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Lord Shattershield's Attendant: Difference between revisions

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| dex save prof = yes
| dex save prof = yes
| passives = Crossbow Expert: Point-Blank, Darkvision, Extra Attack, Gnome Cunning, Land's Stride: Difficult Terrain, Opportunity Attack, Superior Plate (-1) @ Breastplate +1, Two-Weapon Fighting
| passives = Crossbow Expert: Point-Blank, Darkvision, Extra Attack, Gnome Cunning, Land's Stride: Difficult Terrain, Opportunity Attack, Superior Plate (-1) @ Breastplate +1, Two-Weapon Fighting
| uuid = c183baeb-2677-4340-8896-eccfb3ff2952
| uid = S_WYR_WyrmRock_MessHallBodyguard_008
| stats = WYR_MessHallBodyguard_08
}}
}}
'''Lord Shattershield's Attendant''' is a [[rock gnome]] [[ranger]] who accompanies his master to the ceremony of ordaining {{CharLink|Enver Gortash}} as an Archduke of Baldur's Gate in [[Act Three]].
'''Lord Shattershield's Attendant''' is a [[rock gnome]] [[ranger]] who accompanies his master to the ceremony of ordaining {{CharLink|Enver Gortash}} as an Archduke of Baldur's Gate in [[Act Three]].
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Lord Shattershield's Attendant can be found at the mess hall, at the first floor of the [[Wyrm's Rock Fortress]]. He came with his master, {{CharLink|Rugger Shattershield|Lord Rugger Shattershield}}, and while waiting for his lord to descend from Audience Hall, spends time chatting with retinue members of other patriars.
Lord Shattershield's Attendant can be found at the mess hall, at the first floor of the [[Wyrm's Rock Fortress]]. He came with his master, {{CharLink|Rugger Shattershield|Lord Rugger Shattershield}}, and while waiting for his lord to descend from Audience Hall, spends time chatting with retinue members of other patriars.


First time spoken to, he is discussing the [[Steel Watcher|Steel Watch]] with {{CharLink|Lady Durinbold's Attendant}} and {{CharLink|Lord Amber's Bodyguard}}, and the trio will ask the party's opinion on these automatons. He considers constructs a true miracle of engineering, and agrees with his lord's (and, by extension, Gortash's) opinion that the outsiders shouldn't be let in the city.
First time spoken to, he is discussing the [[Steel Watcher|Steel Watch]] with {{CharLink|Lady Durinbold's Attendant}} and {{CharLink|Lord Amber's Bodyguard}}, and the three ask the party's opinion on these automatons. He considers constructs a true miracle of engineering, and agrees with his lord's (and, by extension, Gortash's) opinion that the outsiders shouldn't be let in the city.


If spoken to afterwards, he calls himself a true Baldurian - born, bred and raised.
If spoken to afterwards, he calls himself a true Baldurian - born, bred and raised.
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[[Category:Characters in Act Three]]
[[Category:Characters in Act Three]]
[[Category:Gnomes]]
[[Category:Gnomes]]
[[Category:Rock Gnomes]]
[[Category:Humanoids]]
[[Category:Humanoids]]
[[Category:Rangers]]
[[Category:Rangers]]

Latest revision as of 01:55, 23 January 2025

Lord Shattershield's Attendant is a rock gnome ranger who accompanies his master to the ceremony of ordaining Enver Gortash Enver Gortash as an Archduke of Baldur's Gate in Act Three.

Involvement[edit | edit source]

Lord Shattershield's Attendant can be found at the mess hall, at the first floor of the Wyrm's Rock Fortress. He came with his master, Rugger Shattershield Lord Rugger Shattershield, and while waiting for his lord to descend from Audience Hall, spends time chatting with retinue members of other patriars.

First time spoken to, he is discussing the Steel Watch with Lady Durinbold's Attendant Lady Durinbold's Attendant and Lord Amber's Bodyguard Lord Amber's Bodyguard, and the three ask the party's opinion on these automatons. He considers constructs a true miracle of engineering, and agrees with his lord's (and, by extension, Gortash's) opinion that the outsiders shouldn't be let in the city.

If spoken to afterwards, he calls himself a true Baldurian - born, bred and raised.

If confronting Gortash, Lord Shattershield's Attendant can be found along with all other invited guests and their retinue slaughtered in the Audience hall.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Hunter's Mark.webp
Hunter's Mark Hunter's Mark (+ )
Damage: 1~6

Mark a creature as your quarry to deal an additional 1d6Damage TypesWeapon damage whenever you hit it with a weapon attack.

If the target dies before the spell ends, you can use Reapply Hunter's Mark Reapply Hunter's Mark to mark a new creature.

 Range: 18 m / 60 ft
Mobile Shot.webp
Mobile Shot Mobile Shot ()
Damage: 5~10
D6 Piercing.png
1d6 + 4Damage TypesPiercing

Make a Ranged Attack while moving. Prerequisite: Must have Dashed Dashed or Disengaged Disengaged this turn.

 Range: 15 m / 50 ft
Recharge: Short rest
Piercing Shot.webp
Piercing Shot Piercing Shot ()
Damage:
Normal weapon damage

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Hand Crossbow +1
Damage: 6~11
D6 Piercing.png
1d6 + 5Damage TypesPiercing

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft

Notable loot[edit | edit source]