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Circle of the Land: Difference between revisions
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Tag: Undo |
(Completed Subclass progression. Removed some features that are native to all Druids, such as Wild Shapes and Wild Strike, as they are not benefits granted by the Circle of the Land subclass. Corrected Level 5 Circle of the Land Mountain spell from Call Lightning to Lightning Bolt.) |
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=== Level 3 === | === Level 3 === | ||
* 2nd Level Circle Spells: Gain access to [[Spells]] associated with | * 2nd Level Circle of the Land Spells: Gain access to [[Spells]] associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare. | ||
** Arctic: [[File:Hold Person Icon.png|frameless|upright=0.1|link=Hold Person]] [[Hold Person]], [[File:Spike Growth Icon.png|frameless|upright=0.1|link=Spike Growth]] [[Spike Growth]] | ** Arctic: [[File:Hold Person Icon.png|frameless|upright=0.1|link=Hold Person]] [[Hold Person]], [[File:Spike Growth Icon.png|frameless|upright=0.1|link=Spike Growth]] [[Spike Growth]] | ||
** Coast: [[File:Mirror Image Icon.png|frameless|upright=0.1|link=Mirror Image]] [[Mirror Image]], [[File:Misty Step Icon.png|frameless|upright=0.1|link=Misty Step]] [[Misty Step]] | ** Coast: [[File:Mirror Image Icon.png|frameless|upright=0.1|link=Mirror Image]] [[Mirror Image]], [[File:Misty Step Icon.png|frameless|upright=0.1|link=Misty Step]] [[Misty Step]] | ||
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** Swamp: [[File:Melf Acid Arrow.png|frameless|upright=0.1|link=Melf's Acid Arrow]] [[Melf's Acid Arrow]], [[File:Darkness Icon.png||frameless|upright=0.1|link=Darkness]] [[Darkness]] | ** Swamp: [[File:Melf Acid Arrow.png|frameless|upright=0.1|link=Melf's Acid Arrow]] [[Melf's Acid Arrow]], [[File:Darkness Icon.png||frameless|upright=0.1|link=Darkness]] [[Darkness]] | ||
** Underdark: [[File:Web Icon.png|frameless|upright=0.1|link=Web]] [[Web]], [[File:Misty Step Icon.png|middle|frameless|upright=0.1|link=Misty Step]] [[Misty Step]] | ** Underdark: [[File:Web Icon.png|frameless|upright=0.1|link=Web]] [[Web]], [[File:Misty Step Icon.png|middle|frameless|upright=0.1|link=Misty Step]] [[Misty Step]] | ||
* ''(Note: Circle of the Land is chosen at levels 3, 5, 7 and 9. At each of these levels, you can select any of the 8 Land choices, regardless of what you have chosen previously)'' | |||
* | |||
=== Level 5 === | === Level 5 === | ||
* 3rd Level Circle Spells: Gain access to [[Spells]] associated with | * 3rd Level Circle of the Land Spells: Gain access to [[Spells]] associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare. | ||
** Arctic: [[File:Sleet Storm Icon.png|frameless|upright=0.1|link=Sleet Storm]] [[Sleet Storm]], [[File:Haste Icon.png|frameless|upright=0.1|link=Haste]] [[Haste]] | ** Arctic: [[File:Sleet Storm Icon.png|frameless|upright=0.1|link=Sleet Storm]] [[Sleet Storm]], [[File:Haste Icon.png|frameless|upright=0.1|link=Haste]] [[Haste]] | ||
** Coast: [[File:Sleet Storm Icon.png|frameless|upright=0.1|link=Sleet Storm]] [[Sleet Storm]], [[File:Call Lightning Icon.png|frameless|upright=0.1|link=Call Lightning]] [[Call Lightning]] | ** Coast: [[File:Sleet Storm Icon.png|frameless|upright=0.1|link=Sleet Storm]] [[Sleet Storm]], [[File:Call Lightning Icon.png|frameless|upright=0.1|link=Call Lightning]] [[Call Lightning]] | ||
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** Forest: [[File:Call Lightning Icon.png|frameless|upright=0.1|link=Call Lightning]] [[Call Lightning]], [[File:Plant Growth Icon.png|frameless|upright=0.1|link=Plant Growth]] [[Plant Growth]] | ** Forest: [[File:Call Lightning Icon.png|frameless|upright=0.1|link=Call Lightning]] [[Call Lightning]], [[File:Plant Growth Icon.png|frameless|upright=0.1|link=Plant Growth]] [[Plant Growth]] | ||
** Grassland: [[File:Daylight Icon.png|frameless|upright=0.1|link=Daylight]] [[Daylight]], [[File:Haste Icon.png|frameless|upright=0.1|link=Haste]] [[Haste]] | ** Grassland: [[File:Daylight Icon.png|frameless|upright=0.1|link=Daylight]] [[Daylight]], [[File:Haste Icon.png|frameless|upright=0.1|link=Haste]] [[Haste]] | ||
** Mountain: [[File: | ** Mountain: [[File:Spell_Evocation_LightningBolt.png|frameless|upright=0.1|link=Lightning Bolt]] [[Lightning Bolt]], [[File:Fly Icon.png|frameless|upright=0.1|link=Fly]] [[Fly]] | ||
** Swamp: [[File:Stinking Cloud Icon.png|frameless|upright=0.1|link=Stinking Cloud]] [[Stinking Cloud]], [[File:Vampiric Touch Icon.png|frameless|upright=0.1|link=Vampiric Touch]] [[Vampiric Touch]] | ** Swamp: [[File:Stinking Cloud Icon.png|frameless|upright=0.1|link=Stinking Cloud]] [[Stinking Cloud]], [[File:Vampiric Touch Icon.png|frameless|upright=0.1|link=Vampiric Touch]] [[Vampiric Touch]] | ||
** Underdark: [[File:Gaseous Form Icon.png|frameless|upright=0.1|link=Gaseous Form]] [[Gaseous Form]], [[File:Stinking Cloud Icon.png|frameless|upright=0.1|link=Stinking Cloud]] [[Stinking Cloud]] | ** Underdark: [[File:Gaseous Form Icon.png|frameless|upright=0.1|link=Gaseous Form]] [[Gaseous Form]], [[File:Stinking Cloud Icon.png|frameless|upright=0.1|link=Stinking Cloud]] [[Stinking Cloud]] | ||
* ''( | |||
=== Level 6 === | |||
* [[File:PassiveFeature LandsStride DifficultTerrain.png|frameless|upright=0.1|link=Land's Stride]] '''[[Land's Stride]]:''' [[Difficult Terrain]] no longer slows you down. | |||
=== Level 7 === | |||
* 4th Level Circle of the Land Spells: Gain access to [[Spells]] associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare. | |||
** Arctic: [[File:Conjure_Minor_Elemental_Icon.png|frameless|upright=0.1|link=Conjure Minor Elemental]] [[Conjure Minor Elemental]], [[File:Ice_Storm_Icon.png|frameless|upright=0.1|link=Ice Storm]] [[Ice Storm]] | |||
** Coast: [[File:Freedom_of_Movement_Icon.png|frameless|upright=0.1|link=Freedom of Movement]] [[Freedom of Movement]], [[File:Confusion_Icon.png|frameless|upright=0.1|link=Confusion]] [[Confusion]] | |||
** Desert: [[File:Blight_Icon.png|frameless|upright=0.1|link=Blight]] [[Blight]], [[File:Wall_of_Fire_Icon.png|frameless|upright=0.1|link=Wall of Fire]] [[Wall of Fire]] | |||
** Forest: [[File:Conjure_Minor_Elemental_Icon.png|frameless|upright=0.1|link=Conjure Minor Elemental]] [[Conjure Minor Elemental]], [[File:Spell_Conjuration_GraspingVine.png|frameless|upright=0.1|link=Grasping Vine]] [[Grasping Vine]] | |||
** Grassland: [[File:Freedom_of_Movement_Icon.png|frameless|upright=0.1|link=Freedom of Movement]] [[Freedom of Movement]], [[File:Polymorph_Icon.png|frameless|upright=0.1|link=Polymorph]] [[Polymorph]] | |||
** Mountain: [[File:Spell_Abjuration_Stoneskin.png|frameless|upright=0.1|link=Stoneskin]] [[Stoneskin]], [[File:Dominate_Beast_Icon.png|frameless|upright=0.1|link=Dominate Beast]] [[Dominate Beast]] | |||
** Swamp: [[File:Blight_Icon.png|frameless|upright=0.1|link=Blight]] [[Blight]], [[File:Spell_Conjuration_GraspingVine.png|frameless|upright=0.1|link=Grasping Vine]] [[Grasping Vine]] | |||
** Underdark: [[File:Greater_Invisibility_Icon.png|frameless|upright=0.1|link=Greater Invisibility]] [[Greater Invisibility]], [[File:Dominate_Beast_Icon.png|frameless|upright=0.1|link=Dominate Beast]] [[Dominate Beast]] | |||
=== Level 9 === | |||
* 5th Level Circle of the Land Spells: Gain access to [[Spells]] associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare. | |||
** Arctic: [[File:Cone_of_Cold_Icon.png|frameless|upright=0.1|link=Cone of Cold]] [[Cone of Cold]], [[File:Contagion_Icon.png|frameless|upright=0.1|link=Contagion]] [[Contagion]] | |||
** Coast: [[File:Conjure_Elemental_Icon.png|frameless|upright=0.1|link=Conjure Elemental]] [[Conjure Elemental]], [[File:Greater_Restoration_Icon.png|frameless|upright=0.1|link=Greater Restoration]] [[Greater Restoration]] | |||
** Desert: [[File:Spell_WallOfStone.png|frameless|upright=0.1|link=Wall of Stone]] [[Wall of Stone]], [[File:Spell_Conjuration_InsectPlague.png|frameless|upright=0.1|link=Insect Plague]] [[Insect Plague]] | |||
** Forest: [[File:Mass_Cure_Wounds_Icon.png|frameless|upright=0.1|link=Mass Cure Wounds]] [[Mass Cure Wounds]], [[File:Contagion_Icon.png|frameless|upright=0.1|link=Contagion]] [[Contagion]] | |||
** Grassland: [[File:Greater_Restoration_Icon.png|frameless|upright=0.1|link=Greater Restoration]] [[Greater Restoration]], [[File:Spell_Conjuration_InsectPlague.png|frameless|upright=0.1|link=Insect Plague]] [[Insect Plague]] | |||
** Mountain: [[File:Spell_WallOfStone.png|frameless|upright=0.1|link=Wall of Stone]] [[Wall of Stone]], [[File:Conjure_Elemental_Icon.png|frameless|upright=0.1|link=Conjure Elemental]] [[Conjure Elemental]] | |||
** Swamp: [[File:Spell_Conjuration_InsectPlague.png|frameless|upright=0.1|link=Insect Plague]] [[Insect Plague]], [[File:Cloudkill_Icon.png|frameless|upright=0.1|link=Cloudkill]] [[Cloudkill]] | |||
** Underdark: [[File:Contagion_Icon.png|frameless|upright=0.1|link=Contagion]] [[Contagion]], [[File:Cloudkill_Icon.png|frameless|upright=0.1|link=Cloudkill]] [[Cloudkill]] | |||
=== Level 10 === | |||
[[Nature's Ward]]: You can't be charmed or frightened by elementals and fey. Disease and poison no longer affect you. |
Revision as of 17:20, 26 August 2023
Druids of this Circle connect to powerful magic that flows through the earth and binds all living things together.Circle of the Land is one of the Subclasses of Druid. These Druids are more specialized in spellcasting to attack enemies or support allies in combat. They also have the ability to recover a certain amount of Spell Slots once per day.
Subclass Features
Level 2
- Natural Recovery strength: 1 (The combined number and level of Spell Slots the Natural Recovery action can restore.)
- Natural Recovery Charge (Replenished by Long Rest).
- Wild Shape: As an Action, you can assume the form of a beast. You can transform twice per Short Rest.
Wild Shape: Cat | Wild Shape: Badger | Wild Shape: Wolf | Wild Shape: Spider |
Cantrip (Choose 1):
Level 3
- 2nd Level Circle of the Land Spells: Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
- Arctic: Hold Person, Spike Growth
- Coast: Mirror Image, Misty Step
- Desert: Blur, Silence
- Forest: Barkskin, Hold Person
- Grassland: Invisibility, Pass Without Trace
- Mountain: Mirror Image, Spike Growth
- Swamp: Melf's Acid Arrow, Darkness
- Underdark: Web, Misty Step
- (Note: Circle of the Land is chosen at levels 3, 5, 7 and 9. At each of these levels, you can select any of the 8 Land choices, regardless of what you have chosen previously)
Level 5
- 3rd Level Circle of the Land Spells: Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
- Arctic: Sleet Storm, Haste
- Coast: Sleet Storm, Call Lightning
- Desert: Protection from Energy, Hypnotic Pattern
- Forest: Call Lightning, Plant Growth
- Grassland: Daylight, Haste
- Mountain: Lightning Bolt, Fly
- Swamp: Stinking Cloud, Vampiric Touch
- Underdark: Gaseous Form, Stinking Cloud
Level 6
- Land's Stride: Difficult Terrain no longer slows you down.
Level 7
- 4th Level Circle of the Land Spells: Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
- Arctic: Conjure Minor Elemental, Ice Storm
- Coast: Freedom of Movement, Confusion
- Desert: Blight, Wall of Fire
- Forest: Conjure Minor Elemental, Grasping Vine
- Grassland: Freedom of Movement, Polymorph
- Mountain: Stoneskin, Dominate Beast
- Swamp: Blight, Grasping Vine
- Underdark: Greater Invisibility, Dominate Beast
Level 9
- 5th Level Circle of the Land Spells: Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
- Arctic: Cone of Cold, Contagion
- Coast: Conjure Elemental, Greater Restoration
- Desert: Wall of Stone, Insect Plague
- Forest: Mass Cure Wounds, Contagion
- Grassland: Greater Restoration, Insect Plague
- Mountain: Wall of Stone, Conjure Elemental
- Swamp: Insect Plague, Cloudkill
- Underdark: Contagion, Cloudkill
Level 10
Nature's Ward: You can't be charmed or frightened by elementals and fey. Disease and poison no longer affect you.