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Kobold Scout: Difference between revisions
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{{ | {{Infobox creature | ||
|name=Kobold Scout | | name = Kobold Scout | ||
|image= | | image = <gallery> | ||
|level=5 | Kobold Scout.png|Model | ||
| | Portrait Kobold Scout.png|Portrait | ||
| | </gallery> | ||
| | | race = [[Kobold]] | ||
| | | level = 5 | ||
| | | size = Small | ||
| | | type = [[Humanoid]] | ||
| | | e hp = 6 | ||
| | | hp = 9 | ||
| | | t hp = 11 | ||
| | | ac = 12 | ||
| | | t ac = 13 | ||
| | | movement m = 9 | ||
| | | weight kg = 35 | ||
| | | str = 7 | ||
| | | dex = 15 | ||
| | | t dex = 17 | ||
| | | con = 9 | ||
| int = 8 | |||
| wis = 7 | |||
| cha = 8 | |||
| conditions = Firewine Belly | |||
| passives = Darkvision, Opportunity Attack, Pack Tactics, Sunlight Sensitivity | |||
| t passives = Darkvision, Opportunity Attack, Pack Tactics, Sunlight Sensitivity, Evasion | |||
}} | }} | ||
'''Kobold Scout''' is a generic kobold enemy, a small reptilian humanoid who while physically weak are quite crafty and cunning. Kobolds normally band together into large groups, using their varying skills and numbers to take down far tougher foes. | '''Kobold Scout''' is a generic [[kobold]] enemy, a small reptilian humanoid who while physically weak are quite crafty and cunning. Kobolds normally band together into large groups, using their varying skills and numbers to take down far tougher foes. | ||
== | == Involvement == | ||
=== Act One === | |||
They can be found in and around the [[Rosymorn Monastery]] in [[Act One]]. They will have the {{Cond|Firewine Belly}} and may have the {{Cond|Sleeping}} condition at first, having drunk so much firewine that they have since fallen asleep or are wandering around drunk. | |||
=== | === Act Three === | ||
Kobold Scouts can also be found in the [[Graveyard (Lower City)|Graveyard]] in the [[Lower City]] in [[Act Three]]. Should the party dig up the dirt mound in the middle of the graveyard, they will find a chest and {{CharLink|Bugthimble}} will pop out claiming it as his. If the party decides to fight, Bugthimble will call his kobold allies including Inventors and Scouts, who will pop out of {{CharLink|Kobold Hole|Kobold Holes}} every turn. | |||
|{{ | |||
}} | |||
== | == Combat == | ||
* The kobolds of Rosymorn Monastery have over drunk on [[Firewine Barrel|Firewine]], giving them the [[Firewine Belly (Condition)|Firewine Belly]] condition. | |||
=== Attacks and abilities === | |||
{{Feature box|Throw Stone (Kobold)}} | |||
== Tactics == | === Tactics === | ||
The Kobold Scout is hardly a threat, since his throw stone attack is very inaccurate and low damaging. | The Kobold Scout is hardly a threat, since his throw stone attack is very inaccurate and low damaging. | ||
With the kobolds also suffering with [[Firewine Belly (Condition)|Firewine Belly]], they are all literal bombs waiting to go off along with the fact there are patches of Alcohol Surfaces and [[Firewine Barrel|Firewine Barrels]] to spread to. Its best to avoid using anything that deals [[Damage Types|Fire Damage]] to avoid having the whole room getting set ablaze. | With the kobolds also suffering with [[Firewine Belly (Condition)|Firewine Belly]], they are all literal bombs waiting to go off along with the fact there are patches of Alcohol Surfaces and [[Firewine Barrel|Firewine Barrels]] to spread to. Its best to avoid using anything that deals [[Damage Types|Fire Damage]] to avoid having the whole room getting set ablaze. | ||
Half of the kobolds in the Monastery are completely drunk, leaving a good amount [[Sleeping (Condition)|Sleeping]]. The best approach is to sneak in, as the amount of watchful eyes is low and none of the awake kobolds are patrolling. Placing your party about can lead to a swift battle, if the '''Inventor''' is killed off first to avoid a fire breaking out. | |||
=== Notable loot === | |||
* Random bottles of booze. | |||
== | === Notes === | ||
* Grants 75 experience when killed | |||
== Gallery == | |||
<gallery heights="180px"> | |||
Kobold Scout 2.png|Alternate appearance | |||
</gallery> | |||
{{Creatures}} | |||
[[Category:Kobolds]] | [[Category:Kobolds]] | ||
[[Category:Humanoids]] | [[Category:Humanoids]] |
Latest revision as of 20:33, 26 September 2024
Involvement[edit | edit source]
Act One[edit | edit source]
They can be found in and around the Rosymorn Monastery in Act One. They will have the and may have the condition at first, having drunk so much firewine that they have since fallen asleep or are wandering around drunk.
Act Three[edit | edit source]
Kobold Scouts can also be found in the Graveyard in the Lower City in Act Three. Should the party dig up the dirt mound in the middle of the graveyard, they will find a chest and Bugthimble will pop out claiming it as his. If the party decides to fight, Bugthimble will call his kobold allies including Inventors and Scouts, who will pop out of Kobold Holes every turn.
Combat[edit | edit source]
- The kobolds of Rosymorn Monastery have over drunk on Firewine, giving them the Firewine Belly condition.
Attacks and abilities[edit | edit source]
Tactics[edit | edit source]
The Kobold Scout is hardly a threat, since his throw stone attack is very inaccurate and low damaging.
With the kobolds also suffering with Firewine Belly, they are all literal bombs waiting to go off along with the fact there are patches of Alcohol Surfaces and Firewine Barrels to spread to. Its best to avoid using anything that deals Fire Damage to avoid having the whole room getting set ablaze.
Half of the kobolds in the Monastery are completely drunk, leaving a good amount Sleeping. The best approach is to sneak in, as the amount of watchful eyes is low and none of the awake kobolds are patrolling. Placing your party about can lead to a swift battle, if the Inventor is killed off first to avoid a fire breaking out.
Notable loot[edit | edit source]
- Random bottles of booze.
Notes[edit | edit source]
- Grants 75 experience when killed