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Mourning Frost: Difference between revisions

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{{WeaponPage
{{WeaponPage|
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Mourning Frost Icon.png
| image = Mourning Frost Icon.png
| description =
| controller icon = Mourning Frost Unfaded.png
| icon = Mourning Frost Unfaded Icon.png
| description = {{very rare|Mourning Frost}} is a very rare +1 [[Quarterstaves|Quarterstaff]] that enhances the wielder's {{DamageColor|Cold|Cold}} damaging spells with extra damage and the [[Chilled (Condition)|Chilled]] condition.
| quote = The air around this staff crackles with a cold, frosty wind - a power that has been divided for too long, and is waiting to be released.
| quote = The air around this staff crackles with a cold, frosty wind - a power that has been divided for too long, and is waiting to be released.
| category = simple <!-- martial or simple -->
| category = simple
| melee or ranged = melee <!-- melee or ranged, duh -->
| melee or ranged = melee
| handedness = versatile <!-- one-handed, versatile, two-handed -->
| handedness = versatile
| type = Quarterstaves <!-- One of [[Category:Weapon Types]]. -->
| type = Quarterstaves
| rarity = rare <!-- EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity = very rare
| enchantment = <!-- EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = +1
| damage = 1d6 <!-- Must follow this exact strict format, with the "+ X" being optional. -->
| damage = 1d6 + 1
| damage type = Bludgeoning <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Bludgeoning
| versatile damage = 1d8 <!-- Same format as regular damage, or EMPTY if this isn't a Versatile weapon. -->
| versatile damage = 1d8 + 1
| extra damage = <!-- Same format as regular damage but with type directly on the same line. -->
| extra damage = 1d4 Cold
| range m = <!-- EMPTY if melee, otherwise range in metric. -->
| range ft = <!-- EMPTY if melee, otherwise range in feet. -->
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| ammunition =
| finesse =
| heavy =
| light =
| loading =
| reach =
| thrown =
| can't dual wield =
| dippable = yes
| dippable = yes
| weight kg = 1.8
| weight kg = 1.8
| weight lb = 3.6
| weight lb = 3.6
| price = 1,100
| price = 770
| actions = <!-- Common actions you get when you have proficiency and wield the weapon in your main-hand. -->
| uid = MAG_Cold_IncreaseColdDamageOnCast_Staff
* {{Topple}}
| uuid = cab10a42-8c85-459a-9d68-b4836388c022
| special = <!-- List of special features or abilities granted by the weapon. -->
| passives = Heart of Ice, Insidious Cold
* '''Heart of Ice:''' When you cast a spell or cantrip on an enemy, inflict [[Frostbite]] for 1 turn.
| special =
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
{{SpellAction|Ray of Frost|level=0}}
Created by combining the components carried by the three Drow mages competing to discover the Adamantine Forge. They are found at various locations within the [[Underdark]].
| weapon actions = Topple
* [[Icy Helve]] - carried by [[Dhourne]], west of the [[Selunite Outpost]]
| where to find location = Underdark
* [[Icy Metal]] - looted from the Pale Corpse within the [[Myconid Colony]], in the secret area unlocked by completing the quest [[Defeat the Duergar Intruders]] (X:50, Y:75).
| where to find = Created by combining the components carried by the three Drow mages competing to discover the Adamantine Forge:
* [[Icy Crystal]] - carried by [[Filro the Forgotten]] near the Sussur Tree.
** {{SmRarityItem|Icy Crystal}} - carried by [[Filro the Forgotten]] near the Sussur Tree
** {{SmRarityItem|Icy Helve}} - carried by [[Dhourn]], west of the [[Selûnite Outpost]]  
** {{SmRarityItem|Icy Metal}} - looted from [[Xargrim]] the Pale Corpse within the [[Myconid Colony]], in the secret area unlocked by completing the quest [[Defeat the Duergar Intruders]] at {{Coords|49|-72}}, by casting {{SAI|Knock}}, or by using a skill like {{SAI|Misty Step}} from the right angle.
| bugs = * The {{SAI|Ray of Frost}} cantrip granted by this weapon uses the [[Spells|Spellcasting Ability Modifier]] of the party member from when it is first equipped. This modifier remains locked for that character and is not affected by respec or subsequent multiclassing.
| notes = * The +1 Cold Damage from the Heart of Ice applies to the cold damage dealt by the melee attack.
}}
}}
[[Category:Sources of Bludgeoning damage]]
[[Category:Sources of Cold damage]]

Latest revision as of 02:10, 23 January 2025

Mourning Frost image

Mourning Frost is a very rare +1 Quarterstaff that enhances the wielder's Cold damaging spells with extra damage and the Chilled condition.

Description Icon.png

The air around this staff crackles with a cold, frosty wind - a power that has been divided for too long, and is waiting to be released.

Properties

One-handed damage
D6 Physical.png 1d6 + 1 (2~7) + Strength modifier Damage TypesBludgeoning
Two-handed damage
D8 Physical.png 1d8 + 1 (2~9) + Strength modifier Damage TypesBludgeoning
Extra damage
D4 Cold.png 1d4 (1~4) Damage TypesCold
Details
Quarterstaves Quarterstaves
Rarity: Very rare
Enchantment: + 1
 Versatile
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 1.8 kg / 3.6 lb
Price: 770 gp
UID MAG_Cold_IncreaseColdDamageOnCast_Staff
UUID cab10a42-8c85-459a-9d68-b4836388c022

Special

The holder of this item gains:

Ray of Frost Ray of Frost ()
Cast as a cantrip at will.
Heart of Ice
When dealing Damage TypesCold damage, the wielder deals an additional 1Damage TypesCold.
Insidious Cold
Dealing Cold damage with a spell possibly inflicts Chilled Chilled upon the target.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Topple Topple ()

Swipe at a creature to knock it Prone.

Where to find

Notes

  • The +1 Cold Damage from the Heart of Ice applies to the cold damage dealt by the melee attack.

Bugs

  • The Ray of Frost Ray of Frost cantrip granted by this weapon uses the Spellcasting Ability Modifier of the party member from when it is first equipped. This modifier remains locked for that character and is not affected by respec or subsequent multiclassing.