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{{PageSeo | |||
| description = Fiends are a type of creature that are from the Lower Planes, also known as the Nine Hells. They are creatures born of pure evil. | |||
| image = Cambion Model Alt.png | |||
}} | |||
[[File:Cambion Model Alt.png|thumb|right||{{noexcerpt|A typical fiend creature called a Cambion.}}]] | |||
'''Fiends''' are a type of [[List_of_creature_types|creature]] that are from the [[Nine Hells|Lower Planes]]. They are creatures born of pure evil. | |||
{{Quote race|{{PAGENAME}}}} | |||
{{TOC|limit=3}} | |||
== Characteristics == | |||
Fiends come in a variety of forms and sizes. Some are intelligent, while others are not. They are so long-lived they have an unknown expected lifespan, and as such they don't grow old. | |||
Most fiend creatures are resistant or immune to {{DamageType|Fire}} damage, due to coming from the Nine Hells. | |||
== Types of fiends == | |||
=== Cambion === | |||
{{hatnote|Main articles: [[Cambion]] and {{FRWiki|Cambion|long}}}} | |||
{{Quote race|Cambion}} | |||
Cambion are half-humanoid half-fiend hybrids. | |||
==== Cambions in Baldur's Gate 3 ==== | |||
{{div col|colwidth=20em}} | |||
* {{MdCharLink|Cirrus}} | |||
* {{MdCharLink|Feena}} | |||
* {{MdCharLink|Mizora}} | |||
* {{MdCharLink|Raphael}} | |||
* {{MdCharLink|Vengeful Cambion}} | |||
* {{MdCharLink|Zhalk}} | |||
{{div col end}} | |||
{{HorizontalRuleImage}} | |||
=== Demon === | |||
{{hatnote|Main articles: [[Demon]] and {{FRWiki|Demon|long}}}} | |||
{{Quote race|Demon}} | |||
Demons are a chaotic race of fiend that embody wickedness and cruelty. | |||
==== Demons in Baldur's Gate 3 ==== | |||
* {{MdCharLink|Shovel (familiar)|Shovel}} (although labeled in-game as a Fiend) | |||
{{HorizontalRuleImage}} | |||
=== Devil === | |||
{{hatnote|Main articles: [[Devil]] and {{FRWiki|Devil|long}}}} | |||
{{Quote race|Devil}} | |||
Devils are highly lawful fiends that believe in order. They differ greatly from demons, who believe only in chaos. | |||
==== Devils in Baldur's Gate 3 ==== | |||
* {{MdCharLink|Raphael}} | |||
{{HorizontalRuleImage}} | |||
=== Gnoll Flind === | |||
{{hatnote|Main articles: [[Flind]] and {{FRWiki|Flind|long}}}} | |||
{{Quote race|Gnoll Flind}} | |||
Flinds are related to Gnolls, but are particularly strong and vicious and part-fiend themselves | |||
==== Flinds in Baldur's Gate 3 ==== | |||
* {{MdCharLink|Flind}} | |||
{{HorizontalRuleImage}} | |||
=== Hellsboar === | |||
{{hatnote|Main articles: [[Hellsboar]] and {{FRWiki|Hellsboar|long}}}} | |||
{{Quote race|Hellsboar}} | |||
Hellsboar are fiends that look like large boars, with large boney skulls. | |||
==== Hellsboars in Baldur's Gate 3 ==== | |||
{{div col|colwidth=20em}} | |||
* {{MdCharLink|Gilded Hellsboar}} | |||
* {{MdCharLink|Lesser Hellsboar}} | |||
* {{MdCharLink|Vengeful Boar}} | |||
{{div col end}} | |||
{{HorizontalRuleImage}} | |||
=== Imp === | |||
{{hatnote|Main articles: [[Imp]] and {{FRWiki|Imp|long}}}} | |||
{{Quote race|Imp}} | |||
Imps are a small, manipulative fiends that serve their masters as foot soldiers or servants. | |||
==== Imps in Baldur's Gate 3 ==== | |||
{{div col|colwidth=20em}} | |||
* {{MdCharLink|Cursed Imp}} | |||
* {{MdCharLink|Cruor}} | |||
* {{MdCharLink|Gilded Imp}} | |||
* {{MdCharLink|Lesser Imp}} | |||
* {{MdCharLink|Vengeful Imp}} | |||
{{div col end}} | |||
{{HorizontalRuleImage}} | |||
=== Merregon === | |||
{{hatnote|Main articles: [[Merregon]] and {{FRWiki|Merregon|long}}}} | |||
{{Quote race|Merregon}} | |||
Merregon are the foot soldiers of the armies of most devils in the Nine Hells and live to serve their masters. They wear masks and can't speak, though they can form a sort of hive-mind when grouped together. | |||
==== Merregons in Baldur's Gate 3 ==== | |||
* {{MdCharLink|Hoarding Merregon}} | |||
* {{MdCharLink|Merregon Legionnaire}} | |||
* {{MdCharLink|Vengeful Merregon}} | |||
{{HorizontalRuleImage}} | |||
=== Succubus / Incubus === | |||
{{hatnote|Main articles: [[Succubus/Incubus]] and {{FRWiki|Succubus|long}}}} | |||
{{Quote race|Succubus}} | |||
{{Quote race|Incubus}} | |||
Succubus/Incubus are crafty demons whose purpose is to seduce and tempt mortals in order to take their souls. | |||
==== Succubi / Incubi in Baldur's Gate 3 ==== | |||
* {{MdCharLink|Haarlep}} | |||
== Other == | |||
* {{MdCharLink|Yurgir}} (an Orthon, but not mentioned in the examine window) | |||
== Related items == | |||
* {{MdRarityItem|Holy Water}} - Deals {{DamageText|3d6|Radiant}} damage against fiends | |||
* {{MdRarityItem|The Blood of Lathander}} - blinds nearby fiends | |||
* {{MdRarityItem|The Undead Bane}} - deals additional damage and applies {{Cond|Bane}} to fiends | |||
* {{MdRarityItem|Voss' Silver Sword}} - +1d4 bonus to attack rolls and damage against fiends | |||
== Related spells and abilities == | |||
* {{MdSAI|Aura of Hate}} - nearby fiend deal [[Charisma]] modifier additional damage with weapon attacks | |||
* {{MdSAI|Divine Sense}} - grants advantage on attack rolls against fiends | |||
* {{MdSAI|Divine Smite}} - deals an additional {{DamageText|1d6|Radiant}} to fiends | |||
* {{Cond|Holy Fire|w=30}} - deals an additional {{DamageText|1d4|Radiant}} per turn to fiends | |||
* {{MdSAI|Planar Binding}} - if successful, takes control of enemy fiend | |||
* {{MdSAI|Protection from Evil and Good}} - fiends have disadvantage against the target | |||
* {{MdSAI|Turn the Faithless}} - turns fiends, causing them to flee | |||
* {{MdSAI|Turn the Unholy}} - turns fiends, causing them to flee | |||
* {{Cond|Undead Ward Aura|w=30}} - allied fiends become resistant to {{DamageType|Bludgeoning}}, {{DamageType|Slashing}}, and {{DamageType|Piercing}} damage. | |||
{{Creatures}} | |||
[[Category:Creatures]] | |||
[[Category:Races]] |
Latest revision as of 00:28, 22 December 2024
Fiends are a type of creature that are from the Lower Planes. They are creatures born of pure evil.
Characteristics[edit | edit source]
Fiends come in a variety of forms and sizes. Some are intelligent, while others are not. They are so long-lived they have an unknown expected lifespan, and as such they don't grow old.
Most fiend creatures are resistant or immune to Fire damage, due to coming from the Nine Hells.
Types of fiends[edit | edit source]
Cambion[edit | edit source]
Cambion are half-humanoid half-fiend hybrids.
Cambions in Baldur's Gate 3[edit | edit source]
Demon[edit | edit source]
Demons are a chaotic race of fiend that embody wickedness and cruelty.
Demons in Baldur's Gate 3[edit | edit source]
- Shovel (although labeled in-game as a Fiend)
Devil[edit | edit source]
Devils are highly lawful fiends that believe in order. They differ greatly from demons, who believe only in chaos.
Devils in Baldur's Gate 3[edit | edit source]
Gnoll Flind[edit | edit source]
Flinds are related to Gnolls, but are particularly strong and vicious and part-fiend themselves
Flinds in Baldur's Gate 3[edit | edit source]
Hellsboar[edit | edit source]
Hellsboar are fiends that look like large boars, with large boney skulls.
Hellsboars in Baldur's Gate 3[edit | edit source]
Imp[edit | edit source]
Imps are a small, manipulative fiends that serve their masters as foot soldiers or servants.
Imps in Baldur's Gate 3[edit | edit source]
Merregon[edit | edit source]
Merregon are the foot soldiers of the armies of most devils in the Nine Hells and live to serve their masters. They wear masks and can't speak, though they can form a sort of hive-mind when grouped together.
Merregons in Baldur's Gate 3[edit | edit source]
Succubus / Incubus[edit | edit source]
Succubus/Incubus are crafty demons whose purpose is to seduce and tempt mortals in order to take their souls.
Succubi / Incubi in Baldur's Gate 3[edit | edit source]
Other[edit | edit source]
- Yurgir (an Orthon, but not mentioned in the examine window)
Related items[edit | edit source]
- Holy Water - Deals 3d6Radiant damage against fiends
- The Blood of Lathander - blinds nearby fiends
- The Undead Bane - deals additional damage and applies to fiends
- Voss' Silver Sword - +1d4 bonus to attack rolls and damage against fiends
Related spells and abilities[edit | edit source]
- Charisma modifier additional damage with weapon attacks - nearby fiend deal
- - grants advantage on attack rolls against fiends
- 1d6Radiant to fiends - deals an additional
- - deals an additional 1d4Radiant per turn to fiends
- - if successful, takes control of enemy fiend
- - fiends have disadvantage against the target
- - turns fiends, causing them to flee
- - turns fiends, causing them to flee
- - allied fiends become resistant to Bludgeoning, Slashing, and Piercing damage.