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{{up to date | 2023-09-18}}<!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{PageSeo
{{CharacterInfo
| description = Meenlocks are a type of fey creature and non-playable race, found in Act Two. They are crustacean-like critters, with large, paralysing claws, and a presence which instils fear in their enemies.
|name=Meenlock
| image = Meenlock.jpg
|type=Fey
|race=[[Meenlock]]
|STR=7
|DEX=17
|CON=14
|INT=11
|WIS=12
|CHA=8
|HP=49; 63{{Tactician}}
|AC=16; 17{{Tactician}}
|size=Smalll
|weight=50kg
|proficiency=3
|initiative=+3; +4{{Tactician}}
|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Light Sensitivity}}{{PAS|Opportunity Attack}}
|location=[[Last Light Inn - Cellar]]
|image=[[File:Meenlock.jpg|350px]]
|level=6
|exp=50
|allies=
}}
}}
'''Meenlock''' are a type of [[fey]] creature and non-playable [[Race]], found in [[Act Two]]. They are crustacean-like critters, with large, paralysing claws, and a presence which instils fear in their enemies.
{{Infobox creature
| name = Meenlock
| image = <gallery>
Meenlock.jpg|In-game
Portrait Meenlock.png|Portrait
</gallery>
| size = Small
| race = [[Meenlock]]
| type = [[Fey]]
| e hp =
| hp = 49
| t hp = 63
| ac = 16
| t ac = 17
| weight kg = 50
| level = 6
| str = 7
| dex = 17
| t dex = 18
| con = 14
| t con = 18
| int = 11
| wis = 12
| cha = 8


==About meenlocks==
| conditions = Fear Aura
{{quote|These crustacean-like Fey are spawned by fear and seek to destroy all that is good, innocent, and beautiful.}}
| passives = Darkvision, Light Sensitivity, Opportunity Attack
On tactician difficulty, meenlocks will have an increased 18 [[Strength]] and [[Dexterity]], as well as higher health, AC, and initiative.
| athletics = -2
 
| acrobatics = 3
==Attacks and abilities==
| perception = 1
{{TooltipBox|Claws
|Lash out with venomous claws to {{Cond|Paralysed|Paralyse}} your target.
 
{{Action}}
{{Attack Roll}}: +6{{DamageInfo|count=3|die=4|modifier=ranged|type=Slashing}}
{{SavingThrow|CON|dc=13}} to prevent {{Cond|Paralysed}}.
}}
}}
'''Meenlocks''' are a type of [[fey]] creature and non-playable [[race]], found in [[Act Two]]. They are crustacean-like critters, with large, paralysing claws, and a presence which instils fear in their enemies.
{{Quote race|{{PAGENAME}}}}


{{TooltipBox|Shadow Teleport
== Combat ==
|Teleport to a shadowy location.
===Attacks and abilities===
{{Feature box|Claws (Meenlock)}}
{{Feature box|Shadow Teleport (Meenlock)}}
{{Feature box|Sense Hidden Presence}}


{{action | bonus}}
===Tactics===
*Similar to '''{{SAI|Shadow Teleportation}}''', though limited to 16 metres.
*The in-game description of the Meenlock Fear condition states that it uses a Wisdom Saving throw, but the check is on Constitution instead.
}}
* {{SAI|Protection from Evil and Good}} can help negate the effect of Fear Aura.
* {{SAI|Calm Emotions}} grants immunity to the Meenlock's Fear Aura.
* {{SAI|Lesser Restoration}} cures {{Cond|Paralysed}}.


{{TooltipBox|Fear Aura
=== Tactician ===
|Can possibly {{Cond|Frightened|frighten}} nearby [[Beast]]s and [[Humanoid]]s by its fey presence.
On tactician difficulty, meenlocks will have an increased 18 [[Strength|Constitution]] and [[Dexterity]], as well as higher health, AC, and initiative.
 
*Enemies of the Meenlock unconditionally receive the {{Cond|Meenlock Fear}} when nearby. By itself, this condition has no fear effect, but on each turn '''after receiving''' this condition, or if another Meenlock approaches during the round, one must make a {{SavingThrow|CON|dc=13}} to prevent a {{Cond|Frightened}} for 2 turns.
}}


==Notes==
===Notable loot===
*The in-game description of the Meenlock Fear condition states a Wisdom Saving throw, but the check is on Constitution instead.
* {{MdRarityItem|Covert Cowl}}
*[[Protection from Evil and Good]] can help negate the effect of Meenlock Fear.
* {{MdRarityItem|Swarming Toadstool}}
* {{MdRarityItem|Dragon Egg Mushroom}}
* {{MdRarityItem|Poison Spore}}
* {{MdRarityItem|Tongue of Madness}}
* {{MdRarityItem|Nothic Eye}}
* {{MdRarityItem|Timmask Spores (ingredient)|Timmask Spores}}
* {{MdRarityItem|Bonecap}}
* {{MdRarityItem|Ochre Jelly Slime}}
* 50 exp


==Notable drops==
== Gallery ==
{{MdRarityItem|Swarming Toadstool}}<br>
<gallery heights="300px">
{{MdRarityItem|Dragon Egg Mushroom}}<br>
tan-burci-meanlock-concept.jpg|Concept art by Tan Bur-Ci
{{MdRarityItem|Poison Spore}}<br>
Tan-burci-meanlock-concept-3d-sketch.jpg|Concept model by Tan Bur-Ci
{{MdRarityItem|Tongue of Madness}}<br>
</gallery>
{{MdRarityItem|Nothic Eye}}<br>
{{MdRarityItem|Timmask Spores (Ingredient)|Timmask Spores}}<br>
{{MdRarityItem|Bonecap}}<br>
{{MdRarityItem|Ochre Jelly Slime}}


== External links ==
== External links ==
* {{FRWiki|Meenlock|long}}
* {{FRWiki|Meenlock|long}}


{{NavCreatures}}
{{Creatures}}
[[Category:Creatures]]
[[Category:Races]]
[[Category:Non-playable races]]
[[Category:Fey]]
[[Category:Fey]]

Latest revision as of 01:54, 11 November 2024

Meenlocks are a type of fey creature and non-playable race, found in Act Two. They are crustacean-like critters, with large, paralysing claws, and a presence which instils fear in their enemies.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Generic Physical.webp
Claws Claws ()

Lash out with venomous claw to Paralyse Paralyse your target.

 Melee: 1.5 m / 5  ft
Shadow Step.webp
Shadow Teleport (Meenlock) Shadow Teleport (Meenlock) ()
Teleport to a shadowy location.
 Range: 16 m / 54 ft
See Invisibility.webp
Sense Hidden Presence Sense Hidden Presence ()
Search for Invisible creatures, possibly revealing them to others.
 Range: Self
AoE: 3 m / 10 ft (Radius)

Tactics[edit | edit source]

Tactician[edit | edit source]

On tactician difficulty, meenlocks will have an increased 18 Constitution and Dexterity, as well as higher health, AC, and initiative.

Notable loot[edit | edit source]

Gallery[edit | edit source]

External links[edit | edit source]