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{{ up to date | 2023-09-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{quote|Agility, reflexes, and balance.}}
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[[File:Dexterity Score Icon.png|frameless|left|150px]] '''Dexterity''' is an [[Character Creation#Ability Scores|Ability Score]] and a key ability of [[Rogue]]s, [[Ranger]]s, [[Monk|Monks]] and other wielders of [[Finesse]] weapons.
| description = Dexterity is an ability score and a key ability of Rogues, Rangers, Monks, and other wielders of finesse weapons.
| image = Dexterity Score Icon.png
}}
'''Dexterity''' is an [[ability score]] and a key ability of [[Rogue]]s, [[Ranger]]s, [[Monk]]s, and other wielders of [[finesse]] weapons.


Dexterity affects your [[Acrobatics]], [[Sleight of Hand]], and [[Stealth]] skills, as well as your [[Attack Rolls]] for ranged weapons and [[Finesse]] weapons. It also affects your [[Initiative]] and [[Armour Class]].
Dexterity affects your [[Acrobatics]], [[Sleight of Hand]], and [[Stealth]] skills, as well as your [[attack rolls]] for ranged weapons and finesse weapons. It also affects your [[Initiative]] and [[Armour Class]].
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== Dexterity modifier chart ==
''Baldur's Gate 3'' uses the [[Point Buy]] ruleset.


== Dexterity Modifier Chart ==
'''Baldur's Gate 3''' uses the [[Point Buy]] ruleset.
{{AbilityScoreModifierTable}}
{{AbilityScoreModifierTable}}


==Related Items==
== Ways to increase ==
===Increases Dexterity "to"===
 
*{{RarityItem|Gloves of Dexterity|40}}: ''sets Dexterity to 18''
The following items/entities can be consumed/used for a permanent bonus to Dexterity:
 
* [[Auntie Ethel's Hair]]: +1 to any chosen ability
* [[Mirror of Loss]]: +2 to any chosen ability, up to a maximum of 24
 
The following [[feats]] can increase Dexterity up to a {{em|base}} value of 20:
 
* [[Athlete]]: +1 to either Strength or Dexterity
* [[Lightly Armoured]] +1 to either Strength or Dexterity
* [[Resilient]]: +1 to any chosen ability
* [[Weapon Master]] +1 to either Strength or Dexterity
 
== Related items ==
 
=== Affecting Dexterity ===
 
The following item set the user's Dexterity score to the specified value. It will have no effect if the user's Dexterity score is higher without it:
 
{{list style none |
* {{RarityItem|Gloves of Dexterity|40}} sets Dexterity to 18
}}


===Increases Dexterity "by"===
The following items increase Dexterity while equipped:
*{{RarityItem|The Graceful Cloth|40}} ''Increases Dexterity by +2 (up to 20), grants {{Advantage}} to {{Ability check|Dexterity}}.''
*{{RarityItem|Nimblefinger Gloves|40}}: ''+2 Dexterity for [[gnome]]s, +1 dexterity for [[halfling]]s and [[dwarves]]. No limit.''


===+1 to Saving Throws===
{{list style none |
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
* {{RarityItem|Nimblefinger Gloves|40}} increase Dexterity by +2 for [[gnome]]s, and +1 for [[halfling]]s and [[dwarf|dwarves]].
*{{RarityItem|Frayed Drow Hood|40}}
* {{RarityItem|The Graceful Cloth|40}} increases Dexterity by +2 ''(up to 20)'' and grants advantage on Dexterity checks.
*{{RarityItem|Leather Helmet|40}}
}}
*{{RarityItem|Hedge Wanderer Armour|40}}
 
*{{RarityItem|Hide Armour +1|40}}
=== Affecting saving throws ===
*{{RarityItem|Covert Cowl|40}}
 
*{{RarityItem|Helmet of Arcane Acuity|40}}
The following items add a +1 to Dexterity saving throws:
*{{RarityItem|Breastplate +2|40}}
 
*{{RarityItem|Chain Shirt +2|40}}
{{div col | style = column-width: 22em; list-style-type: none; column-count: 3}}
*{{RarityItem|Hide Armour +2|40}}  
* {{RarityItem|Boots of Persistence|40}}
*{{RarityItem|Leather Armour +2|40}}
* {{RarityItem|Boots of Psionic Movement|40}}
*{{RarityItem|Slinging Shoes|40}}
* {{RarityItem|Breastplate +2|40}}
*{{RarityItem|Helmet of Grit|40}}
* {{RarityItem|Chain Shirt +2|40}}
*{{RarityItem|Boots of Persistence|40}}
* {{RarityItem|Covert Cowl|40}}
*{{RarityItem|Boots of Psionic Movement|40}}
* {{RarityItem|Frayed Drow Hood|40}}
* {{RarityItem|Hedge Wanderer Armour|40}}
* {{RarityItem|Helmet of Grit|40}}
* {{RarityItem|Helmet of Arcane Acuity|40}}
* {{RarityItem|Hide Armour +1|40}}
* {{RarityItem|Hide Armour +2|40}}  
* {{RarityItem|Leather Armour +2|40}}
* {{RarityItem|Leather Helmet|40}}
* {{RarityItem|Slinging Shoes|40}}
* {{RarityItem|The Graceful Cloth|40}}
{{div col end}}
{{div col end}}


===Advantage on Saving Throws===
The following items provide [[advantage]] on Dexterity saving throws:
 
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
*{{RarityItem|Elven Chain|40}}
* {{RarityItem|Acrobat Shoes|40}}
*{{RarityItem|Acrobat Shoes|40}}
* {{RarityItem|Elven Chain|40}}
*{{RarityItem|Ketheric's Shield|40}}
* {{RarityItem|Ketheric's Shield|40}}
{{div col end}}
{{div col end}}
=== Exotic Material ===


The following pieces of [[Armour|Medium Armour]] let you add your full [[Ability Score Modifier|Dexterity Modifier]] to your [[Armour Class]]:
The following item causes disadvantage on Dexterity saving throws:
 
{{list style none |
* {{RarityItem|Reaper's Embrace|40}} if the [[Reaper's Rigidity]] passive feature is activated
}}
 
=== Affecting Dexterity checks ===
 
The following items grant the passive feature [[Balance]], which grants a +1 bonus to Dexterity ability checks:
 
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
*{{RarityItem|Sharpened Snare Cuirass|40}}
* {{RarityItem|Breastplate +2|40}}
*{{RarityItem|Yuan-Ti Scale Mail|40}}
* {{RarityItem|Chain Shirt +2|40}}
*{{RarityItem|Unwanted Masterwork Scalemail|40}}
* {{RarityItem|Hedge Wanderer Armour|40}}
*{{RarityItem|Armour of Agility|40}}
* {{RarityItem|Hide Armour +1|40}}
* {{RarityItem|Hide Armour +2|40}}
* {{RarityItem|Leather Armour +2|40}}
{{div col end}}
{{div col end}}


===Other===
The following item provides [[advantage]] on Dexterity ability checks:
* +1 to {{ability check|Dexterity}}s
 
{{list style none |
* {{RarityItem|The Graceful Cloth|40}}
}}
 
=== Benefiting from Dexterity ===
 
The following pieces of [[Armour|medium armour]] have the [[Exotic Material]] feature, which lets you add your full Dexterity modifier to your Armour Class while wearing them, instead of it being limited to +2 as it normally is for medium armour:
 
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
:{{RarityItem|Hedge Wanderer Armour|40}}
* {{RarityItem|Armour of Agility|40}}
:{{RarityItem|Hide Armour +1|40}}
* {{RarityItem|Sharpened Snare Cuirass|40}}
:{{RarityItem|Breastplate +2|40}}
* {{RarityItem|Yuan-Ti Scale Mail|40}}
:{{RarityItem|Chain Shirt +2|40}}
* {{RarityItem|Unwanted Masterwork Scalemail|40}}
:{{RarityItem|Hide Armour +2|40}}
:{{RarityItem|Leather Armour +2|40}}
{{div col end}}
{{div col end}}
<br>
*{{RarityItem|Reaper's Embrace|40}}: {{Disadvantage}} to {{saving throw|dexterity}}s


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{{NavGameplay/Character}}

Latest revision as of 09:40, 2 September 2024

Dexterity is an ability score and a key ability of Rogues, Rangers, Monks, and other wielders of finesse weapons.

Dexterity affects your Acrobatics, Sleight of Hand, and Stealth skills, as well as your attack rolls for ranged weapons and finesse weapons. It also affects your Initiative and Armour Class.

Dexterity modifier chart[edit | edit source]

Baldur's Gate 3 uses the Point Buy ruleset.

Ability score modifier chart
Ability score Modifier value Ability score Modifier value
1 -5 16-17 +3
2-3 -4 18-19 +4
4-5 -3 20-21 +5
6-7 -2 22-23 +6
8-9 -1 24-25 +7
10-11 +0 26-27 +8
12-13 +1 28-29 +9
14-15 +2 30 +10

Ways to increase[edit | edit source]

The following items/entities can be consumed/used for a permanent bonus to Dexterity:

The following feats can increase Dexterity up to a base value of 20:

Related items[edit | edit source]

Affecting Dexterity[edit | edit source]

The following item set the user's Dexterity score to the specified value. It will have no effect if the user's Dexterity score is higher without it:

The following items increase Dexterity while equipped:

Affecting saving throws[edit | edit source]

The following items add a +1 to Dexterity saving throws:

The following items provide advantage on Dexterity saving throws:

The following item causes disadvantage on Dexterity saving throws:

Affecting Dexterity checks[edit | edit source]

The following items grant the passive feature Balance, which grants a +1 bonus to Dexterity ability checks:

The following item provides advantage on Dexterity ability checks:

Benefiting from Dexterity[edit | edit source]

The following pieces of medium armour have the Exotic Material feature, which lets you add your full Dexterity modifier to your Armour Class while wearing them, instead of it being limited to +2 as it normally is for medium armour: