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Circle of the Land: Difference between revisions
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=== Level 2 === | === Level 2 === | ||
==== {{SAI|Natural Recovery|w= | ==== {{SAI|Natural Recovery|w=30}} ==== | ||
* '''Natural Recovery strength: 1''' ''(The combined number and level of [[Spells#Spell Slots|Spell Slots]] the Natural Recovery action can restore.)'' | * '''Natural Recovery strength: 1''' ''(The combined number and level of [[Spells#Spell Slots|Spell Slots]] the Natural Recovery action can restore.)'' | ||
* [[File:Natural Recovery Charges Icon.png|frameless|upright=0.1|link=Natural Recovery]] '''Natural Recovery Charge''' ''(Replenished by [[Long Rest]]).'' | * [[File:Natural Recovery Charges Icon.png|frameless|upright=0.1|link=Natural Recovery]] '''Natural Recovery Charge''' ''(Replenished by [[Long Rest]]).'' | ||
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Cantrip (Choose 1): | Cantrip (Choose 1): | ||
{{div col|colwidth=20em}} | {{div col|colwidth=20em}} | ||
* {{SAI|Guidance|w=40 | * {{SAI|Guidance|w=40|c=16}} | ||
* {{SAI|Poison Spray|w=40}} | * {{SAI|Poison Spray|w=40}} | ||
* {{SAI|Produce Flame|w=40}} | * {{SAI|Produce Flame|w=40}} | ||
* {{SAI|Resistance (Cantrip)|w=40 | * {{SAI|Resistance (Cantrip)|w=40|c=16}} | ||
* {{SAI|Shillelagh|w=40}} | * {{SAI|Shillelagh|w=40}} | ||
* {{SAI|Thorn Whip|w=40}} | * {{SAI|Thorn Whip|w=40}} | ||
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* 2nd Level Circle of the Land Spells: Gain access to [[Spells]] associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare. | * 2nd Level Circle of the Land Spells: Gain access to [[Spells]] associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare. | ||
* '''Spells in bold text and marked with * are not on the druid spell list.''' | * '''Spells in bold text and marked with * are not on the druid spell list.''' | ||
** '''Arctic:''' {{SAI|Hold Person| | ** '''Arctic:''' {{SAI|Hold Person|c=16}}, {{SAI|Spike Growth|c=16}} | ||
** '''Coast:''' {{SAI|Mirror Image | ** '''Coast:''' {{SAI|Mirror Image}}*, {{SAI|Misty Step}}* | ||
** '''Desert:''' {{SAI|Blur| | ** '''Desert:''' {{SAI|Blur|c=16}}*, {{SAI|Silence|c=16}} {{Icon|Ritual Spell Icon.png|16px}}* | ||
** '''Forest:''' {{SAI|Barkskin| | ** '''Forest:''' {{SAI|Barkskin|c=16}}, {{SAI|Hold Person|c=16}} | ||
** '''Grassland:''' {{SAI|Invisibility| | ** '''Grassland:''' {{SAI|Invisibility|c=16}}*, {{SAI|Pass Without Trace|c=16}} | ||
** '''Mountain:''' {{SAI|Mirror Image | ** '''Mountain:''' {{SAI|Mirror Image}}*, {{SAI|Spike Growth|c=16}} | ||
** '''Swamp:''' {{SAI|Melf's Acid Arrow | ** '''Swamp:''' {{SAI|Melf's Acid Arrow}}*, {{SAI|Darkness|c=16}}* | ||
** '''Underdark:''' {{SAI|Web| | ** '''Underdark:''' {{SAI|Web|c=16}}*, {{SAI|Misty Step}}* | ||
* ''(Note: Circle of the Land is chosen at levels 3, 5, 7 and 9. At each of these levels, you can select any of the 8 Land choices, regardless of what you have chosen previously)'' | * ''(Note: Circle of the Land is chosen at levels 3, 5, 7 and 9. At each of these levels, you can select any of the 8 Land choices, regardless of what you have chosen previously)'' | ||
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* 3rd Level Circle of the Land Spells: Gain access to [[Spells]] associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare. | * 3rd Level Circle of the Land Spells: Gain access to [[Spells]] associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare. | ||
** '''Arctic:''' {{SAI|Sleet Storm| | ** '''Arctic:''' {{SAI|Sleet Storm|c=16}}, {{SAI|Haste|c=16}}* | ||
** '''Coast:''' {{SAI|Sleet Storm| | ** '''Coast:''' {{SAI|Sleet Storm|c=16}}, {{SAI|Call Lightning|c=16}} | ||
** '''Desert:''' {{SAI|Protection from Energy| | ** '''Desert:''' {{SAI|Protection from Energy|c=16}}, {{SAI|Hypnotic Pattern|c=16}}* | ||
** '''Forest:''' {{SAI|Call Lightning| | ** '''Forest:''' {{SAI|Call Lightning|c=16}}, {{SAI|Plant Growth}} | ||
** '''Grassland:'''{{SAI|Daylight | ** '''Grassland:'''{{SAI|Daylight}}, {{SAI|Haste|c=16}}* | ||
** '''Mountain:''' {{SAI|Lightning Bolt | ** '''Mountain:''' {{SAI|Lightning Bolt}}*, {{SAI|Grant Flight|c=16}}* | ||
** '''Swamp:''' {{SAI|Stinking Cloud| | ** '''Swamp:''' {{SAI|Stinking Cloud|c=16}}*, {{SAI|Vampiric Touch|c=16}}* | ||
** '''Underdark:''' {{SAI|Gaseous Form| | ** '''Underdark:''' {{SAI|Gaseous Form|c=16}}*, {{SAI|Stinking Cloud|c=16}}* | ||
=== Level 6 === | === Level 6 === | ||
==== {{SAI|Land's Stride: Difficult Terrain|w= | ==== {{SAI|Land's Stride: Difficult Terrain|w=30}} ==== | ||
* [[Difficult Terrain]] no longer slows you down. | * [[Difficult Terrain]] no longer slows you down. | ||
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* 4th Level Circle of the Land Spells: Gain access to [[Spells]] associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare. | * 4th Level Circle of the Land Spells: Gain access to [[Spells]] associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare. | ||
** '''Arctic:''' {{SAI|Conjure Minor Elemental | ** '''Arctic:''' {{SAI|Conjure Minor Elemental}}, {{SAI|Ice Storm}} | ||
** '''Coast:''' {{SAI|Freedom of Movement | ** '''Coast:''' {{SAI|Freedom of Movement}}, {{SAI|Confusion|c=16}} | ||
** '''Desert:''' {{SAI|Blight | ** '''Desert:''' {{SAI|Blight}}, {{SAI|Wall of Fire|c=16}} | ||
** '''Forest:''' {{SAI|Conjure Minor Elemental | ** '''Forest:''' {{SAI|Conjure Minor Elemental}}, {{SAI|Grasping Vine|c=16}} | ||
** '''Grassland:''' {{SAI|Freedom of Movement | ** '''Grassland:''' {{SAI|Freedom of Movement}}, {{SAI|Polymorph|c=16}} | ||
** '''Mountain:''' {{SAI|Stoneskin| | ** '''Mountain:''' {{SAI|Stoneskin|c=16}}, {{SAI|Dominate Beast|c=16}} | ||
** '''Swamp:''' {{SAI|Blight | ** '''Swamp:''' {{SAI|Blight}}, {{SAI|Grasping Vine|c=16}} | ||
** '''Underdark:''' {{SAI|Greater Invisibility| | ** '''Underdark:''' {{SAI|Greater Invisibility|c=16}}*, {{SAI|Dominate Beast|c=16}} | ||
=== Level 9 === | === Level 9 === | ||
* 5th Level Circle of the Land Spells: Gain access to [[Spells]] associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare. | * 5th Level Circle of the Land Spells: Gain access to [[Spells]] associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare. | ||
** '''Arctic:''' {{SAI|Cone of Cold | ** '''Arctic:''' {{SAI|Cone of Cold}}*, {{SAI|Contagion}} | ||
** '''Coast:''' {{SAI|Conjure Elemental | ** '''Coast:''' {{SAI|Conjure Elemental}}, {{SAI|Greater Restoration}} | ||
** '''Desert:''' {{SAI|Wall of Stone| | ** '''Desert:''' {{SAI|Wall of Stone|c=16}}, {{SAI|Insect Plague|c=16}} | ||
** '''Forest:''' {{SAI|Mass Cure Wounds | ** '''Forest:''' {{SAI|Mass Cure Wounds}}, {{SAI|Contagion}} | ||
** '''Grassland:''' {{SAI|Greater Restoration | ** '''Grassland:''' {{SAI|Greater Restoration}}, {{SAI|Insect Plague|c=16}} | ||
** '''Mountain:''' {{SAI|Wall of Stone| | ** '''Mountain:''' {{SAI|Wall of Stone|c=16}}, {{SAI|Conjure Elemental}} | ||
** '''Swamp:''' {{SAI|Insect Plague| | ** '''Swamp:''' {{SAI|Insect Plague|c=16}}, {{SAI|Cloudkill|c=16}}* | ||
** '''Underdark:''' {{SAI|Contagion | ** '''Underdark:''' {{SAI|Contagion}}, {{SAI|Cloudkill|c=16}}* | ||
=== Level 10 === | === Level 10 === | ||
==== {{SAI|Nature's Ward|w= | ==== {{SAI|Nature's Ward|w=30}} ==== | ||
* You can't be charmed or frightened by elementals and fey. Disease and poison no longer affect you. | * You can't be charmed or frightened by elementals and fey. Disease and poison no longer affect you. | ||
==External Links== | |||
*{{FRWiki|Circle of the Land|long}} | |||
{{DruidNavbox}} | {{DruidNavbox}} |
Revision as of 16:25, 20 October 2023
Druids of this Circle connect to powerful magic that flows through the earth and binds all living things together.
Druids of this Circle connect to powerful magic that flows through the earth and binds all living things together.
Circle of the Land is one of the Subclasses of Druid. These Druids are more specialized in spellcasting to attack enemies or support allies in combat. They also have the ability to recover a certain amount of Spell Slots once per day.
Subclass Features
This subclass obtains all the features from its base class, Druid, in addition to its unique features outlined below.
Level 2
- Natural Recovery strength: 1 (The combined number and level of Spell Slots the Natural Recovery action can restore.)
- Natural Recovery Charge (Replenished by Long Rest).
Cantrip (Choose 1):
Level 3
- 2nd Level Circle of the Land Spells: Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
- Spells in bold text and marked with * are not on the druid spell list.
- (Note: Circle of the Land is chosen at levels 3, 5, 7 and 9. At each of these levels, you can select any of the 8 Land choices, regardless of what you have chosen previously)
Level 5
- 3rd Level Circle of the Land Spells: Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
Level 6
- Difficult Terrain no longer slows you down.
Level 7
- 4th Level Circle of the Land Spells: Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
Level 9
- 5th Level Circle of the Land Spells: Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
Level 10
- You can't be charmed or frightened by elementals and fey. Disease and poison no longer affect you.