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Prone (Condition): Difference between revisions
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** A character with the [[Athlete]] feat spends only {{C|1.5 m / 5 ft}} of Movement Speed to stand up. | ** A character with the [[Athlete]] feat spends only {{C|1.5 m / 5 ft}} of Movement Speed to stand up. | ||
| type = prone, unconscious | | type = prone, unconscious | ||
| notes = *Proning an enemy does ''not'' mean they skip their next turn, they will simply use their movement to get back up. | |||
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*Proning an enemy does ''not'' mean they skip their next turn, they will simply use their movement to get back up. | |||
**however if you get proned during your turn, you automatically end it. | **however if you get proned during your turn, you automatically end it. | ||
*Proning an enemy and reducing their movement speed to 0 will skip their next turn. | *Proning an enemy and reducing their movement speed to 0 will skip their next turn. | ||
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Revision as of 12:14, 19 October 2023
See also Prone (Condition Type)
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft
of Movement Speed to stand up.
- A character with the Athlete feat spends only
Notes
- Proning an enemy does not mean they skip their next turn, they will simply use their movement to get back up.
- however if you get proned during your turn, you automatically end it.
- Proning an enemy and reducing their movement speed to 0 will skip their next turn.