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Korrilla: Difference between revisions

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=== Act Two ===
=== Act Two ===
* Korilla can be briefly seen spying on the player at [[Mason's Guild]] gates. She will teleport out quickly when the player gets too near her. It is possible to trigger a brief dialogue if the player is fast enough.
* Korilla can be briefly seen spying on the player at [[Mason's Guild]] gates. She will teleport out quickly when the player gets too near her. It is possible to trigger a brief dialogue if the player is fast enough.
{{Quote|Tr-tread carefully. You are still.. necessary.}}


=== Act Three ===
=== Act Three ===

Revision as of 21:17, 2 October 2023

Korrilla
Korilla Headshot.jpg
Stats
Level 5

STR

14
(+2)

DEX

14
(+2)

CON

16
(+3)

INT

18
(+4)

WIS

16
(+3)

CHA

18
(+4)
Bg3 content hr.png
Creature Race Icon.png  Race Dwarf Dwarf
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 16
Creature AC Icon.png  AC 12
Creature Speed Icon.png  Movement Speed 0m
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 75kg
Initiative Icon.png  Initiative +2
Passive features
Resistances
Resistant to Non-Magical Poison
Character information
Location Sharess' Caress (Act Three)
Family Hope (Sister)
Allies Raphael (Employer)
Model
Korilla Model.png

Korrilla Hearthflame is a Gold Dwarf NPC who appears in Baldur's Gate 3. She is one of Raphael's agents. She can be found in Baldur's Gate during Act Three. Observant players, or players who chose certain actions, may encounter in earlier acts.

Interactions

Korrilla's behavior during Acts One and Two is not typical of most NPCs in Baldur's Gate 3, likely for story reasons. If the player is spotted getting too close, she will disappear, with the player's character making a remark about a "bizarre" smell of sulphur. If the player can get close enough without being detected, it is possible to pickpocket her for some common items and a small amount of gold, or trigger two lines of dialogue before she disappears.

Act One

  • If the player is captured by Gut, a Warlock named Korrilla will stab the Goblin as she's about to kill the player, killing her instantly. She will then free the player and reveal Raphael sent her. She will then tell the player to watch their back, as Raphael is not always going to be around to save them.
  • Regardless of if you have interacted with Korrilla before, she can briefly be found at the Campsite, during the 'Celebrate at Camp' stage of the Save the Refugees Quest. Shortly after the party starts, Korrilla appears to teleport into the northern part of the camp and can briefly be found sneaking around, towards where Gale is camped, before disappearing.

Act Two

  • Korilla can be briefly seen spying on the player at Mason's Guild gates. She will teleport out quickly when the player gets too near her. It is possible to trigger a brief dialogue if the player is fast enough.
Tr-tread carefully. You are still.. necessary.

Act Three

  • Korrilla can be first found on the first floor of Sharess' Caress. There she will inform the player that Raphael is expecting them here.
  • Later she can be found in House of Hope.

Korrilla takes part in the Raphael fight, on his side. Her low level and health make it easy to kill her, accidentally or otherwise, prompting Hope to mourn her sister when the fight is over. Recruiting Yurgir to your side makes this more likely, as he's uncontrollable and likely to target her. It is possible to avoid killing Korrilla by knocking her out via the passive toggle "non-lethal attacks" or other means of crowd control. In this case, in the aftermath, Hope is happy about Korrilla's survival.