|5 + {{Ability|Constitution}} modifier}} | : On level up: {{InfoBlob|5 + {{Ability|Constitution}} modifier}} | ||
; Key abilities | ; Key abilities | ||
: {{Ability| | |||
: {{Ability|Dexterity}} for bonuses to attack and damage rolls of unarmed strikes and monk weapons as well as Ki saving throw [[Difficulty Class|DC]]s. | |||
: {{Ability|Constitution}} for more Hit Points. | : {{Ability|Constitution}} for more Hit Points. | ||
: {{Ability| | : {{Ability|Wisdom}} for improved [[Armour Class]]. For [[Way of the Four Elements]] abilities, also improves Ki attack rolls and saving throw [[Difficulty Class|DC]]s. | ||
{{Anchor|Monk weapons}} | |||
; Monk weapons | |||
: Monk weapons are melee weapons the Monk has [[Proficiency]] with, and which do not have the [[Two-Handed]] property. [[Versatile]] weapons count as Monk weapons even if they are wielded with both hands. Monks can use Dexterity for those weapons, even if they do not have the [[Finesse]] property. Some Monk abilities, such as {{SAI|Martial Arts: Bonus Unarmed Strike}}, are limited to Monk weapons. | |||
; Spellcasting ability | |||
: {{Ability|Wisdom}} for the effective use of items, scrolls, and equipment. | |||
===Starting [[Proficiency|Proficiencies]]=== | |||
; Saving throw proficiencies | ; Saving throw proficiencies | ||
: {{Ability|Strength}}, {{Ability|Dexterity}} | : {{Ability|Strength}}, {{Ability|Dexterity}} | ||
; Equipment proficiencies | ; Equipment proficiencies | ||
: {{SimpleWeaponsProf}}, {{WeaponType|Shortswords}} | : {{SimpleWeaponsProf}}, {{WeaponType|Shortswords}} | ||
; Skills with proficiency (Choose 2) | ; Skills with proficiency (Choose 2) | ||
: {{Skill|History}}, {{Skill|Insight}}, {{Skill|Religion}}, {{Skill|Acrobatics}}, {{Skill|Stealth}}, {{Skill|Athletics}} | : {{Skill|History}}, {{Skill|Insight}}, {{Skill|Religion}}, {{Skill|Acrobatics}}, {{Skill|Stealth}}, {{Skill|Athletics}} | ||
: You receive a bonus to every [[Character Creation#Skills|Skill]] that you are [[Proficiency|Proficient]] in. At character level 1 the [[Proficiency Bonus]] is +2. | |||
; Starting Equipment : {{RarityItem|Quarterstaff}}, {{RarityItem|Monastic Robes}}, {{RarityItem|Monastic Boots}} | |||
===[[ | ===[[Classes#Multiclassing|Multiclass]] [[Proficiency|Proficiencies]]=== | ||
; | ; Equipment proficiencies | ||
: {{ | : {{SimpleWeaponsProf}}, {{WeaponType|Shortswords}} | ||
==Level | ==Level progression== | ||
Through experience, you acquire new power. You gain the following traits. | Through experience, you acquire new power. You gain the following traits. | ||
{{ | {{Level header|1}} | ||
; {{R|ki|forceplural=yes}}: 2 | ; {{R|ki|forceplural=yes}}: 2 | ||
: You can spend these points to fuel various Monk abilities. | : {{Recharge|Short Rest}} | ||
: You can spend these points to fuel various Monk abilities. Ki abilities which incorporate an unarmed attack use the higher of [[Dexterity]] or [[Strength]] for attack rolls and save DCs. This includes all offensive abilities outside of the [[Way of the Four Elements]] subclass. | |||
: [[Way of the Four Elements]] Monks use [[Wisdom]] for their offensive abilities which do not incorporate an unarmed attack (this includes abilities like [[Fist of Unbroken Air]] which have a punching aesthetic but do not technically cause you to make an unarmed attack). Some of these abilities imitate the effects of spells but they are not considered spells: for example, they can be used while [[Silenced (Condition)|Silenced]] and a multi-class Monk/Barbarian can use them while raging. | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; Martial Arts | ; Martial Arts | ||
:; {{ | :; {{Pass|Martial Arts: Dextrous Attacks|w=40}} | ||
:: Attacks with Monk Weapons and unarmed attacks scale with your [[Dexterity]] instead of your Strength if your Dexterity is higher. | :: Attacks with Monk Weapons and unarmed attacks scale with your [[Dexterity]] instead of your Strength if your Dexterity is higher. | ||
:; {{ | :; {{Pass|Martial Arts: Deft Strikes|w=40}} | ||
:: Attacks with Monk Weapons and unarmed attacks deal {{DamageText|1d4|Bludgeoning}} damage, unless their normal damage is higher. | :: Attacks with Monk Weapons and unarmed attacks deal {{DamageText|1d4|Bludgeoning}} damage, unless their normal damage is higher. | ||
:; {{ | :; {{Pass|Martial Arts: Bonus Unarmed Strike|w=40}} | ||
:: After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a {{ | :: After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a {{r|Bonus}}. | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; {{ | ; {{Pass|Unarmoured Defence (Monk)|Unarmoured Defence|w=40}} | ||
: Your reflexes are as effective as any armour. While not wearing armour, you add your [[Wisdom]] Modifier to your | : Your reflexes are as effective as any armour. While not wearing armour or a shield, you add your [[Wisdom]] Modifier to your [[Armour Class]]. This feature does not stack with [[Mage Armour]], nor the Barbarian version of [[Unarmoured Defence (Barbarian)]]. | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; {{SAI|Flurry of Blows|w=40}} | ; {{SAI|Flurry of Blows|w=40}} | ||
: Using a {{ | : Using a {{r|bonus}} and a {{R|ki}}, punch twice in quick succession. Equivalent to two normal unarmed attacks. | ||
{{ | {{Level header|2}} | ||
; {{R|ki|forceplural=yes}}: 3 | ; {{R|ki|forceplural=yes}}: 3 | ||
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{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; {{ | ; {{Pass|Unarmoured Movement|w=40}} | ||
: Your [[Movement Speed]] increases by {{Distance|m=3|ft=10}} while you are not wearing armour or using a shield. | : Your [[Movement Speed]] increases by {{Distance|m=3|ft=10}} while you are not wearing armour or using a shield. | ||
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; {{SAI|Patient Defence|w=40}} | ; {{SAI|Patient Defence|w=40}} | ||
: When activated with a {{ | : When activated with a {{r|bonus}} and a {{R|ki}}, [[Attack Roll]]s against you have {{disadvantage}}, and you have {{advantage}} on {{SavingThrow|Dex}}. | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
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:{{table list| | :{{table list| | ||
:; {{SAI|Step of the Wind: Dash}} | :; {{SAI|Step of the Wind: Dash}} | ||
:: Use a {{ | :: Use a {{r|bonus}} and a {{R|ki}} to double your [[Movement Speed]]. Jump no longer requires a bonus action. | ||
:; {{SAI|Step of the Wind: Disengage}} | :; {{SAI|Step of the Wind: Disengage}} | ||
:: Use a {{ | :: Use a {{r|bonus}} and a {{R|ki}} to disengage. Jump no longer requires a bonus action. | ||
}} | }} | ||
{{ | {{Level header|3}} | ||
; {{R|ki|forceplural=yes}}: 4 | ; {{R|ki|forceplural=yes}}: 4 | ||
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{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
==== Select a | ==== Select a subclass ==== | ||
{| class="wikitable" style="min-width: 420px; margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="min-width: 420px; margin-left: auto; margin-right: auto; border: none;" | ||
|- | |- | ||
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; {{SAI|Deflect Missiles|w=40}} | ; {{SAI|Deflect Missiles|w=40}} | ||
: Use your {{ | : Use your {{r|reaction}} to reduce the damage from a ranged weapon attack by 1d10 + your [[Dexterity]] Modifier + your monk level. If the damage is reduced to 0, you can use a Ki Point to return the missile back to the sender. | ||
{{ | {{Level header|4}} | ||
; {{R|ki|forceplural=yes}}: 5 | ; {{R|ki|forceplural=yes}}: 5 | ||
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{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; {{ | ; {{Pass|Slow Fall|w=40}} | ||
: When you fall, you can use your reaction to gain [[Resistance]] to Falling damage. | : When you fall, you can use your reaction to gain [[Resistance]] to Falling damage. | ||
{{ | {{Level header|5}} | ||
; {{R|ki|forceplural=yes}}: 6 | ; {{R|ki|forceplural=yes}}: 6 | ||
: You gain an additional Ki Point to fuel your monk techniques. | : You gain an additional Ki Point to fuel your monk techniques. | ||
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}} | }} | ||
==== Subclass | ==== Subclass features: ==== | ||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | ||
|- | |- | ||
! style="width: 250px;" | | ! style="width: 250px;" | [[Way of the Four Elements]] | ||
! style="width: 250px;" | | ! style="width: 250px;" | [[Way of the Open Hand]] | ||
! style="width: 250px;" | | ! style="width: 250px;" | [[Way of Shadow]] | ||
|- | |- | ||
| | | | ||
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|} | |} | ||
; {{ | ; {{Pass|Extra Attack|w=40}} | ||
: You can make an additional free attack after making an unarmed or weapon attack | : You can make an additional free attack after making an unarmed or weapon attack | ||
{{ | {{Level header|6}} | ||
; {{R|ki|forceplural=yes}}: 7 | ; {{R|ki|forceplural=yes}}: 7 | ||
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{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; {{ | ; {{Pass|Unarmoured Movement|Improved Unarmoured Movement|w=40}} | ||
: Your [[Movement Speed|movement speed]] increases by {{Distance|m=4.5|ft=15}} (previously {{Distance|m=3|ft=10}}) while you are not wearing armour or using a shield. | : Your [[Movement Speed|movement speed]] increases by {{Distance|m=4.5|ft=15}} (previously {{Distance|m=3|ft=10}}) while you are not wearing armour or using a shield. | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
;{{Pass|Ki-Empowered Strikes|w=40}} | |||
: Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage. | |||
==== Subclass | ==== Subclass features: ==== | ||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | ||
|- | |- | ||
! style="width: 250px;" | | ! style="width: 250px;" | [[Way of the Four Elements]] | ||
! style="width: 250px;" | | ! style="width: 250px;" | [[Way of the Open Hand]] | ||
! style="width: 250px;" | | ! style="width: 250px;" | [[Way of Shadow]] | ||
|- | |- | ||
| | | | ||
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**{{SAI|Gong of the Summit}} | **{{SAI|Gong of the Summit}} | ||
| | | | ||
*{{ | *{{Pass|Manifestation of Body|w=40}} | ||
*{{ | *{{Pass|Manifestation of Mind|w=40}} | ||
*{{ | *{{Pass|Manifestation of Soul|w=40}} | ||
*{{SAI|Wholeness of Body|w=40}} | *{{SAI|Wholeness of Body|w=40}} | ||
| | | | ||
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|} | |} | ||
{{ | {{Level header|7}} | ||
; {{R|ki|forceplural=yes}}: 8 | ; {{R|ki|forceplural=yes}}: 8 | ||
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{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; {{ | ; {{Pass|Evasion|w=40}} | ||
: Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful [[Dexterity]] [[Saving Throw]], it deals no damage if you succeed, and only half damage if you fail. | : Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful [[Dexterity]] [[Saving Throw]], it deals no damage if you succeed, and only half damage if you fail. | ||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; {{ | ; {{Pass|Stillness of Mind (passive feature)|Stillness of Mind|w=40}} | ||
: If you are {{Cond|Charmed}} or {{Cond|Frightened}}, you automatically cast | : If you are {{Cond|Charmed}} or {{Cond|Frightened}}, you automatically cast {{SAI|Stillness of Mind}} to remove the condition. | ||
{{ | {{Level header|8}} | ||
; {{R|ki|forceplural=yes}}: 9 | ; {{R|ki|forceplural=yes}}: 9 | ||
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* Choose a [[Feat]]. | * Choose a [[Feat]]. | ||
{{ | {{Level header|9}} | ||
; {{R|ki|forceplural=yes}}: 10 | ; {{R|ki|forceplural=yes}}: 10 | ||
: You gain an additional Ki Point to fuel your monk techniques. | : You gain an additional Ki Point to fuel your monk techniques. | ||
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: Damage from attacks with Unarmed/Monk Weapons deal {{DamageText|1d8|Bludgeoning}} (previously 1d6) unless their normal damage is higher. | : Damage from attacks with Unarmed/Monk Weapons deal {{DamageText|1d8|Bludgeoning}} (previously 1d6) unless their normal damage is higher. | ||
==== Subclass | ==== Subclass features: ==== | ||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | ||
|- | |- | ||
! style="width: 250px;" | | ! style="width: 250px;" | [[Way of the Four Elements]] | ||
! style="width: 250px;" | | ! style="width: 250px;" | [[Way of the Open Hand]] | ||
! style="width: 250px;" | | ! style="width: 250px;" | [[Way of Shadow]] | ||
|- | |- | ||
| | | | ||
* {{ | * {{Pass|Improved Elemental Casting|w=40}} | ||
* Select 1 subclass spell from the Monk spell list | * Select 1 subclass spell from the Monk spell list | ||
| | | | ||
* {{SAI|Ki Resonation: Punch | * {{SAI|Ki Resonation: Punch|w=40}} | ||
* {{SAI|Ki Resonation: Punch ( | * {{SAI|Ki Resonation: Punch (bonus action)|w=40}} | ||
* {{SAI|Ki Resonation: Blast|w=40}} | * {{SAI|Ki Resonation: Blast|w=40}} | ||
| | | | ||
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|} | |} | ||
; {{ | ; {{Pass|Advanced Unarmoured Movement|w=40}} | ||
: [[Difficult Terrain]] doesn't slow you down and you can {{SAI|Jump}} an additional {{Distance|m=6|ft=20}} while you are not wearing armour or using a shield. | : [[Difficult Terrain]] doesn't slow you down and you can {{SAI|Jump}} an additional {{Distance|m=6|ft=20}} while you are not wearing armour or using a shield. | ||
{{ | {{Level header|10}} | ||
; {{R|ki|forceplural=yes}}: 11 | ; {{R|ki|forceplural=yes}}: 11 | ||
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{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
; {{ | ; {{Pass|Purity of Body|w=40}} | ||
: You are [[Damage Types|Immune]] to {{DamageType|Poison}} damage and can't be {{Cond|Poisoned}} or affected by disease thanks to the purifying ki flowing through your meridians. | : You are [[Damage Types|Immune]] to {{DamageType|Poison}} damage and can't be {{Cond|Poisoned}} or affected by disease thanks to the purifying ki flowing through your meridians. | ||
{{ | {{Level header|11}} | ||
; {{R|ki|forceplural=yes}}: 12 | ; {{R|ki|forceplural=yes}}: 12 | ||
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{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
==== Subclass | ==== Subclass features: ==== | ||
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | {| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;" | ||
|- | |- | ||
! style="width: 250px;" | | ! style="width: 250px;" | [[Way of the Four Elements]] | ||
! style="width: 250px;" | | ! style="width: 250px;" | [[Way of the Open Hand]] | ||
! style="width: 250px;" | | ! style="width: 250px;" | [[Way of Shadow]] | ||
|- | |- | ||
| | | | ||
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** {{SAI|Ride the Wind|c=16}} | ** {{SAI|Ride the Wind|c=16}} | ||
| | | | ||
* {{ | * {{Pass|Tranquillity|w=40}} | ||
| | | | ||
* {{SAI|Shadow Strike|w=40}} | * {{SAI|Shadow Strike|w=40}} | ||
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|} | |} | ||
{{ | {{Level header|12}} | ||
; {{R|ki|forceplural=yes}}: 13 | ; {{R|ki|forceplural=yes}}: 13 | ||
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* Choose a [[Feat]]. | * Choose a [[Feat]]. | ||
== External | == Notable monks == | ||
* {{MdCharLink|Phase}} | |||
* {{MdCharLink|Lir'i'c|Prelate Lir'i'c}} | |||
== See also == | |||
*[[List of features and items that interact with unarmed strikes]] | |||
*[[:Category:Monks|List of all Monks]] | |||
== External links == | |||
* {{FRWiki|Monk|long}} | * {{FRWiki|Monk|long}} | ||
{{MonkNavbox}} | {{MonkNavbox}} | ||
{{ | {{Character creation|state=collapsed}} | ||
[[Category:Classes]] | [[Category:Classes]] |
Latest revision as of 04:44, 31 January 2025
Monk is a character class in Baldur's Gate 3.
Overview[edit | edit source]
Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are Wisdom, Dexterity, and Constitution, and their core ability is Unarmed Strike.
Subclasses[edit | edit source]
The Monk Subclasses are:
Class Progression[edit | edit source]
Level | Proficiency Bonus | Features | Ki Points | Martial Arts | Unarmoured Movement |
---|---|---|---|---|---|
1st | +2 | , , , , | 2 | 1d4 | - |
2nd | , , , | 3 | + 3 m / 10 ft | ||
3rd | Choose a subclass, | 4 | 1d6 | ||
4th | , | 5 | |||
5th | +3 | , , | 6 | ||
6th | , Subclass feature, | 7 | + 4.5 m / 15 ft | ||
7th | , | 8 | |||
8th | 9 | ||||
9th | +4 | , Subclass feature | 10 | 1d8 | |
10th | , | 11 | + 6 m / 20 ft | ||
11th | Subclass feature | 12 | |||
12th | 13 |
Note: Proficiency bonus is based on character level, not class level. It is included in the table for convenience.
Class information[edit | edit source]
Attributes[edit | edit source]
- Hit points
- At level 1: 8 + modifier
- On level up: 5 + modifier
- Key abilities
- for bonuses to attack and damage rolls of unarmed strikes and monk weapons as well as Ki saving throw DCs.
- for more Hit Points.
- for improved Armour Class. For Way of the Four Elements abilities, also improves Ki attack rolls and saving throw DCs.
- Monk weapons
- Monk weapons are melee weapons the Monk has Proficiency with, and which do not have the Two-Handed property. Versatile weapons count as Monk weapons even if they are wielded with both hands. Monks can use Dexterity for those weapons, even if they do not have the Finesse property. Some Monk abilities, such as , are limited to Monk weapons.
- Spellcasting ability
- for the effective use of items, scrolls, and equipment.
Starting Proficiencies[edit | edit source]
- Saving throw proficiencies
- ,
- Equipment proficiencies
- Simple weapons,
- Skills with proficiency (Choose 2)
- , , , , ,
- You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
- Starting Equipment
- Quarterstaff, Monastic Robes, Monastic Boots
Multiclass Proficiencies[edit | edit source]
- Equipment proficiencies
- Simple weapons,
Level progression[edit | edit source]
Through experience, you acquire new power. You gain the following traits.
Level 1
- Ki Points: 2
- Recharge: Short rest
- You can spend these points to fuel various Monk abilities. Ki abilities which incorporate an unarmed attack use the higher of Dexterity or Strength for attack rolls and save DCs. This includes all offensive abilities outside of the Way of the Four Elements subclass.
- Way of the Four Elements Monks use Wisdom for their offensive abilities which do not incorporate an unarmed attack (this includes abilities like Fist of Unbroken Air which have a punching aesthetic but do not technically cause you to make an unarmed attack). Some of these abilities imitate the effects of spells but they are not considered spells: for example, they can be used while Silenced and a multi-class Monk/Barbarian can use them while raging.
- Martial Arts
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- Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
- Attacks with Monk Weapons and unarmed attacks deal 1d4Bludgeoning damage, unless their normal damage is higher.
- After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a Bonus action.
- Your reflexes are as effective as any armour. While not wearing armour or a shield, you add your Wisdom Modifier to your Armour Class. This feature does not stack with Mage Armour, nor the Barbarian version of Unarmoured Defence (Barbarian).
- Using a Bonus action and a Ki Point, punch twice in quick succession. Equivalent to two normal unarmed attacks.
Level 2
- Ki Points: 3
- You gain an additional Ki Point to fuel your monk techniques.
- Your Movement Speed increases by 3 m / 10 ft while you are not wearing armour or using a shield.
- When activated with a Bonus action and a Ki Point, Attack Rolls against you have Disadvantage, and you have Advantage on Dex saving throw.
- Step of the Wind
- Use a Bonus action and a Ki Point to double your Movement Speed. Jump no longer requires a bonus action.
- Use a Bonus action and a Ki Point to disengage. Jump no longer requires a bonus action.
Level 3
- Ki Points: 4
- You gain an additional Ki Point to fuel your monk techniques.
- Martial Arts: Deft Strikes
- Damage from attacks with Unarmed/Monk Weapons deal 1d6Bludgeoning (previously 1d4) unless their normal damage is higher.
Select a subclass[edit | edit source]
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- Use your Reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level. If the damage is reduced to 0, you can use a Ki Point to return the missile back to the sender.
Level 4
- Ki Points: 5
- You gain an additional Ki Point to fuel your monk techniques.
- Choose a Feat.
- When you fall, you can use your reaction to gain Resistance to Falling damage.
Level 5
- Ki Points: 6
- You gain an additional Ki Point to fuel your monk techniques.
- Stunning Strike
- Spend a Ki Point to deal your Weapon Damage and possibly the target.
- Spend a Ki Point to deal your Unarmed Attack Damage and possibly the target.
Subclass features:[edit | edit source]
Way of the Four Elements | Way of the Open Hand | Way of Shadow |
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- You can make an additional free attack after making an unarmed or weapon attack
Level 6
- Ki Points: 7
- You gain an additional Ki Point to fuel your monk techniques.
- Your movement speed increases by 4.5 m / 15 ft (previously 3 m / 10 ft) while you are not wearing armour or using a shield.
- Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage.
Subclass features:[edit | edit source]
Way of the Four Elements | Way of the Open Hand | Way of Shadow |
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Level 7
- Ki Points: 8
- You gain an additional Ki Point to fuel your monk techniques.
- Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail.
- If you are or , you automatically cast to remove the condition.
Level 8
- Ki Points: 9
- You gain an additional Ki Point to fuel your monk techniques.
- Choose a Feat.
Level 9
- Ki Points: 10
- You gain an additional Ki Point to fuel your monk techniques.
- Martial Arts: Deft Strikes
- Damage from attacks with Unarmed/Monk Weapons deal 1d8Bludgeoning (previously 1d6) unless their normal damage is higher.
Subclass features:[edit | edit source]
Way of the Four Elements | Way of the Open Hand | Way of Shadow |
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- Difficult Terrain doesn't slow you down and you can an additional 6 m / 20 ft while you are not wearing armour or using a shield.
Level 10
- Ki Points: 11
- You gain an additional Ki Point to fuel your monk techniques.
- Improved Unarmoured Movement
- Your movement speed increases by 6 m / 20 ft (previously 4.5 m / 15 ft) while you are not wearing armour or using a shield.
- You are Immune to Poison damage and can't be or affected by disease thanks to the purifying ki flowing through your meridians.
Level 11
- Ki Points: 12
- You gain an additional Ki Point to fuel your monk techniques.
Subclass features:[edit | edit source]
Way of the Four Elements | Way of the Open Hand | Way of Shadow |
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Level 12
- Ki Points: 13
- You gain an additional Ki Point to fuel your monk techniques.
- Choose a Feat.
Notable monks[edit | edit source]
See also[edit | edit source]
External links[edit | edit source]
- Monk on the Forgotten Realms Wiki