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Prone (Condition): Difference between revisions
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{{ up to date | 2023-10-15 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
{{hatnote|See also [[Prone (Condition Type)]]}} | {{hatnote|See also [[Prone (Condition Type)]]}} | ||
{{ConditionPage | {{ConditionPage | ||
| effects = | | effects = | ||
* Can't move or take | * Can't move or take {{Action}}s, {{Action|Bonus}}s, or {{Action|Reaction}}s, and has {{Disadvantage}} on {{SavingThrow|[[Strength]] and [[Dexterity]]}}s. | ||
* Attacks against a Prone creature have {{Advantage}} if they're made within {{Distance|m=3|ft=10}} of the creature. | * Attacks against a Prone creature have {{Advantage}} if they're made within {{Distance|m=3|ft=10}} of the creature. | ||
* A Prone creature must spend half its [[Movement Speed]] to stand up. | * A Prone creature must spend half its [[Movement Speed]] to stand up. | ||
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| type = prone | | type = prone | ||
}} | }} | ||
Revision as of 21:10, 15 October 2023
See also Prone (Condition Type)
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft
of Movement Speed to stand up.
- A character with the Athlete feat spends only