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Spells: Difference between revisions

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m (copyedit; spell list needs cleanup and missing spells added but that's a task for later)
(Started the 3rd level spell section)
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* [[File:Spike Growth Icon.png|frameless|upright=0.1|link=Spike Growth]] [[Spike Growth]]
* [[File:Spike Growth Icon.png|frameless|upright=0.1|link=Spike Growth]] [[Spike Growth]]
* [[File:Web Icon.png|frameless|upright=0.1|link=Web]] [[Web]]
* [[File:Web Icon.png|frameless|upright=0.1|link=Web]] [[Web]]
=== 3rd Level Spells ===
'''3rd Level Spells''' are '''Spells''' that consume 3rd level '''Spell Slots''' when cast.
==== List of 3rd Level Spells: ====
*[[File:Animate Dead Icon.png|frameless|upright=0.1|link=Animate Dead]] [[Animate Dead]]
*[[File:Beacon of Hope Icon.png|frameless|upright=0.1|link=Beacon of Hope]] [[Beacon of Hope]]
*[[File:Bestow Curse (Ability) Icon.png|frameless|upright=0.1|link=Bestow Curse]] [[Bestow Curse]]
*[[File:Call Lightning Icon.png|frameless|upright=0.1|link=Call Lightning]] [[Call Lightning]]
*[[File:Counterspell Icon.png|frameless|upright=0.1|link=Counterspell]] [[Counterspell]]
*[[File:Daylight Icon.png|frameless|upright=0.1|link=Daylight]] [[Daylight]]
*[[File:Fear Icon.png|frameless|upright=0.1|link=Fear]] [[Fear]]
*[[File:Feign Death Icon.png|frameless|upright=0.1|link=Feign Death]] [[Feign Death]]
*[[File:Fireball Icon.png|frameless|upright=0.1|link=Fireball]] [[Fireball]]
*[[File:Fly Icon.png|frameless|upright=0.1|link=Fly]] [[Fly]]
*[[File:Gaseous Form Icon.png|frameless|upright=0.1|link=Gaseous Form]] [[Gaseous Form]]
*[[File:Glyph of Warding Icon.png|frameless|upright=0.1|link=Glyph of Warding]] [[Glyph of Warding]]
*[[File:Haste Icon.png|frameless|upright=0.1|link=Haste]] [[Haste]]
*[[File:Hypnotic Pattern Icon.png|frameless|upright=0.1|link=Hypnotic Pattern]] [[Hypnotic Pattern]]
*[[File:Healing Word Icon.png|frameless|upright=0.1|link=Mass Healing Word]] [[Mass Healing Word]]
*[[File:Plant Growth Icon.png|frameless|upright=0.1|link=Plant Growth]] [[Plant Growth]]
*[[File:Protection from Energy Icon.png|frameless|upright=0.1|link=Protection from Energy]] [[Protection from Energy]]
*[[File:Remove Curse Icon.png|frameless|upright=0.1|link=Remove Curse]] [[Remove Curse]]
*[[File:Revivify Icon.png|frameless|upright=0.1|link=Revivify]] [[Revivify]]
*[[File:Sleet Storm Icon.png|frameless|upright=0.1|link=Sleet Storm]] [[Sleet Storm]]
*[[File:Speak with Dead Icon.png|frameless|upright=0.1|link=Speak with Dead]] [[Speak with Dead]]
*[[File:Spirit Guardians Icon.png|frameless|upright=0.1|link=Spirit Guardians]] [[Spirit Guardians]]
*[[File:Stinking Cloud Icon.png|frameless|upright=0.1|link=Stinking Cloud]] [[Stinking Cloud]]
* [[File:Vampiric Touch Icon.png|frameless|upright=0.1|link=Vampiric Touch]] [[Vampiric Touch]]

Revision as of 23:58, 28 January 2023

Main Page > Character Abilities > Spell


Spells are magical energies from the multiverse conjured by spellcasters (Wizard, Sorcerer, Druid, Warlock, etc.) through experiences, knowledges or innate abilities to create magical Effects or deal damage to enemies or heal their allies.

  • All spellcasters are proficient with Spell Attacks. When they make an Attack Rolls with a Spells, they will roll:

File:1d20.png d20 + Proficiency Bonus + Spellcasting Ability’s Modifiers (Charisma, Intelligence or Wisdom)

Spell Slots

Spell Slots are the spellcasters' resource to cast Spells. Once Spell Slots are depleted, they can only be replenished through a Long Rest.

  • Certain classes like Wizard and some Druid's subclass have ability to regain a certain amount of Spell Slots once per day.
  • Warlock only need to take a Short Rest to fully recharge their Spell Slots.

Spellcasting Ability Modifier

Affects your chance of success with certain spells, and sometimes how powerful they are.

Each class uses a different Ability Modifier for spellcasting:

Concentration

Concentration Spells require the caster to put focus into the spell in order to maintain its effects. If the caster loses Concentration, the spell ends prematurely.

When the caster takes damage, they make a Constitution Saving Throw File:1d20.png d20 + Constitution Modifier to maintain Concentration. The result must match or exceed a DC of 10 or half the number of damage they received.

  • Ways you can lose Concentration while maintaining Concentration Spells:
    • Fail Concentration Checks by taking damage.
    • Casting another Concentration Spell.
    • Being affected by Conditions such as Downed, Sleeping, Rage, etc.

Prepared Spells

Prepared Spells are Spells that certain spellcasting classes must prepare in order to cast. In exchange, these classes know many Spells at low levels and will eventually learn all Spells from their class's Spell List.

Prepared Spells can be swapped at any time outside of combat.

The number of Prepared Spells each class can have at a time is equal to Spellcasting Ability Modifier + Class Level (Minimum of 1 spell).

Known Spells

Known Spells are Spells memorized by certain spellcasting classes. These Spells are Always Prepared. In exchange, these classes know fewer Spells at low levels and will be unable to learn every Spell from their class's Spell List.

Additionally, Spells granted by Races or by certain Subclasses (such as Cleric Domains) are Always Prepared.

List of Spells

All Spells

List Of Spells and Cantrips
Cantrips 1st Level Spells 2nd Level Spells

Cantrips

Cantrips are type of Spells that can be cast at will without expending Spell Slots.

List of Cantrips:

1st Level Spells

1st Level Spells are Spells that consume 1st level Spell Slots when cast.

List of 1st Level Spells:

2nd Level Spells

2nd Level Spells are Spells that consume 2nd level Spell Slots when cast.

List of 2nd Level Spells:

3rd Level Spells

3rd Level Spells are Spells that consume 3rd level Spell Slots when cast.

List of 3rd Level Spells: