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Korrilla: Difference between revisions
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| image = Korilla_Headshot.jpg | | image = Korilla_Headshot.jpg | ||
}} | }} | ||
{{CharacterInfo | {{CharacterInfo | ||
|title = | |title = | ||
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|initiative = +2 | |initiative = +2 | ||
|passive = | |passive = | ||
{{ | {{PAS|Darkvision}} | ||
{{ | {{PAS|Dwarven Resilience}} | ||
{{ | {{PAS|Opportunity Attack}} | ||
|bludgeoning = | |bludgeoning = | ||
|piercing = | |piercing = | ||
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|location = [[Sharess' Caress]] (Act Three) | |location = [[Sharess' Caress]] (Act Three) | ||
|faction = | |faction = | ||
|family = | |family = [[Hope]] (Sister) | ||
|allies = | |allies = [[Raphael]] (Employer) | ||
|enemies = | |enemies = | ||
|exp = | |exp = | ||
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|alt-image = [[File:Korilla Model.png|250px]] | |alt-image = [[File:Korilla Model.png|250px]] | ||
}} | }} | ||
{{SpoilerWarning|nograd=1}} | |||
'''Korrilla''' is a Gold Dwarf NPC who appears in Baldur's Gate 3. She can be found in [[Baldur's Gate]] during Act | '''Korrilla Hearthflame''' is a [[Gold Dwarf]] NPC who appears in Baldur's Gate 3. She is one of [[Raphael]]'s agents. She can be found in [[Baldur's Gate]] during [[Act Three]]. Observant players, or players who chose certain actions, may encounter in earlier acts. | ||
==Interactions== | ==Interactions== | ||
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If the player is spotted getting too close, she will disappear, with the player's character making a remark about a "bizarre" smell of sulphur. If the player can get close enough without being detected, it is possible to [[Stealing#Picking Pockets|pickpocket]] her for some common items and a small amount of gold, or trigger two lines of dialogue before she disappears. | If the player is spotted getting too close, she will disappear, with the player's character making a remark about a "bizarre" smell of sulphur. If the player can get close enough without being detected, it is possible to [[Stealing#Picking Pockets|pickpocket]] her for some common items and a small amount of gold, or trigger two lines of dialogue before she disappears. | ||
=== Act One === | |||
*If the player is captured by [[Gut]], a [[Warlock]] named [[Korrilla]] will stab the [[Goblin]] as she's about to kill the player, killing her instantly. She will then free the player and reveal Raphael sent her. She will then tell the player to watch their back, as Raphael is not always going to be around to save them. | * If the player is captured by [[Gut]], a [[Warlock]] named [[Korrilla]] will stab the [[Goblin]] as she's about to kill the player, killing her instantly. She will then free the player and reveal Raphael sent her. She will then tell the player to watch their back, as Raphael is not always going to be around to save them. | ||
*Regardless of if you have interacted with Korrilla before, she can briefly be found at the [[Campsite]], during the 'Celebrate at Camp' stage of the [[Save the Refugees]] [[Quest]]. Shortly after the party starts, Korrilla appears to teleport into the northern part of the camp and can briefly be found sneaking around, towards where [[Gale]] is camped, before disappearing. | * Regardless of if you have interacted with Korrilla before, she can briefly be found at the [[Campsite]], during the 'Celebrate at Camp' stage of the [[Save the Refugees]] [[Quest]]. Shortly after the party starts, Korrilla appears to teleport into the northern part of the camp and can briefly be found sneaking around, towards where [[Gale]] is camped, before disappearing. | ||
=== Act Two === | |||
*Korilla can be briefly seen spying on the player at [[Mason's Guild]] gates. She will teleport out quickly when the player gets too near her. It is possible to trigger a brief dialogue if the player is fast enough. | * Korilla can be briefly seen spying on the player at [[Mason's Guild]] gates. She will teleport out quickly when the player gets too near her. It is possible to trigger a brief dialogue if the player is fast enough. | ||
=== Act Three === | |||
*Korrilla can be first found on the first floor of [[Sharess' Caress]]. There she will inform the player that Raphael is expecting them here. | * Korrilla can be first found on the first floor of [[Sharess' Caress]]. There she will inform the player that Raphael is expecting them here. | ||
*Later she can be found in [[House of Hope]]. | * Later she can be found in [[House of Hope]]. | ||
Korrilla takes part in the Raphael fight, on his side. Her low level and health make it easy to kill her, accidentally or otherwise, prompting Hope to mourn her sister when the fight is over. Recruiting [[Yurgir]] to your side makes this more likely, as he's uncontrollable and likely to target her. '''It is possible to avoid killing Korrilla''' by knocking her out via the passive toggle "non-lethal attacks" or other means of crowd control. In this case, in the aftermath, Hope is happy about Korrilla's survival. | Korrilla takes part in the Raphael fight, on his side. Her low level and health make it easy to kill her, accidentally or otherwise, prompting Hope to mourn her sister when the fight is over. Recruiting [[Yurgir]] to your side makes this more likely, as he's uncontrollable and likely to target her. '''It is possible to avoid killing Korrilla''' by knocking her out via the passive toggle "non-lethal attacks" or other means of crowd control. In this case, in the aftermath, Hope is happy about Korrilla's survival. | ||
{{NavRivington}} | {{NavRivington}} |
Revision as of 16:58, 29 September 2023
Korrilla | |||||||
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Stats | |||||||
Level 5 | |||||||
| |||||||
Race | |||||||
Type | Humanoid | ||||||
HP | 16 | ||||||
AC | 12 | ||||||
Movement Speed | 0m | ||||||
Size | Medium | ||||||
Weight | 75kg | ||||||
Initiative | +2 | ||||||
Passive features | |||||||
| |||||||
Resistances | |||||||
Character information | |||||||
Location | Sharess' Caress (Act Three) | ||||||
Family | Hope (Sister) | ||||||
Allies | Raphael (Employer) | ||||||
' | |||||||
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Korrilla Hearthflame is a Gold Dwarf NPC who appears in Baldur's Gate 3. She is one of Raphael's agents. She can be found in Baldur's Gate during Act Three. Observant players, or players who chose certain actions, may encounter in earlier acts.
Interactions
Korrilla's behavior during Acts One and Two is not typical of most NPCs in Baldur's Gate 3, likely for story reasons. If the player is spotted getting too close, she will disappear, with the player's character making a remark about a "bizarre" smell of sulphur. If the player can get close enough without being detected, it is possible to pickpocket her for some common items and a small amount of gold, or trigger two lines of dialogue before she disappears.
Act One
- If the player is captured by Gut, a Warlock named Korrilla will stab the Goblin as she's about to kill the player, killing her instantly. She will then free the player and reveal Raphael sent her. She will then tell the player to watch their back, as Raphael is not always going to be around to save them.
- Regardless of if you have interacted with Korrilla before, she can briefly be found at the Campsite, during the 'Celebrate at Camp' stage of the Save the Refugees Quest. Shortly after the party starts, Korrilla appears to teleport into the northern part of the camp and can briefly be found sneaking around, towards where Gale is camped, before disappearing.
Act Two
- Korilla can be briefly seen spying on the player at Mason's Guild gates. She will teleport out quickly when the player gets too near her. It is possible to trigger a brief dialogue if the player is fast enough.
Act Three
- Korrilla can be first found on the first floor of Sharess' Caress. There she will inform the player that Raphael is expecting them here.
- Later she can be found in House of Hope.
Korrilla takes part in the Raphael fight, on his side. Her low level and health make it easy to kill her, accidentally or otherwise, prompting Hope to mourn her sister when the fight is over. Recruiting Yurgir to your side makes this more likely, as he's uncontrollable and likely to target her. It is possible to avoid killing Korrilla by knocking her out via the passive toggle "non-lethal attacks" or other means of crowd control. In this case, in the aftermath, Hope is happy about Korrilla's survival.