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Charge (Minotaur)
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Charge is a class action available to Minotaurs that allows them to charge forward, push foes and leave them .
Description
Charge forward, attacking all enemies in the way, pushing them back 2 m / 7 ft and possibly knocking them .Doesn't provoke Opportunity Attacks.
Properties
- Cost:
- Action + Movement
- Damage:
- 4d8 + 4 (8~36) Piercing
- Details:
- Attack roll
- Range: 12 m / 40 ft
- Recharge: Per turn
- STR Save (DC 14)
Condition: Prone
Duration: 2 turns
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Used by creatures: Minotaur
Notes
- This charge has a minimum range of 4.5 m / 15 ft so at closer ranges, a minotaur will use its weaker attack.