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Water Myrmidon: Difference between revisions

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(attack templates, ext. link)
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{{ up to date | 2023-10-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{Hatnote| For the {{SAI|Combat Wild Shape}} form, see [[Wild Shape: Water Myrmidon]].}}
{{CharacterInfo
{{PageSeo
|title =
| description = Water Myrmidon is a type of Elemental creature in Baldur's Gate 3.
|name = Water Myrmidon
| image = Portrait Water Myrmidon.png
|file= Portrait Water Myrmidon.png
}}
|file-px=152
|STR=18
|DEX=14
|CON=16
|INT=8
|WIS=10
|CHA=10
|level=11
|race=Elemental
|type=Elemental
|HP=127
|AC=18
|speed=9m / 30ft
|size=Medium
|weight=158kg / 350lbs
|proficiency=4
|initiative=+4
|location =
|alt-name = In-game
|alt-image =
|bludgeoning = resistant
|piercing = resistant
|slashing = resistant
|acid = double
|cold =
|fire =
|force =
|lightning =
|necrotic =
|poison = immune
|psychic =
|radiant =
|thunder =
|magic =
|passive={{PAS|Opportunity Attack}}{{PAS|Permanently Armed}}
|exp=}}


{{Infobox creature
| name = Water Myrmidon
| image = Portrait Water Myrmidon.png
| race = Elemental
| size = Medium
| type = Elemental
| ac = 18
| hp = 127
| e hp = 254
| movement m = 9
| movement ft = 30
| weight kg = 158
| weight lb = 350
| level = 11
| str = 18
| dex = 14
| con = 16
| int = 8
| wis = 10
| cha = 10
| initiative = +4
| resistances = Slashing resistant nm, Piercing resistant nm, Bludgeoning resistant nm, Acid resistant full, Poison Immunity
| passives = Ethereal, Opportunity Attack, Permanently Armed
}}
'''Water Myrmidons''' are a type of [[Elemental]] creature that can be transformed into via {{SAI|Combat Wild Shape}}, or summoned with the spell {{SAI|Conjure Elemental}}.
'''Water Myrmidons''' are a type of [[Elemental]] creature that can be transformed into via {{SAI|Combat Wild Shape}}, or summoned with the spell {{SAI|Conjure Elemental}}.


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Water Myrmidons are created by conjuring and bonding elemental water into ritually created armour.
Water Myrmidons are created by conjuring and bonding elemental water into ritually created armour.


== Attacks and Abilities ==
== Combat ==
=== Attacks and abilities ===
{{Feature box|Main Hand Attack|item=Trident of the Depths}}
{{Feature box|Hiemal Strike}}
{{Feature box|Explosive Icicle}}
{{Feature box|Healing Vapours}}
{{Feature box|Elemental Warp}}
{{Feature box|Fly (class action)}}


{{TooltipBox|{{MdRarityItem|Trident of the Depths}}|image=Trident Faded.png|w=100
== Gallery ==
|* Attacks deal {{DamageText|1d8 + 3 + Strength Modifier|Piercing}} + {{DamageText|1d6|Cold}} damage.
<gallery heights="200px" mode="packed">
* {{SAI|Hiemal Strike|w=40}}
nikola-matkovic-watermyrmidon1.jpg|Concept Art by Nikola Matkovic
** Pierce a creature with your frost-rimed trident dealing an additional {{DamageText|1d10|Cold}} damage, and {{cond|Chilled|Chill}} it.
J-p-roy-larian-artblast-water-myrmidon-in-game.jpg|Render by J-P Roy
}}
</gallery>


{{Feature box|name=Explosive Icicle
== Notes ==
|*Hurl three tridents forged of glistening ice that pierce targets dealing {{DamageText|3d8|Cold}} damage and create ice surfaces on impact.
*If thrown into a water chasm, the Water Myrmidon will float back into safety.
}}
 
{{Feature box|name=Healing Vapours
|* Exude water vapour with your general elemental dampness, healing nearby creatures. If you are {{cond|Poisoned}}, the water is tainted, and instead of healing it deals {{DamageText|3d8|Poison}} to nearby creatures.
}}
 
{{Feature box|name=Elemental Warp
|* Surrounded by silver mist, you teleport to an unoccupied space you can see.
}}
 
{{Feature box|name=Fly (Class Action)|image name=Fly.webp
|* Fly to a target position
}}


== External Links ==
== External links ==
* {{FRWiki|Water elemental myrmidon|long}}
* {{FRWiki|Water elemental myrmidon|long}}


[[Category: Elementals]]
[[Category: Elementals]]
{{NavCreatures}}
{{NavCreatures}}

Latest revision as of 23:03, 5 September 2024

Water Myrmidons are a type of Elemental creature that can be transformed into via Combat Wild Shape Combat Wild Shape, or summoned with the spell Conjure Elemental Conjure Elemental.

About Water Myrmidons[edit | edit source]

Water Myrmidons are created by conjuring and bonding elemental water into ritually created armour.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Trident of the Depths
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Winter's Breath.webp
Hiemal Strike Hiemal Strike ()
Normal weapon damage +
D10 Cold.png 1d10 (1~10) Damage TypesCold

Pierce a creature with your frost-rimed trident and Chill Chill it.

 Melee: 1.5 m / 5  ft
Generic Cold.webp
Explosive Icicle Explosive Icicle ()
D8 Cold.png 3d8 (3~24) Damage TypesCold

Hurl three tridents forged of glistening ice that pierce targets and create ice surfaces on impact.

 Range: 18 m / 60 ft
AoE: 2 m / 6.5 ft (Radius)
Generic Healing.webp
Healing Vapours Healing Vapours ()
D8 Healing.png 2d8 (2~16) hit points
+
D8 Poison.png 2d8 (2~16) Damage TypesPoison

Exude water vapour with your general elemental dampness, healing nearby creatures for 2d8hit points.

If you are Poisoned Poisoned, the water is tainted, and instead of healing it deals 2d8Damage TypesPoison damage to nearby creatures.

AoE: 9 m / 30 ft (Radius)
Generic Utility.webp
Elemental Warp Elemental Warp ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Fly.webp
Fly Fly ()
Fly to a target position
 Range: 18 m / 60 ft

Gallery[edit | edit source]

Notes[edit | edit source]

  • If thrown into a water chasm, the Water Myrmidon will float back into safety.

External links[edit | edit source]